1 #include "src\lib\modex16.h"
4 #include "src\lib\dos_kb.h"
5 #include "src\lib\wtest\wtest.c"
7 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
29 int tx; //appears to be the top left tile position on the viewable screen map
30 int ty; //appears to be the top left tile position on the viewable screen map
35 //TODO: make this into actor_t
37 int x; //player exact position on the viewable map
38 int y; //player exact position on the viewable map
39 int tx; //player tile position on the viewable map
40 int ty; //player tile position on the viewable map
41 int triggerx; //player's trigger box tile position on the viewable map
42 int triggery; //player's trigger box tile position on the viewable map
43 int hp; //hitpoints of the player
47 map_t allocMap(int w, int h);
48 void initMap(map_t *map);
49 void mapScrollRight(map_view_t *mv, byte offset);
50 void mapScrollLeft(map_view_t *mv, byte offest);
51 void mapScrollUp(map_view_t *mv, byte offset);
52 void mapScrollDown(map_view_t *mv, byte offset);
53 void mapGoTo(map_view_t *mv, int tx, int ty);
54 void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);
55 void mapDrawRow(map_view_t *mv, int tx, int ty, word y);
56 void mapDrawCol(map_view_t *mv, int tx, int ty, word x);
57 void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp);
60 #define QUADWH (TILEWH/4)
63 //place holder definitions
68 //#define SWAP(a, b) tmp=a; a=b; b=tmp;
70 bitmap_t ptmp; // player sprite
73 static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
74 page_t screen, screen2, screen3;
76 map_view_t mv, mv2, mv3;
77 map_view_t *bg, *spri, *mask;//, *tmp;
81 map = allocMap(MAPX,MAPY); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
90 ptmp = bitmapLoadPcx("ptmp.pcx"); // load sprite
93 modexPalUpdate(ptmp.palette);
94 screen = modexDefaultPage();
95 screen.width += (TILEWH*2);
96 screen.height += (TILEWH*2)+QUADWH;
98 screen2 = modexNextPage(mv.page);
108 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
111 //mapGoTo(mask, 0, 0);
113 //TODO: put player in starting position of spot
114 //default player position on the viewable map
115 player.tx = bg->tx + 10;
116 player.ty = bg->ty + 8;
117 player.x = player.tx*TILEWH;
118 player.y = player.ty*TILEWH;
119 player.triggerx = player.tx;
120 player.triggery = player.ty+1;
121 //TODO: erase player initial draw
122 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
123 //temp draw trigger box
124 modexClearRegion(spri->page, player.triggerx*16, player.triggery*16, 16, 16, 1);
125 modexClearRegion(bg->page, player.triggerx*16, player.triggery*16, 16, 16, 1);
126 modexShowPage(spri->page);
127 while(!keyp(1))//!keyp(1))
129 //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
130 //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
131 //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map
133 #define INC_PER_FRAME if(q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
135 if(keyp(77) && !keyp(75))
137 if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10 && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))
139 for(q=1; q<=(TILEWH/SPEED); q++)
142 //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
143 animatePlayer(bg, spri, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
144 mapScrollRight(bg, SPEED);
145 mapScrollRight(spri, SPEED);
146 //mapScrollRight(mask, SPEED);
147 modexShowPage(spri->page);
151 else if(player.tx < MAPX && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))
153 for(q=1; q<=(TILEWH/SPEED); q++)
157 //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
158 animatePlayer(bg, spri, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
159 modexShowPage(spri->page);
165 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
166 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);
167 modexShowPage(spri->page);
169 player.triggerx = player.tx+1;
170 player.triggery = player.ty;
173 if(keyp(75) && !keyp(77))
175 if(bg->tx > 0 && bg->tx+20 <= MAPX && player.tx == bg->tx + 10 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))
177 for(q=1; q<=(TILEWH/SPEED); q++)
180 //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
181 animatePlayer(bg, spri, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
182 mapScrollLeft(bg, SPEED);
183 mapScrollLeft(spri, SPEED);
184 //mapScrollLeft(mask, SPEED);
185 modexShowPage(spri->page);
189 else if(player.tx > 1 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))
191 for(q=1; q<=(TILEWH/SPEED); q++)
195 //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
196 animatePlayer(bg, spri, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
197 modexShowPage(spri->page);
203 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
204 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);
205 modexShowPage(spri->page);
207 player.triggerx = player.tx-1;
208 player.triggery = player.ty;
211 if(keyp(80) && !keyp(72))
213 if(bg->ty >= 0 && bg->ty+15 < MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))
215 for(q=1; q<=(TILEWH/SPEED); q++)
218 //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
219 animatePlayer(bg, spri, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
220 mapScrollDown(bg, SPEED);
221 mapScrollDown(spri, SPEED);
222 //mapScrollDown(mask, SPEED);
223 modexShowPage(spri->page);
227 else if(player.ty < MAPY && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))
229 for(q=1; q<=(TILEWH/SPEED); q++)
233 //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
234 animatePlayer(bg, spri, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
235 modexShowPage(spri->page);
241 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
242 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
243 modexShowPage(spri->page);
245 player.triggerx = player.tx;
246 player.triggery = player.ty+1;
249 if(keyp(72) && !keyp(80))
251 if(bg->ty > 0 && bg->ty+15 <= MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))
253 for(q=1; q<=(TILEWH/SPEED); q++)
256 //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
257 animatePlayer(bg, spri, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
258 mapScrollUp(bg, SPEED);
259 mapScrollUp(spri, SPEED);
260 //mapScrollUp(mask, SPEED);
261 modexShowPage(spri->page);
265 else if(player.ty > 1 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))
267 for(q=1; q<=(TILEWH/SPEED); q++)
271 //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
272 modexShowPage(spri->page);
273 animatePlayer(bg, spri, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
279 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
280 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);
281 modexShowPage(spri->page);
283 player.triggerx = player.tx;
284 player.triggery = player.ty-1;
286 //modexClearRegion(mask->page, 66, 66, 2, 40, 0);
288 if((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(KEY_ENTER))
291 for(i=600; i>=400; i--)
301 printf("Project 16 scroll.exe\n");
302 printf("tx: %d\n", bg->tx);
303 printf("ty: %d\n", bg->ty);
304 printf("player.x: %d\n", player.x);
305 printf("player.y: %d\n", player.y);
306 printf("player.tx: %d\n", player.tx);
307 printf("player.ty: %d\n", player.ty);
308 printf("player.triggx: %d\n", player.triggerx);
309 printf("player.triggy: %d\n", player.triggery);
310 printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
311 printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
315 case 0: cpus = "8086/8088 or 186/88"; break;
316 case 1: cpus = "286"; break;
317 case 2: cpus = "386 or newer"; break;
318 default: cpus = "internal error"; break;
320 printf("detected CPU type: %s\n", cpus);
325 allocMap(int w, int h) {
330 result.data = malloc(sizeof(byte) * w * h);
337 initMap(map_t *map) {
338 /* just a place holder to fill out an alternating pattern */
342 map->tiles = malloc(sizeof(tiles_t));
344 /* create the tile set */
345 map->tiles->data = malloc(sizeof(bitmap_t));
346 map->tiles->data->width = (TILEWH*2);
347 map->tiles->data->height= TILEWH;
348 map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
349 map->tiles->tileHeight = TILEWH;
350 map->tiles->tileWidth =TILEWH;
351 map->tiles->rows = 1;
352 map->tiles->cols = 2;
355 for(y=0; y<TILEWH; y++) {
356 for(x=0; x<(TILEWH*2); x++) {
358 map->tiles->data->data[i] = 28;//0x24;
360 map->tiles->data->data[i] = 0;//0x34;
366 for(y=0; y<map->height; y++) {
367 for(x=0; x<map->width; x++) {
378 mapScrollRight(map_view_t *mv, byte offset) {
379 word x, y; /* coordinate for drawing */
381 /* increment the pixel position and update the page */
382 mv->page->dx += offset;
384 /* check to see if this changes the tile */
385 if(mv->page->dx >= mv->dxThresh ) {
386 /* go forward one tile */
388 /* Snap the origin forward */
390 mv->page->dx = mv->map->tiles->tileWidth;
393 /* draw the next column */
394 x= SCREEN_WIDTH + mv->map->tiles->tileWidth;
395 mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x);
401 mapScrollLeft(map_view_t *mv, byte offset) {
402 word x, y; /* coordinate for drawing */
404 /* increment the pixel position and update the page */
405 mv->page->dx -= offset;
407 /* check to see if this changes the tile */
408 if(mv->page->dx == 0) {
409 /* go backward one tile */
412 /* Snap the origin backward */
414 mv->page->dx = mv->map->tiles->tileWidth;
416 /* draw the next column */
417 mapDrawCol(mv, mv->tx-1, mv->ty-1, 0);
423 mapScrollUp(map_view_t *mv, byte offset) {
424 word x, y; /* coordinate for drawing */
426 /* increment the pixel position and update the page */
427 mv->page->dy -= offset;
429 /* check to see if this changes the tile */
430 if(mv->page->dy == 0 ) {
431 /* go down one tile */
433 /* Snap the origin downward */
434 mv->page->data -= mv->page->width*4;
435 mv->page->dy = mv->map->tiles->tileHeight;
438 /* draw the next row */
440 mapDrawRow(mv, mv->tx-1 , mv->ty-1, y);
446 mapScrollDown(map_view_t *mv, byte offset) {
447 word x, y; /* coordinate for drawing */
449 /* increment the pixel position and update the page */
450 mv->page->dy += offset;
452 /* check to see if this changes the tile */
453 if(mv->page->dy >= mv->dyThresh ) {
454 /* go down one tile */
456 /* Snap the origin downward */
457 mv->page->data += mv->page->width*4;
458 mv->page->dy = mv->map->tiles->tileHeight;
461 /* draw the next row */
462 y= SCREEN_HEIGHT + mv->map->tiles->tileHeight;
463 mapDrawRow(mv, mv->tx-1 , mv->ty+15, y);
470 mapGoTo(map_view_t *mv, int tx, int ty) {
474 /* set up the coordinates */
477 mv->page->dx = mv->map->tiles->tileWidth;
478 mv->page->dy = mv->map->tiles->tileHeight;
480 /* set up the thresholds */
481 mv->dxThresh = mv->map->tiles->tileWidth * 2;
482 mv->dyThresh = mv->map->tiles->tileHeight * 2;
485 modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);
487 i=mv->ty * mv->map->width + mv->tx;
488 for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {
489 mapDrawRow(mv, tx-1, ty, py);
490 i+=mv->map->width - tx;
496 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {
499 rx = (i % t->cols) * t->tileWidth;
500 ry = (i / t->cols) * t->tileHeight;
501 modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, t->data);
506 mapDrawRow(map_view_t *mv, int tx, int ty, word y) {
510 /* the position within the map array */
511 i=ty * mv->map->width + tx;
512 for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
514 /* we are in the map, so copy! */
515 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
522 mapDrawCol(map_view_t *mv, int tx, int ty, word x) {
526 /* location in the map array */
527 i=ty * mv->map->width + tx;
529 /* We'll copy all of the columns in the screen,
530 i + 1 row above and one below */
531 for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
533 /* we are in the map, so copy away! */
534 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
541 animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp)
543 short dire=32*d1; //direction
544 short qq; //scroll offset
547 else qq = ((lp)*SPEED);
571 modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
572 if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else
573 if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else
574 if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else
575 if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }
576 //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
577 //modexClearRegion(top->page, 66, 66, 2, 40, 0);
578 //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);
579 //turn this off if XT
580 if(detectcpu() > 0) modexWaitBorder();