]> 4ch.mooo.com Git - 16.git/blob - src/scroll.c
7919971abc6a8e4aedf4a3fd07386ced07588c0d
[16.git] / src / scroll.c
1 /* Project 16 Source Code~
2  * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669
3  *
4  * This file is part of Project 16.
5  *
6  * Project 16 is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * Project 16 is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>, or
18  * write to the Free Software Foundation, Inc., 51 Franklin Street,
19  * Fifth Floor, Boston, MA 02110-1301 USA.
20  *
21  */
22
23 #include "src/lib/scroll16.h"
24 #include "src/lib/mapread.h"
25 #include "src/lib/wcpu/wcpu.h"
26
27 //#define FADE
28 //#define SPRITE
29
30 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
31
32 void main()
33 {
34         dword tiku = 0;
35 //      word panswitch=0, panq=1, pand=0;
36         global_game_variables_t gvar;
37         word panpagenum=0; //for panning!
38         int i;
39         static word paloffset=0;
40         planar_buf_t *p;
41         const char *cpus;
42         //static int persist_aniframe = 0;    /* gonna be increased to 1 before being used, so 0 is ok for default */
43         page_t screen, screen2, screen3;
44         static map_t map;
45         map_view_t mv[3];
46         map_view_t *bg, *spri, *mask;//, *tmp;
47         //map_view_db_t pgid[4];
48 #ifdef FADE
49         byte *dpal, *gpal;
50 #endif
51         byte *ptr;
52         byte *mappalptr;
53         byte *mesg=malloc(sizeof(dword));
54         player_t player[MaxPlayers];
55
56         player[0].persist_aniframe=0;
57         player[0].speed=4;
58
59         start_timer(&gvar);
60         gvar.frames_per_second = 60;
61         //extern struct inconfig inpu;
62
63 //      atexit(qclean());
64
65         /* create the map */
66         //printf("Total used @ before map load:                 %zu\n", oldfreemem-GetFreeSize());
67         printf("Total free @ before map load:                   %zu\n", GetFreeSize());
68         printf("Total near free @ before map load:                      %zu\n", GetNearFreeSize());
69         printf("Total far free @ before map load:                       %zu\n", GetFarFreeSize());
70 //      getch();
71 //0000  fprintf(stderr, "testing~\n");
72 //      loadmap("data/test.map", &map);
73         map.width=0;
74         map.height=0;
75         chkmap(&map, 1);
76 //0000  fprintf(stderr, "yay map loaded~~\n");
77 //----  map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
78         //if(isEMS()) printf("%d tesuto\n", coretotalEMS());
79 //----  initMap(&map);
80         mv[0].map = &map;
81         mv[1].map = &map;
82         mv[2].map = &map;
83
84         /* draw the tiles */
85         ptr = map.data;
86         mappalptr = map.tiles->data->palette;
87         /* data */
88 //0000  printf("Total used @ before image loading:              %zu\n", oldfreemem-GetFreeSize());
89         player[0].data = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
90         //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
91
92         /* create the planar buffer */
93 //0000  printf("Total used @ before planar buffer creation:     %zu\n", oldfreemem-GetFreeSize());
94         p = planar_buf_from_bitmap(&player[0].data);
95 //0000  printf("Total used @ after planar buffer creation:      %zu\n", oldfreemem-GetFreeSize());
96
97         /*      input!  */
98         IN_Startup();
99         IN_Default(0,&player,ctrl_Joystick);
100
101         /* save the palette */
102 #ifdef FADE
103         dpal = modexNewPal();
104         modexPalSave(dpal);
105         modexFadeOff(4, dpal);
106 #endif
107
108         textInit();
109         VGAmodeX(1);
110 #ifdef FADE
111         modexPalBlack();        //reset the palette~
112 #endif
113 //      printf("Total used @ before palette initiation:         %zu\n", oldfreemem-GetFreeSize());
114 //++++  player[0].data.offset=(paloffset/3);
115 //++++  modexPalUpdate(&player[0].data, &paloffset, 0, 0);
116         //printf("      %d\n", sizeof(ptmp->data));
117         //printf("1:    %d\n", paloffset);
118 //++++  map.tiles->data->offset=(paloffset/3);
119         //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);
120 //      printf("\n====\n");
121 //      printf("0       paloffset=      %d\n", paloffset/3);
122 //      printf("====\n\n");
123 #ifdef FADE
124         gpal = modexNewPal();
125         modexPalSave(gpal);
126         modexSavePalFile("data/g.pal", gpal);
127         modexPalBlack();        //so player will not see loadings~
128 #endif
129
130         /* setup camera and screen~ */
131         screen = modexDefaultPage();
132         screen.width += (TILEWH*2);
133         screen.height += (TILEWH*2);//+QUADWH;
134         mv[0].page = &screen;
135         screen2 = modexNextPage(mv[0].page);
136         mv[1].page = &screen2;
137         screen3 = modexNextPage0(mv[1].page, 320, 240); //(352*176)+1024 is the remaining amount of memory left wwww
138         //screen3 = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww
139         mv[2].page = &screen3;
140
141         /* set up paging */
142         bg = &mv[0];
143         spri = &mv[1];
144         mask = &mv[2];
145
146 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
147         mapGoTo(bg, 0, 0);
148         mapGoTo(spri, 0, 0);
149         //mapGoTo(mask, 0, 0);
150
151         //TODO: put player in starting position of spot
152         //default player position on the viewable map
153         player[0].tx = bg->tx + 10;
154         player[0].ty = bg->ty + 8;
155         player[0].x = player[0].tx*TILEWH;
156         player[0].y = player[0].ty*TILEWH;
157         player[0].triggerx = player[0].tx;
158         player[0].triggery = player[0].ty+1;
159 /*      player[0].info.x = player[0].tx;
160         player[0].info.xaxis = player[0].tx*TILEWH;
161         player[0].info.y = player[0].ty;
162         player[0].info.yaxis = player[0].ty*TILEWH;*/
163         player[0].q=1;
164         player[0].d=2;
165         player[0].hp=4;
166 //      player[0].persist_aniframe=0;
167         //npc
168         /*npc0.tx = bg->tx + 1;
169         npc0.ty = bg->ty + 1;
170         npc0.x = npc0.tx*TILEWH;
171         npc0.y = npc0.ty*TILEWH;
172         npc0.triggerx = npc0.tx;
173         npc0.triggery = npc0.ty+1;
174         npc0.q=1;
175         npc0.d=0;
176         modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
177 #ifdef  SPRITE
178         modexDrawSpriteRegion(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &player[0].data);
179 #else
180         modexClearRegion(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 32, 15);
181 #endif
182
183         modexShowPage(spri->page);
184 //      printf("Total used @ before loop:                       %zu\n", oldfreemem-GetFreeSize());
185         modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
186 #ifdef FADE
187         modexFadeOn(4, gpal);
188 #endif
189         while(!IN_KeyDown(sc_Escape) && player[0].hp>0)
190         {
191                 sprintf(mesg, "%lu", tiku);
192                 modexprint(mv[1].page, 16, 16, 1, 15, 0, mesg);
193                 shinku(mv[1].page, &gvar);
194                 IN_ReadControl(0,&player);
195         //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
196         //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
197         //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map
198
199         //player movement
200         //if(!panswitch){
201                 walk(mv, player, 0);
202         /*}else{
203 //88 switch!
204         //right movement
205         if((IN_KeyDown(77) && !IN_KeyDown(75) && pand == 0) || pand == 2)
206         {
207                 if(pand == 0){ pand = 2; }
208                         if(panq<=(TILEWH/(player[0].speed)))
209                         {
210                                 switch(panpagenum)
211                                 {
212                                         case 0:
213                                                 //bg
214                                                 bg->page->dx++;
215                                                 modexShowPage(bg->page);
216                                         break;
217                                         case 1:
218                                                 //spri
219                                                 spri->page->dx++;
220                                                 modexShowPage(spri->page);
221                                         break;
222                                         case 2:
223                                                 //fg
224                                                 mask->page->dx++;
225                                                 modexShowPage(mask->page);
226                                         break;
227                                 }
228                                 panq++;
229                         } else { panq = 1; pand = 0; }
230         }
231         //left movement
232         if((IN_KeyDown(75) && !IN_KeyDown(77) && pand == 0) || pand == 4)
233         {
234                 if(pand == 0){ pand = 4; }
235                         if(panq<=(TILEWH/(player[0].speed)))
236                         {
237                                 switch(panpagenum)
238                                 {
239                                         case 0:
240                                                 //bg
241                                                 bg->page->dx--;
242                                                 modexShowPage(bg->page);
243                                         break;
244                                         case 1:
245                                                 //spri
246                                                 spri->page->dx--;
247                                                 modexShowPage(spri->page);
248                                         break;
249                                         case 2:
250                                                 //fg
251                                                 mask->page->dx--;
252                                                 modexShowPage(mask->page);
253                                         break;
254                                 }
255                                 panq++;
256                         } else { panq = 1; pand = 0; }
257         }
258         //down movement
259         if((IN_KeyDown(72) && !IN_KeyDown(80) && pand == 0) || pand == 3)
260         {
261                 if(pand == 0){ pand = 3; }
262                         if(panq<=(TILEWH/(player[0].speed)))
263                         {
264                                 switch(panpagenum)
265                                 {
266                                         case 0:
267                                                 //bg
268                                                 bg->page->dy--;
269                                                 modexShowPage(bg->page);
270                                         break;
271                                         case 1:
272                                                 //spri
273                                                 spri->page->dy--;
274                                                 modexShowPage(spri->page);
275                                         break;
276                                         case 2:
277                                                 //fg
278                                                 mask->page->dy--;
279                                                 modexShowPage(mask->page);
280                                         break;
281                                 }
282                                 panq++;
283                         } else { panq = 1; pand = 0; }
284         }
285         //up movement
286         if((IN_KeyDown(80) && !IN_KeyDown(72) && pand == 0) || pand == 1)
287         {
288                 if(pand == 0){ pand = 1; }
289                         if(panq<=(TILEWH/(player[0].speed)))
290                         {
291                                 switch(panpagenum)
292                                 {
293                                         case 0:
294                                                 //bg
295                                                 bg->page->dy++;
296                                                 modexShowPage(bg->page);
297                                         break;
298                                         case 1:
299                                                 //spri
300                                                 spri->page->dy++;
301                                                 modexShowPage(spri->page);
302                                         break;
303                                         case 2:
304                                                 //fg
305                                                 mask->page->dy++;
306                                                 modexShowPage(mask->page);
307                                         break;
308                                 }
309                                 panq++;
310                         } else { panq = 1; pand = 0; }
311         }
312 }*/
313
314
315         //the scripting stuf....
316
317         //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
318         if(((bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
319         {
320                 short i;
321                 for(i=800; i>=400; i--)
322                 {
323                         sound(i);
324                 }
325                 nosound();
326         }
327         if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }
328         //debugging binds!
329         //if(IN_KeyDown(0x0E)) while(1){ if(xmsmalloc(24)) break; }
330         if(IN_KeyDown(2)){ modexShowPage(bg->page); panpagenum=0; }
331         if(IN_KeyDown(3)){ modexShowPage(spri->page); panpagenum=1; }
332         if(IN_KeyDown(4)){ modexShowPage(mask->page); panpagenum=2; }
333         if(IN_KeyDown(25)){ pdump(bg->page); pdump(spri->page); }       //p
334 #ifdef FADE
335         if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg->page); pdump(spri->page); }
336         if(IN_KeyDown(22)){
337         paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0);
338         printf("1paloffset      =       %d\n", paloffset/3);
339          modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
340         printf("2paloffset      =       %d\n", paloffset/3);
341          pdump(bg->page); pdump(spri->page); }
342 #endif
343         //pan switch
344         //if(IN_KeyDown(88)){if(!panswitch) panswitch++; else panswitch--; }    //f12
345         //TSR
346         if(IN_KeyDown(87))      //f11
347         {
348                 VGAmodeX(0);
349                 IN_Shutdown();
350                 __asm
351                 {
352                         mov ah,31h
353                         int 21h
354                 }
355         }
356
357         if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break;        //incase things go out of sync!
358
359         tiku++;
360         }
361
362         /* fade back to text mode */
363         /* but 1st lets save the game palette~ */
364 #ifdef FADE
365         modexPalSave(gpal);
366         modexSavePalFile("data/g.pal", gpal);
367         modexFadeOff(4, gpal);
368 #endif
369         VGAmodeX(0);
370         IN_Shutdown();
371         printf("Project 16 scroll.exe\n");
372         printf("tx: %d\n", bg->tx);
373         printf("ty: %d\n", bg->ty);
374         printf("player[0].x: %d", player[0].x); printf("                player[0].y: %d\n", player[0].y);
375         //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8);
376         //else printf("\nplayer[0].y: %d\n", player[0].y);
377         printf("player[0].tx: %d", player[0].tx); printf("              player[0].ty: %d\n", player[0].ty);
378         printf("player[0].triggx: %d", player[0].triggerx); printf("    player[0].triggy: %d\n", player[0].triggery);
379         printf("player[0].hp: %d", (player[0].hp));     printf("        player[0].q: %d", player[0].q); printf("        player[0].info.dir: %d", player[0].info.dir);   printf("        player[0].d: %d\n", player[0].d);
380         printf("tile data value at player trigger position: %d\n", bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);
381         printf("palette offset: %d\n", paloffset/3);
382 //++++  printf("Total used: %zu\n", oldfreemem-GetFreeSize());
383 //++++  printf("Total free: %zu\n", GetFreeSize());
384         printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
385         printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
386         printf("Screen: %dx", screen.width);    printf("%d\n", screen.height);
387         printf("Screen2: %dx", screen2.width);  printf("%d\n", screen2.height);
388         printf("map: %dx%d\n", map.width, map.height);
389         printf("\n");
390 //      printf("player[0].info.x: %d", player[0].info.xaxis); printf("          player[0].info.y: %d\n", player[0].info.yaxis);
391 //      printf("player[0].info.tx: %d", player[0].info.x); printf("             player[0].info.ty: %d\n", player[0].info.y);
392         //printf("map.width=%d  map.height=%d   map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);
393         //xmsfree(&map);
394         //xmsfree(bg);
395         //xmsfree(spri);
396         //xmsfree(mask);
397         //xmsreport();
398         //emmclose(emmhandle);
399         switch(detectcpu())
400         {
401                 case 0: cpus = "8086/8088 or 186/88"; break;
402                 case 1: cpus = "286"; break;
403                 case 2: cpus = "386 or newer"; break;
404                 default: cpus = "internal error"; break;
405         }
406         printf("detected CPU type: %s\n", cpus);
407 #ifdef FADE
408         modexFadeOn(4, dpal);
409 #endif
410 }