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1 #include "src/lib/dos_kb.h"\r
2 #include "src/lib/mapread.h"\r
3 #include "src/lib/wtest/wtest.c"\r
4 #include "src/lib/planar.c"\r
5 //====#include "src\lib\ems.c"\r
6
7 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */\r
8 \r
9 typedef struct {\r
10         map_t *map;\r
11         page_t *page;\r
12         int tx; //appears to be the top left tile position on the viewable screen map\r
13         int ty; //appears to be the top left tile position on the viewable screen map\r
14         word dxThresh; //????\r
15         word dyThresh; //????\r
16 } map_view_t;\r
17 \r
18 typedef struct {\r
19         int x; //player exact position on the viewable map\r
20         int y; //player exact position on the viewable map\r
21         int tx; //player tile position on the viewable map\r
22         int ty; //player tile position on the viewable map\r
23         int triggerx; //player's trigger box tile position on the viewable map\r
24         int triggery; //player's trigger box tile position on the viewable map\r
25         int setx; //NOT USED YET! player sprite sheet set on the image x\r
26         int sety; //NOT USED YET! player sprite sheet set on the image y\r
27         word q; //loop variable\r
28         word d; //direction\r
29         bitmap_t data; //supposively the sprite sheet data\r
30         int hp; //hitpoints of the player\r
31 } actor_t;\r
32 \r
33 map_t allocMap(int w, int h);\r
34 void initMap(map_t *map);\r
35 void mapScrollRight(map_view_t *mv, byte offset);\r
36 void mapScrollLeft(map_view_t *mv, byte offest);\r
37 void mapScrollUp(map_view_t *mv, byte offset);\r
38 void mapScrollDown(map_view_t *mv, byte offset);\r
39 void mapGoTo(map_view_t *mv, int tx, int ty);\r
40 void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);\r
41 void mapDrawRow(map_view_t *mv, int tx, int ty, word y);\r
42 void mapDrawCol(map_view_t *mv, int tx, int ty, word x);\r
43 void qclean();\r
44 void pdump(map_view_t *pee);\r
45 void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp);\r
46 \r
47 #define TILEWH 16\r
48 #define QUADWH                  TILEWH/2\r
49 #define SPEED 4\r
50 //#define LOOPMAX (TILEWH/SPEED)\r
51 \r
52 //place holder definitions\r
53 //#define MAPX 200\r
54 //#define MAPY 150\r
55 //#define TRIGGX 10\r
56 //#define TRIGGY 9\r
57 \r
58 void main() {\r
59         size_t oldfreemem=GetFreeSize();\r
60         /*long emmhandle;\r
61         long emsavail;\r
62         char teststr[80];*/
63         word panswitch=0, panq=1, pand=0; //for panning!\r
64         int i;\r
65         static word paloffset=0;\r
66         bitmap_t ptmp;//, npctmp; // player sprite\r
67         planar_buf_t *p;\r
68         const char *cpus;\r
69         static int persist_aniframe = 0;    /* gonna be increased to 1 before being used, so 0 is ok for default */\r
70         page_t screen, screen2, screen3;\r
71         map_t map;\r
72         map_view_t mv, mv2, mv3;\r
73         map_view_t *bg, *spri, *mask;//, *tmp;\r
74         byte *dpal, *gpal;\r
75         byte *ptr;
76         byte *mappalptr;\r
77         actor_t player;\r
78         //actor_t npc0;\r
79 \r
80 //      atexit(qclean());\r
81         /*if(!emmtest())\r
82         {\r
83                 printf("Expanded memory is not present\n");\r
84                 exit(0);\r
85         }\r
86 \r
87         if(!emmok())\r
88         {\r
89                 printf("Expanded memory manager is not present\n");\r
90                 exit(0);\r
91         }\r
92 \r
93         emsavail = emmavail();\r
94         if(emsavail == -1)\r
95         {\r
96                 printf("Expanded memory manager error\n");\r
97                 exit(0);\r
98         }\r
99         printf("There are %ld pages available\n",emsavail);\r
100 \r
101         if((emmhandle = emmalloc(emsavail)) < 0)\r
102         {\r
103                 printf("Insufficient pages available\n");\r
104                 exit(0);\r
105         }*/\r
106 \r
107         /* create the map */\r
108 //0000  printf("Total used @ before map load:                   %zu\n", oldfreemem-GetFreeSize());
109 //0000  fprintf(stderr, "testing~\n");
110         loadmap("data/test.map", &map);
111 //0000  fprintf(stderr, "yay map loaded~~\n");
112 //----  map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly\r
113         //if(isEMS()) printf("%d tesuto\n", coretotalEMS());\r
114 //----  initMap(&map);\r
115         mv.map = &map;\r
116         mv2.map = &map;\r
117         mv3.map = &map;\r
118 \r
119         /* draw the tiles */\r
120         ptr = map.data;\r
121         mappalptr = map.tiles->data->palette;\r
122         /* data */\r
123 //0000  printf("Total used @ before image loading:              %zu\n", oldfreemem-GetFreeSize());
124         ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
125         //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite\r
126 \r
127         /* create the planar buffer */\r
128 //0000  printf("Total used @ before planar buffer creation:     %zu\n", oldfreemem-GetFreeSize());
129         p = planar_buf_from_bitmap(&ptmp);
130 //0000  printf("Total used @ after planar buffer creation:      %zu\n", oldfreemem-GetFreeSize());\r
131 \r
132         /*if(isEMS())\r
133         {\r
134                 XMOVE mm;\r
135                 mm.length=sizeof(map);\r
136                 mm.sourceH=0;\r
137                 mm.sourceOff=(long)&map;\r
138                 mm.destH=emmhandle;\r
139                 mm.destOff=1;\r
140                 //halp!\r
141                 ist = move_emem(&mm);\r
142                 printf("%d\n", coretotalEMS());\r
143                 if(!ist){ dealloc_emem(emmhandle); exit(5); }\r
144                 //printf("%d\n", emmhandle);\r
145         }\r
146 \r
147         if(isEMS())\r
148         {\r
149                 XMOVE mm;\r
150                 mm.length=emmhandle;\r
151                 mm.sourceH=0;\r
152                 mm.sourceOff=(long)&ptmp;\r
153                 mm.destH=emmhandle;\r
154                 mm.destOff=0;\r
155                 //halp!\r
156                 ist = move_emem(&mm);\r
157                 printf("%d\n", coretotalEMS());\r
158                 if(!ist){ dealloc_emem(emmhandle); exit(5); }\r
159                 //printf("%d\n", emmhandle);\r
160         }\r
161 */\r
162 \r
163         /* save the palette */\r
164         dpal = modexNewPal();\r
165         modexPalSave(dpal);\r
166         modexFadeOff(4, dpal);\r
167 \r
168         setkb(1);\r
169         modexEnter();\r
170         modexPalBlack();        //reset the palette~\r
171 //      printf("Total used @ before palette initiation:         %zu\n", oldfreemem-GetFreeSize());\r
172         ptmp.offset=(paloffset/3);\r
173         modexPalUpdate(&ptmp, &paloffset, 0, 0);\r
174         //printf("      %d\n", sizeof(ptmp.data));\r
175         //printf("1:    %d\n", paloffset);\r
176         map.tiles->data->offset=(paloffset/3);\r
177         modexPalUpdate(map.tiles->data, &paloffset, 0, 0);\r
178         printf("\n====\n");\r
179         printf("0       paloffset=      %d\n", paloffset/3);\r
180         printf("====\n\n");\r
181         gpal = modexNewPal();\r
182         modexPalSave(gpal);\r
183         modexSavePalFile("data/g.pal", gpal);\r
184         modexPalBlack();        //so player will not see loadings~\r
185 \r
186         /* setup camera and screen~ */\r
187         screen = modexDefaultPage();\r
188         screen.width += (TILEWH*2);\r
189         screen.height += (TILEWH*2)+QUADWH;\r
190         mv.page = &screen;\r
191         screen2 = modexNextPage(mv.page);\r
192         mv2.page = &screen2;\r
193         screen3 = screen2;\r
194         mv3.page = &screen3;\r
195 \r
196         /* set up paging */\r
197         bg = &mv;\r
198         spri = &mv2;\r
199         mask = &mv3;\r
200 \r
201 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen\r
202         mapGoTo(bg, 0, 0);\r
203         mapGoTo(spri, 0, 0);\r
204         //mapGoTo(mask, 0, 0);\r
205 \r
206         //TODO: put player in starting position of spot\r
207         //default player position on the viewable map\r
208         player.tx = bg->tx + 10;\r
209         player.ty = bg->ty + 8;\r
210         player.x = player.tx*TILEWH;\r
211         player.y = player.ty*TILEWH;\r
212         player.triggerx = player.tx;\r
213         player.triggery = player.ty+1;\r
214         player.q=1;\r
215         player.d=0;\r
216         player.hp=4;\r
217         //npc\r
218         /*npc0.tx = bg->tx + 1;\r
219         npc0.ty = bg->ty + 1;\r
220         npc0.x = npc0.tx*TILEWH;\r
221         npc0.y = npc0.ty*TILEWH;\r
222         npc0.triggerx = npc0.tx;\r
223         npc0.triggery = npc0.ty+1;\r
224         npc0.q=1;\r
225         npc0.d=0;\r
226         modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/\r
227         modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);\r
228 \r
229         modexShowPage(spri->page);\r
230 //      printf("Total used @ before loop:                       %zu\n", oldfreemem-GetFreeSize());\r
231         modexFadeOn(4, gpal);\r
232         while(!keyp(1) && player.hp>0)\r
233         {\r
234         //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
235         //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction\r
236         //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
237         #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
238
239         //modexClearRegion(bg->page, player.x, player.y, 16, 16, 4); //currently the over scan color!\r
240         /*#define INC_PER_FRAME_NPC if(npc0.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;\r
241 \r
242         if(npc0.d == 0 && npc0.q == 1) npc0.d =rand()%8;\r
243         if(npc0.d>4)\r
244                 npc0.d=0;\r
245 \r
246         //right movement\r
247         if(npc0.d == 2)\r
248         {\r
249                 if(npc0.tx < map.width && !(npc0.tx+1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty))\r
250                 {\r
251                         if(npc0.q<=(TILEWH/SPEED))\r
252                         {\r
253                                 INC_PER_FRAME_NPC;\r
254                                 npc0.x+=SPEED;\r
255                                 //animatePlayer(bg, spri, mask, 1, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
256                                 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
257                                 modexShowPage(spri->page);\r
258                                 npc0.q++;\r
259                         } else { npc0.q = 1; npc0.d = 0; npc0.tx++; }\r
260                 }\r
261                 else\r
262                 {\r
263                         modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
264                         modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 32, 24, 32, &npctmp);\r
265                         modexShowPage(spri->page);\r
266                         npc0.d = 0;\r
267                 }\r
268                 npc0.triggerx = npc0.tx+1;\r
269                 npc0.triggery = npc0.ty;\r
270         }\r
271 \r
272         //left movement\r
273         if(npc0.d == 4)\r
274         {\r
275                 if(npc0.tx > 1 && !(npc0.tx-1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx-1 == player.tx && npc0.ty == player.ty))\r
276                 {\r
277                         if(npc0.q<=(TILEWH/SPEED))\r
278                         {\r
279                                 INC_PER_FRAME_NPC;\r
280                                 npc0.x-=SPEED;\r
281                                 //animatePlayer(bg, spri, mask, 3, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
282                                 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
283                                 modexShowPage(spri->page);\r
284                                 npc0.q++;\r
285                         } else { npc0.q = 1; npc0.d = 0; npc0.tx--; }\r
286                 }\r
287                 else\r
288                 {\r
289                         modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
290                         modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 96, 24, 32, &npctmp);\r
291                         modexShowPage(spri->page);\r
292                         npc0.d = 0;\r
293                 }\r
294                 npc0.triggerx = npc0.tx-1;\r
295                 npc0.triggery = npc0.ty;\r
296         }\r
297 \r
298         //down movement\r
299         if(npc0.d == 3)\r
300         {\r
301                 if(npc0.ty < map.height && !(npc0.tx == TRIGGX && npc0.ty+1 == TRIGGY) && !(npc0.tx == player.tx && npc0.ty == player.ty+1))\r
302                 {\r
303                         if(npc0.q<=(TILEWH/SPEED))\r
304                         {\r
305                                 INC_PER_FRAME_NPC;\r
306                                 npc0.y+=SPEED;\r
307                                 //animatePlayer(bg, spri, mask, 2, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
308                                 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
309                                 modexShowPage(spri->page);\r
310                                 npc0.q++;\r
311                         } else { npc0.q = 1; npc0.d = 0; npc0.ty++; }\r
312                 }\r
313                 else\r
314                 {\r
315                         modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
316                         modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);\r
317                         modexShowPage(spri->page);\r
318                         npc0.d = 0;\r
319                 }\r
320                 npc0.triggerx = npc0.tx;\r
321                 npc0.triggery = npc0.ty+1;\r
322         }\r
323 \r
324         //up movement\r
325         if(npc0.d == 1)\r
326         {\r
327                 if(npc0.ty > 1 && !(npc0.tx == TRIGGX &&  npc0.ty-1 == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty-1))\r
328                 {\r
329                         if(npc0.q<=(TILEWH/SPEED))\r
330                         {\r
331                                 INC_PER_FRAME_NPC;\r
332                                 npc0.y-=SPEED;\r
333                                 //animatePlayer(bg, spri, mask, 0, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
334                                 modexShowPage(spri->page);\r
335                                 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
336                                 npc0.q++;\r
337                         } else { npc0.q = 1; npc0.d = 0; npc0.ty--; }\r
338                 }\r
339                 else\r
340                 {\r
341                         modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
342                         modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 0, 24, 32, &npctmp);\r
343                         modexShowPage(spri->page);\r
344                         npc0.d = 0;\r
345                 }\r
346                 npc0.triggerx = npc0.tx;\r
347                 npc0.triggery = npc0.ty-1;\r
348         }\r
349 \r
350         if((npc0.triggery == player.ty && npc0.triggerx == player.tx) || (npc0.ty == player.ty && npc0.tx == player.tx)){ player.hp--; }\r
351 */\r
352 \r
353         //player movement\r
354         //TODO: make movement into a function!
355         if(!panswitch){\r
356         //right movement\r
357         if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2)\r
358         {\r
359                 if(player.d == 0){ player.d = 2; }\r
360                 if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 &&
361                 !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection!\r
362                 {\r
363                         if(player.q<=(TILEWH/SPEED))\r
364                         {\r
365                                 INC_PER_FRAME;\r
366                                 //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
367                                 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
368                                 mapScrollRight(bg, SPEED);\r
369                                 mapScrollRight(spri, SPEED);\r
370                                 //mapScrollRight(mask, SPEED);\r
371                                 modexShowPage(spri->page);\r
372                                 player.q++;\r
373                         } else { player.q = 1; player.d = 0; player.tx++; }\r
374                 }\r
375                 else if(player.tx < map.width && !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY))\r
376                 {\r
377                         if(player.q<=(TILEWH/SPEED))\r
378                         {\r
379                                 INC_PER_FRAME;\r
380                                 player.x+=SPEED;\r
381                                 //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
382                                 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
383                                 modexShowPage(spri->page);\r
384                                 player.q++;\r
385                         } else { player.q = 1; player.d = 0; player.tx++; }\r
386                 }\r
387                 else\r
388                 {\r
389                         modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
390                         modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);\r
391                         modexShowPage(spri->page);\r
392                         player.d = 0;\r
393                 }\r
394                 player.triggerx = player.tx+1;\r
395                 player.triggery = player.ty;\r
396         }\r
397 \r
398         //left movement\r
399         if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4)\r
400         {\r
401                 if(player.d == 0){ player.d = 4; }\r
402                 if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 &&
403                 !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY))       //collision detection!\r
404                 {\r
405                         if(player.q<=(TILEWH/SPEED))\r
406                         {\r
407                                 INC_PER_FRAME;\r
408                                 //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
409                                 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
410                                 mapScrollLeft(bg, SPEED);\r
411                                 mapScrollLeft(spri, SPEED);\r
412                                 //mapScrollLeft(mask, SPEED);\r
413                                 modexShowPage(spri->page);\r
414                                 player.q++;\r
415                         } else { player.q = 1; player.d = 0; player.tx--; }\r
416                 }\r
417                 else if(player.tx > 1 && !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY))\r
418                 {\r
419                         if(player.q<=(TILEWH/SPEED))\r
420                         {\r
421                                 INC_PER_FRAME;\r
422                                 player.x-=SPEED;\r
423                                 //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
424                                 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
425                                 modexShowPage(spri->page);\r
426                                 player.q++;\r
427                         } else { player.q = 1; player.d = 0; player.tx--; }\r
428                 }\r
429                 else\r
430                 {\r
431                         modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
432                         modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);\r
433                         modexShowPage(spri->page);\r
434                         player.d = 0;\r
435                 }\r
436                 player.triggerx = player.tx-1;\r
437                 player.triggery = player.ty;\r
438         }\r
439 \r
440         //down movement\r
441         if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3)\r
442         {\r
443                 if(player.d == 0){ player.d = 3; }\r
444                 if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 &&
445                 !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection!\r
446                 {\r
447                         if(player.q<=(TILEWH/SPEED))\r
448                         {\r
449                                 INC_PER_FRAME;\r
450                                 //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
451                                 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
452                                 mapScrollDown(bg, SPEED);\r
453                                 mapScrollDown(spri, SPEED);\r
454                                 //mapScrollDown(mask, SPEED);\r
455                                 modexShowPage(spri->page);\r
456                                 player.q++;\r
457                         } else { player.q = 1; player.d = 0; player.ty++; }\r
458                 }\r
459                 else if(player.ty < map.height && !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY))\r
460                 {\r
461                         if(player.q<=(TILEWH/SPEED))\r
462                         {\r
463                                 INC_PER_FRAME;\r
464                                 player.y+=SPEED;\r
465                                 //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
466                                 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
467                                 modexShowPage(spri->page);\r
468                                 player.q++;\r
469                         } else { player.q = 1; player.d = 0; player.ty++; }\r
470                 }\r
471                 else\r
472                 {\r
473                         modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
474                         modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);\r
475                         modexShowPage(spri->page);\r
476                         player.d = 0;\r
477                 }\r
478                 player.triggerx = player.tx;\r
479                 player.triggery = player.ty+1;\r
480         }\r
481 \r
482         //up movement\r
483         if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1)\r
484         {\r
485                 if(player.d == 0){ player.d = 1; }\r
486                 if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 &&
487                 !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY))       //collision detection!\r
488                 {\r
489                         if(player.q<=(TILEWH/SPEED))\r
490                         {\r
491                                 INC_PER_FRAME;\r
492                                 //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
493                                 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
494                                 mapScrollUp(bg, SPEED);\r
495                                 mapScrollUp(spri, SPEED);\r
496                                 //mapScrollUp(mask, SPEED);\r
497                                 modexShowPage(spri->page);\r
498                                 player.q++;\r
499                         } else { player.q = 1; player.d = 0; player.ty--; }\r
500                 }\r
501                 else if(player.ty > 1 && !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX &&  player.ty-1 == TRIGGY))\r
502                 {\r
503                         if(player.q<=(TILEWH/SPEED))\r
504                         {\r
505                                 INC_PER_FRAME;\r
506                                 player.y-=SPEED;\r
507                                 //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
508                                 modexShowPage(spri->page);\r
509                                 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
510                                 player.q++;\r
511                         } else { player.q = 1; player.d = 0; player.ty--; }\r
512                 }\r
513                 else\r
514                 {\r
515                         modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
516                         modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);\r
517                         modexShowPage(spri->page);\r
518                         player.d = 0;\r
519                 }\r
520                 player.triggerx = player.tx;\r
521                 player.triggery = player.ty-1;\r
522         }\r
523 }else{
524 //88 switch!
525         //right movement\r
526         if((keyp(77) && !keyp(75) && pand == 0) || pand == 2)\r
527         {\r
528                 if(pand == 0){ pand = 2; }\r
529                         if(panq<=(TILEWH/SPEED))\r
530                         {
531                                 bg->page->dx++;
532                                 spri->page->dx++;
533                                 modexShowPage(bg->page);
534                                 modexShowPage(spri->page);
535                                 panq++;\r
536                         } else { panq = 1; pand = 0; }\r
537         }\r
538         //left movement\r
539         if((keyp(75) && !keyp(77) && pand == 0) || pand == 4)\r
540         {\r
541                 if(pand == 0){ pand = 4; }\r
542                         if(panq<=(TILEWH/SPEED))\r
543                         {\r
544                                 bg->page->dx--;
545                                 spri->page->dx--;
546                                 modexShowPage(bg->page);
547                                 modexShowPage(spri->page);
548                                 panq++;\r
549                         } else { panq = 1; pand = 0; }\r
550         }\r
551         //down movement\r
552         if((keyp(72) && !keyp(80) && pand == 0) || pand == 3)\r
553         {\r
554                 if(pand == 0){ pand = 3; }\r
555                         if(panq<=(TILEWH/SPEED))\r
556                         {\r
557                                 bg->page->dy--;
558                                 spri->page->dy--;
559                                 modexShowPage(bg->page);
560                                 modexShowPage(spri->page);
561                                 panq++;\r
562                         } else { panq = 1; pand = 0; }\r
563         }\r
564         //up movement\r
565         if((keyp(80) && !keyp(72) && pand == 0) || pand == 1)\r
566         {\r
567                 if(pand == 0){ pand = 1; }\r
568                         if(panq<=(TILEWH/SPEED))\r
569                         {\r
570                                 bg->page->dy++;
571                                 spri->page->dy++;
572                                 modexShowPage(bg->page);
573                                 modexShowPage(spri->page);\r
574                                 panq++;\r
575                         } else { panq = 1; pand = 0; }\r
576         }
577 }\r
578         //if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))
579         if(((bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))\r
580         {\r
581                 short i;\r
582                 for(i=800; i>=400; i--)\r
583                 {\r
584                         sound(i);\r
585                 }\r
586                 nosound();\r
587         }\r
588         if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; }\r
589         //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; }\r
590         if(keyp(25)){ pdump(bg); pdump(spri); }\r
591         if(keyp(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg); pdump(spri); }\r
592         if(keyp(22)){\r
593         paloffset=0; modexPalBlack(); modexPalUpdate(&ptmp, &paloffset, 0, 0);\r
594         printf("1paloffset      =       %d\n", paloffset/3);\r
595          modexPalUpdate(map.tiles->data, &paloffset, 0, 0);\r
596         printf("2paloffset      =       %d\n", paloffset/3);\r
597          pdump(bg); pdump(spri); }
598 \r
599         if(keyp(88)){if(!panswitch) panswitch++; else panswitch--; }\r
600         if(keyp(87))\r
601         {\r
602                 modexLeave();\r
603                 setkb(0);\r
604                 __asm\r
605                 {\r
606                         mov ah,31h\r
607                         int 21h\r
608                 }\r
609         }
610
611         if((player.q==1) && !(player.x%TILEWH==0 && player.y%TILEWH==0)) break; //incase things go out of sync!
612 \r
613         }\r
614 \r
615         /* fade back to text mode */\r
616         /* but 1st lets save the game palette~ */\r
617         modexPalSave(gpal);\r
618         modexSavePalFile("data/g.pal", gpal);\r
619         modexFadeOff(4, gpal);\r
620         modexLeave();\r
621         setkb(0);\r
622         printf("Project 16 scroll.exe\n");\r
623         printf("tx: %d\n", bg->tx);\r
624         printf("ty: %d\n", bg->ty);
625         printf("player.x: %d", player.x); printf("              player.y: %d\n", player.y);\r
626         //if(player.hp==0) printf("%d wwww\n", player.y+8);\r
627         //else printf("\nplayer.y: %d\n", player.y);\r
628         printf("player.tx: %d", player.tx); printf("            player.ty: %d\n", player.ty);\r
629         printf("player.triggx: %d", player.triggerx); printf("  player.triggy: %d\n", player.triggery);\r
630         printf("player.hp: %d", player.hp);     printf("        player.q: %d", player.q);       printf("        player.d: %d\n", player.d);
631         printf("tile data value at player trigger position: %d\n", bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))]);\r
632         printf("palette offset: %d\n", paloffset/3);\r
633         printf("Total used: %zu\n", oldfreemem-GetFreeSize());\r
634         printf("Total free: %zu\n", GetFreeSize());\r
635         printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");\r
636         printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");\r
637         printf("Screen: %dx", screen.width);    printf("%d\n", screen.height);\r
638         printf("Screen2: %dx", screen2.width);  printf("%d\n", screen2.height);
639         //printf("map.width=%d  map.height=%d   map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);\r
640         //xmsfree(&map);\r
641         //xmsfree(bg);\r
642         //xmsfree(spri);\r
643         //xmsfree(mask);\r
644         //xmsreport();\r
645         //emmclose(emmhandle);\r
646         switch(detectcpu())\r
647         {\r
648                 case 0: cpus = "8086/8088 or 186/88"; break;\r
649                 case 1: cpus = "286"; break;\r
650                 case 2: cpus = "386 or newer"; break;\r
651                 default: cpus = "internal error"; break;\r
652         }\r
653         printf("detected CPU type: %s\n", cpus);\r
654         modexFadeOn(4, dpal);\r
655 }\r
656 \r
657 \r
658 map_t\r
659 allocMap(int w, int h) {\r
660         map_t result;\r
661 \r
662         result.width =w;\r
663         result.height=h;\r
664         result.data = malloc(sizeof(byte) * w * h);\r
665         //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024);\r
666         /*if(isEMS() || checkEMS())\r
667         {\r
668                 XMOVE mm;\r
669                 //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map))\r
670                 mm.length=sizeof(result);\r
671                 mm.sourceH=0;\r
672                 mm.sourceOff=ptr2long(&result);\r
673                 mm.destH=emmhandle;\r
674                 mm.destOff=0;\r
675                 ist = move_emem(&mm);\r
676                 if(!ist){ dealloc_emem(emmhandle); exit(5); }\r
677                 printf("%d\n", coretotalEMS());\r
678         }*/\r
679 \r
680         return result;\r
681 }\r
682 \r
683 void\r
684 initMap(map_t *map) {\r
685         /* just a place holder to fill out an alternating pattern */\r
686         int x, y, xx, yy;\r
687         int i, q;\r
688 //      int tile = 1;\r
689         //if(!isEMS() || !checkEMS())\r
690 //              map->tiles = malloc(sizeof(tiles_t));\r
691         //else\r
692         //      map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));\r
693 \r
694         /* create the tile set */\r
695         //if(!isEMS() || !checkEMS())\r
696 //              map->tiles->data = malloc(sizeof(bitmap_t));\r
697         //else\r
698         //      map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));\r
699 //      map->tiles->data->width = (TILEWH/**2*/);\r
700 //      map->tiles->data->height= TILEWH;\r
701         //if(!isEMS() || !checkEMS())\r
702 //              map->tiles->data->data = malloc((TILEWH*2)*TILEWH);\r
703         //else\r
704         //      map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);\r
705 //      map->tiles->tileHeight = TILEWH;\r
706 //      map->tiles->tileWidth =TILEWH;\r
707 //      map->tiles->rows = 1;\r
708 //      map->tiles->cols = 1;//2;\r
709 \r
710         /*q=0;\r
711         //for(y=0; y<map->height; y++) {\r
712         //for(x=0; x<map->width; x++) {\r
713         i=0;\r
714         for(yy=0; yy<TILEWH; yy++) {\r
715         for(xx=0; xx<(TILEWH); xx++) {\r
716                 //if(x<TILEWH){\r
717                   map->tiles->data->data[i+1] = map->data[q];//28;//0x24;\r
718 //                printf("[%d]", map->tiles->data->data[i]);\r
719                 //}else{\r
720                   //map->tiles->data->data[i] = map->data[q];//0;//0x34;\r
721                   //printf("]%d[==[%d]", i, map->tiles->data->data[i]);\r
722                 //}\r
723                 i++;\r
724         }\r
725 //      printf("\n");\r
726         }\r
727 //      printf("[%d]", map->data[q]);\r
728         q++;\r
729 //      }\r
730         //printf("\n\n");\r
731 //      }*/\r
732 \r
733         /*i=0;\r
734         for(y=0; y<map->height; y++) {\r
735                 for(x=0; x<map->width; x++) {\r
736 //                      map->data[i]=255;\r
737                         printf("[%d]", map->data[i]);\r
738                         //tile = tile ? 0 : 1;\r
739                         i++;\r
740                 }\r
741                 //tile = tile ? 0 : 1;\r
742         }*/\r
743 }\r
744 \r
745 \r
746 void\r
747 mapScrollRight(map_view_t *mv, byte offset) {\r
748         word x, y;  /* coordinate for drawing */\r
749 \r
750         /* increment the pixel position and update the page */\r
751         mv->page->dx += offset;\r
752 \r
753         /* check to see if this changes the tile */\r
754         if(mv->page->dx >= mv->dxThresh ) {\r
755         /* go forward one tile */\r
756         mv->tx++;\r
757         /* Snap the origin forward */\r
758         mv->page->data += 4;\r
759         mv->page->dx = mv->map->tiles->tileWidth;\r
760         //}\r
761 \r
762         /* draw the next column */\r
763         x= SCREEN_WIDTH + mv->map->tiles->tileWidth;\r
764                 mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x);\r
765         }\r
766 }\r
767 \r
768 \r
769 void\r
770 mapScrollLeft(map_view_t *mv, byte offset) {\r
771         word x, y;  /* coordinate for drawing */\r
772 \r
773         /* increment the pixel position and update the page */\r
774         mv->page->dx -= offset;\r
775 \r
776         /* check to see if this changes the tile */\r
777         if(mv->page->dx == 0) {\r
778         /* go backward one tile */\r
779         mv->tx--;\r
780 \r
781         /* Snap the origin backward */\r
782         mv->page->data -= 4;\r
783         mv->page->dx = mv->map->tiles->tileWidth;\r
784         //}\r
785         /* draw the next column */\r
786                 mapDrawCol(mv, mv->tx-1, mv->ty-1, 0);\r
787         }\r
788 }\r
789 \r
790 \r
791 void\r
792 mapScrollUp(map_view_t *mv, byte offset) {\r
793         word x, y;  /* coordinate for drawing */\r
794 \r
795         /* increment the pixel position and update the page */\r
796         mv->page->dy -= offset;\r
797 \r
798         /* check to see if this changes the tile */\r
799         if(mv->page->dy == 0 ) {\r
800         /* go down one tile */\r
801         mv->ty--;\r
802         /* Snap the origin downward */\r
803         mv->page->data -= mv->page->width*4;\r
804         mv->page->dy = mv->map->tiles->tileHeight;\r
805         //}\r
806 \r
807         /* draw the next row */\r
808         y= 0;\r
809                 mapDrawRow(mv, mv->tx-1 , mv->ty-1, y);\r
810         }\r
811 }\r
812 \r
813 \r
814 void\r
815 mapScrollDown(map_view_t *mv, byte offset) {\r
816         word x, y;  /* coordinate for drawing */\r
817 \r
818         /* increment the pixel position and update the page */\r
819         mv->page->dy += offset;\r
820 \r
821         /* check to see if this changes the tile */\r
822         if(mv->page->dy >= mv->dyThresh ) {\r
823         /* go down one tile */\r
824         mv->ty++;\r
825         /* Snap the origin downward */\r
826         mv->page->data += mv->page->width*4;\r
827         mv->page->dy = mv->map->tiles->tileHeight;\r
828         //}\r
829 \r
830         /* draw the next row */\r
831         y= SCREEN_HEIGHT + mv->map->tiles->tileHeight;\r
832                 mapDrawRow(mv, mv->tx-1 , mv->ty+15, y);\r
833         }\r
834 \r
835 }\r
836 \r
837 \r
838 void\r
839 mapGoTo(map_view_t *mv, int tx, int ty) {\r
840         int px, py;\r
841         unsigned int i;\r
842 \r
843         /* set up the coordinates */\r
844         mv->tx = tx;\r
845         mv->ty = ty;\r
846         mv->page->dx = mv->map->tiles->tileWidth;\r
847         mv->page->dy = mv->map->tiles->tileHeight;\r
848 \r
849         /* set up the thresholds */\r
850         mv->dxThresh = mv->map->tiles->tileWidth * 2;\r
851         mv->dyThresh = mv->map->tiles->tileHeight * 2;\r
852 \r
853         /* draw the tiles */\r
854         modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);\r
855         py=0;
856         i=mv->ty * mv->map->width + mv->tx;
857         for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {\r
858                 mapDrawRow(mv, tx-1, ty, py);\r
859         i+=mv->map->width - tx;\r
860         }\r
861 }\r
862 \r
863 \r
864 void\r
865 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {\r
866         word rx;\r
867         word ry;\r
868         //if(i==0) i=2;\r
869         if(i==0)\r
870         {\r
871                 //wwww
872                 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color!\r
873         }\r
874         else\r
875         {\r
876         rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);\r
877         ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);
878         printf("i=%d\n", i);\r
879         //mxPutTile(t->data, x, y, t->tileWidth, t->tileHeight);\r
880         modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));\r
881         }\r
882 }\r
883 \r
884 \r
885 void\r
886 mapDrawRow(map_view_t *mv, int tx, int ty, word y) {\r
887         word x;\r
888         int i;\r
889 \r
890         /* the position within the map array */\r
891         i=ty * mv->map->width + tx;
892         for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {\r
893         if(i>=0) {\r
894                 /* we are in the map, so copy! */\r
895                 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);\r
896         }\r
897         i++; /* next! */\r
898         }\r
899 }\r
900 \r
901 void\r
902 mapDrawCol(map_view_t *mv, int tx, int ty, word x) {\r
903         int y;\r
904         int i;\r
905 \r
906         /* location in the map array */\r
907         i=ty * mv->map->width + tx;\r
908 \r
909         /* We'll copy all of the columns in the screen, \r
910            i + 1 row above and one below */\r
911         for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {\r
912         if(i>=0) {\r
913                 /* we are in the map, so copy away! */\r
914                 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);\r
915         }\r
916         i += mv->map->width;\r
917         }\r
918 }\r
919 \r
920 void qclean()\r
921 {\r
922         modexLeave();\r
923         setkb(0);\r
924 }\r
925 \r
926 void pdump(map_view_t *pee)\r
927 {\r
928         int mult=(QUADWH);\r
929         int palq=(mult)*TILEWH;\r
930         int palcol=0;\r
931         int palx, paly;\r
932         for(paly=0; paly<palq; paly+=mult){\r
933                 for(palx=0; palx<palq; palx+=mult){\r
934                                 modexClearRegion(pee->page, palx+TILEWH, paly+TILEWH, mult, mult, palcol);\r
935                         palcol++;\r
936                 }\r
937         }\r
938 }\r
939 \r
940 void\r
941 animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp)\r
942 {\r
943         sword dire=32*d; //direction\r
944         sword qq; //scroll offset\r
945 \r
946         if(scrolloffsetswitch==0) qq = 0;\r
947         else qq = ((lp)*SPEED);\r
948         switch (d)\r
949         {\r
950                 case 0:\r
951                         //up\r
952                         x=x-4;\r
953                         y=y-qq-TILEWH;\r
954                 break;\r
955                 case 1:\r
956                         // right\r
957                         x=x+qq-4;\r
958                         y=y-TILEWH;\r
959                 break;\r
960                 case 2:\r
961                         //down\r
962                         x=x-4;\r
963                         y=y+qq-TILEWH;\r
964                 break;\r
965                 case 3:\r
966                         //left\r
967                         x=x-qq-4;\r
968                         y=y-TILEWH;\r
969                 break;\r
970         }\r
971         modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);\r
972         if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else\r
973         if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else\r
974         if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else\r
975         if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }\r
976         //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);\r
977         //modexClearRegion(top->page, 66, 66, 2, 40, 0);\r
978         //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);\r
979         //turn this off if XT\r
980         if(detectcpu() > 0) modexWaitBorder();\r
981 }\r