]> 4ch.mooo.com Git - 16.git/blob - src/scroll.c
!! optimized 1 scroll function
[16.git] / src / scroll.c
1 #include "src/lib/dos_kb.h"\r
2 #include "src/lib/mapread.h"\r
3 #include "src/lib/wtest/wtest.c"\r
4 #include "src/lib/planar.c"\r
5 //====#include "src\lib\ems.c"\r
6 \r
7 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */\r
8 \r
9 //optimize scroll*!!!!\r
10 \r
11 typedef struct {\r
12         map_t *map;\r
13         page_t *page;\r
14         int tx; //appears to be the top left tile position on the viewable screen map\r
15         int ty; //appears to be the top left tile position on the viewable screen map\r
16         word dxThresh; //????\r
17         word dyThresh; //????\r
18 } map_view_t;\r
19 \r
20 typedef struct {\r
21         int x; //player exact position on the viewable map\r
22         int y; //player exact position on the viewable map\r
23         int tx; //player tile position on the viewable map\r
24         int ty; //player tile position on the viewable map\r
25         int triggerx; //player's trigger box tile position on the viewable map\r
26         int triggery; //player's trigger box tile position on the viewable map\r
27         int setx; //NOT USED YET! player sprite sheet set on the image x\r
28         int sety; //NOT USED YET! player sprite sheet set on the image y\r
29         word q; //loop variable\r
30         word d; //direction\r
31         bitmap_t data; //supposively the sprite sheet data\r
32         int hp; //hitpoints of the player\r
33 } actor_t;
34
35 typedef struct
36 {
37         map_view_t *mv;
38 } map_view_db_t;\r
39 \r
40 map_t allocMap(int w, int h);\r
41 void initMap(map_t *map);\r
42 void mapScrollRight(map_view_db_t *mvdb, byte offset, word id);\r
43 void mapScrollLeft(map_view_t *mv, byte offest);\r
44 void mapScrollUp(map_view_t *mv, byte offset);\r
45 void mapScrollDown(map_view_t *mv, byte offset);\r
46 void mapGoTo(map_view_t *mv, int tx, int ty);\r
47 void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);\r
48 void mapDrawRow(map_view_t *mv, int tx, int ty, word y);\r
49 void mapDrawCol(map_view_t *mv, int tx, int ty, word x);\r
50 void qclean();\r
51 void pdump(map_view_t *pee);\r
52 void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp);\r
53 \r
54 #define TILEWH 16\r
55 #define QUADWH                  TILEWH/2\r
56 #define SPEED 4\r
57 //#define LOOPMAX (TILEWH/SPEED)\r
58 \r
59 //place holder definitions\r
60 //#define MAPX 200\r
61 //#define MAPY 150\r
62 //#define TRIGGX 10\r
63 //#define TRIGGY 9\r
64 \r
65 void main() {\r
66         size_t oldfreemem=GetFreeSize();\r
67         /*long emmhandle;\r
68         long emsavail;\r
69         char teststr[80];*/\r
70         word panswitch=0, panq=1, pand=0, panpagenum=0; //for panning!\r
71         int i;\r
72         static word paloffset=0;\r
73         bitmap_t ptmp;//, npctmp; // player sprite\r
74         planar_buf_t *p;\r
75         const char *cpus;\r
76         static int persist_aniframe = 0;    /* gonna be increased to 1 before being used, so 0 is ok for default */\r
77         page_t screen, screen2, screen3;\r
78         map_t map;\r
79         map_view_t mv, mv2, mv3;\r
80         map_view_t *bg, *spri, *mask;//, *tmp;
81         map_view_db_t pgid[4];
82         byte *dpal, *gpal;\r
83         byte *ptr;\r
84         byte *mappalptr;\r
85         actor_t player;\r
86 //      bitmap_t font;\r
87         //actor_t npc0;\r
88 \r
89 //      atexit(qclean());\r
90         /*if(!emmtest())\r
91         {\r
92                 printf("Expanded memory is not present\n");\r
93                 exit(0);\r
94         }\r
95 \r
96         if(!emmok())\r
97         {\r
98                 printf("Expanded memory manager is not present\n");\r
99                 exit(0);\r
100         }\r
101 \r
102         emsavail = emmavail();\r
103         if(emsavail == -1)\r
104         {\r
105                 printf("Expanded memory manager error\n");\r
106                 exit(0);\r
107         }\r
108         printf("There are %ld pages available\n",emsavail);\r
109 \r
110         if((emmhandle = emmalloc(emsavail)) < 0)\r
111         {\r
112                 printf("Insufficient pages available\n");\r
113                 exit(0);\r
114         }*/\r
115 \r
116         /* create the map */\r
117 //0000  printf("Total used @ before map load:                   %zu\n", oldfreemem-GetFreeSize());\r
118 //0000  fprintf(stderr, "testing~\n");\r
119         loadmap("data/test.map", &map);\r
120 //0000  fprintf(stderr, "yay map loaded~~\n");\r
121 //----  map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly\r
122         //if(isEMS()) printf("%d tesuto\n", coretotalEMS());\r
123 //----  initMap(&map);\r
124         mv.map = &map;\r
125         mv2.map = &map;\r
126         mv3.map = &map;\r
127 \r
128         /* draw the tiles */\r
129         ptr = map.data;\r
130         mappalptr = map.tiles->data->palette;\r
131         /* data */\r
132 //0000  printf("Total used @ before image loading:              %zu\n", oldfreemem-GetFreeSize());\r
133         ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite\r
134 //      font = bitmapLoadPcx("data/font.pcx");\r
135         //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite\r
136 \r
137         /* create the planar buffer */\r
138 //0000  printf("Total used @ before planar buffer creation:     %zu\n", oldfreemem-GetFreeSize());\r
139         p = planar_buf_from_bitmap(&ptmp);\r
140 //0000  printf("Total used @ after planar buffer creation:      %zu\n", oldfreemem-GetFreeSize());\r
141 \r
142         /*if(isEMS())\r
143         {\r
144                 XMOVE mm;\r
145                 mm.length=sizeof(map);\r
146                 mm.sourceH=0;\r
147                 mm.sourceOff=(long)&map;\r
148                 mm.destH=emmhandle;\r
149                 mm.destOff=1;\r
150                 //halp!\r
151                 ist = move_emem(&mm);\r
152                 printf("%d\n", coretotalEMS());\r
153                 if(!ist){ dealloc_emem(emmhandle); exit(5); }\r
154                 //printf("%d\n", emmhandle);\r
155         }\r
156 \r
157         if(isEMS())\r
158         {\r
159                 XMOVE mm;\r
160                 mm.length=emmhandle;\r
161                 mm.sourceH=0;\r
162                 mm.sourceOff=(long)&ptmp;\r
163                 mm.destH=emmhandle;\r
164                 mm.destOff=0;\r
165                 //halp!\r
166                 ist = move_emem(&mm);\r
167                 printf("%d\n", coretotalEMS());\r
168                 if(!ist){ dealloc_emem(emmhandle); exit(5); }\r
169                 //printf("%d\n", emmhandle);\r
170         }\r
171 */\r
172 \r
173         /* save the palette */\r
174         dpal = modexNewPal();\r
175         modexPalSave(dpal);\r
176         modexFadeOff(4, dpal);\r
177 \r
178         setkb(1);\r
179         modexEnter();\r
180         modexPalBlack();        //reset the palette~\r
181 //      printf("Total used @ before palette initiation:         %zu\n", oldfreemem-GetFreeSize());\r
182         ptmp.offset=(paloffset/3);\r
183         modexPalUpdate(&ptmp, &paloffset, 0, 0);\r
184         //printf("      %d\n", sizeof(ptmp.data));\r
185         //printf("1:    %d\n", paloffset);\r
186         map.tiles->data->offset=(paloffset/3);\r
187         modexPalUpdate(map.tiles->data, &paloffset, 0, 0);\r
188         printf("\n====\n");\r
189         printf("0       paloffset=      %d\n", paloffset/3);\r
190         printf("====\n\n");\r
191         gpal = modexNewPal();\r
192         modexPalSave(gpal);\r
193         modexSavePalFile("data/g.pal", gpal);\r
194         modexPalBlack();        //so player will not see loadings~\r
195 \r
196         /* setup camera and screen~ */\r
197         screen = modexDefaultPage();\r
198         screen.width += (TILEWH*2);\r
199         screen.height += (TILEWH*2)+QUADWH;\r
200         mv.page = &screen;\r
201         screen2 = modexNextPage(mv.page);\r
202         mv2.page = &screen2;\r
203         screen3 = modexNextPage0(mv2.page, 352, 176);   //(352*176)+1024 is the remaining amount of memory left wwww\r
204         //screen3 = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww\r
205         mv3.page = &screen3;\r
206 \r
207         /* set up paging */\r
208         bg = &mv;\r
209         spri = &mv2;\r
210         mask = &mv3;
211         pgid[0].mv = &mv;
212         pgid[1].mv = &mv2;
213         pgid[2].mv = &mv3;\r
214 \r
215 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen\r
216         mapGoTo(bg, 0, 0);\r
217         mapGoTo(spri, 0, 0);\r
218         //mapGoTo(mask, 0, 0);\r
219 \r
220         //TODO: put player in starting position of spot\r
221         //default player position on the viewable map\r
222         player.tx = bg->tx + 10;\r
223         player.ty = bg->ty + 8;\r
224         player.x = player.tx*TILEWH;\r
225         player.y = player.ty*TILEWH;\r
226         player.triggerx = player.tx;\r
227         player.triggery = player.ty+1;\r
228         player.q=1;\r
229         player.d=0;\r
230         player.hp=4;\r
231         //npc\r
232         /*npc0.tx = bg->tx + 1;\r
233         npc0.ty = bg->ty + 1;\r
234         npc0.x = npc0.tx*TILEWH;\r
235         npc0.y = npc0.ty*TILEWH;\r
236         npc0.triggerx = npc0.tx;\r
237         npc0.triggery = npc0.ty+1;\r
238         npc0.q=1;\r
239         npc0.d=0;\r
240         modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/\r
241         modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);\r
242 \r
243         modexShowPage(spri->page);\r
244 //      printf("Total used @ before loop:                       %zu\n", oldfreemem-GetFreeSize());\r
245         modexFadeOn(4, gpal);\r
246         while(!keyp(1) && player.hp>0)\r
247         {\r
248         //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
249         //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction\r
250         //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
251         #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;\r
252 \r
253         //player movement\r
254         //TODO: make movement into a function!\r
255         if(!panswitch){\r
256         //right movement\r
257         if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2)\r
258         {\r
259                 if(player.d == 0){ player.d = 2; }\r
260                 if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 &&\r
261                 !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection!\r
262                 {\r
263                         if(player.q<=(TILEWH/SPEED))\r
264                         {\r
265                                 INC_PER_FRAME;\r
266                                 //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
267                                 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
268                                 mapScrollRight(pgid, SPEED, 0);\r
269                                 mapScrollRight(pgid, SPEED, 1);\r
270                                 //mapScrollRight(mask, SPEED);\r
271                                 modexShowPage(spri->page);\r
272                                 player.q++;\r
273                         } else { player.q = 1; player.d = 0; player.tx++; }\r
274                 }\r
275                 else if(player.tx < map.width && !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY))\r
276                 {\r
277                         if(player.q<=(TILEWH/SPEED))\r
278                         {\r
279                                 INC_PER_FRAME;\r
280                                 player.x+=SPEED;\r
281                                 //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
282                                 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
283                                 modexShowPage(spri->page);\r
284                                 player.q++;\r
285                         } else { player.q = 1; player.d = 0; player.tx++; }\r
286                 }\r
287                 else\r
288                 {\r
289                         modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
290                         modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);\r
291                         modexShowPage(spri->page);\r
292                         player.d = 0;\r
293                 }\r
294                 player.triggerx = player.tx+1;\r
295                 player.triggery = player.ty;\r
296         }\r
297 \r
298         //left movement\r
299         if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4)\r
300         {\r
301                 if(player.d == 0){ player.d = 4; }\r
302                 if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 &&\r
303                 !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY))       //collision detection!\r
304                 {\r
305                         if(player.q<=(TILEWH/SPEED))\r
306                         {\r
307                                 INC_PER_FRAME;\r
308                                 //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
309                                 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
310                                 mapScrollLeft(bg, SPEED);\r
311                                 mapScrollLeft(spri, SPEED);\r
312                                 //mapScrollLeft(mask, SPEED);\r
313                                 modexShowPage(spri->page);\r
314                                 player.q++;\r
315                         } else { player.q = 1; player.d = 0; player.tx--; }\r
316                 }\r
317                 else if(player.tx > 1 && !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY))\r
318                 {\r
319                         if(player.q<=(TILEWH/SPEED))\r
320                         {\r
321                                 INC_PER_FRAME;\r
322                                 player.x-=SPEED;\r
323                                 //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
324                                 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
325                                 modexShowPage(spri->page);\r
326                                 player.q++;\r
327                         } else { player.q = 1; player.d = 0; player.tx--; }\r
328                 }\r
329                 else\r
330                 {\r
331                         modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
332                         modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);\r
333                         modexShowPage(spri->page);\r
334                         player.d = 0;\r
335                 }\r
336                 player.triggerx = player.tx-1;\r
337                 player.triggery = player.ty;\r
338         }\r
339 \r
340         //down movement\r
341         if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3)\r
342         {\r
343                 if(player.d == 0){ player.d = 3; }\r
344                 if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 &&\r
345                 !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection!\r
346                 {\r
347                         if(player.q<=(TILEWH/SPEED))\r
348                         {\r
349                                 INC_PER_FRAME;\r
350                                 //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
351                                 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
352                                 mapScrollDown(bg, SPEED);\r
353                                 mapScrollDown(spri, SPEED);\r
354                                 //mapScrollDown(mask, SPEED);\r
355                                 modexShowPage(spri->page);\r
356                                 player.q++;\r
357                         } else { player.q = 1; player.d = 0; player.ty++; }\r
358                 }\r
359                 else if(player.ty < map.height && !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY))\r
360                 {\r
361                         if(player.q<=(TILEWH/SPEED))\r
362                         {\r
363                                 INC_PER_FRAME;\r
364                                 player.y+=SPEED;\r
365                                 //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
366                                 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
367                                 modexShowPage(spri->page);\r
368                                 player.q++;\r
369                         } else { player.q = 1; player.d = 0; player.ty++; }\r
370                 }\r
371                 else\r
372                 {\r
373                         modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
374                         modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);\r
375                         modexShowPage(spri->page);\r
376                         player.d = 0;\r
377                 }\r
378                 player.triggerx = player.tx;\r
379                 player.triggery = player.ty+1;\r
380         }\r
381 \r
382         //up movement\r
383         if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1)\r
384         {\r
385                 if(player.d == 0){ player.d = 1; }\r
386                 if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 &&\r
387                 !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY))       //collision detection!\r
388                 {\r
389                         if(player.q<=(TILEWH/SPEED))\r
390                         {\r
391                                 INC_PER_FRAME;\r
392                                 //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
393                                 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
394                                 mapScrollUp(bg, SPEED);\r
395                                 mapScrollUp(spri, SPEED);\r
396                                 //mapScrollUp(mask, SPEED);\r
397                                 modexShowPage(spri->page);\r
398                                 player.q++;\r
399                         } else { player.q = 1; player.d = 0; player.ty--; }\r
400                 }\r
401                 else if(player.ty > 1 && !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX &&  player.ty-1 == TRIGGY))\r
402                 {\r
403                         if(player.q<=(TILEWH/SPEED))\r
404                         {\r
405                                 INC_PER_FRAME;\r
406                                 player.y-=SPEED;\r
407                                 //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
408                                 modexShowPage(spri->page);\r
409                                 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
410                                 player.q++;\r
411                         } else { player.q = 1; player.d = 0; player.ty--; }\r
412                 }\r
413                 else\r
414                 {\r
415                         modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
416                         modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);\r
417                         modexShowPage(spri->page);\r
418                         player.d = 0;\r
419                 }\r
420                 player.triggerx = player.tx;\r
421                 player.triggery = player.ty-1;\r
422         }\r
423 }else{\r
424 //88 switch!\r
425         //right movement\r
426         if((keyp(77) && !keyp(75) && pand == 0) || pand == 2)\r
427         {\r
428                 if(pand == 0){ pand = 2; }\r
429                         if(panq<=(TILEWH/SPEED))\r
430                         {\r
431                                 switch(panpagenum)\r
432                                 {\r
433                                         case 0:\r
434                                                 //bg\r
435                                                 bg->page->dx++;\r
436                                                 modexShowPage(bg->page);\r
437                                         break;\r
438                                         case 1:\r
439                                                 //spri\r
440                                                 spri->page->dx++;\r
441                                                 modexShowPage(spri->page);\r
442                                         break;\r
443                                         case 2:\r
444                                                 //fg\r
445                                                 mask->page->dx++;\r
446                                                 modexShowPage(mask->page);\r
447                                         break;\r
448                                 }\r
449                                 panq++;\r
450                         } else { panq = 1; pand = 0; }\r
451         }\r
452         //left movement\r
453         if((keyp(75) && !keyp(77) && pand == 0) || pand == 4)\r
454         {\r
455                 if(pand == 0){ pand = 4; }\r
456                         if(panq<=(TILEWH/SPEED))\r
457                         {\r
458                                 switch(panpagenum)\r
459                                 {\r
460                                         case 0:\r
461                                                 //bg\r
462                                                 bg->page->dx--;\r
463                                                 modexShowPage(bg->page);\r
464                                         break;\r
465                                         case 1:\r
466                                                 //spri\r
467                                                 spri->page->dx--;\r
468                                                 modexShowPage(spri->page);\r
469                                         break;\r
470                                         case 2:\r
471                                                 //fg\r
472                                                 mask->page->dx--;\r
473                                                 modexShowPage(mask->page);\r
474                                         break;\r
475                                 }\r
476                                 panq++;\r
477                         } else { panq = 1; pand = 0; }\r
478         }\r
479         //down movement\r
480         if((keyp(72) && !keyp(80) && pand == 0) || pand == 3)\r
481         {\r
482                 if(pand == 0){ pand = 3; }\r
483                         if(panq<=(TILEWH/SPEED))\r
484                         {\r
485                                 switch(panpagenum)\r
486                                 {\r
487                                         case 0:\r
488                                                 //bg\r
489                                                 bg->page->dy--;\r
490                                                 modexShowPage(bg->page);\r
491                                         break;\r
492                                         case 1:\r
493                                                 //spri\r
494                                                 spri->page->dy--;\r
495                                                 modexShowPage(spri->page);\r
496                                         break;\r
497                                         case 2:\r
498                                                 //fg\r
499                                                 mask->page->dy--;\r
500                                                 modexShowPage(mask->page);\r
501                                         break;\r
502                                 }\r
503                                 panq++;\r
504                         } else { panq = 1; pand = 0; }\r
505         }\r
506         //up movement\r
507         if((keyp(80) && !keyp(72) && pand == 0) || pand == 1)\r
508         {\r
509                 if(pand == 0){ pand = 1; }\r
510                         if(panq<=(TILEWH/SPEED))\r
511                         {\r
512                                 switch(panpagenum)\r
513                                 {\r
514                                         case 0:\r
515                                                 //bg\r
516                                                 bg->page->dy++;\r
517                                                 modexShowPage(bg->page);\r
518                                         break;\r
519                                         case 1:\r
520                                                 //spri\r
521                                                 spri->page->dy++;\r
522                                                 modexShowPage(spri->page);\r
523                                         break;\r
524                                         case 2:\r
525                                                 //fg\r
526                                                 mask->page->dy++;\r
527                                                 modexShowPage(mask->page);\r
528                                         break;\r
529                                 }\r
530                                 panq++;\r
531                         } else { panq = 1; pand = 0; }\r
532         }\r
533 }\r
534 \r
535         //the scripting stuf....\r
536 \r
537         //if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))\r
538         if(((bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))\r
539         {\r
540                 short i;\r
541                 for(i=800; i>=400; i--)\r
542                 {\r
543                         sound(i);\r
544                 }\r
545                 nosound();\r
546         }\r
547         if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; }\r
548         //debugging binds!\r
549         //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; }\r
550         if(keyp(2)){ modexShowPage(bg->page); panpagenum=0; }\r
551         if(keyp(3)){ modexShowPage(spri->page); panpagenum=1; }\r
552         if(keyp(4)){ modexShowPage(mask->page); panpagenum=2; }\r
553         if(keyp(0x44)){ bputs(spri->page, player.x+(TILEWH*2), player.y+(TILEWH*2), "wwww"); }  //f10\r
554         if(keyp(25)){ pdump(bg); pdump(spri); } //p\r
555         if(keyp(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg); pdump(spri); }\r
556         if(keyp(22)){\r
557         paloffset=0; modexPalBlack(); modexPalUpdate(&ptmp, &paloffset, 0, 0);\r
558         printf("1paloffset      =       %d\n", paloffset/3);\r
559          modexPalUpdate(map.tiles->data, &paloffset, 0, 0);\r
560         printf("2paloffset      =       %d\n", paloffset/3);\r
561          pdump(bg); pdump(spri); }\r
562         //pan switch\r
563         if(keyp(88)){if(!panswitch) panswitch++; else panswitch--; }    //f12\r
564         //TSR\r
565         if(keyp(87))    //f11\r
566         {\r
567                 modexLeave();\r
568                 setkb(0);\r
569                 __asm\r
570                 {\r
571                         mov ah,31h\r
572                         int 21h\r
573                 }\r
574         }\r
575 \r
576         if((player.q==1) && !(player.x%TILEWH==0 && player.y%TILEWH==0)) break; //incase things go out of sync!\r
577 \r
578         }\r
579 \r
580         /* fade back to text mode */\r
581         /* but 1st lets save the game palette~ */\r
582         modexPalSave(gpal);\r
583         modexSavePalFile("data/g.pal", gpal);\r
584         modexFadeOff(4, gpal);\r
585         modexLeave();\r
586         setkb(0);\r
587         printf("Project 16 scroll.exe\n");\r
588         printf("tx: %d\n", bg->tx);\r
589         printf("ty: %d\n", bg->ty);\r
590         printf("player.x: %d", player.x); printf("              player.y: %d\n", player.y);\r
591         //if(player.hp==0) printf("%d wwww\n", player.y+8);\r
592         //else printf("\nplayer.y: %d\n", player.y);\r
593         printf("player.tx: %d", player.tx); printf("            player.ty: %d\n", player.ty);\r
594         printf("player.triggx: %d", player.triggerx); printf("  player.triggy: %d\n", player.triggery);\r
595         printf("player.hp: %d", player.hp);     printf("        player.q: %d", player.q);       printf("        player.d: %d\n", player.d);\r
596         printf("tile data value at player trigger position: %d\n", bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))]);\r
597         printf("palette offset: %d\n", paloffset/3);\r
598         printf("Total used: %zu\n", oldfreemem-GetFreeSize());\r
599         printf("Total free: %zu\n", GetFreeSize());\r
600         printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");\r
601         printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");\r
602         printf("Screen: %dx", screen.width);    printf("%d\n", screen.height);\r
603         printf("Screen2: %dx", screen2.width);  printf("%d\n", screen2.height);\r
604         //printf("map.width=%d  map.height=%d   map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);\r
605         //xmsfree(&map);\r
606         //xmsfree(bg);\r
607         //xmsfree(spri);\r
608         //xmsfree(mask);\r
609         //xmsreport();\r
610         //emmclose(emmhandle);\r
611         printf("%Fp\n", bios_8x8_font());\r
612         //printf("%c\n", *bios_8x8_font());\r
613         switch(detectcpu())\r
614         {\r
615                 case 0: cpus = "8086/8088 or 186/88"; break;\r
616                 case 1: cpus = "286"; break;\r
617                 case 2: cpus = "386 or newer"; break;\r
618                 default: cpus = "internal error"; break;\r
619         }\r
620         printf("detected CPU type: %s\n", cpus);\r
621         modexFadeOn(4, dpal);\r
622 }\r
623 \r
624 \r
625 map_t\r
626 allocMap(int w, int h) {\r
627         map_t result;\r
628 \r
629         result.width =w;\r
630         result.height=h;\r
631         result.data = malloc(sizeof(byte) * w * h);\r
632         //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024);\r
633         /*if(isEMS() || checkEMS())\r
634         {\r
635                 XMOVE mm;\r
636                 //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map))\r
637                 mm.length=sizeof(result);\r
638                 mm.sourceH=0;\r
639                 mm.sourceOff=ptr2long(&result);\r
640                 mm.destH=emmhandle;\r
641                 mm.destOff=0;\r
642                 ist = move_emem(&mm);\r
643                 if(!ist){ dealloc_emem(emmhandle); exit(5); }\r
644                 printf("%d\n", coretotalEMS());\r
645         }*/\r
646 \r
647         return result;\r
648 }\r
649 \r
650 void\r
651 initMap(map_t *map) {\r
652         /* just a place holder to fill out an alternating pattern */\r
653         int x, y, xx, yy;\r
654         int i, q;\r
655 //      int tile = 1;\r
656         //if(!isEMS() || !checkEMS())\r
657 //              map->tiles = malloc(sizeof(tiles_t));\r
658         //else\r
659         //      map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));\r
660 \r
661         /* create the tile set */\r
662         //if(!isEMS() || !checkEMS())\r
663 //              map->tiles->data = malloc(sizeof(bitmap_t));\r
664         //else\r
665         //      map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));\r
666 //      map->tiles->data->width = (TILEWH/**2*/);\r
667 //      map->tiles->data->height= TILEWH;\r
668         //if(!isEMS() || !checkEMS())\r
669 //              map->tiles->data->data = malloc((TILEWH*2)*TILEWH);\r
670         //else\r
671         //      map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);\r
672 //      map->tiles->tileHeight = TILEWH;\r
673 //      map->tiles->tileWidth =TILEWH;\r
674 //      map->tiles->rows = 1;\r
675 //      map->tiles->cols = 1;//2;\r
676 \r
677         /*q=0;\r
678         //for(y=0; y<map->height; y++) {\r
679         //for(x=0; x<map->width; x++) {\r
680         i=0;\r
681         for(yy=0; yy<TILEWH; yy++) {\r
682         for(xx=0; xx<(TILEWH); xx++) {\r
683                 //if(x<TILEWH){\r
684                   map->tiles->data->data[i+1] = map->data[q];//28;//0x24;\r
685 //                printf("[%d]", map->tiles->data->data[i]);\r
686                 //}else{\r
687                   //map->tiles->data->data[i] = map->data[q];//0;//0x34;\r
688                   //printf("]%d[==[%d]", i, map->tiles->data->data[i]);\r
689                 //}\r
690                 i++;\r
691         }\r
692 //      printf("\n");\r
693         }\r
694 //      printf("[%d]", map->data[q]);\r
695         q++;\r
696 //      }\r
697         //printf("\n\n");\r
698 //      }*/\r
699 \r
700         /*i=0;\r
701         for(y=0; y<map->height; y++) {\r
702                 for(x=0; x<map->width; x++) {\r
703 //                      map->data[i]=255;\r
704                         printf("[%d]", map->data[i]);\r
705                         //tile = tile ? 0 : 1;\r
706                         i++;\r
707                 }\r
708                 //tile = tile ? 0 : 1;\r
709         }*/\r
710 }\r
711 \r
712 \r
713 void\r
714 mapScrollRight(map_view_db_t *mvdb, byte offset, word id) {\r
715         word x, y;  /* coordinate for drawing */\r
716 \r
717         /* increment the pixel position and update the page */\r
718         mvdb[id].mv->page->dx += offset;\r
719 \r
720         /* check to see if this changes the tile */\r
721         if(mvdb[id].mv->page->dx >= mvdb[id].mv->dxThresh ) {\r
722         /* go forward one tile */\r
723         mvdb[id].mv->tx++;\r
724         /* Snap the origin forward */\r
725         mvdb[id].mv->page->data += 4;\r
726         mvdb[id].mv->page->dx = mvdb[id].mv->map->tiles->tileWidth;\r
727 \r
728         /* draw the next column */\r
729         x= SCREEN_WIDTH + mvdb[id].mv->map->tiles->tileWidth;\r
730                 if(mvdb[id].mv->page->id==0)
731                         mapDrawCol(mvdb[id].mv, mvdb[id].mv->tx + 20 , mvdb[id].mv->ty-1, x);
732                 else
733                         modexCopyPageRegion(mvdb[id].mv->page, mvdb[0].mv->page, x, 0, x, 0, mvdb[id].mv->map->tiles->tileWidth, mvdb[id].mv->map->tiles->tileHeight*17);
734 //               mv[0]\r
735         }\r
736 }\r
737 \r
738 \r
739 void\r
740 mapScrollLeft(map_view_t *mv, byte offset) {\r
741         word x, y;  /* coordinate for drawing */\r
742 \r
743         /* increment the pixel position and update the page */\r
744         mv->page->dx -= offset;\r
745 \r
746         /* check to see if this changes the tile */\r
747         if(mv->page->dx == 0) {\r
748         /* go backward one tile */\r
749         mv->tx--;\r
750 \r
751         /* Snap the origin backward */\r
752         mv->page->data -= 4;\r
753         mv->page->dx = mv->map->tiles->tileWidth;\r
754         //}\r
755         /* draw the next column */\r
756                 if(mv->page->id==0)\r
757                 mapDrawCol(mv, mv->tx-1, mv->ty-1, 0);\r
758         }\r
759 }\r
760 \r
761 \r
762 void\r
763 mapScrollUp(map_view_t *mv, byte offset) {\r
764         word x, y;  /* coordinate for drawing */\r
765 \r
766         /* increment the pixel position and update the page */\r
767         mv->page->dy -= offset;\r
768 \r
769         /* check to see if this changes the tile */\r
770         if(mv->page->dy == 0 ) {\r
771         /* go down one tile */\r
772         mv->ty--;\r
773         /* Snap the origin downward */\r
774         mv->page->data -= mv->page->width*4;\r
775         mv->page->dy = mv->map->tiles->tileHeight;\r
776         //}\r
777 \r
778         /* draw the next row */\r
779         y= 0;\r
780                 if(mv->page->id==0)\r
781                 mapDrawRow(mv, mv->tx-1 , mv->ty-1, y);\r
782         }\r
783 }\r
784 \r
785 \r
786 void\r
787 mapScrollDown(map_view_t *mv, byte offset) {\r
788         word x, y;  /* coordinate for drawing */\r
789 \r
790         /* increment the pixel position and update the page */\r
791         mv->page->dy += offset;\r
792 \r
793         /* check to see if this changes the tile */\r
794         if(mv->page->dy >= mv->dyThresh ) {\r
795         /* go down one tile */\r
796         mv->ty++;\r
797         /* Snap the origin downward */\r
798         mv->page->data += mv->page->width*4;\r
799         mv->page->dy = mv->map->tiles->tileHeight;\r
800         //}\r
801 \r
802         /* draw the next row */\r
803         y= SCREEN_HEIGHT + mv->map->tiles->tileHeight;\r
804                 if(mv->page->id==0)\r
805                 mapDrawRow(mv, mv->tx-1 , mv->ty+15, y);\r
806         }\r
807 \r
808 }\r
809 \r
810 \r
811 void\r
812 mapGoTo(map_view_t *mv, int tx, int ty) {\r
813         int px, py;\r
814         unsigned int i;\r
815 \r
816         /* set up the coordinates */\r
817         mv->tx = tx;\r
818         mv->ty = ty;\r
819         mv->page->dx = mv->map->tiles->tileWidth;\r
820         mv->page->dy = mv->map->tiles->tileHeight;\r
821 \r
822         /* set up the thresholds */\r
823         mv->dxThresh = mv->map->tiles->tileWidth * 2;\r
824         mv->dyThresh = mv->map->tiles->tileHeight * 2;\r
825 \r
826         /* draw the tiles */\r
827         modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);\r
828         py=0;\r
829         i=mv->ty * mv->map->width + mv->tx;\r
830         for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {\r
831                 mapDrawRow(mv, tx-1, ty, py);\r
832         i+=mv->map->width - tx;\r
833         }\r
834 }\r
835 \r
836 \r
837 void\r
838 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {\r
839         word rx;\r
840         word ry;\r
841         //if(i==0) i=2;\r
842         if(i==0)\r
843         {\r
844                 //wwww\r
845                 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color!\r
846         }\r
847         else\r
848         {\r
849         rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);\r
850         ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);\r
851 ////0000        printf("i=%d\n", i);\r
852         //mxPutTile(t->data, x, y, t->tileWidth, t->tileHeight);\r
853         modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));\r
854         }\r
855 }\r
856 \r
857 \r
858 void\r
859 mapDrawRow(map_view_t *mv, int tx, int ty, word y) {\r
860         word x;\r
861         int i;\r
862 \r
863         /* the position within the map array */\r
864         i=ty * mv->map->width + tx;\r
865         for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {\r
866         if(i>=0) {\r
867                 /* we are in the map, so copy! */\r
868                 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);\r
869         }\r
870         i++; /* next! */\r
871         }\r
872 }\r
873 \r
874 void\r
875 mapDrawCol(map_view_t *mv, int tx, int ty, word x) {\r
876         int y;\r
877         int i;\r
878 \r
879         /* location in the map array */\r
880         i=ty * mv->map->width + tx;\r
881 \r
882         /* We'll copy all of the columns in the screen, \r
883            i + 1 row above and one below */\r
884         for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {\r
885         if(i>=0) {\r
886                 /* we are in the map, so copy away! */\r
887                 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);\r
888         }\r
889         i += mv->map->width;\r
890         }\r
891 }\r
892 \r
893 void qclean()\r
894 {\r
895         modexLeave();\r
896         setkb(0);\r
897 }\r
898 \r
899 void pdump(map_view_t *pee)\r
900 {\r
901         int mult=(QUADWH);\r
902         int palq=(mult)*TILEWH;\r
903         int palcol=0;\r
904         int palx, paly;\r
905         for(paly=0; paly<palq; paly+=mult){\r
906                 for(palx=0; palx<palq; palx+=mult){\r
907                                 modexClearRegion(pee->page, palx+TILEWH, paly+TILEWH, mult, mult, palcol);\r
908                         palcol++;\r
909                 }\r
910         }\r
911 }\r
912 \r
913 void\r
914 animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp)\r
915 {\r
916         sword dire=32*d; //direction\r
917         sword qq; //scroll offset\r
918 \r
919         if(scrolloffsetswitch==0) qq = 0;\r
920         else qq = ((lp)*SPEED);\r
921         switch (d)\r
922         {\r
923                 case 0:\r
924                         //up\r
925                         x=x-4;\r
926                         y=y-qq-TILEWH;\r
927                 break;\r
928                 case 1:\r
929                         // right\r
930                         x=x+qq-4;\r
931                         y=y-TILEWH;\r
932                 break;\r
933                 case 2:\r
934                         //down\r
935                         x=x-4;\r
936                         y=y+qq-TILEWH;\r
937                 break;\r
938                 case 3:\r
939                         //left\r
940                         x=x-qq-4;\r
941                         y=y-TILEWH;\r
942                 break;\r
943         }\r
944         modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);\r
945         if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else\r
946         if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else\r
947         if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else\r
948         if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }\r
949         //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);\r
950         //modexClearRegion(top->page, 66, 66, 2, 40, 0);\r
951         //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);\r
952         //turn this off if XT\r
953         if(detectcpu() > 0) modexWaitBorder();\r
954 }\r