1 /* Project 16 Source Code~
\r
2 * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
\r
4 * This file is part of Project 16.
\r
6 * Project 16 is free software; you can redistribute it and/or modify
\r
7 * it under the terms of the GNU General Public License as published by
\r
8 * the Free Software Foundation; either version 3 of the License, or
\r
9 * (at your option) any later version.
\r
11 * Project 16 is distributed in the hope that it will be useful,
\r
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
\r
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
\r
14 * GNU General Public License for more details.
\r
16 * You should have received a copy of the GNU General Public License
\r
17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
\r
18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
\r
19 * Fifth Floor, Boston, MA 02110-1301 USA.
\r
25 #include "src/lib/scroll16.h"
\r
27 void walk(map_view_t *pip, player_t *player, word pn)
\r
29 #define INC_PER_FRAME if(player[pn].q&1) player[pn].persist_aniframe++; if(player[pn].persist_aniframe>4) player[pn].persist_aniframe = 1;
\r
30 //printf("player[%d].d=%d\n", pn, player[pn].d);
\r
31 switch(player[pn].d)
\r
35 //0000pip[0].video->startclk = (*clockw);
\r
39 //printf("pip[0].page->tilesw=%d ", pip[0].page->tilesw); printf("pip[0].page->tw=%d\n", pip[0].page->tw);
\r
40 if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx &&
\r
41 !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection!
\r
43 if(player[pn].q<=player[pn].spt)
\r
46 animatePlayer(pip, player, pn, 1);
\r
47 ScrollRight(pip, player, 3, pn);
\r
48 ScrollRight(pip, player, 2, pn);
\r
49 //mapScrollRight(pip, player, !(pip[0].video->p), pn);
\r
50 mapScrollRight(pip, player, (pip[0].video->p), pn);
\r
51 if(!pageflipflop) modexShowPage(pip[1].page);
\r
53 //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
\r
54 } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; }
\r
56 else if(player[pn].tx < pip[0].map->width && !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY))
\r
58 if(player[pn].q<=player[pn].spt)
\r
61 player[pn].x+=(player[pn].speed);
\r
62 animatePlayer(pip, player, pn, 0);
\r
63 if(!pageflipflop) modexShowPage(pip[1].page);
\r
65 } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; }
\r
69 if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 24, 32);
\r
71 PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 24, 32, 24, 32, PLAYERBMPDATA);
\r
73 modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 24, 32, 14);
\r
75 if(!pageflipflop) modexShowPage(pip[1].page);
\r
78 player[pn].triggerx = player[pn].tx+1;
\r
79 player[pn].triggery = player[pn].ty;
\r
84 if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx &&
\r
85 !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection!
\r
87 if(player[pn].q<=player[pn].spt)
\r
90 animatePlayer(pip, player, pn, 1);
\r
91 ScrollLeft(pip, player, 3, pn);
\r
92 ScrollLeft(pip, player, 2, pn);
\r
93 //mapScrollLeft(pip, player, !(pip[0].video->p), pn);
\r
94 mapScrollLeft(pip, player, (pip[0].video->p), pn);
\r
95 if(!pageflipflop) modexShowPage(pip[1].page);
\r
97 //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
\r
98 } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; }
\r
100 else if(player[pn].tx > 1 && !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY))
\r
102 if(player[pn].q<=player[pn].spt)
\r
105 player[pn].x-=(player[pn].speed);
\r
106 animatePlayer(pip, player, pn, 0);
\r
107 if(!pageflipflop) modexShowPage(pip[1].page);
\r
109 } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; }
\r
113 if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 24, 32);
\r
115 PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 24, 96, 24, 32, PLAYERBMPDATA);
\r
117 modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 24, 32, 10);
\r
119 if(!pageflipflop) modexShowPage(pip[1].page);
\r
122 player[pn].triggerx = player[pn].tx-1;
\r
123 player[pn].triggery = player[pn].ty;
\r
128 if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny &&
\r
129 !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY)) //collision detection!
\r
131 if(player[pn].q<=player[pn].spt)
\r
134 animatePlayer(pip, player, pn, 1);
\r
135 ScrollDown(pip, player, 3, pn);
\r
136 ScrollDown(pip, player, 2, pn);
\r
137 //mapScrollDown(pip, player, !(pip[0].video->p), pn);
\r
138 mapScrollDown(pip, player, (pip[0].video->p), pn);
\r
139 if(!pageflipflop) modexShowPage(pip[1].page);
\r
141 //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
\r
142 } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; }
\r
144 else if(player[pn].ty < pip[0].map->height && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY))
\r
146 if(player[pn].q<=player[pn].spt)
\r
149 player[pn].y+=(player[pn].speed);
\r
150 animatePlayer(pip, player, pn, 0);
\r
151 if(!pageflipflop) modexShowPage(pip[1].page);
\r
153 } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; }
\r
157 if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 24, 32);
\r
159 PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATA);
\r
161 modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 24, 32, 9);
\r
163 if(!pageflipflop) modexShowPage(pip[1].page);
\r
166 player[pn].triggerx = player[pn].tx;
\r
167 player[pn].triggery = player[pn].ty+1;
\r
172 if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny &&
\r
173 !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY)) //collision detection!
\r
175 if(player[pn].q<=player[pn].spt)
\r
178 animatePlayer(pip, player, pn, 1);
\r
179 ScrollUp(pip, player, 3, pn);
\r
180 ScrollUp(pip, player, 2, pn);
\r
181 //mapScrollUp(pip, player, !(pip[0].video->p), pn);
\r
182 mapScrollUp(pip, player, (pip[0].video->p), pn);
\r
183 if(!pageflipflop) modexShowPage(pip[1].page);
\r
185 //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
\r
186 } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; }
\r
188 else if(player[pn].ty > 1 && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY))
\r
190 if(player[pn].q<=player[pn].spt)
\r
193 player[pn].y-=(player[pn].speed);
\r
194 animatePlayer(pip, player, 0, pn);
\r
195 if(!pageflipflop) modexShowPage(pip[1].page);
\r
197 } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; }
\r
201 if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 24, 32);
\r
203 PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 24, 0, 24, 32, PLAYERBMPDATA);
\r
205 modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 24, 32, 12);
\r
207 if(!pageflipflop) modexShowPage(pip[1].page);
\r
210 player[pn].triggerx = player[pn].tx;
\r
211 player[pn].triggery = player[pn].ty-1;
\r
218 src/lib/scroll16.c: mv[0].video->r=1;
\r
219 src/lib/scroll16.c: mv[0].video->r=1;
\r
220 src/lib/scroll16.c: mv[0].video->r=1;
\r
221 src/lib/scroll16.c: mv[0].video->r=1;
\r
222 src/lib/scroll16.c: pip->video->r=1;
\r
223 src/lib/scroll16.c: mv->video->r=1;
\r
227 void ZC_panPageManual(map_view_t *pip, player_t *player, word pn)
\r
229 #define SHOWMVFUN_ ZC_ShowMV(pip, 0, 0);
\r
230 switch(player[pn].d)
\r
234 if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].page->tilesw)
\r
236 if(player[pn].q<=player[pn].spt)
\r
238 pip[0].page->dx+=4;
\r
241 } else { player[pn].q = 1; player[pn].d = 2; pip[0].tx++; }
\r
247 if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].page->tilesw)
\r
249 if(player[pn].q<=player[pn].spt)
\r
251 pip[0].page->dx-=4;
\r
254 } else { player[pn].q = 1; player[pn].d = 2; pip[0].tx--; }
\r
260 if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].page->tilesh)
\r
262 if(player[pn].q<=player[pn].spt)
\r
264 pip[0].page->dy+=4;
\r
267 } else { player[pn].q = 1; player[pn].d = 2; pip[0].ty++; }
\r
273 if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].page->tilesh)
\r
275 if(player[pn].q<=player[pn].spt)
\r
277 pip[0].page->dy-=4;
\r
280 } else { player[pn].q = 1; player[pn].d = 2; pip[0].ty--; }
\r
289 void ZC_MVSetup(map_view_t *pip, map_t *map, pan_t *pan, global_game_variables_t *gv)
\r
294 pip[0].page = &gv->video.page[0];
\r
296 pip[0].video = &gv->video;
\r
298 ZC_MVInit(pip, 1, 1);
\r
300 for(i=ZC_MVI;i<gv->video.num_of_pages;i++)
\r
302 pip[i].page = &gv->video.page[i];
\r
303 pip[i].map = pip[0].map;
\r
304 pip[i].video = pip[0].video;
\r
305 pip[i].pan = pip[0].pan;
\r
313 void ZC_MVInit(map_view_t *pip, int tx, int ty)
\r
317 //pip[0].tx = pip[1].tx = tx;
\r
318 //pip[0].ty = pip[1].ty = ty;
\r
321 void ZC_ShowMV(map_view_t *moo, boolean vsync, boolean sr)
\r
323 word high_address, low_address, offset;
\r
326 /* calculate offset */
\r
327 offset = (word) moo[moo[0].pan->pn].page->data;
\r
328 offset += moo[0].page->dy * (moo[0].page->width >> 2 );
\r
329 offset += moo[0].page->dx >> 2;
\r
331 /* calculate crtcOffset according to virtual width */
\r
335 crtcOffset = moo[0].page->sw >> 3;
\r
339 crtcOffset = moo[0].page->width >> 3;
\r
343 high_address = HIGH_ADDRESS | (offset & 0xff00);
\r
344 low_address = LOW_ADDRESS | (offset << 8);
\r
346 /* wait for appropriate timing and then program CRTC */
\r
347 if(vsync) while ((inp(INPUT_STATUS_1) & DISPLAY_ENABLE));
\r
348 outpw(CRTC_INDEX, high_address);
\r
349 outpw(CRTC_INDEX, low_address);
\r
350 outp(CRTC_INDEX, 0x13);
\r
351 outp(CRTC_DATA, crtcOffset);
\r
353 /* wait for one retrace */
\r
354 if(vsync) while (!(inp(INPUT_STATUS_1) & VRETRACE));
\r
356 /* do PEL panning here */
\r
357 outp(AC_INDEX, 0x33);
\r
358 outp(AC_INDEX, (moo[0].page->dx & 0x03) << 1);
\r
362 allocMap(int w, int h) {
\r
367 result.data = malloc(sizeof(byte) * w * h);
\r
368 //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024);
\r
369 if(isEMS() || checkEMS())
\r
372 //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map))
\r
373 mm.length=sizeof(result);
\r
375 mm.sourceOff=ptr2long(&result);
\r
376 mm.destH=emmhandle;
\r
378 ist = move_emem(&mm);
\r
379 if(!ist){ dealloc_emem(emmhandle); exit(5); }
\r
380 printf("%d\n", coretotalEMS());
\r
387 initMap(map_t *map) {
\r
388 // just a place holder to fill out an alternating pattern
\r
392 //if(!isEMS() || !checkEMS())
\r
393 // map->tiles = malloc(sizeof(tiles_t));
\r
395 // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));
\r
397 //create the tile set
\r
398 //if(!isEMS() || !checkEMS())
\r
399 // map->tiles->data = malloc(sizeof(bitmap_t));
\r
401 // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));
\r
402 // map->tiles->data->width = (TILEWH);
\r
403 // map->tiles->data->height= TILEWH;
\r
404 //if(!isEMS() || !checkEMS())
\r
405 // map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
\r
407 // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);
\r
408 // map->tiles->tileHeight = TILEWH;
\r
409 // map->tiles->tileWidth =TILEWH;
\r
410 // map->tiles->rows = 1;
\r
411 // map->tiles->cols = 1;//2;
\r
414 //for(y=0; y<map->height; y++) {
\r
415 //for(x=0; x<map->width; x++) {
\r
417 for(yy=0; yy<TILEWH; yy++) {
\r
418 for(xx=0; xx<(TILEWH); xx++) {
\r
420 map->tiles->data->data[i+1] = map->data[q];//28;//0x24;
\r
421 // printf("[%d]", map->tiles->data->data[i]);
\r
423 //map->tiles->data->data[i] = map->data[q];//0;//0x34;
\r
424 //printf("]%d[==[%d]", i, map->tiles->data->data[i]);
\r
430 // printf("[%d]", map->data[q]);
\r
437 for(y=0; y<map->height; y++) {
\r
438 for(x=0; x<map->width; x++) {
\r
439 // map->data[i]=255;
\r
440 printf("[%d]", map->data[i]);
\r
441 //tile = tile ? 0 : 1;
\r
444 //tile = tile ? 0 : 1;
\r
448 void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid)
\r
450 word x;//, y; /* coordinate for drawing */
\r
452 /* increment the pixel position and update the page */
\r
453 mv[id].page[0].dx += player[plid].speed;
\r
455 /* check to see if this changes the tile */
\r
456 if(mv[id].page[0].dx >= mv[id].dxThresh )
\r
458 /* go forward one tile */
\r
460 /* Snap the origin forward */
\r
461 mv[id].page->data += 4;
\r
463 mv[id].page[0].dx = mv[id].map->tiles->tileWidth;
\r
466 /* draw the next column */
\r
467 x= mv[0].page->sw + mv[id].map->tiles->tileWidth;
\r
468 if(player[plid].q%4)
\r
470 mapDrawCol(&mv[0], mv[0].tx + mv[0].page->tw, mv[0].ty-1, x, player, mv->page[0].dx);
\r
472 if(!pageflipflop && !pageploop)
\r
473 modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2));
\r
478 void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
\r
480 word x;//,y; /* coordinate for drawing */
\r
482 /* decrement the pixel position and update the page */
\r
483 mv[id].page[0].dx -= player[plid].speed;
\r
485 /* check to see if this changes the tile */
\r
486 if(mv[id].page[0].dx == 0)
\r
488 /* go backward one tile */
\r
490 /* Snap the origin backward */
\r
491 mv[id].page->data -= 4;
\r
493 mv[id].page[0].dx = mv[id].map->tiles->tileWidth;
\r
496 /* draw the next column */
\r
498 if(player[plid].q%4)
\r
500 mapDrawCol(&mv[0], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page[0].dx);
\r
502 if(!pageflipflop && !pageploop)
\r
503 modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2));
\r
508 void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid)
\r
510 word y;//x, /* coordinate for drawing */
\r
512 /* decrement the pixel position and update the page */
\r
513 mv[id].page[0].dy -= player[plid].speed;
\r
515 /* check to see if this changes the tile */
\r
516 if(mv[id].page[0].dy == 0 )
\r
518 /* go down one tile */
\r
520 /* Snap the origin downward */
\r
521 mv[id].page->data -= mv[id].page->pi;
\r
523 mv[id].page[0].dy = mv[id].map->tiles->tileHeight;
\r
526 /* draw the next row */
\r
528 if(player[plid].q%3)
\r
530 mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page[0].dy);
\r
532 if(!pageflipflop && !pageploop)
\r
533 modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight);
\r
537 void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid)
\r
539 word y;//x, /* coordinate for drawing */
\r
541 /* increment the pixel position and update the page */
\r
542 mv[id].page[0].dy += player[plid].speed;
\r
544 /* check to see if this changes the tile */
\r
545 if(mv[id].page[0].dy >= mv[id].dyThresh )
\r
547 /* go down one tile */
\r
549 /* Snap the origin downward */
\r
550 mv[id].page->data += mv[id].page->pi;
\r
552 mv[id].page[0].dy = mv[id].map->tiles->tileHeight;
\r
555 /* draw the next row */
\r
556 y= mv[0].page->sh + mv[id].map->tiles->tileHeight;
\r
557 if(player[plid].q%3)
\r
559 mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->th, y, player, mv->page[0].dy);
\r
561 if(!pageflipflop && !pageploop)
\r
562 modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight);
\r
567 //TODO finish this wwww
\r
568 void near ScrollRight(map_view_t *mv, player_t *player, word id, word plid)
\r
570 /* increment the pixel position and update the page */
\r
571 mv[id].page->dx += player[plid].speed;
\r
573 /* check to see if this changes the tile */
\r
574 if(mv[id].page->dx >= mv[0].dxThresh )
\r
576 // vga_setup_wm1_block_copy();
\r
577 // _fmemmove(mv[id].page->data+4, mv[id].page->data, mv[id].page->pagesize);
\r
578 // vga_restore_rm0wm0();
\r
579 /* Snap the origin forward */
\r
580 mv[id].page->data += 4;
\r
581 mv[id].page->dx = mv[0].map->tiles->tileWidth;
\r
585 void near ScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
\r
587 /* decrement the pixel position and update the page */
\r
588 mv[id].page->dx -= player[plid].speed;
\r
590 /* check to see if this changes the tile */
\r
591 if(mv[id].page->dx == 0)
\r
593 // vga_setup_wm1_block_copy();
\r
594 // _fmemmove(mv[id].page->data-4, mv[id].page->data, mv[id].page->pagesize);
\r
595 // vga_restore_rm0wm0();
\r
596 /* Snap the origin backward */
\r
597 mv[id].page->data -= 4;
\r
598 mv[id].page->dx = mv[0].map->tiles->tileWidth;
\r
602 void near ScrollUp(map_view_t *mv, player_t *player, word id, word plid)
\r
604 /* decrement the pixel position and update the page */
\r
605 mv[id].page->dy -= player[plid].speed;
\r
607 /* check to see if this changes the tile */
\r
608 if(mv[id].page->dy == 0)
\r
610 // vga_setup_wm1_block_copy();
\r
611 // _fmemmove(mv[id].page->data-mv[id].page->pi, mv[id].page->data, mv[id].page->pagesize);
\r
612 // vga_restore_rm0wm0();
\r
613 /* Snap the origin backward */
\r
614 mv[id].page->data -= mv[id].page->pi;
\r
615 mv[id].page->dy = mv[0].map->tiles->tileWidth;
\r
619 void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid)
\r
621 /* increment the pixel position and update the page */
\r
622 mv[id].page->dy += player[plid].speed;
\r
624 /* check to see if this changes the tile */
\r
625 if(mv[id].page->dy >= mv[0].dxThresh )
\r
627 // vga_setup_wm1_block_copy();
\r
628 // _fmemmove(mv[id].page->data+mv[id].page->pi, mv[id].page->data, mv[id].page->pagesize);
\r
629 // vga_restore_rm0wm0();
\r
630 /* Snap the origin forward */
\r
631 mv[id].page->data += mv[id].page->pi;
\r
632 mv[id].page->dy = mv[0].map->tiles->tileWidth;
\r
636 //===========================================================================
\r
637 //TODO: put player in starting position of assigned spot on map
\r
638 //default player position on the viewable map
\r
639 void playerXYpos(int x, int y, player_t *player, map_view_t *pip, nibble pn)
\r
641 player[pn].tx = x + pip[0].tx + pip[0].page->tilemidposscreenx;
\r
642 player[pn].ty = y + pip[0].ty + pip[0].page->tilemidposscreeny;
\r
644 //===========================================================================
\r
646 sword chkmap(map_t *map, word q)
\r
649 static byte x[(MAPW*MAPH)+1] =
\r
650 { 1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 5, 6, 7, 8, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 9, 10, 11, 12, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10 };
\r
651 /*1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, \
\r
652 5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
\r
653 9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
\r
654 13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, \
\r
655 0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, \
\r
656 1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
\r
657 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
\r
658 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \
\r
659 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
\r
660 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
\r
661 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \
\r
662 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
\r
663 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \
\r
664 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
\r
665 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4 };*/
\r
666 //check for failed to load map
\r
667 if((map->width == map->height == 0) && (q>0))
\r
669 //initiate a null map!
\r
670 map->width=MAPW;///2;
\r
671 map->height=MAPH;///2;
\r
672 // map->data = malloc(((map->width*map->height)+1)*sizeof(byte));
\r
674 map->tiles = malloc(sizeof(tiles_t));
\r
675 //fix this to be far~
\r
676 // bp = bitmapLoadPcx("data/ed.pcx");
\r
677 // map->tiles->data = &bp;
\r
678 #ifdef __DEBUG_MAP__
\r
679 dbg_mapdata = map->data;
\r
681 map->tiles->tileHeight = 16;
\r
682 map->tiles->tileWidth = 16;
\r
683 map->tiles->rows = 1;
\r
684 map->tiles->cols = 1;
\r
685 #ifdef __DEBUG_MAP__
\r
686 dbg_maptext = true;
\r
689 #ifdef __DEBUG_MAP__
\r
690 else dbg_maptext = false;
\r
695 //TODO: player position here
\r
696 void mapGoTo(map_view_t *mv, int tx, int ty)
\r
701 mapinitmapview(mv, tx, ty);
\r
703 /* draw the tiles */
\r
704 modexClearRegion(mv[0].page, 0, 0, mv[0].page->width, mv[0].page->height, 0);
\r
706 i=mv[0].ty * mv[0].map->width + mv[0].tx;
\r
707 for(ty=mv[0].ty-1; py < mv[0].page->sh+mv->dyThresh && ty < mv[0].map->height; ty++, py+=mv[0].map->tiles->tileHeight) {
\r
708 mapDrawWRow(&mv[0], tx-1, ty, py);
\r
709 i+=mv->map->width - tx;
\r
711 if(!pageploop) modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);
\r
713 // unsigned int k,j,o;
\r
714 // /* fill screen with a distinctive pattern */
\r
715 // for (k=0;k < vga_state.vga_width;k++) {
\r
717 // vga_write_sequencer(0x02/*map mask*/,1 << (k&3));
\r
718 // for (j=0;j < (mv[0].page->height)+(mv[1].page->height)+(mv[2].page->height)+(mv[3].page->height);j++,o += vga_state.vga_stride)
\r
719 // vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15!
\r
722 modexCopyPageRegion(mv[3].page, mv[0].page, 0/**/, 0/**/, 0, 0, 24, 32);
\r
725 void mapinitmapview(map_view_t *mv, int tx, int ty)
\r
727 /* set up the coordinates */
\r
728 mv[0].tx = mv[1].tx = tx;
\r
729 mv[0].ty = mv[1].ty = ty;
\r
730 mv[0].page->dx = mv[1].page->dx = mv[2].page->dx = mv[3].page->dx = mv->map->tiles->tileWidth;
\r
731 mv[0].page->dy = mv[1].page->dy = mv[2].page->dy = mv[3].page->dy = mv->map->tiles->tileHeight;
\r
733 /* set up the thresholds */
\r
734 mv[0].dxThresh = mv[1].dxThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileWidth * 2;
\r
735 mv[0].dyThresh = mv[1].dyThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileHeight * 2;
\r
739 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y)
\r
743 //word textx=0, texty=0;
\r
748 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color!
\r
752 rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);
\r
753 ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);
\r
754 ////0000printf("i=%d\n", i);
\r
755 #ifdef __DEBUG_MAP__
\r
756 switch(dbg_maptext)
\r
761 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((dbg_mapdata[i])+1));
\r
762 //modexprint(page, x, y, 1, 15, 0, (char const *)(t->debug_data[i]));
\r
764 PBUFBFUN (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
\r
765 /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */
\r
766 //draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));
\r
767 //modexDrawBmpRegion (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
\r
769 #ifdef __DEBUG_MAP__
\r
772 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, (dbg_mapdata[i])+1);
\r
773 //modexprintbig(page, x, y, 1, 15, 0, (t->debug_data));
\r
774 /*for(texty=0; texty<2; texty++)
\r
776 for(textx=0; textx<2; textx++)
\r
778 // modexprint(page, x+(textx*8), y+(texty*8), 1, (word)(t->debug_data), 0, (t->debug_data));
\r
787 void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *p, word poopoffset)
\r
791 poopoffset%=p[0].speed;
\r
792 //printf("y: %d\n", poopoffset);
\r
793 /* the position within the map array */
\r
794 i=ty * mv->map->width + tx;
\r
795 for(x=poopoffset; x<(mv->page->sw+mv->dxThresh)/(poopoffset+1) && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
\r
797 /* we are in the map, so copy! */
\r
798 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
\r
804 void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *p, word poopoffset)
\r
808 poopoffset%=p[0].speed;
\r
809 //printf("x: %d\n", poopoffset);
\r
810 /* location in the map array */
\r
811 i=ty * mv->map->width + tx;
\r
813 /* We'll copy all of the columns in the screen,
\r
814 i + 1 row above and one below */
\r
815 for(y=poopoffset; y<(mv->page->sh+mv->dyThresh)/(poopoffset+1) && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
\r
817 /* we are in the map, so copy away! */
\r
818 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
\r
820 i += mv->map->width;
\r
824 void mapDrawWRow(map_view_t *mv, int tx, int ty, word y)
\r
829 /* the position within the map array */
\r
830 i=ty * mv->map->width + tx;
\r
831 for(x=0; x<mv->page->sw+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
\r
833 /* we are in the map, so copy! */
\r
834 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
\r
840 void mapDrawWCol(map_view_t *mv, int tx, int ty, word x)
\r
845 /* location in the map array */
\r
846 i=ty * mv->map->width + tx;
\r
848 /* We'll copy all of the columns in the screen,
\r
849 i + 1 row above and one below */
\r
850 for(y=0; y<mv->page->sh+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
\r
852 /* we are in the map, so copy away! */
\r
853 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
\r
855 i += mv->map->width;
\r
864 unsigned char shinku_fps_indicator_page = 2;
\r
865 boolean pageflipflop = 1;
\r
866 boolean pageploop = 1;
\r
869 void shinku(global_game_variables_t *gv)
\r
871 word x = (0) + gv->video.page[/*!*/(gv->video.p)].dx; // follow the screen
\r
872 word y = (0) + gv->video.page[/*!*/(gv->video.p)].dy; // follow the screen
\r
873 word col = 7, bgcol = 0, type = 1;//w = 64, h = 8,
\r
875 //modexCopyPageRegion(pip[1].page, pip[2].page, 16, 16, 16, 16, (14*8)+4, 8+4);
\r
876 /* block copy to visible RAM from offscreen */
\r
877 // vga_setup_wm1_block_copy();
\r
878 // modexCopyPageRegion(&(gv->video.page[shinku_fps_indicator_page]), &(gv->video.page[!shinku_fps_indicator_page]), x, y, x+w, 0, w, h);
\r
879 // o = *(gv->video.page[2].data); // source offscreen
\r
880 // o2 = *(gv->video.page[shinku_fps_indicator_page].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride)
\r
881 // for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2);
\r
882 /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
\r
883 // vga_restore_rm0wm0();
\r
884 if(elapsed_timer(gv) >= (1.0 / gv->kurokku.frames_per_second))
\r
886 // NTS: For some bizarre reason, gv->pee is not initialized, but the pointer is not NULL even
\r
887 // though it should be. Instead it's NULL as a near pointer but contains a non-null
\r
888 // segment value, so testing against NULL doesn't work. It is initialized properly if
\r
889 // you call start_timer() though which uses near malloc. Rather than fight with that,
\r
890 // I decided it would be better to declare a temp buffer statically and sprintf to that.
\r
892 // This fixes *** Null pointer assignment detected error message in ZCROLL.EXE on exit.
\r
893 sprintf(global_temp_status_text, "%.0f fps", (double)gv->kurokku.tiku/ticktock(gv));
\r
894 //modexClearRegion(&(gv->video.page[shinku_fps_indicator_page]), x, y, w, h, 45);
\r
895 modexprint(&(gv->video.page[/*!*/(gv->video.p)]), x, y, type, col, bgcol, global_temp_status_text);
\r
896 gv->kurokku.tiku=0;
\r
897 /* block copy to visible RAM from offscreen */
\r
898 // vga_setup_wm1_block_copy();
\r
899 // o = *(gv->video.page[shinku_fps_indicator_page].data); // source offscreen
\r
900 // o2 = *(gv->video.page[2].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride)
\r
901 // for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2);
\r
902 // modexCopyPageRegion(&(gv->video.page[shinku_fps_indicator_page]), &(gv->video.page[!shinku_fps_indicator_page]), x, y, x, 0, w, h);
\r
903 /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
\r
904 // vga_restore_rm0wm0();
\r
905 }else //copy dat sheet
\r
906 gv->kurokku.tiku++;
\r
908 switch(gv->kurokku.fpscap)
\r
911 //modexprint(&(gv->video.page[shinku_fps_indicator_page]), x, y+8, type, col, bgcol, "sanic!");
\r
912 gv->kurokku.frames_per_second=1;
\r
915 //turn this off if XT
\r
916 //modexWaitBorder();
\r
917 vga_wait_for_vsync();
\r
918 gv->kurokku.frames_per_second=60;
\r
923 //vga_setup_wm1_block_copy();
\r
924 //_fmemcpy((gv->video.page[(gv->video.p)]).data, (gv->video.page[(!gv->video.p)]).data, gv->video.page[(!gv->video.p)].pagesize);
\r
925 //vga_restore_rm0wm0();
\r
926 if(!pageploop) modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height);
\r
927 modexShowPage(&(gv->video.page[gv->video.p]));
\r
928 if(!pageploop) gv->video.p=!gv->video.p;
\r
929 gv->video.r=!gv->video.r;
\r
930 //0000gv->video.tickclk = ((*clockw)-gv->video.startclk)/18.2;
\r
935 void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)
\r
937 sword x = player[pn].x;
\r
938 sword y = player[pn].y;
\r
939 sword bx = x+16; //buffer's x
\r
940 sword by = y+16; //buffer's y
\r
941 word dire=32; //direction
\r
942 sword qq; //scroll offset
\r
943 word ls = player[pn].persist_aniframe;
\r
945 switch(scrollswitch)
\r
951 qq = ((player[pn].q)*(player[pn].speed));
\r
955 y-=pip[0].map->tiles->tileHeight;
\r
956 switch (player[pn].d)
\r
960 dire*=player[pn].d;
\r
966 dire*=(player[pn].d-2);
\r
974 dire*=(player[pn].d-2);
\r
980 dire*=(player[pn].d+2);
\r
987 #define FRAME1 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 48, dire, 24, 32, PLAYERBMPDATA);
\r
988 #define FRAME2 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
\r
989 #define FRAME3 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 0, dire, 24, 32, PLAYERBMPDATA);
\r
990 #define FRAME4 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 24, dire, 24, 32, PLAYERBMPDATA);
\r
992 #define FRAME1 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, 2+dire);
\r
993 #define FRAME2 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, 1+dire);
\r
994 #define FRAME3 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, dire);
\r
995 #define FRAME4 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, 1+dire);
\r
998 modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 36);
\r
1000 //copy old bg to page0
\r
1001 //modexCopyPageRegion(pip[3].page, pip[0].page, bx, by, 0, 0, 20, 36);
\r
1003 //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0, x, y, 20, 36);
\r
1005 //modexCopyPageRegion(page_t *dest, page_t *src, word sx, word sy, word dx, word dy, word width, word height);
\r
1006 //modexCopyPageRegion(pip[3].page, pip[!(pip->video->p)].page, x-4, y-4, 0, 128, 28, 36);
\r
1007 /*modexCopyPageRegion(pip[pip->video->p].page,
\r
1008 pip[!(pip->video->p)].page, x-4, y-4, x-4, y-4, 28, 36);*/
\r
1009 // else modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 40);
\r
1025 // if(2>ls && ls>=1) { FRAME1 }else
\r
1026 // if(3>ls && ls>=2) { FRAME2 }else
\r
1027 // if(4>ls && ls>=3) { FRAME3 }else
\r
1028 // if(5>ls && ls>=4) { FRAME4 }
\r
1029 //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0, x, y, 24, 32);
\r
1030 //printf("x=%d y=%d bx=%d by=%d\n", x, y, bx, by);
\r
1038 boolean boundary_check(int x, int y, int dx, int dy, int h, int w)
\r
1040 return (dx > 0 && (x + dx) < w) || (dx < 0 && (x + dx) >= 0) || (dy > 0 && (y + dy) < h) || (dy < 0 && (y + dy) >= 0) || (dx == dy && dx == 0);
\r
1043 boolean coll_check(int x, int y, int dx, int dy, map_view_t *map_v)
\r
1045 // Assume everything crosses at most 1 tile at once
\r
1046 return dx && 1;//crossable_tile(x + dx, map_v) || dy && crossable_tile(y + dy, map_v);
\r
1049 boolean ZC_walk(entity_t *ent, map_view_t *map_v)
\r
1069 if(coll_check(ent->x, ent->y, dx, dy, map_v))
\r
1073 // Start animation
\r
1074 // Mark next tile as occupied
\r
1075 // Mark this tile as vacant
\r
1081 void player_walk(player_t *player, map_view_t *map_v){
\r
1083 if(ZC_walk(player->ent, map_v) && boundary_check(map_v->tx, map_v->ty, dx, dy, map_v->map->width - 2*map_v->page->tilesw, map_v->map->height - 2*map_v->page->tilesh))
\r
1085 mapScroll(map_v, player);
\r
1086 // (Un)load stuff?
\r
1090 void near mapScroll(map_view_t *mv, player_t *player)
\r
1092 //word x, y; /* coordinate for drawing */
\r
1095 mv->delta += player->dx | player->dy;
\r
1096 delta = mv->delta;
\r
1097 mv->d = (player->dx) ? (player->dx > 0) ? 3 : 1 : (player->dy) ? (player->dy > 0) ? 4 : 0 : 2;
\r
1103 if(!(delta + mv->dxThresh))
\r
1113 if(!(delta + mv->dyThresh))
\r