1 /* Project 16 Source Code~
2 * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123
4 * This file is part of Project 16.
6 * Project 16 is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 3 of the License, or
9 * (at your option) any later version.
11 * Project 16 is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
19 * Fifth Floor, Boston, MA 02110-1301 USA.
25 #include "src/lib/scroll16.h"
27 void walk(map_view_t *pip, player_t *player, word pn)
29 #define INC_PER_FRAME if(player[pn].q&1) player[pn].persist_aniframe++; if(player[pn].persist_aniframe>4) player[pn].persist_aniframe = 1;
34 //printf("pip[0].page->tilesw=%d\n", pip[0].page->tilesw);
35 if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tilesw < pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx &&
36 !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection!
38 if(player[pn].q<=(TILEWH/(player[pn].speed)))
41 animatePlayer(pip, player, pn, 1);
42 mapScrollRight(pip, player, 0, pn);
43 mapScrollRight(pip, player, 1, pn);
44 ScrollRight(pip, player, 2, pn);
45 ScrollRight(pip, player, 3, pn);
46 if(!pageflipflop) modexShowPage(pip[1].page);
48 } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; }
50 else if(player[pn].tx < pip[0].map->width && !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY))
52 if(player[pn].q<=(TILEWH/(player[pn].speed)))
55 player[pn].x+=(player[pn].speed);
56 animatePlayer(pip, player, pn, 0);
57 if(!pageflipflop) modexShowPage(pip[1].page);
59 } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; }
63 modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
65 PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 24, 32, PLAYERBMPDATA);
67 modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 14);
69 if(!pageflipflop) modexShowPage(pip[1].page);
72 player[pn].triggerx = player[pn].tx+1;
73 player[pn].triggery = player[pn].ty;
78 if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tilesw <= pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx &&
79 !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection!
81 if(player[pn].q<=(TILEWH/(player[pn].speed)))
84 animatePlayer(pip, player, pn, 1);
85 mapScrollLeft(pip, player, 0, pn);
86 mapScrollLeft(pip, player, 1, pn);
87 ScrollLeft(pip, player, 2, pn);
88 ScrollLeft(pip, player, 3, pn);
89 if(!pageflipflop) modexShowPage(pip[1].page);
91 } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; }
93 else if(player[pn].tx > 1 && !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY))
95 if(player[pn].q<=(TILEWH/(player[pn].speed)))
98 player[pn].x-=(player[pn].speed);
99 animatePlayer(pip, player, pn, 0);
100 if(!pageflipflop) modexShowPage(pip[1].page);
102 } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; }
106 modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
108 PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 96, 24, 32, PLAYERBMPDATA);
110 modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 10);
112 if(!pageflipflop) modexShowPage(pip[1].page);
115 player[pn].triggerx = player[pn].tx-1;
116 player[pn].triggery = player[pn].ty;
121 if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->tilesh < pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny &&
122 !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY)) //collision detection!
124 if(player[pn].q<=(TILEWH/(player[pn].speed)))
127 animatePlayer(pip, player, pn, 1);
128 mapScrollDown(pip, player, 0, pn);
129 mapScrollDown(pip, player, 1, pn);
130 ScrollDown(pip, player, 2, pn);
131 ScrollDown(pip, player, 3, pn);
132 if(!pageflipflop) modexShowPage(pip[1].page);
134 } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; }
136 else if(player[pn].ty < pip[0].map->height && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY))
138 if(player[pn].q<=(TILEWH/(player[pn].speed)))
141 player[pn].y+=(player[pn].speed);
142 animatePlayer(pip, player, pn, 0);
143 if(!pageflipflop) modexShowPage(pip[1].page);
145 } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; }
149 modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
151 PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATA);
153 modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 9);
155 if(!pageflipflop) modexShowPage(pip[1].page);
158 player[pn].triggerx = player[pn].tx;
159 player[pn].triggery = player[pn].ty+1;
164 if(pip[0].ty > 0 && pip[0].ty+pip[0].page->tilesh <= pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny &&
165 !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY)) //collision detection!
167 if(player[pn].q<=(TILEWH/(player[pn].speed)))
170 animatePlayer(pip, player, pn, 1);
171 mapScrollUp(pip, player, 0, pn);
172 mapScrollUp(pip, player, 1, pn);
173 ScrollUp(pip, player, 2, pn);
174 ScrollUp(pip, player, 3, pn);
175 if(!pageflipflop) modexShowPage(pip[1].page);
177 } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; }
179 else if(player[pn].ty > 1 && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY))
181 if(player[pn].q<=(TILEWH/(player[pn].speed)))
184 player[pn].y-=(player[pn].speed);
185 animatePlayer(pip, player, 0, pn);
186 if(!pageflipflop) modexShowPage(pip[1].page);
188 } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; }
192 modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32);
194 PBUFSFUN(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 0, 24, 32, PLAYERBMPDATA);
196 modexClearRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 12);
198 if(!pageflipflop) modexShowPage(pip[1].page);
201 player[pn].triggerx = player[pn].tx;
202 player[pn].triggery = player[pn].ty-1;
207 void panpagemanual(map_view_t *pip, player_t *player, word pn)
209 #define INC_PER_FRAME if(player[pn].q&1) player[pn].persist_aniframe++; if(player[pn].persist_aniframe>4) player[pn].persist_aniframe = 1;
214 if(pip[pip[0].pan->pagenum].tx >= -1 && pip[pip[0].pan->pagenum].tx+pip[pip[0].pan->pagenum].page->tilesw < pip[pip[0].pan->pagenum].map->width+1)
215 //!(pip[0].map->data[(pip[0].pan->tx)+(pip[0].map->width*(pip[0].pan->ty-1))] == 0))
217 if(player[pn].q<=(TILEWH/(player[pn].speed)))
220 pip[pip[0].pan->pagenum].page->dx++;
221 modexShowPage(pip[pip[0].pan->pagenum].page);
223 } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pagenum].tx++; }
229 if(pip[pip[0].pan->pagenum].tx > -1 && pip[pip[0].pan->pagenum].tx+pip[pip[0].pan->pagenum].page->tilesw <= pip[pip[0].pan->pagenum].map->width+1)
230 //!(pip[0].map->data[(pip[0].pan->tx-2)+(pip[0].map->width*(pip[0].pan->ty-1))] == 0))
232 if(player[pn].q<=(TILEWH/(player[pn].speed)))
235 pip[pip[0].pan->pagenum].page->dx--;
236 modexShowPage(pip[pip[0].pan->pagenum].page);
238 } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pagenum].tx--; }
244 if(pip[pip[0].pan->pagenum].ty >= -1 && pip[pip[0].pan->pagenum].ty+pip[pip[0].pan->pagenum].page->tilesh < pip[pip[0].pan->pagenum].map->height+1)
245 //!(pip[0].map->data[(pip[0].pan->tx-1)+(pip[0].map->width*(pip[0].pan->ty))] == 0))
247 if(player[pn].q<=(TILEWH/(player[pn].speed)))
250 pip[pip[0].pan->pagenum].page->dy++;
251 modexShowPage(pip[pip[0].pan->pagenum].page);
253 } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pagenum].ty++; }
259 if(pip[pip[0].pan->pagenum].ty > -1 && pip[pip[0].pan->pagenum].ty+pip[pip[0].pan->pagenum].page->tilesh <= pip[pip[0].pan->pagenum].map->height+1)
260 //!(pip[0].map->data[(pip[0].pan->tx-1)+(pip[0].map->width*(pip[0].pan->ty-2))] == 0))
262 if(player[pn].q<=(TILEWH/(player[pn].speed)))
265 pip[pip[0].pan->pagenum].page->dy--;
266 modexShowPage(pip[pip[0].pan->pagenum].page);
268 } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pagenum].ty--; }
275 allocMap(int w, int h) {
280 result.data = malloc(sizeof(byte) * w * h);
281 //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024);
282 if(isEMS() || checkEMS())
285 //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map))
286 mm.length=sizeof(result);
288 mm.sourceOff=ptr2long(&result);
291 ist = move_emem(&mm);
292 if(!ist){ dealloc_emem(emmhandle); exit(5); }
293 printf("%d\n", coretotalEMS());
300 initMap(map_t *map) {
301 // just a place holder to fill out an alternating pattern
305 //if(!isEMS() || !checkEMS())
306 // map->tiles = malloc(sizeof(tiles_t));
308 // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));
310 //create the tile set
311 //if(!isEMS() || !checkEMS())
312 // map->tiles->data = malloc(sizeof(bitmap_t));
314 // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));
315 // map->tiles->data->width = (TILEWH);
316 // map->tiles->data->height= TILEWH;
317 //if(!isEMS() || !checkEMS())
318 // map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
320 // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);
321 // map->tiles->tileHeight = TILEWH;
322 // map->tiles->tileWidth =TILEWH;
323 // map->tiles->rows = 1;
324 // map->tiles->cols = 1;//2;
327 //for(y=0; y<map->height; y++) {
328 //for(x=0; x<map->width; x++) {
330 for(yy=0; yy<TILEWH; yy++) {
331 for(xx=0; xx<(TILEWH); xx++) {
333 map->tiles->data->data[i+1] = map->data[q];//28;//0x24;
334 // printf("[%d]", map->tiles->data->data[i]);
336 //map->tiles->data->data[i] = map->data[q];//0;//0x34;
337 //printf("]%d[==[%d]", i, map->tiles->data->data[i]);
343 // printf("[%d]", map->data[q]);
350 for(y=0; y<map->height; y++) {
351 for(x=0; x<map->width; x++) {
353 printf("[%d]", map->data[i]);
354 //tile = tile ? 0 : 1;
357 //tile = tile ? 0 : 1;
361 void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid)
363 word x, y; /* coordinate for drawing */
365 /* increment the pixel position and update the page */
366 mv[id].page->dx += player[plid].speed;
368 /* check to see if this changes the tile */
369 if(mv[id].page->dx >= mv[id].dxThresh )
371 /* go forward one tile */
373 /* Snap the origin forward */
374 mv[id].page->data += 4;
375 mv[id].page->dx = mv[id].map->tiles->tileWidth;
378 /* draw the next column */
379 x= mv[0].page->sw + mv[id].map->tiles->tileWidth;
382 mapDrawCol(&mv[0], mv[0].tx + mv[0].page->tilesw, mv[0].ty-1, x, player, mv->page->dx);
384 modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->tilesh+2));
389 void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
391 word x, y; /* coordinate for drawing */
393 /* decrement the pixel position and update the page */
394 mv[id].page->dx -= player[plid].speed;
396 /* check to see if this changes the tile */
397 if(mv[id].page->dx == 0)
399 /* go backward one tile */
402 /* Snap the origin backward */
403 mv[id].page->data -= 4;
404 mv[id].page->dx = mv[id].map->tiles->tileWidth;
407 /* draw the next column */
411 mapDrawCol(&mv[0], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page->dx);
413 modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->tilesh+2));
418 void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid)
420 word x, y; /* coordinate for drawing */
422 /* decrement the pixel position and update the page */
423 mv[id].page->dy -= player[plid].speed;
425 /* check to see if this changes the tile */
426 if(mv[id].page->dy == 0 )
428 /* go down one tile */
430 /* Snap the origin downward */
431 mv[id].page->data -= mv[id].page->width*4;
432 mv[id].page->dy = mv[id].map->tiles->tileHeight;
435 /* draw the next row */
439 mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page->dy);
441 modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tilesw+2), mv[id].map->tiles->tileHeight);
445 void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid)
447 word x, y; /* coordinate for drawing */
449 /* increment the pixel position and update the page */
450 mv[id].page->dy += player[plid].speed;
452 /* check to see if this changes the tile */
453 if(mv[id].page->dy >= mv[id].dyThresh )
455 /* go down one tile */
457 /* Snap the origin downward */
458 mv[id].page->data += mv[id].page->width*4;
459 mv[id].page->dy = mv[id].map->tiles->tileHeight;
462 /* draw the next row */
463 y= mv[0].page->sh + mv[id].map->tiles->tileHeight;
466 mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->tilesh, y, player, mv->page->dy);
468 modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tilesw+2), mv[id].map->tiles->tileHeight);
473 //TODO finish this wwww
474 void near ScrollRight(map_view_t *mv, player_t *player, word id, word plid)
476 /* increment the pixel position and update the page */
477 mv[0].video->page[id].dx += player[plid].speed;
479 /* check to see if this changes the tile */
480 if(mv[0].video->page[id].dx >= mv[id].dxThresh )
482 /* Snap the origin forward */
483 mv[0].video->page[id].data += 4;
484 mv[0].video->page[id].dx = mv[0].map->tiles->tileWidth;
489 void near ScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
491 /* decrement the pixel position and update the page */
492 mv[0].video->page[id].dx -= player[plid].speed;
494 /* check to see if this changes the tile */
495 if(mv[0].video->page[id].dx == 0)
497 /* Snap the origin backward */
498 mv[0].video->page[id].data -= 4;
499 mv[0].video->page[id].dx = mv[0].map->tiles->tileWidth;
503 void near ScrollUp(map_view_t *mv, player_t *player, word id, word plid)
505 /* decrement the pixel position and update the page */
506 mv[0].video->page[id].dy -= player[plid].speed;
508 /* check to see if this changes the tile */
509 if(mv[0].video->page[id].dy == 0)
511 /* Snap the origin backward */
512 mv[0].video->page[id].data -= 4;
513 mv[0].video->page[id].dy = mv[0].map->tiles->tileWidth;
517 void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid)
519 /* increment the pixel position and update the page */
520 mv[0].video->page[id].dy += player[plid].speed;
522 /* check to see if this changes the tile */
523 if(mv[0].video->page[id].dy >= mv[id].dxThresh )
525 /* Snap the origin forward */
526 mv[0].video->page[id].data += 4;
527 mv[0].video->page[id].dy = mv[0].map->tiles->tileWidth;
529 // modexClearRegion(&(mv[0].video->page[id]), 0, 0,
530 // mv[0].video->page[id].width-1,
531 // mv[0].video->page[id].height-1, id*2);
534 sword chkmap(map_t *map, word q)
537 static byte x[(MAPW*MAPH)+1] =
538 { 1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 5, 6, 7, 8, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 9, 10, 11, 12, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10 };
539 /*1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, \
540 5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
541 9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
542 13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, \
543 0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, \
544 1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
545 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
546 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \
547 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
548 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
549 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \
550 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
551 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \
552 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
553 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4 };*/
554 //check for failed to load map
555 if((map->width == map->height == 0) && (q>0))
557 //initiate a null map!
558 map->width=MAPW;///2;
559 map->height=MAPH;///2;
560 // map->data = malloc(((map->width*map->height)+1)*sizeof(byte));
562 map->tiles = malloc(sizeof(tiles_t));
563 //fix this to be far~
564 // bp = bitmapLoadPcx("data/ed.pcx");
565 // map->tiles->data = &bp;
566 map->tiles->debug_data = map->data;
567 map->tiles->tileHeight = 16;
568 map->tiles->tileWidth = 16;
569 map->tiles->rows = 1;
570 map->tiles->cols = 1;
571 map->tiles->debug_text = true;
573 else map->tiles->debug_text = false;
577 void mapGoTo(map_view_t *mv, int tx, int ty)
582 /* set up the coordinates */
585 mv->page->dx = mv->map->tiles->tileWidth;
586 mv->page->dy = mv->map->tiles->tileHeight;
588 /* set up the thresholds */
589 mv->dxThresh = mv->map->tiles->tileWidth * 2;
590 mv->dyThresh = mv->map->tiles->tileHeight * 2;
593 modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);
595 i=mv->ty * mv->map->width + mv->tx;
596 for(ty=mv->ty-1; py < mv->page->sh+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {
597 mapDrawWRow(mv, tx-1, ty, py);
598 i+=mv->map->width - tx;
604 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y)
614 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color!
618 rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);
619 ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);
620 ////0000printf("i=%d\n", i);
621 switch(t->debug_text)
625 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((t->debug_data[i])+1));
626 //cannot print number value du to it being slow as bakapee
628 PBUFBFUN (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
629 /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */
630 //draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));
631 //modexDrawBmpRegion (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
635 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, (t->debug_data[i]+1));
636 //modexprintbig(page, x, y, 1, 15, 0, (t->debug_data));
637 /*for(texty=0; texty<2; texty++)
639 for(textx=0; textx<2; textx++)
641 // modexprint(page, x+(textx*8), y+(texty*8), 1, (word)(t->debug_data), 0, (t->debug_data));
649 void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *p, word poopoffset)
653 poopoffset%=p[0].speed;
654 //printf("y: %d\n", poopoffset);
655 /* the position within the map array */
656 i=ty * mv->map->width + tx;
657 for(x=poopoffset; x<(mv->page->sw+mv->dxThresh)/(poopoffset+1) && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
659 /* we are in the map, so copy! */
660 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
666 void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *p, word poopoffset)
670 poopoffset%=p[0].speed;
671 //printf("x: %d\n", poopoffset);
672 /* location in the map array */
673 i=ty * mv->map->width + tx;
675 /* We'll copy all of the columns in the screen,
676 i + 1 row above and one below */
677 for(y=poopoffset; y<(mv->page->sh+mv->dyThresh)/(poopoffset+1) && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
679 /* we are in the map, so copy away! */
680 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
686 void mapDrawWRow(map_view_t *mv, int tx, int ty, word y)
691 /* the position within the map array */
692 i=ty * mv->map->width + tx;
693 for(x=0; x<mv->page->sw+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
695 /* we are in the map, so copy! */
696 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
702 void mapDrawWCol(map_view_t *mv, int tx, int ty, word x)
707 /* location in the map array */
708 i=ty * mv->map->width + tx;
710 /* We'll copy all of the columns in the screen,
711 i + 1 row above and one below */
712 for(y=0; y<mv->page->sh+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
714 /* we are in the map, so copy away! */
715 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
726 unsigned char shinku_fps_indicator_page = 0;
727 boolean pageflipflop;
731 void shinku(global_game_variables_t *gv)
733 word x = (0) + gv->video.page[shinku_fps_indicator_page].dx; // follow the screen
734 word y = (0) + gv->video.page[shinku_fps_indicator_page].dy; // follow the screen
741 //modexCopyPageRegion(pip[1].page, pip[2].page, 16, 16, 16, 16, (14*8)+4, 8+4);
742 /* block copy to visible RAM from offscreen */
743 // vga_setup_wm1_block_copy();
744 // modexCopyPageRegion(&(gv->video.page[shinku_fps_indicator_page]), &(gv->video.page[!shinku_fps_indicator_page]), x, y, x+w, 0, w, h);
745 // o = *(gv->video.page[2].data); // source offscreen
746 // o2 = *(gv->video.page[shinku_fps_indicator_page].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride)
747 // for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2);
748 /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
749 // vga_restore_rm0wm0();
750 if(elapsed_timer(gv) >= (1.0 / gv->kurokku.frames_per_second))
752 sprintf(gv->pee, "%.0f fps", (double)gv->kurokku.tiku/ticktock(gv));
753 //modexClearRegion(&(gv->video.page[shinku_fps_indicator_page]), x, y, w, h, 45);
754 modexprint(&(gv->video.page[shinku_fps_indicator_page]), x, y, type, col, bgcol, gv->pee);
756 /* block copy to visible RAM from offscreen */
757 // vga_setup_wm1_block_copy();
758 // o = *(gv->video.page[shinku_fps_indicator_page].data); // source offscreen
759 // o2 = *(gv->video.page[2].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride)
760 // for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2);
761 // modexCopyPageRegion(&(gv->video.page[shinku_fps_indicator_page]), &(gv->video.page[!shinku_fps_indicator_page]), x, y, x, 0, w, h);
762 /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
763 // vga_restore_rm0wm0();
764 }else //copy dat sheet
767 switch(gv->kurokku.fpscap)
770 modexprint(&(gv->video.page[shinku_fps_indicator_page]), x, y+8, type, col, bgcol, "sanic!");
771 gv->kurokku.frames_per_second=1;
774 //turn this off if XT
776 //vga_wait_for_vsync();
777 gv->kurokku.frames_per_second=60;
781 modexCopyPageRegion(&(gv->video.page[gv->video.p]), &(gv->video.page[!gv->video.p]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height);
782 modexShowPage(&(gv->video.page[gv->video.p]));
785 gv->video.p=!gv->video.p;
788 void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)
790 sword x = player[pn].x;
791 sword y = player[pn].y;
793 word dire=32; //direction
795 word dire=8; //direction
797 sword qq; //scroll offset
798 word ls = player[pn].persist_aniframe;
800 if(scrollswitch==0) qq = 0;
801 else qq = ((player[pn].q)*(player[pn].speed));
804 switch (player[pn].d)
813 dire*=(player[pn].d-2);
820 dire*=(player[pn].d-2);
825 dire*=(player[pn].d+2);
831 // #define FRAME1 PBUFSFUN(pip[1].page, x, y, 48, dire, 24, 32, PLAYERBMPDATA);
832 // #define FRAME2 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
833 // #define FRAME3 PBUFSFUN(pip[1].page, x, y, 0, dire, 24, 32, PLAYERBMPDATA);
834 // #define FRAME4 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
835 #define FRAME1 PBUFSFUN(pip[1].page, x, y, 48, dire, 24, 32, PLAYERBMPDATA);
836 #define FRAME2 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
837 #define FRAME3 PBUFSFUN(pip[1].page, x, y, 0, dire, 24, 32, PLAYERBMPDATA);
838 #define FRAME4 PBUFSFUN(pip[1].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
840 #define FRAME1 modexClearRegion(pip[1].page, x, y, 24, 32, 2+dire);
841 #define FRAME2 modexClearRegion(pip[1].page, x, y, 24, 32, 1+dire);
842 #define FRAME3 modexClearRegion(pip[1].page, x, y, 24, 32, dire);
843 #define FRAME4 modexClearRegion(pip[1].page, x, y, 24, 32, 1+dire);
846 modexCopyPageRegion(pip[pip->video->p].page,
847 pip[!(pip->video->p)].page, x-4, y-4, x-4, y-4, 28, 40);
848 else modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 40);
849 //modexCopyPageRegion(pip[2].page, pip[1].page, 16, 16, 16, 16, (14*8)+4, 8+4);
850 if(2>ls && ls>=1) { FRAME1 }else
851 if(3>ls && ls>=2) { FRAME2 }else
852 if(4>ls && ls>=3) { FRAME3 }else
853 if(5>ls && ls>=4) { FRAME4 }
854 //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
855 //modexClearRegion(top->page, 66, 66, 2, 40, 0);
856 //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);