2 #include "src/lib/16_head.h"
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4 #define PRINT_OPAQUE_STRUCT(p) print_mem((p), sizeof(*(p)))
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6 void print_mem(void const *vp, size_t n)
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9 unsigned char const *p = vp;
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11 printf("%02x\n", p[i]);
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17 static global_game_variables_t gvar;
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18 PRINT_OPAQUE_STRUCT(&gvar);
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