1 #include "src/lib/dos_kb.h"
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2 #include "src/lib/mapread.h"
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3 #include "src/lib/wtest/wtest.c"
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4 #include "src/lib/planar.c"
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5 //====#include "src\lib\ems.c"
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7 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
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9 //optimize scroll*!!!!
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14 int tx; //appears to be the top left tile position on the viewable screen map
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15 int ty; //appears to be the top left tile position on the viewable screen map
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16 word dxThresh; //????
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17 word dyThresh; //????
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21 int x; //player exact position on the viewable map
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22 int y; //player exact position on the viewable map
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23 int tx; //player tile position on the viewable map
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24 int ty; //player tile position on the viewable map
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25 int triggerx; //player's trigger box tile position on the viewable map
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26 int triggery; //player's trigger box tile position on the viewable map
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27 int setx; //NOT USED YET! player sprite sheet set on the image x
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28 int sety; //NOT USED YET! player sprite sheet set on the image y
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29 word q; //loop variable
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31 bitmap_t data; //supposively the sprite sheet data
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32 int hp; //hitpoints of the player
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40 map_t allocMap(int w, int h);
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41 void initMap(map_t *map);
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42 void mapScrollRight(map_view_t *mv, byte offset, word id);
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43 void mapScrollLeft(map_view_t *mv, byte offest, word id);
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44 void mapScrollUp(map_view_t *mv, byte offset, word id);
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45 void mapScrollDown(map_view_t *mv, byte offset, word id);
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46 void mapGoTo(map_view_t *mv, int tx, int ty);
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47 void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);
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48 void mapDrawRow(map_view_t *mv, int tx, int ty, word y);
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49 void mapDrawCol(map_view_t *mv, int tx, int ty, word x);
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51 void pdump(map_view_t *pee);
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52 void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp);
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55 #define QUADWH TILEWH/2
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57 //#define LOOPMAX (TILEWH/SPEED)
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59 //place holder definitions
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66 size_t oldfreemem=GetFreeSize();
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70 word panswitch=0, panq=1, pand=0, panpagenum=0; //for panning!
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72 static word paloffset=0;
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73 bitmap_t ptmp;//, npctmp; // player sprite
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76 static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
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77 page_t screen, screen2, screen3;
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79 map_view_t mv[3];//mv, mv2, mv3;
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80 map_view_t *bg, *spri, *mask;//, *tmp;
81 //map_view_db_t pgid[4];
89 // atexit(qclean());
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92 printf("Expanded memory is not present\n");
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98 printf("Expanded memory manager is not present\n");
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102 emsavail = emmavail();
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105 printf("Expanded memory manager error\n");
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108 printf("There are %ld pages available\n",emsavail);
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110 if((emmhandle = emmalloc(emsavail)) < 0)
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112 printf("Insufficient pages available\n");
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116 /* create the map */
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117 //0000 printf("Total used @ before map load: %zu\n", oldfreemem-GetFreeSize());
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118 //0000 fprintf(stderr, "testing~\n");
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119 loadmap("data/test.map", &map);
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120 //0000 fprintf(stderr, "yay map loaded~~\n");
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121 //---- map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
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122 //if(isEMS()) printf("%d tesuto\n", coretotalEMS());
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123 //---- initMap(&map);
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128 /* draw the tiles */
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130 mappalptr = map.tiles->data->palette;
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132 //0000 printf("Total used @ before image loading: %zu\n", oldfreemem-GetFreeSize());
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133 ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
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134 // font = bitmapLoadPcx("data/font.pcx");
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135 //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
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137 /* create the planar buffer */
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138 //0000 printf("Total used @ before planar buffer creation: %zu\n", oldfreemem-GetFreeSize());
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139 p = planar_buf_from_bitmap(&ptmp);
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140 //0000 printf("Total used @ after planar buffer creation: %zu\n", oldfreemem-GetFreeSize());
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145 mm.length=sizeof(map);
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147 mm.sourceOff=(long)↦
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148 mm.destH=emmhandle;
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151 ist = move_emem(&mm);
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152 printf("%d\n", coretotalEMS());
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153 if(!ist){ dealloc_emem(emmhandle); exit(5); }
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154 //printf("%d\n", emmhandle);
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160 mm.length=emmhandle;
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162 mm.sourceOff=(long)&ptmp;
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163 mm.destH=emmhandle;
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166 ist = move_emem(&mm);
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167 printf("%d\n", coretotalEMS());
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168 if(!ist){ dealloc_emem(emmhandle); exit(5); }
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169 //printf("%d\n", emmhandle);
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173 /* save the palette */
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174 dpal = modexNewPal();
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175 modexPalSave(dpal);
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176 modexFadeOff(4, dpal);
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180 modexPalBlack(); //reset the palette~
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181 // printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize());
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182 ptmp.offset=(paloffset/3);
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183 modexPalUpdate(&ptmp, &paloffset, 0, 0);
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184 //printf(" %d\n", sizeof(ptmp.data));
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185 //printf("1: %d\n", paloffset);
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186 map.tiles->data->offset=(paloffset/3);
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187 //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);
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188 printf("\n====\n");
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189 printf("0 paloffset= %d\n", paloffset/3);
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190 printf("====\n\n");
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191 gpal = modexNewPal();
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192 modexPalSave(gpal);
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193 modexSavePalFile("data/g.pal", gpal);
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194 modexPalBlack(); //so player will not see loadings~
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196 /* setup camera and screen~ */
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197 screen = modexDefaultPage();
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198 screen.width += (TILEWH*2);
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199 screen.height += (TILEWH*2)+QUADWH;
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200 mv[0].page = &screen;
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201 screen2 = modexNextPage(mv[0].page);
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202 mv[1].page = &screen2;
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203 screen3 = modexNextPage0(mv[1].page, 352, 176); //(352*176)+1024 is the remaining amount of memory left wwww
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204 //screen3 = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww
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205 mv[2].page = &screen3;
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207 /* set up paging */
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213 //pgid[2].mv = &mv3;
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215 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
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217 mapGoTo(spri, 0, 0);
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218 //mapGoTo(mask, 0, 0);
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220 //TODO: put player in starting position of spot
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221 //default player position on the viewable map
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222 player.tx = bg->tx + 10;
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223 player.ty = bg->ty + 8;
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224 player.x = player.tx*TILEWH;
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225 player.y = player.ty*TILEWH;
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226 player.triggerx = player.tx;
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227 player.triggery = player.ty+1;
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232 /*npc0.tx = bg->tx + 1;
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233 npc0.ty = bg->ty + 1;
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234 npc0.x = npc0.tx*TILEWH;
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235 npc0.y = npc0.ty*TILEWH;
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236 npc0.triggerx = npc0.tx;
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237 npc0.triggery = npc0.ty+1;
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240 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
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241 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
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243 modexShowPage(spri->page);
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244 // printf("Total used @ before loop: %zu\n", oldfreemem-GetFreeSize());
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245 modexFadeOn(4, gpal);
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246 while(!keyp(1) && player.hp>0)
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248 //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
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249 //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
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250 //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map
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251 #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
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254 //TODO: make movement into a function!
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257 if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2)
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259 if(player.d == 0){ player.d = 2; }
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260 if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 &&
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261 !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection!
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263 if(player.q<=(TILEWH/SPEED))
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266 //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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267 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
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268 mapScrollRight(mv, SPEED, 0);
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269 mapScrollRight(mv, SPEED, 1);
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270 //mapScrollRight(mask, SPEED);
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271 modexShowPage(spri->page);
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273 } else { player.q = 1; player.d = 0; player.tx++; }
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275 else if(player.tx < map.width && !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY))
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277 if(player.q<=(TILEWH/SPEED))
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281 //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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282 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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283 modexShowPage(spri->page);
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285 } else { player.q = 1; player.d = 0; player.tx++; }
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289 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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290 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);
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291 modexShowPage(spri->page);
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294 player.triggerx = player.tx+1;
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295 player.triggery = player.ty;
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299 if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4)
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301 if(player.d == 0){ player.d = 4; }
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302 if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 &&
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303 !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY)) //collision detection!
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305 if(player.q<=(TILEWH/SPEED))
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308 //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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309 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
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310 mapScrollLeft(mv, SPEED, 0);
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311 mapScrollLeft(mv, SPEED, 1);
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312 //mapScrollLeft(mask, SPEED);
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313 modexShowPage(spri->page);
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315 } else { player.q = 1; player.d = 0; player.tx--; }
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317 else if(player.tx > 1 && !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY))
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319 if(player.q<=(TILEWH/SPEED))
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323 //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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324 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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325 modexShowPage(spri->page);
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327 } else { player.q = 1; player.d = 0; player.tx--; }
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331 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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332 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);
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333 modexShowPage(spri->page);
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336 player.triggerx = player.tx-1;
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337 player.triggery = player.ty;
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341 if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3)
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343 if(player.d == 0){ player.d = 3; }
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344 if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 &&
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345 !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection!
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347 if(player.q<=(TILEWH/SPEED))
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350 //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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351 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
352 mapScrollDown(mv, SPEED, 0);
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353 mapScrollDown(mv, SPEED, 1);
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354 //mapScrollDown(mask, SPEED);
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355 modexShowPage(spri->page);
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357 } else { player.q = 1; player.d = 0; player.ty++; }
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359 else if(player.ty < map.height && !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY))
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361 if(player.q<=(TILEWH/SPEED))
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365 //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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366 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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367 modexShowPage(spri->page);
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369 } else { player.q = 1; player.d = 0; player.ty++; }
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373 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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374 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
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375 modexShowPage(spri->page);
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378 player.triggerx = player.tx;
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379 player.triggery = player.ty+1;
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383 if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1)
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385 if(player.d == 0){ player.d = 1; }
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386 if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 &&
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387 !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY)) //collision detection!
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389 if(player.q<=(TILEWH/SPEED))
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392 //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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393 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
394 mapScrollUp(mv, SPEED, 0);
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395 mapScrollUp(mv, SPEED, 1);
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396 //mapScrollUp(mask, SPEED);
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397 modexShowPage(spri->page);
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399 } else { player.q = 1; player.d = 0; player.ty--; }
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401 else if(player.ty > 1 && !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY))
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403 if(player.q<=(TILEWH/SPEED))
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407 //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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408 modexShowPage(spri->page);
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409 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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411 } else { player.q = 1; player.d = 0; player.ty--; }
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415 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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416 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);
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417 modexShowPage(spri->page);
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420 player.triggerx = player.tx;
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421 player.triggery = player.ty-1;
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426 if((keyp(77) && !keyp(75) && pand == 0) || pand == 2)
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428 if(pand == 0){ pand = 2; }
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429 if(panq<=(TILEWH/SPEED))
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436 modexShowPage(bg->page);
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441 modexShowPage(spri->page);
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446 modexShowPage(mask->page);
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450 } else { panq = 1; pand = 0; }
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453 if((keyp(75) && !keyp(77) && pand == 0) || pand == 4)
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455 if(pand == 0){ pand = 4; }
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456 if(panq<=(TILEWH/SPEED))
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463 modexShowPage(bg->page);
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468 modexShowPage(spri->page);
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473 modexShowPage(mask->page);
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477 } else { panq = 1; pand = 0; }
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480 if((keyp(72) && !keyp(80) && pand == 0) || pand == 3)
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482 if(pand == 0){ pand = 3; }
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483 if(panq<=(TILEWH/SPEED))
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490 modexShowPage(bg->page);
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495 modexShowPage(spri->page);
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500 modexShowPage(mask->page);
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504 } else { panq = 1; pand = 0; }
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507 if((keyp(80) && !keyp(72) && pand == 0) || pand == 1)
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509 if(pand == 0){ pand = 1; }
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510 if(panq<=(TILEWH/SPEED))
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517 modexShowPage(bg->page);
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522 modexShowPage(spri->page);
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527 modexShowPage(mask->page);
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531 } else { panq = 1; pand = 0; }
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535 //the scripting stuf....
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537 //if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))
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538 if(((bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))
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541 for(i=800; i>=400; i--)
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547 if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; }
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549 //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; }
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550 if(keyp(2)){ modexShowPage(bg->page); panpagenum=0; }
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551 if(keyp(3)){ modexShowPage(spri->page); panpagenum=1; }
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552 if(keyp(4)){ modexShowPage(mask->page); panpagenum=2; }
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553 if(keyp(0x44)){ bputs(spri->page, player.x+(TILEWH*2), player.y+(TILEWH*2), "wwww"); } //f10
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554 if(keyp(25)){ pdump(bg); pdump(spri); } //p
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555 if(keyp(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg); pdump(spri); }
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557 paloffset=0; modexPalBlack(); modexPalUpdate(&ptmp, &paloffset, 0, 0);
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558 printf("1paloffset = %d\n", paloffset/3);
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559 modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
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560 printf("2paloffset = %d\n", paloffset/3);
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561 pdump(bg); pdump(spri); }
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563 if(keyp(88)){if(!panswitch) panswitch++; else panswitch--; } //f12
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576 if((player.q==1) && !(player.x%TILEWH==0 && player.y%TILEWH==0)) break; //incase things go out of sync!
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580 /* fade back to text mode */
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581 /* but 1st lets save the game palette~ */
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582 modexPalSave(gpal);
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583 modexSavePalFile("data/g.pal", gpal);
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584 modexFadeOff(4, gpal);
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587 printf("Project 16 scroll.exe\n");
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588 printf("tx: %d\n", bg->tx);
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589 printf("ty: %d\n", bg->ty);
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590 printf("player.x: %d", player.x); printf(" player.y: %d\n", player.y);
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591 //if(player.hp==0) printf("%d wwww\n", player.y+8);
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592 //else printf("\nplayer.y: %d\n", player.y);
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593 printf("player.tx: %d", player.tx); printf(" player.ty: %d\n", player.ty);
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594 printf("player.triggx: %d", player.triggerx); printf(" player.triggy: %d\n", player.triggery);
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595 printf("player.hp: %d", player.hp); printf(" player.q: %d", player.q); printf(" player.d: %d\n", player.d);
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596 printf("tile data value at player trigger position: %d\n", bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))]);
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597 printf("palette offset: %d\n", paloffset/3);
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598 printf("Total used: %zu\n", oldfreemem-GetFreeSize());
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599 printf("Total free: %zu\n", GetFreeSize());
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600 printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
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601 printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
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602 printf("Screen: %dx", screen.width); printf("%d\n", screen.height);
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603 printf("Screen2: %dx", screen2.width); printf("%d\n", screen2.height);
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604 //printf("map.width=%d map.height=%d map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);
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610 //emmclose(emmhandle);
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611 printf("%Fp\n", bios_8x8_font());
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612 //printf("%c\n", *bios_8x8_font());
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613 switch(detectcpu())
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615 case 0: cpus = "8086/8088 or 186/88"; break;
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616 case 1: cpus = "286"; break;
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617 case 2: cpus = "386 or newer"; break;
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618 default: cpus = "internal error"; break;
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620 printf("detected CPU type: %s\n", cpus);
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621 modexFadeOn(4, dpal);
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626 allocMap(int w, int h) {
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631 result.data = malloc(sizeof(byte) * w * h);
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632 //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024);
\r
633 /*if(isEMS() || checkEMS())
\r
636 //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map))
\r
637 mm.length=sizeof(result);
\r
639 mm.sourceOff=ptr2long(&result);
\r
640 mm.destH=emmhandle;
\r
642 ist = move_emem(&mm);
\r
643 if(!ist){ dealloc_emem(emmhandle); exit(5); }
\r
644 printf("%d\n", coretotalEMS());
\r
651 initMap(map_t *map) {
\r
652 /* just a place holder to fill out an alternating pattern */
\r
656 //if(!isEMS() || !checkEMS())
\r
657 // map->tiles = malloc(sizeof(tiles_t));
\r
659 // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));
\r
661 /* create the tile set */
\r
662 //if(!isEMS() || !checkEMS())
\r
663 // map->tiles->data = malloc(sizeof(bitmap_t));
\r
665 // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));
\r
666 // map->tiles->data->width = (TILEWH/**2*/);
\r
667 // map->tiles->data->height= TILEWH;
\r
668 //if(!isEMS() || !checkEMS())
\r
669 // map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
\r
671 // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);
\r
672 // map->tiles->tileHeight = TILEWH;
\r
673 // map->tiles->tileWidth =TILEWH;
\r
674 // map->tiles->rows = 1;
\r
675 // map->tiles->cols = 1;//2;
\r
678 //for(y=0; y<map->height; y++) {
\r
679 //for(x=0; x<map->width; x++) {
\r
681 for(yy=0; yy<TILEWH; yy++) {
\r
682 for(xx=0; xx<(TILEWH); xx++) {
\r
684 map->tiles->data->data[i+1] = map->data[q];//28;//0x24;
\r
685 // printf("[%d]", map->tiles->data->data[i]);
\r
687 //map->tiles->data->data[i] = map->data[q];//0;//0x34;
\r
688 //printf("]%d[==[%d]", i, map->tiles->data->data[i]);
\r
694 // printf("[%d]", map->data[q]);
\r
701 for(y=0; y<map->height; y++) {
\r
702 for(x=0; x<map->width; x++) {
\r
703 // map->data[i]=255;
\r
704 printf("[%d]", map->data[i]);
\r
705 //tile = tile ? 0 : 1;
\r
708 //tile = tile ? 0 : 1;
\r
714 mapScrollRight(map_view_t *mv, byte offset, word id)
716 word x, y; /* coordinate for drawing */
\r
718 /* increment the pixel position and update the page */
\r
719 mv[id].page->dx += offset;
\r
721 /* check to see if this changes the tile */
\r
722 if(mv[id].page->dx >= mv[id].dxThresh ) {
\r
723 /* go forward one tile */
\r
725 /* Snap the origin forward */
\r
726 mv[id].page->data += 4;
\r
727 mv[id].page->dx = mv[id].map->tiles->tileWidth;
\r
729 /* draw the next column */
\r
730 x= SCREEN_WIDTH + mv[id].map->tiles->tileWidth;
\r
732 mapDrawCol(&mv[id], mv[id].tx + 20 , mv[id].ty-1, x);
734 modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*17);
740 mapScrollLeft(map_view_t *mv, byte offset, word id)
742 word x, y; /* coordinate for drawing */
\r
744 /* increment the pixel position and update the page */
\r
745 mv[id].page->dx -= offset;
\r
747 /* check to see if this changes the tile */
\r
748 if(mv[id].page->dx == 0) {
\r
749 /* go backward one tile */
\r
752 /* Snap the origin backward */
\r
753 mv[id].page->data -= 4;
\r
754 mv[id].page->dx = mv[id].map->tiles->tileWidth;
\r
756 /* draw the next column */
\r
758 mapDrawCol(&mv[0], mv[id].tx-1, mv[id].ty-1, 0);
760 modexCopyPageRegion(mv[id].page, mv[0].page, 0, 0, 0, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*17);
\r
766 mapScrollUp(map_view_t *mv, byte offset, word id)
768 word x, y; /* coordinate for drawing */
\r
770 /* increment the pixel position and update the page */
\r
771 mv[id].page->dy -= offset;
\r
773 /* check to see if this changes the tile */
\r
774 if(mv[id].page->dy == 0 ) {
\r
775 /* go down one tile */
\r
777 /* Snap the origin downward */
\r
778 mv[id].page->data -= mv[id].page->width*4;
\r
779 mv[id].page->dy = mv[id].map->tiles->tileHeight;
\r
781 /* draw the next row */
\r
784 mapDrawRow(&mv[0], mv[id].tx-1 , mv[id].ty-1, 0);
786 modexCopyPageRegion(mv[id].page, mv[0].page, 0, 0, 0, 0, mv[id].map->tiles->tileWidth*22, mv[id].map->tiles->tileHeight);
792 mapScrollDown(map_view_t *mv, byte offset, word id)
794 word x, y; /* coordinate for drawing */
\r
796 /* increment the pixel position and update the page */
\r
797 mv[id].page->dy += offset;
\r
799 /* check to see if this changes the tile */
\r
800 if(mv[id].page->dy >= mv[id].dyThresh ) {
\r
801 /* go down one tile */
\r
803 /* Snap the origin downward */
\r
804 mv[id].page->data += mv[id].page->width*4;
\r
805 mv[id].page->dy = mv[id].map->tiles->tileHeight;
\r
807 /* draw the next row */
\r
808 y= SCREEN_HEIGHT + mv[id].map->tiles->tileHeight;
\r
810 mapDrawRow(&mv[0], mv[id].tx-1 , mv[id].ty+15, y);
812 modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*22, mv[id].map->tiles->tileHeight);
\r
818 mapGoTo(map_view_t *mv, int tx, int ty) {
\r
822 /* set up the coordinates */
\r
825 mv->page->dx = mv->map->tiles->tileWidth;
\r
826 mv->page->dy = mv->map->tiles->tileHeight;
\r
828 /* set up the thresholds */
\r
829 mv->dxThresh = mv->map->tiles->tileWidth * 2;
\r
830 mv->dyThresh = mv->map->tiles->tileHeight * 2;
\r
832 /* draw the tiles */
\r
833 modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);
\r
835 i=mv->ty * mv->map->width + mv->tx;
\r
836 for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {
\r
837 mapDrawRow(mv, tx-1, ty, py);
\r
838 i+=mv->map->width - tx;
\r
844 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {
\r
851 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color!
\r
855 rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);
\r
856 ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);
\r
857 ////0000 printf("i=%d\n", i);
\r
858 //mxPutTile(t->data, x, y, t->tileWidth, t->tileHeight);
\r
859 modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
\r
865 mapDrawRow(map_view_t *mv, int tx, int ty, word y) {
\r
869 /* the position within the map array */
\r
870 i=ty * mv->map->width + tx;
\r
871 for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
\r
873 /* we are in the map, so copy! */
\r
874 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
\r
881 mapDrawCol(map_view_t *mv, int tx, int ty, word x) {
\r
885 /* location in the map array */
\r
886 i=ty * mv->map->width + tx;
\r
888 /* We'll copy all of the columns in the screen,
\r
889 i + 1 row above and one below */
\r
890 for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
\r
892 /* we are in the map, so copy away! */
\r
893 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
\r
895 i += mv->map->width;
\r
905 void pdump(map_view_t *pee)
\r
908 int palq=(mult)*TILEWH;
\r
911 for(paly=0; paly<palq; paly+=mult){
\r
912 for(palx=0; palx<palq; palx+=mult){
\r
913 modexClearRegion(pee->page, palx+TILEWH, paly+TILEWH, mult, mult, palcol);
\r
920 animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp)
\r
922 sword dire=32*d; //direction
\r
923 sword qq; //scroll offset
\r
925 if(scrolloffsetswitch==0) qq = 0;
\r
926 else qq = ((lp)*SPEED);
\r
950 modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
\r
951 if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else
\r
952 if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else
\r
953 if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else
\r
954 if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }
\r
955 //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
\r
956 //modexClearRegion(top->page, 66, 66, 2, 40, 0);
\r
957 //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);
\r
958 //turn this off if XT
\r
959 //XTif(detectcpu() > 0)