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same dos/cpu/vga probe for scroll.c
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1 /* Project 16 Source Code~
2  * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123
3  *
4  * This file is part of Project 16.
5  *
6  * Project 16 is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * Project 16 is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>, or
18  * write to the Free Software Foundation, Inc., 51 Franklin Street,
19  * Fifth Floor, Boston, MA 02110-1301 USA.
20  *
21  */
22
23 #include "src/lib/scroll16.h"
24 #include "src/lib/16_timer.h"
25 #include "src/lib/wcpu/wcpu.h"
26
27 //#define FADE
28 #define MODEX   //this is for mode x initiating
29
30 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
31
32 global_game_variables_t gvar;
33 static map_t map;
34 player_t player[MaxPlayers];
35 //page_t screen, gvar.video.page[1], gvar.video.page[2];
36 map_view_t mv[3];
37 map_view_t *bg, *spri, *mask;//, *tmp;
38 bitmap_t p;
39 word pn=0;
40 static planar_buf_t huge *pp;
41 float t;
42 sword bakapee;
43
44 //      word panswitch=0, panq=1, pand=0;
45         word panpagenum=0; //for panning!
46         unsigned int i;
47         const char *cpus;
48         //static int persist_aniframe = 0;    /* gonna be increased to 1 before being used, so 0 is ok for default */
49
50         //map_view_db_t pgid[4];
51         word pg;
52 //#ifdef FADE
53         static word paloffset=0;
54         byte *dpal, *default_pal;
55 //#endif
56         byte *gpal;
57         byte *ptr;
58         byte *mappalptr;
59
60 void main(int argc, char *argv[])
61 {
62         byte *mesg=malloc(sizeof(dword));
63
64         if(argv[1]) bakapee = atoi(argv[1]);
65         else bakapee = 1;
66
67         // DOSLIB: check our environment
68         probe_dos();
69
70         // DOSLIB: what CPU are we using?
71         // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS.
72         //      So this code by itself shouldn't care too much what CPU it's running on. Except that other
73         //      parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for
74         //      the CPU to carry out tasks. --J.C.
75         cpu_probe();
76
77         // DOSLIB: check for VGA
78         if (!probe_vga()) {
79                 printf("VGA probe failed\n");
80                 return;
81         }
82         // hardware must be VGA or higher!
83         if (!(vga_state.vga_flags & VGA_IS_VGA)) {
84                 printf("This program requires VGA or higher graphics hardware\n");
85                 return;
86         }
87
88         testcontrolnoisy=0;
89
90         player[0].persist_aniframe=0;
91         player[0].speed=4;
92         //player[0].data = &pp;
93
94         printf("starting timer  ");
95         start_timer(&gvar);
96         printf("ok\n");
97
98 //      atexit(qclean());
99
100         /* create the map */
101         fprintf(stderr, "testing map load~      ");
102         loadmap("data/test.map", &map);
103         chkmap(&map, 0);
104         printf("chkmap ok       ");
105         fprintf(stderr, "yay map loaded~~\n");
106         mv[0].map = &map;
107         mv[1].map = &map;
108         mv[2].map = &map;
109
110         /* draw the tiles */
111 #ifdef MODEX
112         ptr = map.data;
113         //mappalptr = map.tiles->btdata->palette;
114
115         /* data */
116         p = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
117         //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
118
119         /* create the planar buffer */
120 ////++++        (player[0].data) = *planar_buf_from_bitmap(&p);
121         printf("load pee!!      ");
122         pp = planar_buf_from_bitmap(&p);
123         printf("done!\n");
124
125 #endif
126         /*      input!  */
127         IN_Startup();
128         IN_Default(0,&player,ctrl_Joystick);
129
130         /* save the palette */
131 #ifdef MODEX
132 #ifdef FADE
133         dpal = modexNewPal();
134         default_pal = modexNewPal();
135         *default_pal = *dpal;
136         modexPalSave(dpal);
137         modexFadeOff(4, dpal);
138 #endif
139
140         textInit();
141         VGAmodeX(bakapee, 1, &gvar);
142 //      printf("%dx%d\n", gvar.video.page[0].sw, gvar.video.page[0].sh);
143 #ifdef FADE
144         modexPalBlack();        //reset the palette~
145 #endif
146 #endif
147 //      printf("Total used @ before palette initiation:         %zu\n", oldfreemem-GetFreeSize());
148 //++++  player[0].data.offset=(paloffset/3);
149 //++++  modexPalUpdate1(&player[0].data, &paloffset, 0, 0);
150                 //modexPalUpdate1(p.palette);
151                 modexPalUpdate1(map.tiles->btdata->palette);
152         //printf("      %d\n", sizeof(ptmp->data));
153         //printf("1:    %d\n", paloffset);
154 //++++  map.tiles->data->offset=(paloffset/3);
155         //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);
156 //      printf("\n====\n");
157 //      printf("0       paloffset=      %d\n", paloffset/3);
158 //      printf("====\n\n");
159 #ifdef MODEX
160 #ifdef FADE
161         gpal = modexNewPal();
162         modexPalSave(gpal);
163         modexSavePalFile("data/g.pal", gpal);
164         modexPalBlack();        //so player will not see loadings~
165 #endif
166 #endif
167
168         /* setup camera and screen~ */
169         gvar.video.page[0] = modexDefaultPage(&gvar.video.page[0]);
170         gvar.video.page[0].width += (TILEWH*2);
171         gvar.video.page[0].height += (TILEWH*2);//+QUADWH;
172         mv[0].page = &gvar.video.page[0];
173         gvar.video.page[1] = modexNextPage(mv[0].page);
174         mv[1].page = &gvar.video.page[1];
175
176         gvar.video.page[2] = modexNextPageFlexibleSize(mv[1].page, gvar.video.page[0].sw, gvar.video.page[0].sh);       //(352*176)+1024 is the remaining amount of memory left wwww
177         //gvar.video.page[2] = modexNextPage0(mv2.page, 320, 192);      //(352*176)+1024 is the remaining amount of memory left wwww
178         mv[2].page = &gvar.video.page[2];
179
180         /* set up paging */
181         bg = &mv[0];
182         spri = &mv[1];
183         mask = &mv[2];
184 //IN_Ack();
185 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
186         mapGoTo(bg, 0, 0);
187         mapGoTo(spri, 0, 0);
188         //mapGoTo(mask, 0, 0);
189 //IN_Ack();
190         //TODO: put player in starting position of spot
191         //default player position on the viewable map
192         player[0].tx = bg->tx + bg->page->tilemidposscreenx;
193         player[0].ty = bg->ty + bg->page->tilemidposscreeny;
194         player[0].x = player[0].tx*TILEWH;
195         player[0].y = player[0].ty*TILEWH;
196         player[0].triggerx = player[0].tx;
197         player[0].triggery = player[0].ty+1;
198 /*      player[0].info.x = player[0].tx;
199         player[0].info.xaxis = player[0].tx*TILEWH;
200         player[0].info.y = player[0].ty;
201         player[0].info.yaxis = player[0].ty*TILEWH;*/
202         player[0].q=1;
203         player[0].d=2;
204         player[0].hp=4;
205 //      player[0].persist_aniframe=0;
206         //npc
207         /*npc0.tx = bg->tx + 1;
208         npc0.ty = bg->ty + 1;
209         npc0.x = npc0.tx*TILEWH;
210         npc0.y = npc0.ty*TILEWH;
211         npc0.triggerx = npc0.tx;
212         npc0.triggery = npc0.ty+1;
213         npc0.q=1;
214         npc0.d=0;
215         modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
216
217         modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);
218 #ifndef SPRITE
219         modexClearRegion(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 32, 15);
220 #else
221         //PBUFSFUN(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32,       PLAYERBMPDATA);
222         PBUFSFUN(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &pp);
223 #endif
224
225         modexShowPage(spri->page);
226         //modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
227 #ifdef MODEX
228 #ifdef FADE
229         modexFadeOn(4, gpal);
230 #endif
231 #endif
232         while(!IN_KeyDown(sc_Escape) && player[0].hp>0)
233         {
234                 shinku(mv, &gvar);
235                 IN_ReadControl(0,&player);
236         //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
237         //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
238         //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map
239
240         //player movement
241         //if(!panswitch){
242                 walk(mv, player, 0);
243         /*}else{
244 //88 switch!
245         //right movement
246         if((IN_KeyDown(77) && !IN_KeyDown(75) && pand == 0) || pand == 2)
247         {
248                 if(pand == 0){ pand = 2; }
249                         if(panq<=(TILEWH/(player[0].speed)))
250                         {
251                                 switch(panpagenum)
252                                 {
253                                         case 0:
254                                                 //bg
255                                                 bg->page->dx++;
256                                                 modexShowPage(bg->page);
257                                         break;
258                                         case 1:
259                                                 //spri
260                                                 spri->page->dx++;
261                                                 modexShowPage(spri->page);
262                                         break;
263                                         case 2:
264                                                 //fg
265                                                 mask->page->dx++;
266                                                 modexShowPage(mask->page);
267                                         break;
268                                 }
269                                 panq++;
270                         } else { panq = 1; pand = 0; }
271         }
272         //left movement
273         if((IN_KeyDown(75) && !IN_KeyDown(77) && pand == 0) || pand == 4)
274         {
275                 if(pand == 0){ pand = 4; }
276                         if(panq<=(TILEWH/(player[0].speed)))
277                         {
278                                 switch(panpagenum)
279                                 {
280                                         case 0:
281                                                 //bg
282                                                 bg->page->dx--;
283                                                 modexShowPage(bg->page);
284                                         break;
285                                         case 1:
286                                                 //spri
287                                                 spri->page->dx--;
288                                                 modexShowPage(spri->page);
289                                         break;
290                                         case 2:
291                                                 //fg
292                                                 mask->page->dx--;
293                                                 modexShowPage(mask->page);
294                                         break;
295                                 }
296                                 panq++;
297                         } else { panq = 1; pand = 0; }
298         }
299         //down movement
300         if((IN_KeyDown(72) && !IN_KeyDown(80) && pand == 0) || pand == 3)
301         {
302                 if(pand == 0){ pand = 3; }
303                         if(panq<=(TILEWH/(player[0].speed)))
304                         {
305                                 switch(panpagenum)
306                                 {
307                                         case 0:
308                                                 //bg
309                                                 bg->page->dy--;
310                                                 modexShowPage(bg->page);
311                                         break;
312                                         case 1:
313                                                 //spri
314                                                 spri->page->dy--;
315                                                 modexShowPage(spri->page);
316                                         break;
317                                         case 2:
318                                                 //fg
319                                                 mask->page->dy--;
320                                                 modexShowPage(mask->page);
321                                         break;
322                                 }
323                                 panq++;
324                         } else { panq = 1; pand = 0; }
325         }
326         //up movement
327         if((IN_KeyDown(80) && !IN_KeyDown(72) && pand == 0) || pand == 1)
328         {
329                 if(pand == 0){ pand = 1; }
330                         if(panq<=(TILEWH/(player[0].speed)))
331                         {
332                                 switch(panpagenum)
333                                 {
334                                         case 0:
335                                                 //bg
336                                                 bg->page->dy++;
337                                                 modexShowPage(bg->page);
338                                         break;
339                                         case 1:
340                                                 //spri
341                                                 spri->page->dy++;
342                                                 modexShowPage(spri->page);
343                                         break;
344                                         case 2:
345                                                 //fg
346                                                 mask->page->dy++;
347                                                 modexShowPage(mask->page);
348                                         break;
349                                 }
350                                 panq++;
351                         } else { panq = 1; pand = 0; }
352         }
353 }*/
354
355
356         //the scripting stuf....
357
358         //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
359         if(((bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
360         {
361                 short i;
362                 for(i=800; i>=400; i--)
363                 {
364                         sound(i);
365                 }
366                 nosound();
367         }
368         if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }
369         //debugging binds!
370         //if(IN_KeyDown(0x0E)) while(1){ if(xmsmalloc(24)) break; }
371         if(IN_KeyDown(2)){ modexShowPage(bg->page); panpagenum=0; }
372         if(IN_KeyDown(3)){ modexShowPage(spri->page); panpagenum=1; }
373         if(IN_KeyDown(4)){ modexShowPage(mask->page); panpagenum=2; }
374         if(IN_KeyDown(25)){ pdump(bg->page); pdump(spri->page); }       //p
375 #ifdef MODEX
376 #ifdef FADE
377         if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg->page); pdump(spri->page); }
378         if(IN_KeyDown(22)){
379         paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0);
380         printf("1paloffset      =       %d\n", paloffset/3);
381          modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
382         printf("2paloffset      =       %d\n", paloffset/3);
383          pdump(bg->page); pdump(spri->page); }
384 #endif
385 #endif
386         //pan switch
387         //if(IN_KeyDown(88)){if(!panswitch) panswitch++; else panswitch--; }    //f12
388         //TSR
389         if(IN_KeyDown(87))      //f11
390         {
391                 VGAmodeX(0, 0, &gvar);
392                 IN_Shutdown();
393                 __asm
394                 {
395                         mov ah,31h
396                         int 21h
397                 }
398         }
399         if(IN_KeyDown(88))      //s
400         {
401                 switch(gvar.kurokku.fpscap)
402                 {
403                         case 0:
404                                 gvar.kurokku.fpscap=1;
405                         break;
406                         case 1:
407                                 gvar.kurokku.fpscap=0;
408                         break;
409                 }
410                 IN_Ack();
411         }
412         //TODO fmemtest into page
413         if(IN_KeyDown(4+1))     //4
414         {
415                 pg=1;
416                 SELECT_ALL_PLANES();
417                 _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4);
418         }
419
420         //9
421         if(IN_KeyDown(10)){ modexPalOverscan(default_pal, rand()%56); modexPalUpdate1(default_pal); }
422         //if(IN_KeyDown(11)){ modexPalOverscan(default_pal, 15); }
423         if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break;        //incase things go out of sync!
424         }
425
426         /* fade back to text mode */
427         /* but 1st lets save the game palette~ */
428 #ifdef MODEX
429 #ifdef FADE
430         modexPalSave(gpal);
431         modexSavePalFile("data/g.pal", gpal);
432         modexFadeOff(4, gpal);
433 #endif
434         VGAmodeX(0, 1, &gvar);
435 #endif
436         IN_Shutdown();
437         printf("Project 16 scroll.exe. This is just a test file!\n");
438         printf("version %s\n", VERSION);
439         printf("tx: %d\n", bg->tx);
440         printf("ty: %d\n", bg->ty);
441         printf("player[0].x: %d", player[0].x); printf("                player[0].y: %d\n", player[0].y);
442         //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8);
443         //else printf("\nplayer[0].y: %d\n", player[0].y);
444         printf("player[0].tx: %d", player[0].tx); printf("              player[0].ty: %d\n", player[0].ty);
445         printf("player[0].triggx: %d", player[0].triggerx); printf("    player[0].triggy: %d\n", player[0].triggery);
446         printf("player[0].hp: %d", (player[0].hp));     printf("        player[0].q: %d", player[0].q); printf("        player[0].info.dir: %d", player[0].info.dir);   printf("        player[0].d: %d\n", player[0].d);
447                 printf("pdir=%d\n", player[0].pdir);
448         printf("tile data value at player trigger position: %d\n", bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);
449 //      printf("palette offset: %d\n", paloffset/3);
450 //++++  printf("Total used: %zu\n", oldfreemem-GetFreeSize());
451 //++++  printf("Total free: %zu\n", GetFreeSize());
452 //not used now  printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
453 //not used now  printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
454         printf("Virtual Screen: %dx", gvar.video.page[0].width);        printf("%d\n", gvar.video.page[0].height);
455         printf("Screen: %dx", gvar.video.page[0].sw);   printf("%d\n", gvar.video.page[0].sh);
456         printf("tile resolution: %dx", gvar.video.page[0].tilesh);      printf("%d\n", gvar.video.page[0].tilesh);
457         printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx);      printf("%d\n", gvar.video.page[0].tilemidposscreeny);
458 //      printf("Screen2: %dx", gvar.video.page[1].width);       printf("%d\n", gvar.video.page[1].height);
459 //      printf("map: %dx%d\n", map.width, map.height);
460 //      printf("\n");
461 //      printf("player[0].info.x: %d", player[0].info.xaxis); printf("          player[0].info.y: %d\n", player[0].info.yaxis);
462 //      printf("player[0].info.tx: %d", player[0].info.x); printf("             player[0].info.ty: %d\n", player[0].info.y);
463         //printf("map.width=%d  map.height=%d   map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);
464
465         switch(detectcpu())
466         {
467                 case 0: cpus = "8086/8088 or 186/88"; break;
468                 case 1: cpus = "286"; break;
469                 case 2: cpus = "386 or newer"; break;
470                 default: cpus = "internal error"; break;
471         }
472         printf("detected CPU type: %s\n", cpus);
473 #ifdef MODEX
474 #ifdef FADE
475         modexFadeOn(4, dpal);
476 #endif
477 #endif
478 }