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1 /* Project 16 Source Code~
2  * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669
3  *
4  * This file is part of Project 16.
5  *
6  * Project 16 is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * Project 16 is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>, or
18  * write to the Free Software Foundation, Inc., 51 Franklin Street,
19  * Fifth Floor, Boston, MA 02110-1301 USA.
20  *
21  */
22
23 #include "src/lib/scroll16.h"
24 #include "src/lib/timer.h"
25 #include "src/lib/wcpu/wcpu.h"
26
27 //#define FADE
28 #define MODEX   //this is for mode x initiating
29
30 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
31
32 global_game_variables_t gvar;
33 static map_t map;
34 player_t player[MaxPlayers];
35 //page_t screen, gvar.video.page[1], gvar.video.page[2];
36 map_view_t mv[3];
37 map_view_t *bg, *spri, *mask;//, *tmp;
38 bitmap_t p;
39 word pn=0;
40 static planar_buf_t huge *pp;
41 float t;
42 sword bakapee;
43
44 //      word panswitch=0, panq=1, pand=0;
45         word panpagenum=0; //for panning!
46         unsigned int i;
47         const char *cpus;
48         //static int persist_aniframe = 0;    /* gonna be increased to 1 before being used, so 0 is ok for default */
49
50         //map_view_db_t pgid[4];
51         word pg;
52 //#ifdef FADE
53         static word paloffset=0;
54         byte *dpal, *default_pal;
55 //#endif
56         byte *gpal;
57         byte *ptr;
58         byte *mappalptr;
59
60 void main(int argc, char *argv[])
61 {
62         byte *mesg=malloc(sizeof(dword));
63
64         if(argv[1]) bakapee = atoi(argv[1]);
65         else bakapee = 1;
66
67         testcontrolnoisy=0;
68
69         player[0].persist_aniframe=0;
70         player[0].speed=4;
71         //player[0].data = &pp;
72
73         printf("starting timer  ");
74         start_timer(&gvar);
75         printf("ok\n");
76         //extern struct inconfig inpu;
77
78 //      atexit(qclean());
79
80         /* create the map */
81         fprintf(stderr, "testing map load~      ");
82         loadmap("data/test.map", &map);
83         chkmap(&map, 0);
84         printf("chkmap ok       ");
85         fprintf(stderr, "yay map loaded~~\n");
86         mv[0].map = &map;
87         mv[1].map = &map;
88         mv[2].map = &map;
89
90         /* draw the tiles */
91 #ifdef MODEX
92         ptr = map.data;
93         //mappalptr = map.tiles->btdata->palette;
94
95         /* data */
96         p = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
97         //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
98
99         /* create the planar buffer */
100 ////++++        (player[0].data) = *planar_buf_from_bitmap(&p);
101         printf("load pee!!      ");
102         pp = planar_buf_from_bitmap(&p);
103         printf("done!\n");
104
105 #endif
106         /*      input!  */
107         IN_Startup();
108         IN_Default(0,&player,ctrl_Joystick);
109
110         /* save the palette */
111 #ifdef MODEX
112 #ifdef FADE
113         dpal = modexNewPal();
114         default_pal = modexNewPal();
115         *default_pal = *dpal;
116         modexPalSave(dpal);
117         modexFadeOff(4, dpal);
118 #endif
119
120         textInit();
121         VGAmodeX(bakapee, &gvar);
122 //      printf("%dx%d\n", gvar.video.page[0].sw, gvar.video.page[0].sh);
123 #ifdef FADE
124         modexPalBlack();        //reset the palette~
125 #endif
126 #endif
127 //      printf("Total used @ before palette initiation:         %zu\n", oldfreemem-GetFreeSize());
128 //++++  player[0].data.offset=(paloffset/3);
129 //++++  modexPalUpdate1(&player[0].data, &paloffset, 0, 0);
130                 //modexPalUpdate1(p.palette);
131                 modexPalUpdate1(map.tiles->btdata->palette);
132         //printf("      %d\n", sizeof(ptmp->data));
133         //printf("1:    %d\n", paloffset);
134 //++++  map.tiles->data->offset=(paloffset/3);
135         //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);
136 //      printf("\n====\n");
137 //      printf("0       paloffset=      %d\n", paloffset/3);
138 //      printf("====\n\n");
139 #ifdef MODEX
140 #ifdef FADE
141         gpal = modexNewPal();
142         modexPalSave(gpal);
143         modexSavePalFile("data/g.pal", gpal);
144         modexPalBlack();        //so player will not see loadings~
145 #endif
146 #endif
147
148         /* setup camera and screen~ */
149         gvar.video.page[0] = modexDefaultPage(&gvar.video.page[0]);
150         gvar.video.page[0].width += (TILEWH*2);
151         gvar.video.page[0].height += (TILEWH*2);//+QUADWH;
152         mv[0].page = &gvar.video.page[0];
153         gvar.video.page[1] = modexNextPage(mv[0].page);
154         mv[1].page = &gvar.video.page[1];
155
156         gvar.video.page[2] = modexNextPageFlexibleSize(mv[1].page, gvar.video.page[0].sw, gvar.video.page[0].sh);       //(352*176)+1024 is the remaining amount of memory left wwww
157         //gvar.video.page[2] = modexNextPage0(mv2.page, 320, 192);      //(352*176)+1024 is the remaining amount of memory left wwww
158         mv[2].page = &gvar.video.page[2];
159
160         /* set up paging */
161         bg = &mv[0];
162         spri = &mv[1];
163         mask = &mv[2];
164 //IN_Ack();
165 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
166         mapGoTo(bg, 0, 0);
167         mapGoTo(spri, 0, 0);
168         //mapGoTo(mask, 0, 0);
169 //IN_Ack();
170         //TODO: put player in starting position of spot
171         //default player position on the viewable map
172         player[0].tx = bg->tx + bg->page->tilemidposscreenx;
173         player[0].ty = bg->ty + bg->page->tilemidposscreeny;
174         player[0].x = player[0].tx*TILEWH;
175         player[0].y = player[0].ty*TILEWH;
176         player[0].triggerx = player[0].tx;
177         player[0].triggery = player[0].ty+1;
178 /*      player[0].info.x = player[0].tx;
179         player[0].info.xaxis = player[0].tx*TILEWH;
180         player[0].info.y = player[0].ty;
181         player[0].info.yaxis = player[0].ty*TILEWH;*/
182         player[0].q=1;
183         player[0].d=2;
184         player[0].hp=4;
185 //      player[0].persist_aniframe=0;
186         //npc
187         /*npc0.tx = bg->tx + 1;
188         npc0.ty = bg->ty + 1;
189         npc0.x = npc0.tx*TILEWH;
190         npc0.y = npc0.ty*TILEWH;
191         npc0.triggerx = npc0.tx;
192         npc0.triggery = npc0.ty+1;
193         npc0.q=1;
194         npc0.d=0;
195         modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
196
197         modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);
198 #ifndef SPRITE
199         modexClearRegion(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 32, 15);
200 #else
201         //PBUFSFUN(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32,       PLAYERBMPDATA);
202         PBUFSFUN(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &pp);
203 #endif
204
205         modexShowPage(spri->page);
206         //modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
207 #ifdef MODEX
208 #ifdef FADE
209         modexFadeOn(4, gpal);
210 #endif
211 #endif
212         while(!IN_KeyDown(sc_Escape) && player[0].hp>0)
213         {
214                 shinku(mv, &gvar);
215                 IN_ReadControl(0,&player);
216         //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
217         //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
218         //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map
219
220         //player movement
221         //if(!panswitch){
222                 walk(mv, player, 0);
223         /*}else{
224 //88 switch!
225         //right movement
226         if((IN_KeyDown(77) && !IN_KeyDown(75) && pand == 0) || pand == 2)
227         {
228                 if(pand == 0){ pand = 2; }
229                         if(panq<=(TILEWH/(player[0].speed)))
230                         {
231                                 switch(panpagenum)
232                                 {
233                                         case 0:
234                                                 //bg
235                                                 bg->page->dx++;
236                                                 modexShowPage(bg->page);
237                                         break;
238                                         case 1:
239                                                 //spri
240                                                 spri->page->dx++;
241                                                 modexShowPage(spri->page);
242                                         break;
243                                         case 2:
244                                                 //fg
245                                                 mask->page->dx++;
246                                                 modexShowPage(mask->page);
247                                         break;
248                                 }
249                                 panq++;
250                         } else { panq = 1; pand = 0; }
251         }
252         //left movement
253         if((IN_KeyDown(75) && !IN_KeyDown(77) && pand == 0) || pand == 4)
254         {
255                 if(pand == 0){ pand = 4; }
256                         if(panq<=(TILEWH/(player[0].speed)))
257                         {
258                                 switch(panpagenum)
259                                 {
260                                         case 0:
261                                                 //bg
262                                                 bg->page->dx--;
263                                                 modexShowPage(bg->page);
264                                         break;
265                                         case 1:
266                                                 //spri
267                                                 spri->page->dx--;
268                                                 modexShowPage(spri->page);
269                                         break;
270                                         case 2:
271                                                 //fg
272                                                 mask->page->dx--;
273                                                 modexShowPage(mask->page);
274                                         break;
275                                 }
276                                 panq++;
277                         } else { panq = 1; pand = 0; }
278         }
279         //down movement
280         if((IN_KeyDown(72) && !IN_KeyDown(80) && pand == 0) || pand == 3)
281         {
282                 if(pand == 0){ pand = 3; }
283                         if(panq<=(TILEWH/(player[0].speed)))
284                         {
285                                 switch(panpagenum)
286                                 {
287                                         case 0:
288                                                 //bg
289                                                 bg->page->dy--;
290                                                 modexShowPage(bg->page);
291                                         break;
292                                         case 1:
293                                                 //spri
294                                                 spri->page->dy--;
295                                                 modexShowPage(spri->page);
296                                         break;
297                                         case 2:
298                                                 //fg
299                                                 mask->page->dy--;
300                                                 modexShowPage(mask->page);
301                                         break;
302                                 }
303                                 panq++;
304                         } else { panq = 1; pand = 0; }
305         }
306         //up movement
307         if((IN_KeyDown(80) && !IN_KeyDown(72) && pand == 0) || pand == 1)
308         {
309                 if(pand == 0){ pand = 1; }
310                         if(panq<=(TILEWH/(player[0].speed)))
311                         {
312                                 switch(panpagenum)
313                                 {
314                                         case 0:
315                                                 //bg
316                                                 bg->page->dy++;
317                                                 modexShowPage(bg->page);
318                                         break;
319                                         case 1:
320                                                 //spri
321                                                 spri->page->dy++;
322                                                 modexShowPage(spri->page);
323                                         break;
324                                         case 2:
325                                                 //fg
326                                                 mask->page->dy++;
327                                                 modexShowPage(mask->page);
328                                         break;
329                                 }
330                                 panq++;
331                         } else { panq = 1; pand = 0; }
332         }
333 }*/
334
335
336         //the scripting stuf....
337
338         //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
339         if(((bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
340         {
341                 short i;
342                 for(i=800; i>=400; i--)
343                 {
344                         sound(i);
345                 }
346                 nosound();
347         }
348         if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }
349         //debugging binds!
350         //if(IN_KeyDown(0x0E)) while(1){ if(xmsmalloc(24)) break; }
351         if(IN_KeyDown(2)){ modexShowPage(bg->page); panpagenum=0; }
352         if(IN_KeyDown(3)){ modexShowPage(spri->page); panpagenum=1; }
353         if(IN_KeyDown(4)){ modexShowPage(mask->page); panpagenum=2; }
354         if(IN_KeyDown(25)){ pdump(bg->page); pdump(spri->page); }       //p
355 #ifdef MODEX
356 #ifdef FADE
357         if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg->page); pdump(spri->page); }
358         if(IN_KeyDown(22)){
359         paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0);
360         printf("1paloffset      =       %d\n", paloffset/3);
361          modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
362         printf("2paloffset      =       %d\n", paloffset/3);
363          pdump(bg->page); pdump(spri->page); }
364 #endif
365 #endif
366         //pan switch
367         //if(IN_KeyDown(88)){if(!panswitch) panswitch++; else panswitch--; }    //f12
368         //TSR
369         if(IN_KeyDown(87))      //f11
370         {
371                 VGAmodeX(0, &gvar);
372                 IN_Shutdown();
373                 __asm
374                 {
375                         mov ah,31h
376                         int 21h
377                 }
378         }
379         if(IN_KeyDown(88))      //s
380         {
381                 switch(gvar.kurokku.fpscap)
382                 {
383                         case 0:
384                                 gvar.kurokku.fpscap=1;
385                         break;
386                         case 1:
387                                 gvar.kurokku.fpscap=0;
388                         break;
389                 }
390                 IN_Ack();
391         }
392         //TODO fmemtest into page
393         if(IN_KeyDown(4+1))     //4
394         {
395                 pg=1;
396                 SELECT_ALL_PLANES();
397                 _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4);
398         }
399
400         //9
401         if(IN_KeyDown(10)){ modexPalOverscan(default_pal, rand()%56); modexPalUpdate1(default_pal); }
402         //if(IN_KeyDown(11)){ modexPalOverscan(default_pal, 15); }
403         if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break;        //incase things go out of sync!
404         }
405
406         /* fade back to text mode */
407         /* but 1st lets save the game palette~ */
408 #ifdef MODEX
409 #ifdef FADE
410         modexPalSave(gpal);
411         modexSavePalFile("data/g.pal", gpal);
412         modexFadeOff(4, gpal);
413 #endif
414         VGAmodeX(0, &gvar);
415 #endif
416         IN_Shutdown();
417         printf("Project 16 scroll.exe. This is just a test file!\n");
418         printf("version %s\n", VERSION);
419         printf("tx: %d\n", bg->tx);
420         printf("ty: %d\n", bg->ty);
421         printf("player[0].x: %d", player[0].x); printf("                player[0].y: %d\n", player[0].y);
422         //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8);
423         //else printf("\nplayer[0].y: %d\n", player[0].y);
424         printf("player[0].tx: %d", player[0].tx); printf("              player[0].ty: %d\n", player[0].ty);
425         printf("player[0].triggx: %d", player[0].triggerx); printf("    player[0].triggy: %d\n", player[0].triggery);
426         printf("player[0].hp: %d", (player[0].hp));     printf("        player[0].q: %d", player[0].q); printf("        player[0].info.dir: %d", player[0].info.dir);   printf("        player[0].d: %d\n", player[0].d);
427                 printf("pdir=%d\n", player[0].pdir);
428         printf("tile data value at player trigger position: %d\n", bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);
429 //      printf("palette offset: %d\n", paloffset/3);
430 //++++  printf("Total used: %zu\n", oldfreemem-GetFreeSize());
431 //++++  printf("Total free: %zu\n", GetFreeSize());
432 //not used now  printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
433 //not used now  printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
434         printf("Virtual Screen: %dx", gvar.video.page[0].width);        printf("%d\n", gvar.video.page[0].height);
435         printf("Screen: %dx", gvar.video.page[0].sw);   printf("%d\n", gvar.video.page[0].sh);
436         printf("tile resolution: %dx", gvar.video.page[0].tilesh);      printf("%d\n", gvar.video.page[0].tilesh);
437         printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx);      printf("%d\n", gvar.video.page[0].tilemidposscreeny);
438 //      printf("Screen2: %dx", gvar.video.page[1].width);       printf("%d\n", gvar.video.page[1].height);
439 //      printf("map: %dx%d\n", map.width, map.height);
440 //      printf("\n");
441 //      printf("player[0].info.x: %d", player[0].info.xaxis); printf("          player[0].info.y: %d\n", player[0].info.yaxis);
442 //      printf("player[0].info.tx: %d", player[0].info.x); printf("             player[0].info.ty: %d\n", player[0].info.y);
443         //printf("map.width=%d  map.height=%d   map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);
444
445         switch(detectcpu())
446         {
447                 case 0: cpus = "8086/8088 or 186/88"; break;
448                 case 1: cpus = "286"; break;
449                 case 2: cpus = "386 or newer"; break;
450                 default: cpus = "internal error"; break;
451         }
452         printf("detected CPU type: %s\n", cpus);
453 #ifdef MODEX
454 #ifdef FADE
455         modexFadeOn(4, dpal);
456 #endif
457 #endif
458 }