1 /* Project 16 Source Code~
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2 * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
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4 * This file is part of Project 16.
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6 * Project 16 is free software; you can redistribute it and/or modify
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7 * it under the terms of the GNU General Public License as published by
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8 * the Free Software Foundation; either version 3 of the License, or
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9 * (at your option) any later version.
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11 * Project 16 is distributed in the hope that it will be useful,
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 * GNU General Public License for more details.
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16 * You should have received a copy of the GNU General Public License
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17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
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18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
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19 * Fifth Floor, Boston, MA 02110-1301 USA.
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23 * Functions for handling modex and doing other basic graphics stuff.
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28 #include "src/lib/16_head.h"
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29 #include "src/lib/16_tail.h"
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30 //#include "src/lib/planar.h"
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31 //#include "src/lib/modex16/16planar.h"
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32 #include "src/lib/16text.h"
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33 ////#include "src/lib/modex16/320x240.h"
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34 // #include "src/lib/modex16/320x200.h"
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35 // #include "src/lib/modex16/256x192.h"
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36 // #include "src/lib/modex16/192x144_.h"
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37 // #include "src/lib/modex16/160x120.h"
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44 #define TILEWHD TILEWH*2
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45 #define QUADWH TILEWH/2
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47 //#define OLDBGPRESERVE
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49 /* -========================== Types & Macros ==========================- */
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50 #define PAGE_OFFSET(x,y) (((y)<<6)+((y)<<4)+((x)>>2))
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51 #define PLANE(x) (1 << ((x) & 3))
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52 #define SELECT_ALL_PLANES() outpw(0x03c4, 0xff02)
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54 // clips for rectangles not on 4s
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56 static byte lclip[4] = {0x0f, 0x0e, 0x0c, 0x08}; \
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57 static byte rclip[4] = {0x00, 0x01, 0x03, 0x07};
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60 static byte pclip[4] = {1,2,4,8};
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69 /* -======================= Constants & Vars ==========================- */
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70 extern byte far* VGA; /* The VGA Memory */
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71 extern byte far gamepal;
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72 #define SCREEN_SEG 0xa000
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73 #define VIDEO_INT 0x10
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74 #define SET_MODE 0x00
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75 #define VGA_256_COLOR_MODE 0x13
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76 #define TEXT_MODE 0x03
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78 #define SC_INDEX 0x03c4
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81 #define SC_MAPMASK 2
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82 #define SC_CHARMAP 3
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83 #define SC_MEMMODE 4
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85 #define CRTC_INDEX 0x3D4
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86 #define CRTC_H_TOTAL 0
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87 #define CRTC_H_DISPEND 1
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88 #define CRTC_H_BLANK 2
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89 #define CRTC_H_ENDBLANK 3
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90 #define CRTC_H_RETRACE 4
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91 #define CRTC_H_ENDRETRACE 5
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92 #define CRTC_V_TOTAL 6
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93 #define CRTC_OVERFLOW 7
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94 #define CRTC_ROWSCAN 8
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95 #define CRTC_MAXSCANLINE 9
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96 #define CRTC_CURSORSTART 10
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97 #define CRTC_CURSOREND 11
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98 #define CRTC_STARTHIGH 12
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99 #define CRTC_STARTLOW 13
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100 #define CRTC_CURSORHIGH 14
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101 #define CRTC_CURSORLOW 15
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102 #define CRTC_V_RETRACE 16
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103 #define CRTC_V_ENDRETRACE 17
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104 #define CRTC_V_DISPEND 18
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105 #define CRTC_OFFSET 19
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106 #define CRTC_UNDERLINE 20
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107 #define CRTC_V_BLANK 21
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108 #define CRTC_V_ENDBLANK 22
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109 #define CRTC_MODE 23
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110 #define CRTC_LINECOMPARE 24
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112 #define GC_INDEX 0x03ce
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113 #define GC_SETRESET 0
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114 #define GC_ENABLESETRESET 1
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115 #define GC_COLORCOMPARE 2
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116 #define GC_DATAROTATE 3
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117 #define GC_READMAP 4
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119 #define GC_MISCELLANEOUS 6
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120 #define GC_COLORDONTCARE 7
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121 #define GC_BITMASK 8
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123 #define AC_INDEX 0x03c0
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124 #define SC_DATA 0x03c5
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125 #define CRTC_DATA 0x03d5
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126 #define MISC_OUTPUT 0x03c2
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127 #define HIGH_ADDRESS 0x0C
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128 #define LOW_ADDRESS 0x0D
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129 #define VRETRACE 0x08
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130 //#define INPUT _STATUS_1 defined in 16_head
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131 //#define STATUS_REGISTER_1 0x03da
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133 #define STATUS_REGISTER_1 0x3da
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135 #define ATR_INDEX AC_INDEX
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136 #define ATR_OVERSCAN 17
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137 #define DISPLAY_ENABLE 0x01
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138 //#define MAP_MASK 0x02
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139 #define PAL_READ_REG 0x03C7 /* Color register, read address */
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140 #define PAL_WRITE_REG 0x03C8 /* Color register, write address */
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141 #define PAL_DATA_REG 0x03C9 /* Color register, data port */
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142 #define PAL_SIZE (256 * 3)
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144 //===========================================================================
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146 #define SCREENSEG 0xa000
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148 //#define SCREENWIDTH 80 // default screen width in bytes
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149 //#define MAXSCANLINES 240 // size of ylookup table
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151 //#define CHARWIDTH 2
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152 //#define TILEWIDTH 4
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154 //===========================================================================
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157 // VGA hardware routines
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159 void VGAWRITEMODE(byte x),
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160 VGAMAPMASK(byte x),
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161 VGAREADMAP(byte x),
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162 VGABITMASK(byte x);
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164 #define VW_Hlin(x,z,y,c,q) VL_Hlin(x,y,(z)-(x)+1,c,q)
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165 #define VW_Vlin(y,z,x,c,q) VL_Vlin(x,y,(z)-(y)+1,c,q)
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166 #define PALPROGRAMSNEWPAGE gvar.video.page[0] = modexDefaultPage(&gvar.video.page[0], &gvar);// modexFadeOn(4, &gvar.video.palette);
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168 /* -============================ Functions =============================- */
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169 /* mode switching, page, and plane functions */
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170 void VL_Startup (global_game_variables_t *gvar),
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171 VL_Shutdown (global_game_variables_t *gvar),
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172 VL_SetVGAPlaneMode (global_game_variables_t *gvar),
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173 VL_ClearVideo (byte color),
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175 VGAmodeX(sword vq, boolean cmem, global_game_variables_t *gv),
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176 modexEnter(sword vq, boolean cmem, global_game_variables_t *gv);
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177 //void VL_vgaSetMode(byte mode);
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178 byte VL_vgaGetMode(void);
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179 extern void TL_VidInit(global_game_variables_t *gvar);
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180 void modexLeave(void);
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181 void modexsetBaseXMode();
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182 page_t modexDefaultPage(page_t *p, global_game_variables_t *gvar);
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183 page_t modexNextPage(page_t *p);
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184 page_t modexNextPageFlexibleSize(page_t *p, word x, word y);
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185 void modexCalcVmemRemain(video_t *video);
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186 void VL_Initofs(video_t *video);
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187 void modexHiganbanaPageSetup(global_game_variables_t *gvar);
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188 void modexShowPage(page_t *page);//for 0croll.exe
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189 void VL_ShowPage(page_t *page, boolean vsync, boolean sr);
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190 void modexPanPage(page_t *page, int dx, int dy);
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191 void modexSelectPlane(byte plane);
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192 void modexClearRegion(page_t *page, int x, int y, int w, int h, byte color);
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193 /* moved to src/lib/modex16/16render.c */
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194 void modexCopyPageRegion(page_t *dest, page_t *src, word sx, word sy, word dx, word dy, word width, word height);
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196 /* Palette fade and flash effects */
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197 void VL_FadeIn (int start, int end, byte far *palette, int steps, video_t *v);
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198 void modexFadeOn(word fade, byte *palette);
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199 void modexFadeOff(word fade, byte *palette);
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200 void modexFlashOn(word fade, byte *palette);
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201 void modexFlashOff(word fade, byte *palette);
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203 /* palette loading and saving */
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204 void VL_SetPalette (byte far *palette, video_t *v);
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205 void modexPalSave(byte *palette);
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206 //byte *modexNewPal();
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207 void modexLoadPalFile(char *filename, byte *palette);
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208 void VL_LoadPalFile(const char *filename, byte *palette, global_game_variables_t *gvar);
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209 void VL_LoadPalFileCore(byte *palette, global_game_variables_t *gvar);
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210 //void VLL_LoadPalFilewithoffset(const char *filename, byte *palette, word o, global_game_variables_t *gvar);
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211 void VL_UpdatePaletteWrite(byte *palette, word o, word palsize, global_game_variables_t *gvar);
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212 void VL_PaletteSync(global_game_variables_t *gvar);
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213 void modexSavePalFile(char *filename, byte *palette);
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214 #define MenuFadeIn() VL_FadeIn(0,255,&gamepal,10)
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216 /* fixed palette functions */
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217 void modexPalBlack();
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218 void modexPalWhite();
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220 /* utility functions */
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221 void modexPalUpdate(byte *p);
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222 void VL_modexPalScramble(byte *p);
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223 word VL_modexPalOverscan(byte *p, word col);
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224 void VL_ColorBorder (int color, video_t *v);
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225 void VL_Plot (int x, int y, int color, global_game_variables_t *gvar);
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226 void VL_Hlin (unsigned x, unsigned y, unsigned width, unsigned color, global_game_variables_t *gvar);
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227 void VL_Vlin (int x, int y, int height, int color, global_game_variables_t *gvar);
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228 void VL_Bar (int x, int y, int width, int height, int color, global_game_variables_t *gvar);
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229 void VL_MemToScreen (byte far *source, int width, int height, int x, int y, global_game_variables_t *gvar);
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230 void modexputPixel(page_t *page, int x, int y, byte color);
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231 byte modexgetPixel(page_t *page, int x, int y);
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233 #if 0 // not needed anymore. maybe good for reference purposes though.
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234 static inline void modexwritepixel(page_t *page, int x, int y, word addr, byte color)
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236 /* Each address accesses four neighboring pixels, so set
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237 Write Plane Enable according to which pixel we want
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238 to modify. The plane is determined by the two least
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239 significant bits of the x-coordinate: */
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240 modexSelectPlane(PLANE(x));
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241 //outp(SC_INDEX, 0x02);
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242 //outp(SC_DATA, 0x01 << (x & 3));
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244 /* The offset of the pixel into the video segment is
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245 offset = (width * y + x) / 4, and write the given
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246 color to the plane we selected above. Heed the active
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247 page start selection. */
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248 vga_state.vga_graphics_ram[addr] = color;
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250 static inline byte modexreadPixel(page_t *page, int x, int y, word addr)
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252 /* Select the plane from which we must read the pixel color: */
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253 outpw(GC_INDEX, 0x04);
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254 outpw(GC_INDEX+1, x & 3);
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255 return vga_state.vga_graphics_ram[addr];
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259 void modexDrawChar(page_t *page, int x/*for planar selection only*/, word t, word col, word bgcol, word addr);
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260 void modexprint(page_t *page, sword x, sword y, word t, boolean tlsw, word color, word bgcolor, boolean vidsw, const byte *str);
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261 void modexprintbig(page_t *page, word x, word y, word t, word col, word bgcol, const byte *str);
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262 void VL_modexPrintTextBox(global_game_variables_t *gvar);
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263 void VL_print(const byte *str, nibble pagenum, global_game_variables_t *gvar);
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264 void modexpdump(nibble pagenum, global_game_variables_t *gvar);
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265 void VL_PatternDraw(video_t *video, word pn, boolean sw, boolean allsw);
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266 void modexWaitBorder();
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267 void modexWaitBorder_start();
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268 void modexWaitBorder_end();
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269 void VL_WaitVBL(word num);
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270 void VL_SetLineWidth (unsigned width, global_game_variables_t *gvar);
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271 void VL_PrintmodexmemInfo(video_t *v);
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