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1 /* Project 16 Source Code~
2  * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669
3  *
4  * This file is part of Project 16.
5  *
6  * Project 16 is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * Project 16 is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>, or
18  * write to the Free Software Foundation, Inc., 51 Franklin Street,
19  * Fifth Floor, Boston, MA 02110-1301 USA.
20  *
21  */
22
23 #include "src/lib/scroll16.h"
24 #include "src/lib/mapread.h"
25 #include "src/lib/wcpu/wcpu.h"
26
27 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
28
29 void main()
30 {
31         dword tiku = 0;
32 //      word panswitch=0, panq=1, pand=0;
33         global_game_variables_t gvar;
34         word panpagenum=0; //for panning!
35         int i;
36         static word paloffset=0;
37         planar_buf_t *p;
38         const char *cpus;
39         //static int persist_aniframe = 0;    /* gonna be increased to 1 before being used, so 0 is ok for default */
40         page_t screen, screen2, screen3;
41         static map_t map;
42         map_view_t mv[3];
43         map_view_t *bg, *spri, *mask;//, *tmp;
44         //map_view_db_t pgid[4];
45         byte *dpal, *gpal;
46         byte *ptr;
47         byte *mappalptr;
48         byte *mesg=malloc(sizeof(dword));
49         player_t player[MaxPlayers];
50
51         player[0].persist_aniframe=0;
52         player[0].speed=4;
53
54         start_timer(&gvar);
55         gvar.frames_per_second = 60;
56         //extern struct inconfig inpu;
57
58 //      atexit(qclean());
59
60         /* create the map */
61         //printf("Total used @ before map load:                 %zu\n", oldfreemem-GetFreeSize());
62         printf("Total free @ before map load:                   %zu\n", GetFreeSize());
63         printf("Total near free @ before map load:                      %zu\n", GetNearFreeSize());
64         printf("Total far free @ before map load:                       %zu\n", GetFarFreeSize());
65 //      getch();
66 //0000  fprintf(stderr, "testing~\n");
67 //      loadmap("data/test.map", &map);
68         map.width=0;
69         map.height=0;
70         chkmap(&map, 1);
71 //0000  fprintf(stderr, "yay map loaded~~\n");
72 //----  map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
73         //if(isEMS()) printf("%d tesuto\n", coretotalEMS());
74 //----  initMap(&map);
75         mv[0].map = &map;
76         mv[1].map = &map;
77         mv[2].map = &map;
78
79         /* draw the tiles */
80         ptr = map.data;
81         mappalptr = map.tiles->data->palette;
82         /* data */
83 //0000  printf("Total used @ before image loading:              %zu\n", oldfreemem-GetFreeSize());
84         player[0].data = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
85         //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
86
87         /* create the planar buffer */
88 //0000  printf("Total used @ before planar buffer creation:     %zu\n", oldfreemem-GetFreeSize());
89         p = planar_buf_from_bitmap(&player[0].data);
90 //0000  printf("Total used @ after planar buffer creation:      %zu\n", oldfreemem-GetFreeSize());
91
92         /*      input!  */
93         IN_Startup();
94         IN_Default(0,&player,ctrl_Joystick);
95
96         /* save the palette */
97         dpal = modexNewPal();
98         modexPalSave(dpal);
99         modexFadeOff(4, dpal);
100
101         textInit();
102         VGAmodeX(1);
103         modexPalBlack();        //reset the palette~
104 //      printf("Total used @ before palette initiation:         %zu\n", oldfreemem-GetFreeSize());
105 //++++  player[0].data.offset=(paloffset/3);
106 //++++  modexPalUpdate(&player[0].data, &paloffset, 0, 0);
107         //printf("      %d\n", sizeof(ptmp->data));
108         //printf("1:    %d\n", paloffset);
109 //++++  map.tiles->data->offset=(paloffset/3);
110         //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);
111 //      printf("\n====\n");
112 //      printf("0       paloffset=      %d\n", paloffset/3);
113 //      printf("====\n\n");
114         gpal = modexNewPal();
115         modexPalSave(gpal);
116         modexSavePalFile("data/g.pal", gpal);
117         modexPalBlack();        //so player will not see loadings~
118
119         /* setup camera and screen~ */
120         screen = modexDefaultPage();
121         screen.width += (TILEWH*2);
122         screen.height += (TILEWH*2);//+QUADWH;
123         mv[0].page = &screen;
124         screen2 = modexNextPage(mv[0].page);
125         mv[1].page = &screen2;
126         screen3 = modexNextPage0(mv[1].page, 320, 240); //(352*176)+1024 is the remaining amount of memory left wwww
127         //screen3 = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww
128         mv[2].page = &screen3;
129
130         /* set up paging */
131         bg = &mv[0];
132         spri = &mv[1];
133         mask = &mv[2];
134
135 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
136         mapGoTo(bg, 0, 0);
137         mapGoTo(spri, 0, 0);
138         //mapGoTo(mask, 0, 0);
139
140         //TODO: put player in starting position of spot
141         //default player position on the viewable map
142         player[0].tx = bg->tx + 10;
143         player[0].ty = bg->ty + 8;
144         player[0].x = player[0].tx*TILEWH;
145         player[0].y = player[0].ty*TILEWH;
146         player[0].triggerx = player[0].tx;
147         player[0].triggery = player[0].ty+1;
148         player[0].q=1;
149         player[0].info.dir=2;
150         player[0].hp=4;
151         //npc
152         /*npc0.tx = bg->tx + 1;
153         npc0.ty = bg->ty + 1;
154         npc0.x = npc0.tx*TILEWH;
155         npc0.y = npc0.ty*TILEWH;
156         npc0.triggerx = npc0.tx;
157         npc0.triggery = npc0.ty+1;
158         npc0.q=1;
159         npc0.d=0;
160         modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
161         modexDrawSpriteRegion(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &player[0].data);
162
163         modexShowPage(spri->page);
164 //      printf("Total used @ before loop:                       %zu\n", oldfreemem-GetFreeSize());
165         modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
166 //++++  modexFadeOn(4, gpal);
167         modexFadeOn(4, dpal);
168         while(!IN_KeyDown(sc_Escape) && player[0].hp>0)
169         {
170                 sprintf(mesg, "%lu", tiku);
171                 modexprint(mv[1].page, 0, 0, 1, 15, 0, mesg);
172                 shinku(mv[1].page, &gvar);
173                 IN_ReadControl(0,&player);
174         //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
175         //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
176         //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map
177
178         //player movement
179         //if(!panswitch){
180                 walk(mv, player, 0);
181         /*}else{
182 //88 switch!
183         //right movement
184         if((IN_KeyDown(77) && !IN_KeyDown(75) && pand == 0) || pand == 2)
185         {
186                 if(pand == 0){ pand = 2; }
187                         if(panq<=(TILEWH/(player[0].speed)))
188                         {
189                                 switch(panpagenum)
190                                 {
191                                         case 0:
192                                                 //bg
193                                                 bg->page->dx++;
194                                                 modexShowPage(bg->page);
195                                         break;
196                                         case 1:
197                                                 //spri
198                                                 spri->page->dx++;
199                                                 modexShowPage(spri->page);
200                                         break;
201                                         case 2:
202                                                 //fg
203                                                 mask->page->dx++;
204                                                 modexShowPage(mask->page);
205                                         break;
206                                 }
207                                 panq++;
208                         } else { panq = 1; pand = 0; }
209         }
210         //left movement
211         if((IN_KeyDown(75) && !IN_KeyDown(77) && pand == 0) || pand == 4)
212         {
213                 if(pand == 0){ pand = 4; }
214                         if(panq<=(TILEWH/(player[0].speed)))
215                         {
216                                 switch(panpagenum)
217                                 {
218                                         case 0:
219                                                 //bg
220                                                 bg->page->dx--;
221                                                 modexShowPage(bg->page);
222                                         break;
223                                         case 1:
224                                                 //spri
225                                                 spri->page->dx--;
226                                                 modexShowPage(spri->page);
227                                         break;
228                                         case 2:
229                                                 //fg
230                                                 mask->page->dx--;
231                                                 modexShowPage(mask->page);
232                                         break;
233                                 }
234                                 panq++;
235                         } else { panq = 1; pand = 0; }
236         }
237         //down movement
238         if((IN_KeyDown(72) && !IN_KeyDown(80) && pand == 0) || pand == 3)
239         {
240                 if(pand == 0){ pand = 3; }
241                         if(panq<=(TILEWH/(player[0].speed)))
242                         {
243                                 switch(panpagenum)
244                                 {
245                                         case 0:
246                                                 //bg
247                                                 bg->page->dy--;
248                                                 modexShowPage(bg->page);
249                                         break;
250                                         case 1:
251                                                 //spri
252                                                 spri->page->dy--;
253                                                 modexShowPage(spri->page);
254                                         break;
255                                         case 2:
256                                                 //fg
257                                                 mask->page->dy--;
258                                                 modexShowPage(mask->page);
259                                         break;
260                                 }
261                                 panq++;
262                         } else { panq = 1; pand = 0; }
263         }
264         //up movement
265         if((IN_KeyDown(80) && !IN_KeyDown(72) && pand == 0) || pand == 1)
266         {
267                 if(pand == 0){ pand = 1; }
268                         if(panq<=(TILEWH/(player[0].speed)))
269                         {
270                                 switch(panpagenum)
271                                 {
272                                         case 0:
273                                                 //bg
274                                                 bg->page->dy++;
275                                                 modexShowPage(bg->page);
276                                         break;
277                                         case 1:
278                                                 //spri
279                                                 spri->page->dy++;
280                                                 modexShowPage(spri->page);
281                                         break;
282                                         case 2:
283                                                 //fg
284                                                 mask->page->dy++;
285                                                 modexShowPage(mask->page);
286                                         break;
287                                 }
288                                 panq++;
289                         } else { panq = 1; pand = 0; }
290         }
291 }*/
292
293
294         //the scripting stuf....
295
296         //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
297         if(((bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
298         {
299                 short i;
300                 for(i=800; i>=400; i--)
301                 {
302                         sound(i);
303                 }
304                 nosound();
305         }
306         if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }
307         //debugging binds!
308         //if(IN_KeyDown(0x0E)) while(1){ if(xmsmalloc(24)) break; }
309         if(IN_KeyDown(2)){ modexShowPage(bg->page); panpagenum=0; }
310         if(IN_KeyDown(3)){ modexShowPage(spri->page); panpagenum=1; }
311         if(IN_KeyDown(4)){ modexShowPage(mask->page); panpagenum=2; }
312         if(IN_KeyDown(25)){ pdump(bg->page); pdump(spri->page); }       //p
313         if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg->page); pdump(spri->page); }
314         if(IN_KeyDown(22)){
315         paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0);
316         printf("1paloffset      =       %d\n", paloffset/3);
317          modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
318         printf("2paloffset      =       %d\n", paloffset/3);
319          pdump(bg->page); pdump(spri->page); }
320         //pan switch
321         //if(IN_KeyDown(88)){if(!panswitch) panswitch++; else panswitch--; }    //f12
322         //TSR
323         if(IN_KeyDown(87))      //f11
324         {
325                 VGAmodeX(0);
326                 IN_Shutdown();
327                 __asm
328                 {
329                         mov ah,31h
330                         int 21h
331                 }
332         }
333
334         if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break;        //incase things go out of sync!
335
336         tiku++;
337         }
338
339         /* fade back to text mode */
340         /* but 1st lets save the game palette~ */
341         modexPalSave(gpal);
342         modexSavePalFile("data/g.pal", gpal);
343         modexFadeOff(4, gpal);
344         VGAmodeX(0);
345         IN_Shutdown();
346         printf("Project 16 scroll.exe\n");
347         printf("tx: %d\n", bg->tx);
348         printf("ty: %d\n", bg->ty);
349         printf("player[0].x: %d", player[0].x); printf("                player[0].y: %d\n", player[0].y);
350         //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8);
351         //else printf("\nplayer[0].y: %d\n", player[0].y);
352         printf("player[0].tx: %d", player[0].tx); printf("              player[0].ty: %d\n", player[0].ty);
353         printf("player[0].triggx: %d", player[0].triggerx); printf("    player[0].triggy: %d\n", player[0].triggery);
354         printf("player[0].hp: %d", (player[0].hp));     printf("        player[0].q: %d", player[0].q); printf("        player[0].info.dir: %d\n", player[0].info.dir);
355         printf("tile data value at player trigger position: %d\n", bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);
356         printf("palette offset: %d\n", paloffset/3);
357 //++++  printf("Total used: %zu\n", oldfreemem-GetFreeSize());
358 //++++  printf("Total free: %zu\n", GetFreeSize());
359         printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
360         printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
361         printf("Screen: %dx", screen.width);    printf("%d\n", screen.height);
362         printf("Screen2: %dx", screen2.width);  printf("%d\n", screen2.height);
363         printf("map: %dx%d\n", map.width, map.height);
364         printf("player[0].info.dir: %u\n", player[0].info.dir);
365         //printf("map.width=%d  map.height=%d   map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);
366         //xmsfree(&map);
367         //xmsfree(bg);
368         //xmsfree(spri);
369         //xmsfree(mask);
370         //xmsreport();
371         //emmclose(emmhandle);
372         switch(detectcpu())
373         {
374                 case 0: cpus = "8086/8088 or 186/88"; break;
375                 case 1: cpus = "286"; break;
376                 case 2: cpus = "386 or newer"; break;
377                 default: cpus = "internal error"; break;
378         }
379         printf("detected CPU type: %s\n", cpus);
380         modexFadeOn(4, dpal);
381 }