3 #include "src\lib\modex16.h"
\r
4 #include "src\lib\bitmap.h"
5 #include "src\lib\planar.c"
\r
7 word far* clock= (word far*) 0x046C; /* 18.2hz clock */
\r
10 oldDrawBmp(byte far* page, int x, int y, bitmap_t *bmp, byte sprite) {
\r
15 /* TODO Make this fast. It's SLOOOOOOW */
\r
16 for(plane=0; plane < 4; plane++) {
\r
17 modexSelectPlane(PLANE(plane+x));
\r
18 for(px = plane; px < bmp->width; px+=4) {
\r
20 for(py=0; py<bmp->height; py++) {
\r
21 if(!sprite || bmp->data[offset])
\r
22 page[PAGE_OFFSET(x+px, y+py)] = bmp->data[offset];
\r
30 DrawPBuf(page_t *page, int x, int y, planar_buf_t *p, byte sprite)
36 /* TODO Make this fast. It's SLOOOOOOW */
\r
37 for(plane=0; plane < 4; plane++) {
\r
38 modexSelectPlane(PLANE(plane+x));
\r
39 for(px = plane; px < p->width; px+=4) {
\r
41 for(py=0; py<p->height/2; py++) {
42 SELECT_ALL_PLANES();
\r
43 if(!sprite || p->plane[offset])
\r
44 page->data = p->plane;
\r
62 page=modexDefaultPage();
\r
64 bmp = bitmapLoadPcx("data/ed.pcx");
65 p = planar_buf_from_bitmap(&bmp);
\r
68 /* fix up the palette and everything */
\r
69 modexPalUpdate(bmp.palette);
\r
71 /* clear and draw one sprite and one bitmap */
\r
72 modexClearRegion(&page, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 1);
\r
74 /* non sprite comparison */
76 for(i=0; i<100 ;i++) {
\r
77 oldDrawBmp(VGA, 20, 20, &bmp, 0);
\r
81 for(i=0; i<100 ;i++) {
\r
82 modexDrawBmp(&page, 20, 20, &bmp);
\r
84 t1 = (*clock-start) /18.2;
\r
87 for(i=0; i<100; i++) {
\r
88 modexCopyPageRegion(&page, &page, 20, 20, 128, 20, 64, 64);
\r
90 t2 = (*clock-start)/18.2;
\r
94 for(i=0; i<100 ;i++) {
\r
95 oldDrawBmp(VGA, 20, 20, &bmp, 1);
\r
100 for(i=0; i<100 ;i++) {
\r
101 modexDrawSprite(&page, 20, 20, &bmp);
\r
105 DrawPBuf(&page, 0, 0, p, 0);
109 printf("\n%d\n", sizeof(p->plane));
110 printf("%d\n", sizeof(bmp));
\r
111 //printf("CPU to VGA: %f\n", t1);
\r
112 //printf("VGA to VGA: %f\n", t2);
\r