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1 /* Project 16 Source Code~
2  * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123
3  *
4  * This file is part of Project 16.
5  *
6  * Project 16 is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * Project 16 is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>, or
18  * write to the Free Software Foundation, Inc., 51 Franklin Street,
19  * Fifth Floor, Boston, MA 02110-1301 USA.
20  *
21  */
22
23 #include "src/lib/scroll16.h"
24 #include "src/lib/16_timer.h"
25 #include "src/lib/wcpu/wcpu.h"
26
27 //#define FADE
28 #define MODEX   //this is for mode x initiating
29
30 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
31
32 global_game_variables_t gvar;
33 static map_t map;
34 player_t player[MaxPlayers];
35 //page_t screen, gvar.video.page[1], gvar.video.page[2];
36 map_view_t mv[3];
37 map_view_t *bg, *spri, *mask;//, *tmp;
38 bitmap_t p;
39 word pn=0;
40 static planar_buf_t huge *pp;
41 float t;
42 sword bakapee;
43
44 //      word panswitch=0, panq=1, pand=0;
45         word panpagenum=0; //for panning!
46         unsigned int i;
47         const char *cpus;
48         //static int persist_aniframe = 0;    /* gonna be increased to 1 before being used, so 0 is ok for default */
49
50         //map_view_db_t pgid[4];
51         word pg;
52 //#ifdef FADE
53         static word paloffset=0;
54         byte *dpal, *default_pal;
55 //#endif
56         byte *gpal;
57         byte *ptr;
58         byte *mappalptr;
59
60 void main(int argc, char *argv[])
61 {
62         byte *mesg=malloc(sizeof(dword));
63
64         if(argv[1]) bakapee = atoi(argv[1]);
65         else bakapee = 1;
66
67         testcontrolnoisy=0;
68
69         player[0].persist_aniframe=0;
70         player[0].speed=4;
71         //player[0].data = &pp;
72
73         printf("starting timer  ");
74         start_timer(&gvar);
75         printf("ok\n");
76
77 //      atexit(qclean());
78
79         /* create the map */
80         fprintf(stderr, "testing map load~      ");
81         loadmap("data/test.map", &map);
82         chkmap(&map, 0);
83         printf("chkmap ok       ");
84         fprintf(stderr, "yay map loaded~~\n");
85         mv[0].map = &map;
86         mv[1].map = &map;
87         mv[2].map = &map;
88
89         /* draw the tiles */
90 #ifdef MODEX
91         ptr = map.data;
92         //mappalptr = map.tiles->btdata->palette;
93
94         /* data */
95         p = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
96         //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
97
98         /* create the planar buffer */
99 ////++++        (player[0].data) = *planar_buf_from_bitmap(&p);
100         printf("load pee!!      ");
101         pp = planar_buf_from_bitmap(&p);
102         printf("done!\n");
103
104 #endif
105         /*      input!  */
106         IN_Startup();
107         IN_Default(0,&player,ctrl_Joystick);
108
109         /* save the palette */
110 #ifdef MODEX
111 #ifdef FADE
112         dpal = modexNewPal();
113         default_pal = modexNewPal();
114         *default_pal = *dpal;
115         modexPalSave(dpal);
116         modexFadeOff(4, dpal);
117 #endif
118
119         textInit();
120         VGAmodeX(bakapee, 1, &gvar);
121 //      printf("%dx%d\n", gvar.video.page[0].sw, gvar.video.page[0].sh);
122 #ifdef FADE
123         modexPalBlack();        //reset the palette~
124 #endif
125 #endif
126 //      printf("Total used @ before palette initiation:         %zu\n", oldfreemem-GetFreeSize());
127 //++++  player[0].data.offset=(paloffset/3);
128 //++++  modexPalUpdate1(&player[0].data, &paloffset, 0, 0);
129                 //modexPalUpdate1(p.palette);
130                 modexPalUpdate1(map.tiles->btdata->palette);
131         //printf("      %d\n", sizeof(ptmp->data));
132         //printf("1:    %d\n", paloffset);
133 //++++  map.tiles->data->offset=(paloffset/3);
134         //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);
135 //      printf("\n====\n");
136 //      printf("0       paloffset=      %d\n", paloffset/3);
137 //      printf("====\n\n");
138 #ifdef MODEX
139 #ifdef FADE
140         gpal = modexNewPal();
141         modexPalSave(gpal);
142         modexSavePalFile("data/g.pal", gpal);
143         modexPalBlack();        //so player will not see loadings~
144 #endif
145 #endif
146
147         /* setup camera and screen~ */
148         gvar.video.page[0] = modexDefaultPage(&gvar.video.page[0]);
149         gvar.video.page[0].width += (TILEWH*2);
150         gvar.video.page[0].height += (TILEWH*2);//+QUADWH;
151         mv[0].page = &gvar.video.page[0];
152         gvar.video.page[1] = modexNextPage(mv[0].page);
153         mv[1].page = &gvar.video.page[1];
154
155         gvar.video.page[2] = modexNextPageFlexibleSize(mv[1].page, gvar.video.page[0].sw, gvar.video.page[0].sh);       //(352*176)+1024 is the remaining amount of memory left wwww
156         //gvar.video.page[2] = modexNextPage0(mv2.page, 320, 192);      //(352*176)+1024 is the remaining amount of memory left wwww
157         mv[2].page = &gvar.video.page[2];
158
159         /* set up paging */
160         bg = &mv[0];
161         spri = &mv[1];
162         mask = &mv[2];
163 //IN_Ack();
164 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
165         mapGoTo(bg, 0, 0);
166         mapGoTo(spri, 0, 0);
167         //mapGoTo(mask, 0, 0);
168 //IN_Ack();
169         //TODO: put player in starting position of spot
170         //default player position on the viewable map
171         player[0].tx = bg->tx + bg->page->tilemidposscreenx;
172         player[0].ty = bg->ty + bg->page->tilemidposscreeny;
173         player[0].x = player[0].tx*TILEWH;
174         player[0].y = player[0].ty*TILEWH;
175         player[0].triggerx = player[0].tx;
176         player[0].triggery = player[0].ty+1;
177 /*      player[0].info.x = player[0].tx;
178         player[0].info.xaxis = player[0].tx*TILEWH;
179         player[0].info.y = player[0].ty;
180         player[0].info.yaxis = player[0].ty*TILEWH;*/
181         player[0].q=1;
182         player[0].d=2;
183         player[0].hp=4;
184 //      player[0].persist_aniframe=0;
185         //npc
186         /*npc0.tx = bg->tx + 1;
187         npc0.ty = bg->ty + 1;
188         npc0.x = npc0.tx*TILEWH;
189         npc0.y = npc0.ty*TILEWH;
190         npc0.triggerx = npc0.tx;
191         npc0.triggery = npc0.ty+1;
192         npc0.q=1;
193         npc0.d=0;
194         modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
195
196         modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);
197 #ifndef SPRITE
198         modexClearRegion(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 32, 15);
199 #else
200         //PBUFSFUN(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32,       PLAYERBMPDATA);
201         PBUFSFUN(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &pp);
202 #endif
203
204         modexShowPage(spri->page);
205         //modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
206 #ifdef MODEX
207 #ifdef FADE
208         modexFadeOn(4, gpal);
209 #endif
210 #endif
211         while(!IN_KeyDown(sc_Escape) && player[0].hp>0)
212         {
213                 shinku(mv, &gvar);
214                 IN_ReadControl(0,&player);
215         //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
216         //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
217         //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map
218
219         //player movement
220         //if(!panswitch){
221                 walk(mv, player, 0);
222         /*}else{
223 //88 switch!
224         //right movement
225         if((IN_KeyDown(77) && !IN_KeyDown(75) && pand == 0) || pand == 2)
226         {
227                 if(pand == 0){ pand = 2; }
228                         if(panq<=(TILEWH/(player[0].speed)))
229                         {
230                                 switch(panpagenum)
231                                 {
232                                         case 0:
233                                                 //bg
234                                                 bg->page->dx++;
235                                                 modexShowPage(bg->page);
236                                         break;
237                                         case 1:
238                                                 //spri
239                                                 spri->page->dx++;
240                                                 modexShowPage(spri->page);
241                                         break;
242                                         case 2:
243                                                 //fg
244                                                 mask->page->dx++;
245                                                 modexShowPage(mask->page);
246                                         break;
247                                 }
248                                 panq++;
249                         } else { panq = 1; pand = 0; }
250         }
251         //left movement
252         if((IN_KeyDown(75) && !IN_KeyDown(77) && pand == 0) || pand == 4)
253         {
254                 if(pand == 0){ pand = 4; }
255                         if(panq<=(TILEWH/(player[0].speed)))
256                         {
257                                 switch(panpagenum)
258                                 {
259                                         case 0:
260                                                 //bg
261                                                 bg->page->dx--;
262                                                 modexShowPage(bg->page);
263                                         break;
264                                         case 1:
265                                                 //spri
266                                                 spri->page->dx--;
267                                                 modexShowPage(spri->page);
268                                         break;
269                                         case 2:
270                                                 //fg
271                                                 mask->page->dx--;
272                                                 modexShowPage(mask->page);
273                                         break;
274                                 }
275                                 panq++;
276                         } else { panq = 1; pand = 0; }
277         }
278         //down movement
279         if((IN_KeyDown(72) && !IN_KeyDown(80) && pand == 0) || pand == 3)
280         {
281                 if(pand == 0){ pand = 3; }
282                         if(panq<=(TILEWH/(player[0].speed)))
283                         {
284                                 switch(panpagenum)
285                                 {
286                                         case 0:
287                                                 //bg
288                                                 bg->page->dy--;
289                                                 modexShowPage(bg->page);
290                                         break;
291                                         case 1:
292                                                 //spri
293                                                 spri->page->dy--;
294                                                 modexShowPage(spri->page);
295                                         break;
296                                         case 2:
297                                                 //fg
298                                                 mask->page->dy--;
299                                                 modexShowPage(mask->page);
300                                         break;
301                                 }
302                                 panq++;
303                         } else { panq = 1; pand = 0; }
304         }
305         //up movement
306         if((IN_KeyDown(80) && !IN_KeyDown(72) && pand == 0) || pand == 1)
307         {
308                 if(pand == 0){ pand = 1; }
309                         if(panq<=(TILEWH/(player[0].speed)))
310                         {
311                                 switch(panpagenum)
312                                 {
313                                         case 0:
314                                                 //bg
315                                                 bg->page->dy++;
316                                                 modexShowPage(bg->page);
317                                         break;
318                                         case 1:
319                                                 //spri
320                                                 spri->page->dy++;
321                                                 modexShowPage(spri->page);
322                                         break;
323                                         case 2:
324                                                 //fg
325                                                 mask->page->dy++;
326                                                 modexShowPage(mask->page);
327                                         break;
328                                 }
329                                 panq++;
330                         } else { panq = 1; pand = 0; }
331         }
332 }*/
333
334
335         //the scripting stuf....
336
337         //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
338         if(((bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
339         {
340                 short i;
341                 for(i=800; i>=400; i--)
342                 {
343                         sound(i);
344                 }
345                 nosound();
346         }
347         if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }
348         //debugging binds!
349         //if(IN_KeyDown(0x0E)) while(1){ if(xmsmalloc(24)) break; }
350         if(IN_KeyDown(2)){ modexShowPage(bg->page); panpagenum=0; }
351         if(IN_KeyDown(3)){ modexShowPage(spri->page); panpagenum=1; }
352         if(IN_KeyDown(4)){ modexShowPage(mask->page); panpagenum=2; }
353         if(IN_KeyDown(25)){ pdump(bg->page); pdump(spri->page); }       //p
354 #ifdef MODEX
355 #ifdef FADE
356         if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg->page); pdump(spri->page); }
357         if(IN_KeyDown(22)){
358         paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0);
359         printf("1paloffset      =       %d\n", paloffset/3);
360          modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
361         printf("2paloffset      =       %d\n", paloffset/3);
362          pdump(bg->page); pdump(spri->page); }
363 #endif
364 #endif
365         //pan switch
366         //if(IN_KeyDown(88)){if(!panswitch) panswitch++; else panswitch--; }    //f12
367         //TSR
368         if(IN_KeyDown(87))      //f11
369         {
370                 VGAmodeX(0, 0, &gvar);
371                 IN_Shutdown();
372                 __asm
373                 {
374                         mov ah,31h
375                         int 21h
376                 }
377         }
378         if(IN_KeyDown(88))      //s
379         {
380                 switch(gvar.kurokku.fpscap)
381                 {
382                         case 0:
383                                 gvar.kurokku.fpscap=1;
384                         break;
385                         case 1:
386                                 gvar.kurokku.fpscap=0;
387                         break;
388                 }
389                 IN_Ack();
390         }
391         //TODO fmemtest into page
392         if(IN_KeyDown(4+1))     //4
393         {
394                 pg=1;
395                 SELECT_ALL_PLANES();
396                 _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4);
397         }
398
399         //9
400         if(IN_KeyDown(10)){ modexPalOverscan(default_pal, rand()%56); modexPalUpdate1(default_pal); }
401         //if(IN_KeyDown(11)){ modexPalOverscan(default_pal, 15); }
402         if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break;        //incase things go out of sync!
403         }
404
405         /* fade back to text mode */
406         /* but 1st lets save the game palette~ */
407 #ifdef MODEX
408 #ifdef FADE
409         modexPalSave(gpal);
410         modexSavePalFile("data/g.pal", gpal);
411         modexFadeOff(4, gpal);
412 #endif
413         VGAmodeX(0, 1, &gvar);
414 #endif
415         IN_Shutdown();
416         printf("Project 16 scroll.exe. This is just a test file!\n");
417         printf("version %s\n", VERSION);
418         printf("tx: %d\n", bg->tx);
419         printf("ty: %d\n", bg->ty);
420         printf("player[0].x: %d", player[0].x); printf("                player[0].y: %d\n", player[0].y);
421         //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8);
422         //else printf("\nplayer[0].y: %d\n", player[0].y);
423         printf("player[0].tx: %d", player[0].tx); printf("              player[0].ty: %d\n", player[0].ty);
424         printf("player[0].triggx: %d", player[0].triggerx); printf("    player[0].triggy: %d\n", player[0].triggery);
425         printf("player[0].hp: %d", (player[0].hp));     printf("        player[0].q: %d", player[0].q); printf("        player[0].info.dir: %d", player[0].info.dir);   printf("        player[0].d: %d\n", player[0].d);
426                 printf("pdir=%d\n", player[0].pdir);
427         printf("tile data value at player trigger position: %d\n", bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);
428 //      printf("palette offset: %d\n", paloffset/3);
429 //++++  printf("Total used: %zu\n", oldfreemem-GetFreeSize());
430 //++++  printf("Total free: %zu\n", GetFreeSize());
431 //not used now  printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
432 //not used now  printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
433         printf("Virtual Screen: %dx", gvar.video.page[0].width);        printf("%d\n", gvar.video.page[0].height);
434         printf("Screen: %dx", gvar.video.page[0].sw);   printf("%d\n", gvar.video.page[0].sh);
435         printf("tile resolution: %dx", gvar.video.page[0].tilesh);      printf("%d\n", gvar.video.page[0].tilesh);
436         printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx);      printf("%d\n", gvar.video.page[0].tilemidposscreeny);
437 //      printf("Screen2: %dx", gvar.video.page[1].width);       printf("%d\n", gvar.video.page[1].height);
438 //      printf("map: %dx%d\n", map.width, map.height);
439 //      printf("\n");
440 //      printf("player[0].info.x: %d", player[0].info.xaxis); printf("          player[0].info.y: %d\n", player[0].info.yaxis);
441 //      printf("player[0].info.tx: %d", player[0].info.x); printf("             player[0].info.ty: %d\n", player[0].info.y);
442         //printf("map.width=%d  map.height=%d   map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);
443
444         switch(detectcpu())
445         {
446                 case 0: cpus = "8086/8088 or 186/88"; break;
447                 case 1: cpus = "286"; break;
448                 case 2: cpus = "386 or newer"; break;
449                 default: cpus = "internal error"; break;
450         }
451         printf("detected CPU type: %s\n", cpus);
452 #ifdef MODEX
453 #ifdef FADE
454         modexFadeOn(4, dpal);
455 #endif
456 #endif
457 }