]> 4ch.mooo.com Git - 16.git/blob - src/lib/vgmsnd/vgmSnd.h
==== REPO AND DEBUG WORK==== I did many things to the repo and adding ability to...
[16.git] / src / lib / vgmsnd / vgmSnd.h
1 #ifndef __VGMSNDDRV_H__\r
2 #define __VGMSNDDRV_H__\r
3 \r
4 #ifdef __cplusplus\r
5 extern "C"\r
6 {\r
7 #endif\r
8 \r
9 #include "src/lib/vgmsnd/stdtype.h"\r
10 #include "src/lib/16_head.h"\r
11 #include "src/lib/16_tail.h"\r
12 \r
13 typedef struct _vgm_file_header\r
14 {\r
15         dword/*32*/ fccVGM;\r
16         dword/*32*/ lngEOFOffset;\r
17         dword/*32*/ lngVersion;\r
18         dword/*32*/ lngHzPSG;\r
19         dword/*32*/ lngHzYM2413;\r
20         dword/*32*/ lngGD3Offset;\r
21         dword/*32*/ lngTotalSamples;\r
22         dword/*32*/ lngLoopOffset;\r
23         dword/*32*/ lngLoopSamples;\r
24         dword/*32*/ lngRate;\r
25         UINT8 bytPSGCfg[4];\r
26         dword/*32*/ lngHzYM2612;\r
27         dword/*32*/ lngHzYM2151;\r
28         dword/*32*/ lngDataOffset;\r
29         dword/*32*/ lngHzSPCM;\r
30         dword/*32*/ lngSPCMIntf;\r
31         dword/*32*/ lngHzRF5C68;\r
32         dword/*32*/ lngHzYM2203;\r
33         dword/*32*/ lngHzYM2608;\r
34         dword/*32*/ lngHzYM2610;\r
35         dword/*32*/ lngHzYM3812;\r
36         dword/*32*/ lngHzYM3526;\r
37         dword/*32*/ lngHzY8950;\r
38         dword/*32*/ lngHzYMF262;\r
39         dword/*32*/ lngHzYMF278B;\r
40         dword/*32*/ lngHzYMF271;\r
41         dword/*32*/ lngHzYMZ280B;\r
42         dword/*32*/ lngHzRF5C164;\r
43         dword/*32*/ lngHzPWM;\r
44         dword/*32*/ lngHzAY8910;\r
45         UINT8 bytAYCfg[4];\r
46         UINT8 bytVolumeModifier;\r
47         UINT8 bytReserved2;\r
48         INT8 bytLoopBase;\r
49         UINT8 bytLoopModifier;\r
50 } VGM_HEADER;\r
51 \r
52 typedef struct _vgm_file\r
53 {\r
54         dword/*32*/ dataLen;\r
55         UINT8* data;\r
56         VGM_HEADER header;\r
57 } VGM_FILE;\r
58 \r
59 \r
60 UINT8 OpenVGMFile(const char* FileName, VGM_FILE* vgmFile, global_game_variables_t *gvar);\r
61 void FreeVGMFile(VGM_FILE* vgmFile, global_game_variables_t *gvar);\r
62 \r
63 void InitEngine(void);\r
64 void DeinitEngine(void);\r
65 \r
66 UINT8 PlayMusic(VGM_FILE* vgmFile);\r
67 UINT8 PlaySFX(VGM_FILE* vgmFile, UINT8 sfxChnID);\r
68 UINT8 StopMusic(void);\r
69 UINT8 StopSFX(UINT8 sfxChnID);\r
70 UINT8 PauseMusic(void);\r
71 UINT8 ResumeMusic(void);\r
72 \r
73 void UpdateSoundEngine(void);\r
74 \r
75 \r
76 // Functions that must be supplied by external library:\r
77 extern void OPL2_Write(UINT8 reg, UINT8 data);\r
78 extern UINT8 OPL2_ReadStatus(void);\r
79 \r
80 \r
81 #ifdef __cplusplus\r
82 }\r
83 #endif\r
84 \r
85 #endif // ! __VGMSNDDRV_H__\r