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1 /* Project 16 Source Code~
2  * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123
3  *
4  * This file is part of Project 16.
5  *
6  * Project 16 is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * Project 16 is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>, or
18  * write to the Free Software Foundation, Inc., 51 Franklin Street,
19  * Fifth Floor, Boston, MA 02110-1301 USA.
20  *
21  */
22
23 #include "src/lib/scroll16.h"
24 #include "src/lib/16_timer.h"
25 #include "src/lib/wcpu/wcpu.h"
26
27 //#define FADE
28 #define MODEX   //this is for mode x initiating
29
30 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
31
32 global_game_variables_t gvar;
33 static map_t map;
34 player_t player[MaxPlayers];
35 //page_t screen, gvar.video.page[1], gvar.video.page[2];
36 map_view_t mv[3];
37 bitmap_t p;
38 word pn=0;
39 static planar_buf_t huge *pp;
40 float t;
41 sword bakapee;
42
43 //      word panswitch=0, panq=1, pand=0;
44         word panpagenum=0; //for panning!
45         unsigned int i;
46         const char *cpus;
47         //static int persist_aniframe = 0;    /* gonna be increased to 1 before being used, so 0 is ok for default */
48
49         //map_view_db_t pgid[4];
50         word pg;
51 //#ifdef FADE
52         static word paloffset=0;
53         byte *dpal, *default_pal;
54 //#endif
55         byte *gpal;
56         byte *ptr;
57         byte *mappalptr;
58
59 void main(int argc, char *argv[])
60 {
61         byte *mesg=malloc(sizeof(dword));
62
63         if(argv[1]) bakapee = atoi(argv[1]);
64         else bakapee = 1;
65
66         // DOSLIB: check our environment
67         probe_dos();
68
69         // DOSLIB: what CPU are we using?
70         // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS.
71         //      So this code by itself shouldn't care too much what CPU it's running on. Except that other
72         //      parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for
73         //      the CPU to carry out tasks. --J.C.
74         cpu_probe();
75
76         // DOSLIB: check for VGA
77         if (!probe_vga()) {
78                 printf("VGA probe failed\n");
79                 return;
80         }
81         // hardware must be VGA or higher!
82         if (!(vga_state.vga_flags & VGA_IS_VGA)) {
83                 printf("This program requires VGA or higher graphics hardware\n");
84                 return;
85         }
86
87         player[0].persist_aniframe=0;
88         player[0].speed=4;
89         //player[0].data = &pp;
90
91         printf("starting timer  ");
92         start_timer(&gvar);
93         printf("ok\n");
94
95 //      atexit(qclean());
96
97         /* create the map */
98         fprintf(stderr, "testing map load~      ");
99         loadmap("data/test.map", &map);
100         chkmap(&map, 0);
101         printf("chkmap ok       ");
102         fprintf(stderr, "yay map loaded~~\n");
103         mv[0].map = &map;
104         mv[1].map = &map;
105         mv[2].map = &map;
106
107         /* draw the tiles */
108 #ifdef MODEX
109         ptr = map.data;
110         //mappalptr = map.tiles->btdata->palette;
111
112         /* data */
113         //++++p = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
114         //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
115
116         /* create the planar buffer */
117 ////++++        (player[0].data) = *planar_buf_from_bitmap(&p);
118         /*++++printf("load pee!!        ");
119         pp = planar_buf_from_bitmap(&p);
120         printf("done!\n");*/
121
122 #endif
123         /*      input!  */
124         IN_Startup();
125         IN_Default(0,&player,ctrl_Joystick);
126
127         /* save the palette */
128 #ifdef MODEX
129 #ifdef FADE
130         dpal = modexNewPal();
131         default_pal = modexNewPal();
132         *default_pal = *dpal;
133         modexPalSave(dpal);
134         modexFadeOff(4, dpal);
135 #endif
136
137         //textInit();
138         VGAmodeX(bakapee, 1, &gvar);
139 //      printf("%dx%d\n", gvar.video.page[0].sw, gvar.video.page[0].sh);
140 #ifdef FADE
141         modexPalBlack();        //reset the palette~
142 #endif
143 #endif
144 //      printf("Total used @ before palette initiation:         %zu\n", oldfreemem-GetFreeSize());
145 //++++  player[0].data.offset=(paloffset/3);
146 //++++  modexPalUpdate1(&player[0].data, &paloffset, 0, 0);
147                 //modexPalUpdate1(p.palette);
148 //++++0000              modexPalUpdate1(map.tiles->btdata->palette);
149         //printf("      %d\n", sizeof(ptmp->data));
150         //printf("1:    %d\n", paloffset);
151 //++++  map.tiles->data->offset=(paloffset/3);
152         //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);
153 //      printf("\n====\n");
154 //      printf("0       paloffset=      %d\n", paloffset/3);
155 //      printf("====\n\n");
156 #ifdef MODEX
157 #ifdef FADE
158         gpal = modexNewPal();
159         modexPalSave(gpal);
160         modexSavePalFile("data/g.pal", gpal);
161         modexPalBlack();        //so player will not see loadings~
162 #endif
163 #endif
164
165         /* setup camera and screen~ */
166         gvar.video.page[0] = modexDefaultPage(&gvar.video.page[0]);
167         gvar.video.page[0].width += (TILEWH*2);
168         gvar.video.page[0].height += (TILEWH*2);
169         mv[0].page = &gvar.video.page[0];
170         gvar.video.page[1] = modexNextPage(mv[0].page);
171         mv[1].page = &gvar.video.page[1];
172
173         gvar.video.page[2] = modexNextPageFlexibleSize(mv[1].page, gvar.video.page[0].sw, gvar.video.page[0].sh);       //(352*176)+1024 is the remaining amount of memory left wwww
174         //gvar.video.page[2] = modexNextPage0(mv2.page, 320, 192);      //(352*176)+1024 is the remaining amount of memory left wwww
175         mv[2].page = &gvar.video.page[2];
176
177         /* set up paging */
178 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
179         mapGoTo(&mv[0], 0, 0);
180         mapGoTo(&mv[1], 0, 0);
181         //mapGoTo(mask, 0, 0);
182         //TODO: put player in starting position of spot
183         //default player position on the viewable map
184         player[0].tx = mv[0].tx + mv[0].page->tilemidposscreenx;
185         player[0].ty = mv[0].ty + mv[0].page->tilemidposscreeny;
186         IN_initplayer(&player, 0);
187
188         modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);
189 #ifndef SPRITE
190         modexClearRegion(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 32, 15);
191 #else
192         //PBUFSFUN(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32,       PLAYERBMPDATA);
193         PBUFSFUN(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &pp);
194 #endif
195
196         modexShowPage(mv[1].page);
197         //modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
198 #ifdef MODEX
199 #ifdef FADE
200         modexFadeOn(4, gpal);
201 #endif
202 #endif
203         while(!IN_KeyDown(sc_Escape) && player[0].hp>0)
204         {
205                 shinku(&gvar);
206                 IN_ReadControl(0,&player);
207         //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
208         //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
209         //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map
210
211         //player movement
212         //if(!panswitch){
213                 walk(mv, player, 0);
214         /*}else{
215 //88 switch!
216         //right movement
217         if((IN_KeyDown(77) && !IN_KeyDown(75) && pand == 0) || pand == 2)
218         {
219                 if(pand == 0){ pand = 2; }
220                         if(panq<=(TILEWH/(player[0].speed)))
221                         {
222                                 switch(panpagenum)
223                                 {
224                                         case 0:
225                                                 //bg
226                                                 mv[0].page->dx++;
227                                                 modexShowPage(mv[0].page);
228                                         break;
229                                         case 1:
230                                                 //spri
231                                                 mv[1].page->dx++;
232                                                 modexShowPage(mv[1].page);
233                                         break;
234                                         case 2:
235                                                 //fg
236                                                 mv[2].page->dx++;
237                                                 modexShowPage(mv[2].page);
238                                         break;
239                                 }
240                                 panq++;
241                         } else { panq = 1; pand = 0; }
242         }
243         //left movement
244         if((IN_KeyDown(75) && !IN_KeyDown(77) && pand == 0) || pand == 4)
245         {
246                 if(pand == 0){ pand = 4; }
247                         if(panq<=(TILEWH/(player[0].speed)))
248                         {
249                                 switch(panpagenum)
250                                 {
251                                         case 0:
252                                                 //bg
253                                                 mv[0].page->dx--;
254                                                 modexShowPage(mv[0].page);
255                                         break;
256                                         case 1:
257                                                 //spri
258                                                 mv[1].page->dx--;
259                                                 modexShowPage(mv[1].page);
260                                         break;
261                                         case 2:
262                                                 //fg
263                                                 mv[2].page->dx--;
264                                                 modexShowPage(mv[2].page);
265                                         break;
266                                 }
267                                 panq++;
268                         } else { panq = 1; pand = 0; }
269         }
270         //down movement
271         if((IN_KeyDown(72) && !IN_KeyDown(80) && pand == 0) || pand == 3)
272         {
273                 if(pand == 0){ pand = 3; }
274                         if(panq<=(TILEWH/(player[0].speed)))
275                         {
276                                 switch(panpagenum)
277                                 {
278                                         case 0:
279                                                 //bg
280                                                 mv[0].page->dy--;
281                                                 modexShowPage(mv[0].page);
282                                         break;
283                                         case 1:
284                                                 //spri
285                                                 mv[1].page->dy--;
286                                                 modexShowPage(mv[1].page);
287                                         break;
288                                         case 2:
289                                                 //fg
290                                                 mv[2].page->dy--;
291                                                 modexShowPage(mv[2].page);
292                                         break;
293                                 }
294                                 panq++;
295                         } else { panq = 1; pand = 0; }
296         }
297         //up movement
298         if((IN_KeyDown(80) && !IN_KeyDown(72) && pand == 0) || pand == 1)
299         {
300                 if(pand == 0){ pand = 1; }
301                         if(panq<=(TILEWH/(player[0].speed)))
302                         {
303                                 switch(panpagenum)
304                                 {
305                                         case 0:
306                                                 //bg
307                                                 mv[0].page->dy++;
308                                                 modexShowPage(mv[0].page);
309                                         break;
310                                         case 1:
311                                                 //spri
312                                                 mv[1].page->dy++;
313                                                 modexShowPage(mv[1].page);
314                                         break;
315                                         case 2:
316                                                 //fg
317                                                 mv[2].page->dy++;
318                                                 modexShowPage(mv[2].page);
319                                         break;
320                                 }
321                                 panq++;
322                         } else { panq = 1; pand = 0; }
323         }
324 }*/
325
326
327         //the scripting stuf....
328
329         //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
330         if(((mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
331         {
332                 short i;
333                 for(i=800; i>=400; i--)
334                 {
335                         sound(i);
336                 }
337                 nosound();
338         }
339         if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }
340         //debugging binds!
341         //if(IN_KeyDown(0x0E)) while(1){ if(xmsmalloc(24)) break; }
342         if(IN_KeyDown(2)){ modexShowPage(mv[0].page); panpagenum=0; }
343         if(IN_KeyDown(3)){ modexShowPage(mv[1].page); panpagenum=1; }
344         if(IN_KeyDown(4)){ modexShowPage(mv[2].page); panpagenum=2; }
345         if(IN_KeyDown(25)){ modexpdump(mv[0].page); modexpdump(mv[1].page); }   //p
346 #ifdef MODEX
347 #ifdef FADE
348         if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); modexpdump(mv[1].page); }
349         if(IN_KeyDown(22)){
350         paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0);
351         printf("1paloffset      =       %d\n", paloffset/3);
352          modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
353         printf("2paloffset      =       %d\n", paloffset/3);
354          modexpdump(mv[0].page); modexpdump(mv[1].page); }
355 #endif
356 #endif
357         //pan switch
358         //if(IN_KeyDown(88)){if(!panswitch) panswitch++; else panswitch--; }    //f12
359         //TSR
360         if(IN_KeyDown(87))      //f11
361         {
362                 VGAmodeX(0, 0, &gvar);
363                 IN_Shutdown();
364                 __asm
365                 {
366                         mov ah,31h
367                         int 21h
368                 }
369         }
370         if(IN_KeyDown(88))      //s
371         {
372                 switch(gvar.kurokku.fpscap)
373                 {
374                         case 0:
375                                 gvar.kurokku.fpscap=1;
376                         break;
377                         case 1:
378                                 gvar.kurokku.fpscap=0;
379                         break;
380                 }
381                 IN_Ack();
382         }
383         //TODO fmemtest into page
384         if(IN_KeyDown(4+1))     //4
385         {
386                 pg=1;
387                 SELECT_ALL_PLANES();
388                 _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4);
389         }
390
391         //9
392         if(IN_KeyDown(10)){ modexPalOverscan(default_pal, rand()%56); modexPalUpdate1(default_pal); }
393         //if(IN_KeyDown(11)){ modexPalOverscan(default_pal, 15); }
394         if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break;        //incase things go out of sync!
395         }
396
397         /* fade back to text mode */
398         /* but 1st lets save the game palette~ */
399 #ifdef MODEX
400 #ifdef FADE
401         modexPalSave(gpal);
402         modexSavePalFile("data/g.pal", gpal);
403         modexFadeOff(4, gpal);
404 #endif
405         VGAmodeX(0, 1, &gvar);
406 #endif
407         IN_Shutdown();
408         printf("Project 16 scroll.exe. This is just a test file!\n");
409         printf("version %s\n", VERSION);
410         printf("tx: %d\n", mv[0].tx);
411         printf("ty: %d\n", mv[0].ty);
412         printf("player[0].x: %d", player[0].x); printf("                player[0].y: %d\n", player[0].y);
413         //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8);
414         //else printf("\nplayer[0].y: %d\n", player[0].y);
415         printf("player[0].tx: %d", player[0].tx); printf("              player[0].ty: %d\n", player[0].ty);
416         printf("player[0].triggx: %d", player[0].triggerx); printf("    player[0].triggy: %d\n", player[0].triggery);
417         printf("player[0].hp: %d", (player[0].hp));     printf("        player[0].q: %d", player[0].q); printf("        player[0].info.dir: %d", player[0].info.dir);   printf("        player[0].d: %d\n", player[0].d);
418                 printf("pdir=%d\n", player[0].pdir);
419         printf("tile data value at player trigger position: %d\n", mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);
420 //      printf("palette offset: %d\n", paloffset/3);
421 //++++  printf("Total used: %zu\n", oldfreemem-GetFreeSize());
422 //++++  printf("Total free: %zu\n", GetFreeSize());
423 //not used now  printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
424 //not used now  printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
425         printf("Virtual Screen: %dx", gvar.video.page[0].width);        printf("%d\n", gvar.video.page[0].height);
426         printf("Screen: %dx", gvar.video.page[0].sw);   printf("%d\n", gvar.video.page[0].sh);
427         printf("tile resolution: %dx", gvar.video.page[0].tilesh);      printf("%d\n", gvar.video.page[0].tilesh);
428         printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx);      printf("%d\n", gvar.video.page[0].tilemidposscreeny);
429 //      printf("Screen2: %dx", gvar.video.page[1].width);       printf("%d\n", gvar.video.page[1].height);
430 //      printf("map: %dx%d\n", map.width, map.height);
431 //      printf("\n");
432 //      printf("player[0].info.x: %d", player[0].info.xaxis); printf("          player[0].info.y: %d\n", player[0].info.yaxis);
433 //      printf("player[0].info.tx: %d", player[0].info.x); printf("             player[0].info.ty: %d\n", player[0].info.y);
434         //printf("map.width=%d  map.height=%d   map.data[0]=%d\n", mv[0].map->width, mv[0].map->height, mv[0].map->data[0]);
435
436         switch(detectcpu())
437         {
438                 case 0: cpus = "8086/8088 or 186/88"; break;
439                 case 1: cpus = "286"; break;
440                 case 2: cpus = "386 or newer"; break;
441                 default: cpus = "internal error"; break;
442         }
443         printf("detected CPU type: %s\n", cpus);
444 #ifdef MODEX
445 #ifdef FADE
446         modexFadeOn(4, dpal);
447 #endif
448 #endif
449 }