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16_in improvements and added debugging stuff
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1 /* Project 16 Source Code~
2  * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669
3  *
4  * This file is part of Project 16.
5  *
6  * Project 16 is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * Project 16 is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>, or
18  * write to the Free Software Foundation, Inc., 51 Franklin Street,
19  * Fifth Floor, Boston, MA 02110-1301 USA.
20  *
21  */
22
23 #include "src/lib/scroll16.h"
24 #include "src/lib/timer.h"
25 #include "src/lib/wcpu/wcpu.h"
26
27 //#define FADE
28 #define MODEX   //this is for mode x initiating
29
30 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
31
32 global_game_variables_t gvar;
33 static map_t map;
34 player_t player[MaxPlayers];
35 //page_t screen, gvar.video.page[1], gvar.video.page[2];
36 map_view_t mv[3];
37 map_view_t *bg, *spri, *mask;//, *tmp;
38 bitmap_t p;
39 word pn=0;
40 static planar_buf_t huge *pp;
41 float t;
42 sword bakapee;
43
44 //      word panswitch=0, panq=1, pand=0;
45         word panpagenum=0; //for panning!
46         unsigned int i;
47         const char *cpus;
48         //static int persist_aniframe = 0;    /* gonna be increased to 1 before being used, so 0 is ok for default */
49
50         //map_view_db_t pgid[4];
51         word pg;
52 //#ifdef FADE
53         static word paloffset=0;
54         byte *dpal, *default_pal;
55 //#endif
56         byte *gpal;
57         byte *ptr;
58         byte *mappalptr;
59
60 void main(int argc, char *argv[])
61 {
62         byte *mesg=malloc(sizeof(dword));
63
64         if(argv[1]) bakapee = atoi(argv[1]);
65         else bakapee = 1;
66
67         testcontrolnoisy=0;
68         gfxtest=1;
69
70         player[0].persist_aniframe=0;
71         player[0].speed=4;
72         //player[0].data = &pp;
73
74         printf("starting timer\n");
75         start_timer(&gvar);
76         printf("ok\n");
77         //extern struct inconfig inpu;
78
79 //      atexit(qclean());
80
81         /* create the map */
82         fprintf(stderr, "testing map load~\n");
83         loadmap("data/test.map", &map);
84         chkmap(&map, 0);
85         printf("chkmap ok\n");
86         fprintf(stderr, "yay map loaded~~\n");
87         mv[0].map = &map;
88         mv[1].map = &map;
89         mv[2].map = &map;
90
91         /* draw the tiles */
92 #ifdef MODEX
93         ptr = map.data;
94         //mappalptr = map.tiles->btdata->palette;
95
96         /* data */
97         p = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
98         //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
99
100         /* create the planar buffer */
101 ////++++        (player[0].data) = *planar_buf_from_bitmap(&p);
102         printf("load pee!!\n");
103         pp = planar_buf_from_bitmap(&p);
104         printf("done!\n");
105
106 #endif
107         /*      input!  */
108         IN_Startup();
109         IN_Default(0,&player,ctrl_Joystick);
110
111         /* save the palette */
112 #ifdef MODEX
113 #ifdef FADE
114         dpal = modexNewPal();
115         default_pal = modexNewPal();
116         *default_pal = *dpal;
117         modexPalSave(dpal);
118         modexFadeOff(4, dpal);
119 #endif
120
121         textInit();
122         VGAmodeX(bakapee, &gvar);
123 //      printf("%dx%d\n", gvar.video.page[0].sw, gvar.video.page[0].sh);
124 #ifdef FADE
125         modexPalBlack();        //reset the palette~
126 #endif
127 #endif
128 //      printf("Total used @ before palette initiation:         %zu\n", oldfreemem-GetFreeSize());
129 //++++  player[0].data.offset=(paloffset/3);
130 //++++  modexPalUpdate1(&player[0].data, &paloffset, 0, 0);
131                 //modexPalUpdate1(p.palette);
132                 modexPalUpdate1(map.tiles->btdata->palette);
133         //printf("      %d\n", sizeof(ptmp->data));
134         //printf("1:    %d\n", paloffset);
135 //++++  map.tiles->data->offset=(paloffset/3);
136         //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);
137 //      printf("\n====\n");
138 //      printf("0       paloffset=      %d\n", paloffset/3);
139 //      printf("====\n\n");
140 #ifdef MODEX
141 #ifdef FADE
142         gpal = modexNewPal();
143         modexPalSave(gpal);
144         modexSavePalFile("data/g.pal", gpal);
145         modexPalBlack();        //so player will not see loadings~
146 #endif
147 #endif
148
149         /* setup camera and screen~ */
150         gvar.video.page[0] = modexDefaultPage(&gvar.video.page[0]);
151         gvar.video.page[0].width += (TILEWH*2);
152         gvar.video.page[0].height += (TILEWH*2);//+QUADWH;
153         mv[0].page = &gvar.video.page[0];
154         gvar.video.page[1] = modexNextPage(mv[0].page);
155         mv[1].page = &gvar.video.page[1];
156
157         gvar.video.page[2] = modexNextPageFlexibleSize(mv[1].page, gvar.video.page[0].sw, gvar.video.page[0].sh);       //(352*176)+1024 is the remaining amount of memory left wwww
158         //gvar.video.page[2] = modexNextPage0(mv2.page, 320, 192);      //(352*176)+1024 is the remaining amount of memory left wwww
159         mv[2].page = &gvar.video.page[2];
160
161         /* set up paging */
162         bg = &mv[0];
163         spri = &mv[1];
164         mask = &mv[2];
165 //IN_Ack();
166 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
167         mapGoTo(bg, 0, 0);
168         mapGoTo(spri, 0, 0);
169         //mapGoTo(mask, 0, 0);
170 //IN_Ack();
171         //TODO: put player in starting position of spot
172         //default player position on the viewable map
173         player[0].tx = bg->tx + bg->page->tilemidposscreenx;
174         player[0].ty = bg->ty + bg->page->tilemidposscreeny;
175         player[0].x = player[0].tx*TILEWH;
176         player[0].y = player[0].ty*TILEWH;
177         player[0].triggerx = player[0].tx;
178         player[0].triggery = player[0].ty+1;
179 /*      player[0].info.x = player[0].tx;
180         player[0].info.xaxis = player[0].tx*TILEWH;
181         player[0].info.y = player[0].ty;
182         player[0].info.yaxis = player[0].ty*TILEWH;*/
183         player[0].q=1;
184         player[0].d=2;
185         player[0].hp=4;
186 //      player[0].persist_aniframe=0;
187         //npc
188         /*npc0.tx = bg->tx + 1;
189         npc0.ty = bg->ty + 1;
190         npc0.x = npc0.tx*TILEWH;
191         npc0.y = npc0.ty*TILEWH;
192         npc0.triggerx = npc0.tx;
193         npc0.triggery = npc0.ty+1;
194         npc0.q=1;
195         npc0.d=0;
196         modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
197
198         modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);
199 #ifndef SPRITE
200         modexClearRegion(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 32, 15);
201 #else
202         //PBUFSFUN(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32,       PLAYERBMPDATA);
203         PBUFSFUN(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &pp);
204 #endif
205
206         modexShowPage(spri->page);
207         //modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
208 #ifdef MODEX
209 #ifdef FADE
210         modexFadeOn(4, gpal);
211 #endif
212 #endif
213         while(!IN_KeyDown(sc_Escape) && player[0].hp>0)
214         {
215                 shinku(mv, &gvar);
216                 IN_ReadControl(0,&player);
217         //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
218         //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
219         //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map
220
221         //player movement
222         //if(!panswitch){
223                 walk(mv, player, 0);
224         /*}else{
225 //88 switch!
226         //right movement
227         if((IN_KeyDown(77) && !IN_KeyDown(75) && pand == 0) || pand == 2)
228         {
229                 if(pand == 0){ pand = 2; }
230                         if(panq<=(TILEWH/(player[0].speed)))
231                         {
232                                 switch(panpagenum)
233                                 {
234                                         case 0:
235                                                 //bg
236                                                 bg->page->dx++;
237                                                 modexShowPage(bg->page);
238                                         break;
239                                         case 1:
240                                                 //spri
241                                                 spri->page->dx++;
242                                                 modexShowPage(spri->page);
243                                         break;
244                                         case 2:
245                                                 //fg
246                                                 mask->page->dx++;
247                                                 modexShowPage(mask->page);
248                                         break;
249                                 }
250                                 panq++;
251                         } else { panq = 1; pand = 0; }
252         }
253         //left movement
254         if((IN_KeyDown(75) && !IN_KeyDown(77) && pand == 0) || pand == 4)
255         {
256                 if(pand == 0){ pand = 4; }
257                         if(panq<=(TILEWH/(player[0].speed)))
258                         {
259                                 switch(panpagenum)
260                                 {
261                                         case 0:
262                                                 //bg
263                                                 bg->page->dx--;
264                                                 modexShowPage(bg->page);
265                                         break;
266                                         case 1:
267                                                 //spri
268                                                 spri->page->dx--;
269                                                 modexShowPage(spri->page);
270                                         break;
271                                         case 2:
272                                                 //fg
273                                                 mask->page->dx--;
274                                                 modexShowPage(mask->page);
275                                         break;
276                                 }
277                                 panq++;
278                         } else { panq = 1; pand = 0; }
279         }
280         //down movement
281         if((IN_KeyDown(72) && !IN_KeyDown(80) && pand == 0) || pand == 3)
282         {
283                 if(pand == 0){ pand = 3; }
284                         if(panq<=(TILEWH/(player[0].speed)))
285                         {
286                                 switch(panpagenum)
287                                 {
288                                         case 0:
289                                                 //bg
290                                                 bg->page->dy--;
291                                                 modexShowPage(bg->page);
292                                         break;
293                                         case 1:
294                                                 //spri
295                                                 spri->page->dy--;
296                                                 modexShowPage(spri->page);
297                                         break;
298                                         case 2:
299                                                 //fg
300                                                 mask->page->dy--;
301                                                 modexShowPage(mask->page);
302                                         break;
303                                 }
304                                 panq++;
305                         } else { panq = 1; pand = 0; }
306         }
307         //up movement
308         if((IN_KeyDown(80) && !IN_KeyDown(72) && pand == 0) || pand == 1)
309         {
310                 if(pand == 0){ pand = 1; }
311                         if(panq<=(TILEWH/(player[0].speed)))
312                         {
313                                 switch(panpagenum)
314                                 {
315                                         case 0:
316                                                 //bg
317                                                 bg->page->dy++;
318                                                 modexShowPage(bg->page);
319                                         break;
320                                         case 1:
321                                                 //spri
322                                                 spri->page->dy++;
323                                                 modexShowPage(spri->page);
324                                         break;
325                                         case 2:
326                                                 //fg
327                                                 mask->page->dy++;
328                                                 modexShowPage(mask->page);
329                                         break;
330                                 }
331                                 panq++;
332                         } else { panq = 1; pand = 0; }
333         }
334 }*/
335
336
337         //the scripting stuf....
338
339         //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
340         if(((bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
341         {
342                 short i;
343                 for(i=800; i>=400; i--)
344                 {
345                         sound(i);
346                 }
347                 nosound();
348         }
349         if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }
350         //debugging binds!
351         //if(IN_KeyDown(0x0E)) while(1){ if(xmsmalloc(24)) break; }
352         if(IN_KeyDown(2)){ modexShowPage(bg->page); panpagenum=0; }
353         if(IN_KeyDown(3)){ modexShowPage(spri->page); panpagenum=1; }
354         if(IN_KeyDown(4)){ modexShowPage(mask->page); panpagenum=2; }
355         if(IN_KeyDown(25)){ pdump(bg->page); pdump(spri->page); }       //p
356 #ifdef MODEX
357 #ifdef FADE
358         if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg->page); pdump(spri->page); }
359         if(IN_KeyDown(22)){
360         paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0);
361         printf("1paloffset      =       %d\n", paloffset/3);
362          modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
363         printf("2paloffset      =       %d\n", paloffset/3);
364          pdump(bg->page); pdump(spri->page); }
365 #endif
366 #endif
367         //pan switch
368         //if(IN_KeyDown(88)){if(!panswitch) panswitch++; else panswitch--; }    //f12
369         //TSR
370         if(IN_KeyDown(87))      //f11
371         {
372                 VGAmodeX(0, &gvar);
373                 IN_Shutdown();
374                 __asm
375                 {
376                         mov ah,31h
377                         int 21h
378                 }
379         }
380         if(IN_KeyDown(88))      //s
381         {
382                 switch(gvar.kurokku.fpscap)
383                 {
384                         case 0:
385                                 gvar.kurokku.fpscap=1;
386                         break;
387                         case 1:
388                                 gvar.kurokku.fpscap=0;
389                         break;
390                 }
391                 IN_Ack();
392         }
393         //TODO fmemtest into page
394         if(IN_KeyDown(4+1))     //4
395         {
396                 pg=1;
397                 SELECT_ALL_PLANES();
398                 _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4);
399         }
400
401         //9
402         if(IN_KeyDown(10)){ modexPalOverscan(default_pal, rand()%56); modexPalUpdate1(default_pal); }
403         //if(IN_KeyDown(11)){ modexPalOverscan(default_pal, 15); }
404         if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break;        //incase things go out of sync!
405         }
406
407         /* fade back to text mode */
408         /* but 1st lets save the game palette~ */
409 #ifdef MODEX
410 #ifdef FADE
411         modexPalSave(gpal);
412         modexSavePalFile("data/g.pal", gpal);
413         modexFadeOff(4, gpal);
414 #endif
415         VGAmodeX(0, &gvar);
416 #endif
417         IN_Shutdown();
418         printf("Project 16 scroll.exe. This is just a test file!\n");
419         printf("version %s\n", VERSION);
420         printf("tx: %d\n", bg->tx);
421         printf("ty: %d\n", bg->ty);
422         printf("player[0].x: %d", player[0].x); printf("                player[0].y: %d\n", player[0].y);
423         //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8);
424         //else printf("\nplayer[0].y: %d\n", player[0].y);
425         printf("player[0].tx: %d", player[0].tx); printf("              player[0].ty: %d\n", player[0].ty);
426         printf("player[0].triggx: %d", player[0].triggerx); printf("    player[0].triggy: %d\n", player[0].triggery);
427         printf("player[0].hp: %d", (player[0].hp));     printf("        player[0].q: %d", player[0].q); printf("        player[0].info.dir: %d", player[0].info.dir);   printf("        player[0].d: %d\n", player[0].d);
428                 printf("pdir=%d\n", player[0].pdir);
429         printf("tile data value at player trigger position: %d\n", bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);
430 //      printf("palette offset: %d\n", paloffset/3);
431 //++++  printf("Total used: %zu\n", oldfreemem-GetFreeSize());
432 //++++  printf("Total free: %zu\n", GetFreeSize());
433 //not used now  printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
434 //not used now  printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
435         printf("Virtual Screen: %dx", gvar.video.page[0].width);        printf("%d\n", gvar.video.page[0].height);
436         printf("Screen: %dx", gvar.video.page[0].sw);   printf("%d\n", gvar.video.page[0].sh);
437         printf("tile resolution: %dx", gvar.video.page[0].tilesh);      printf("%d\n", gvar.video.page[0].tilesh);
438         printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx);      printf("%d\n", gvar.video.page[0].tilemidposscreeny);
439 //      printf("Screen2: %dx", gvar.video.page[1].width);       printf("%d\n", gvar.video.page[1].height);
440 //      printf("map: %dx%d\n", map.width, map.height);
441 //      printf("\n");
442 //      printf("player[0].info.x: %d", player[0].info.xaxis); printf("          player[0].info.y: %d\n", player[0].info.yaxis);
443 //      printf("player[0].info.tx: %d", player[0].info.x); printf("             player[0].info.ty: %d\n", player[0].info.y);
444         //printf("map.width=%d  map.height=%d   map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);
445
446         switch(detectcpu())
447         {
448                 case 0: cpus = "8086/8088 or 186/88"; break;
449                 case 1: cpus = "286"; break;
450                 case 2: cpus = "386 or newer"; break;
451                 default: cpus = "internal error"; break;
452         }
453         printf("detected CPU type: %s\n", cpus);
454 #ifdef MODEX
455 #ifdef FADE
456         modexFadeOn(4, dpal);
457 #endif
458 #endif
459 }