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1 /* Project 16 Source Code~\r
2  * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
3  *\r
4  * This file is part of Project 16.\r
5  *\r
6  * Project 16 is free software; you can redistribute it and/or modify\r
7  * it under the terms of the GNU General Public License as published by\r
8  * the Free Software Foundation; either version 3 of the License, or\r
9  * (at your option) any later version.\r
10  *\r
11  * Project 16 is distributed in the hope that it will be useful,\r
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14  * GNU General Public License for more details.\r
15  *\r
16  * You should have received a copy of the GNU General Public License\r
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>, or\r
18  * write to the Free Software Foundation, Inc., 51 Franklin Street,\r
19  * Fifth Floor, Boston, MA 02110-1301 USA.\r
20  *\r
21  */\r
22 \r
23 #include "src/lib/scroll16.h"\r
24 #include "src/lib/16_timer.h"\r
25 //#include "src/lib/16_dbg.h"\r
26 \r
27 //#define FADE\r
28 \r
29 //#define NOMAPLOAD\r
30 //#define OLDPLAYERSPRITESTUFF\r
31 #ifdef __DEBUG__\r
32 #define SCROLLEXEDEBUG\r
33 boolean\r
34         dbg_nointest=1;\r
35 #endif\r
36 \r
37 //static map_t map;\r
38 #ifdef OLDPLAYERSPRITESTUFF\r
39 #include "src/lib/bitmapl.h"\r
40 static int persist_aniframe = 0;    /* gonna be increased to 1 before being used, so 0 is ok for default */\r
41 #define INC_PER_FRAME if(gvar->player[pn].enti.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;\r
42 \r
43 void modexDrawSprite(page_t *page, int x, int y, bitmap_t *bmp);\r
44 void modexDrawSpriteRegion(page_t *page, int x, int y, int rx, int ry, int rw, int rh, bitmap_t *bmp);\r
45 boolean ZCL_ScreenMidPosChk(map_view_t *map_v, nibble dir, int tx, int ty);\r
46 boolean ZCL_CollCheck(map_view_t *map_v, nibble dir, int tx, int ty);\r
47 boolean ZCL_mapEdgeChk(map_view_t *map_v, nibble dir, int tx, int ty, boolean pansw, boolean noscrollsw);\r
48 void oldwalk(global_game_variables_t *gvar, word pn, bitmap_t *pbmp);\r
49 void animatePlayer(global_game_variables_t *gvar, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp);\r
50 #endif\r
51 float t;\r
52 \r
53 //debugswitches\r
54 boolean panswitch=0,baka=0;\r
55 //extern boolean pageflipflop=1;\r
56 extern boolean pagenorendermap; //default: 0\r
57 unsigned int i;\r
58 \r
59 #ifdef FADE\r
60 //static word paloffset=0;\r
61 #endif\r
62 byte *ptr;\r
63 //memptr pal;\r
64 boolean spriteswitch=0;\r
65 \r
66 #define FILENAME_1      "data/spri/chikyuu.vrs"\r
67 #define FILENAME_1P     "data/spri/chikyuu.pal"\r
68 #define FILENAME_2      "data/spri/me.vrs"\r
69 #define FILENAME_2P     "data/spri/me.pal"\r
70 //#define FILENAME_3    "data/spri/chistnd.vrl"\r
71 \r
72 void main(int argc, char *argv[])\r
73 {\r
74 #ifdef OLDPLAYERSPRITESTUFF\r
75         bitmap_t ptmp; // player sprite\r
76 #endif\r
77         static global_game_variables_t gvar;\r
78         struct glob_game_vars *ggvv;\r
79 \r
80         char bakapee[64] = FILENAME_1;\r
81         char bakapeep[64] = FILENAME_1P;\r
82 //      char bakapee3[64] = FILENAME_3;\r
83 \r
84         Startup16(&gvar);\r
85 \r
86         ggvv=&gvar;\r
87 \r
88         if (argc >= 2) {\r
89                 if(argv[1]){ strcpy(bakapee, argv[1]);\r
90                 if(argv[2]) strcpy(bakapeep, argv[2]); }\r
91         }\r
92 \r
93         // OK, this one takes hellova time and needs to be done in farmalloc or MM_...\r
94         //IN CA i think you use CAL_SetupGrFile but i do think we should work together on this part --sparky4\r
95         //----gvar.player[0].enti.spri.spritesheet = malloc(sizeof(struct vrs_container));\r
96 \r
97         // create the map\r
98                 #ifdef SCROLLEXEDEBUG\r
99         //strcpy(gvar.handle.datadumpfilename, "mmdump1.16w");  MM_DumpData (&gvar);\r
100         //strcpy(gvar.handle.heapdumpfilename, "heap1.16w");            HC_heapdump(&gvar);\r
101         //fprintf(stderr, "testing map load~    ");\r
102                 #endif\r
103 #ifndef NOMAPLOAD\r
104         CA_loadmap("data/test.map", &gvar.map, &gvar);\r
105         chkmap(&gvar.map, 0);\r
106 #else\r
107         chkmap(&gvar.map, 1);\r
108 #endif\r
109         //initMap(&gvar.map);\r
110                 #ifdef SCROLLEXEDEBUG\r
111         printf("chkmap ok\n");\r
112 //      fprintf(stderr, "yay map loaded~~\n");\r
113         //strcpy(gvar.handle.datadumpfilename, "mmdump2.16w");  MM_DumpData (&gvar);\r
114         //strcpy(gvar.handle.heapdumpfilename, "heap2.16w");            HC_heapdump(&gvar);\r
115                 #endif\r
116 \r
117         // data\r
118 #ifdef OLDPLAYERSPRITESTUFF\r
119         ptmp = bitmapLoadPcx("data/chikyuu.pcx"); // load sprite\r
120         modexPalUpdate(ptmp.palette);\r
121 #else\r
122                 #ifdef SCROLLEXEDEBUG\r
123         fprintf(stderr, "VRS_LoadVRS~   ");\r
124         //strcpy(gvar.handle.datadumpfilename, "mmdump3.16w");  MM_DumpData (&gvar);\r
125         //strcpy(gvar.handle.heapdumpfilename, "heap3.16w");            HC_heapdump(&gvar);\r
126                 #endif\r
127         VRS_LoadVRS(bakapee, &gvar.player[0].enti, &gvar);\r
128                 #ifdef SCROLLEXEDEBUG\r
129         printf("VRS load OK~\n");\r
130         //strcpy(gvar.handle.datadumpfilename, "mmdump4.16w");  MM_DumpData (&gvar);\r
131         //strcpy(gvar.handle.heapdumpfilename, "heap4.16w");            HC_heapdump(&gvar);\r
132                 #endif\r
133 #endif\r
134 \r
135         // input!\r
136         IN_Default(0, &gvar.player[0],ctrl_Keyboard1, &gvar);\r
137 \r
138         // save the palette\r
139 #ifdef FADE\r
140         modexPalSave(&gvar.video.dpal);\r
141         modexFadeOff(4, &gvar.video.dpal);\r
142         modexPalBlack();\r
143 #endif\r
144 \r
145         //--VGAmodeX(1/*bakapee*/, 1, &gvar);\r
146         VL_Startup(&gvar);\r
147 \r
148         /* load color palette */\r
149         /*ptmp.offset=(paloffset/3);\r
150         modexPalUpdate(&ptmp, &paloffset, 0, 0);\r
151         //modexClearRegion(bg->page, 0, 0, 320, 240, 255);\r
152         //printf("      %d\n", sizeof(ptmp.data));\r
153         //printf("1:    %d\n", paloffset);\r
154         map.tiles->data->offset=(paloffset/3);\r
155         modexPalUpdate(map.tiles->data, &paloffset, 0, 0);*/\r
156         VL_LoadPalFile(bakapeep, &gvar.video.palette, &gvar);\r
157         //VL_LoadPalFile("data/default.pal", &gvar.video.palette);\r
158 \r
159 #ifdef FADE\r
160         modexPalSave(&gvar.video.palette);\r
161         modexSavePalFile("data/g.pal", &gvar.video.palette);\r
162         modexPalBlack();        //so player will not see loadings~\r
163 #endif\r
164 \r
165         // setup camera and screen~\r
166         modexHiganbanaPageSetup(&gvar);\r
167         ZC_MVSetup(&gvar.mv, &gvar.map, &gvar);\r
168 \r
169 #ifdef FADE\r
170         modexFadeOn(4, &gvar.video.palette);\r
171 #endif\r
172 \r
173 //0000  IN_StartAck (&gvar);    MM_ShowMemory(&gvar);   while (!IN_CheckAck (&gvar)){}\r
174 #ifdef FADE\r
175         modexPalBlack();        //so player will not see loadings~\r
176 #endif\r
177 \r
178         // set up paging\r
179         //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen\r
180         mapGoTo(&gvar.mv, 0, 0);\r
181 \r
182         ZC_PlayerXYpos(0, 0, &gvar.player[0], &gvar.mv, 1);\r
183         EN_initPlayer(&gvar.player[0], &gvar.video);\r
184 #ifdef SPRITE\r
185 #ifndef OLDPLAYERSPRITESTUFF\r
186         //print_anim_ids(gvar.player[0].enti.spri);\r
187         if (gvar.video.sprifilei == -1)\r
188         {\r
189 #ifdef FADE\r
190                 modexFadeOff(4, &gvar.video.palette);\r
191 #endif\r
192                 Quit (&gvar, "Wrong ID for sprite");\r
193 #ifdef FADE\r
194                 modexFadeOn(4, &gvar.video.dpal);\r
195 #endif\r
196         }\r
197 #endif\r
198 #endif\r
199 \r
200 //      while(!gvar.in.inst->Keyboard[sc_Escape) && !gvar.in.inst->Keyboard[sc_Space) && !gvar.in.inst->Keyboard[sc_Enter]){ FUNCTIONKEYSHOWMV }\r
201         gvar.video.page[0].tlx=gvar.mv[0].tx*TILEWH;\r
202         gvar.video.page[0].tly=gvar.mv[0].ty*TILEWH;\r
203 \r
204 #ifdef OLDWALKSHOWPAGESTUFF\r
205         VL_ShowPage(&(gvar.video.page[gvar.video.sp]), gvar.kurokku.fpscap, 0);\r
206 #endif\r
207 \r
208         shinku(&gvar);\r
209 //modexpdump(gvar.mv[0].page);\r
210 #ifdef FADE\r
211         modexFadeOn(4, &gvar.video.palette);\r
212 #endif\r
213         while(!gvar.in.inst->Keyboard[sc_Escape] && gvar.player[0].enti.hp>0)\r
214         {\r
215                 gvar.video.page[0].tlx=gvar.mv[0].tx*TILEWH;\r
216                 gvar.video.page[0].tly=gvar.mv[0].ty*TILEWH;\r
217                 shinku(&gvar);\r
218                 //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
219                 //to stop scrolling and have the gvar.player position data move to the edge of the screen with respect to the direction\r
220                 //when gvar.player[0].tx or gvar.player[0].ty == 0 or gvar.player[0].tx == 20 or gvar.player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
221 \r
222                 //gvar.player movement\r
223                 IN_ReadControl(&gvar.player[0], &gvar);\r
224                 if(!panswitch){\r
225                         //ZC_walk2(gvar.player[0].ent, mv);\r
226                         //ZC_walk(&gvar.mv, &gvar.player, 0);\r
227 #ifdef OLDPLAYERSPRITESTUFF\r
228                         oldwalk(&gvar, 0, &ptmp);\r
229 #else\r
230                         ZC_walk(&gvar, 0);\r
231 #endif\r
232                 }else{\r
233                         TAIL_PANKEYFUNZC;\r
234                         //printf("      gvar.player[0].enti.q: %d", gvar.player[0].enti.q);     printf("        gvar.player[0].d: %d\n", gvar.player[0].d);\r
235                 }\r
236 \r
237                 //the scripting stuff....\r
238                 //if(((gvar.player[0].enti.triggerx == TRIGGX && gvar.player[0].enti.triggery == TRIGGY) && gvar.in.inst->Keyboard[0x1C))||(gvar.player[0].enti.tx == 5 && gvar.player[0].enti.ty == 5))\r
239                 if(((gvar.mv[0].map->layerdata[0].data[(gvar.player[0].enti.triggerx-1)+(gvar.map.width*(gvar.player[0].enti.triggery-1))] == 0) && gvar.in.inst->Keyboard[0x1C])||(gvar.player[0].enti.tx == 5 && gvar.player[0].enti.ty == 5))\r
240                 {\r
241                         short i;\r
242                         for(i=800; i>=400; i--)\r
243                         {\r
244                                 sound(i);\r
245                         }\r
246                         nosound();\r
247                 }\r
248                 if(gvar.player[0].enti.q == (TILEWH/(gvar.player[0].enti.spt))+1 && gvar.player[0].info.dir != 2 && (gvar.player[0].enti.triggerx == 5 && gvar.player[0].enti.triggery == 5)){ gvar.player[0].enti.hp--; }\r
249                 //debugging binds!\r
250 //              if(gvar.in.inst->Keyboard[24]){ VL_modexPalScramble(&gvar.video.palette); /*paloffset=0;*/ VL_LoadPalFileCore(&gvar.video.palette, &gvar); modexpdump(gvar.mv[0].page); IN_UserInput(1, &gvar); } //o\r
251                 if(gvar.in.inst->Keyboard[sc_O]){ VL_LoadPalFileCore(&gvar.video.palette, &gvar); modexpdump(gvar.video.sp, &gvar); IN_UserInput(1, &gvar); } //o\r
252                 if(gvar.in.inst->Keyboard[22]){ VL_modexPalScramble(&gvar.video.palette); VL_LoadPalFileCore(&gvar.video.palette, &gvar); } //u\r
253 \r
254                 TAIL_FUNCTIONKEYFUNCTIONS\r
255                 TAIL_FUNCTIONKEYDRAWJUNK\r
256                 if(gvar.in.inst->Keyboard[sc_L]){ modexClearRegion(&gvar.video.page[0], gvar.player[0].enti.x, gvar.player[0].enti.y, 16, 16, 1); }\r
257 \r
258 //===============================================================================\r
259 #if 0\r
260                 if(gvar.in.inst->Keyboard[sc_BackSlash]){\r
261                         VRS_ReadVRL(bakapee3, &gvar.player[0].enti, &gvar);\r
262                         DrawVRL(\r
263                                 gvar.player[0].enti.x,\r
264                                 gvar.player[0].enti.y,\r
265                                 gvar.player[0].enti.spri.sprite_vrl_cont.vrl_header,\r
266                                 gvar.player[0].enti.spri.sprite_vrl_cont.line_offsets,\r
267                                 gvar.player[0].enti.spri.sprite_vrl_cont.buffer + sizeof(struct vrl1_vgax_header),\r
268                                 gvar.player[0].enti.spri.sprite_vrl_cont.data_size\r
269                         );      while (!IN_CheckAck (&gvar)){}\r
270                         VRS_ReadVRS(bakapee, &gvar.player[0].enti, &gvar);\r
271                 IN_UserInput(1, &gvar); }\r
272 #endif\r
273 //===============================================================================\r
274 \r
275 #ifdef OLDPLAYERSPRITESTUFF\r
276                 if(gvar.in.inst->Keyboard[sc_J])// || gvar.in.inst->Keyboard[sc_K])\r
277                 {\r
278 //                      sprintf(global_temp_status_text2, "%Fp", &ptmp.data);\r
279 //                      modexprint(&(gvar.video.page[0]), gvar.video.page[0].sw/2, gvar.video.page[0].sh/2, 1, 1, 3/*ccolor*/, 8, gvar.video.VL_Started, global_temp_status_text2);\r
280                         modexDrawSprite(&gvar.video.page[0], 16, 16, &ptmp);\r
281                 }\r
282                 if(gvar.in.inst->Keyboard[sc_K])\r
283                 {\r
284                         _fmemset(ptmp.data, 4, (ptmp.width)*ptmp.height);\r
285                 }\r
286 #else\r
287                 if(gvar.in.inst->Keyboard[sc_J])// || gvar.in.inst->Keyboard[sc_K])\r
288                 {\r
289                         if(spriteswitch)//gvar.in.inst->Keyboard[sc_J])\r
290                         {\r
291                                 strcpy(bakapee, FILENAME_1);\r
292                                 strcpy(bakapeep, FILENAME_1P);\r
293                                 gvar.player[0].enti.overdraww=0;\r
294                         }\r
295                         else//if(gvar.in.inst->Keyboard[sc_K])\r
296                         {\r
297                                 strcpy(bakapee, FILENAME_2);\r
298                                 strcpy(bakapeep, FILENAME_2P);\r
299                                 gvar.player[0].enti.overdraww=2;\r
300                         }\r
301                         spriteswitch=!spriteswitch;\r
302 \r
303                         //read_vrs(&gvar, bakapee, gvar.player[0].enti.spri->spritesheet);\r
304                         VRS_ReadVRS(bakapee, &gvar.player[0].enti, &gvar);\r
305                         VL_LoadPalFile(bakapeep, &gvar.video.palette, &gvar);\r
306                         ZC_animatePlayer(&gvar.mv, &gvar.player, 0);\r
307                         IN_UserInput(1, &gvar);\r
308                 }//JK\r
309 #endif\r
310 //#ifdef FADE\r
311 //              if(gvar.in.inst->Keyboard[10]){ modexPalOverscan(rand()%56); modexPalUpdate(gvar.video.dpal); IN_UserInput(1, &gvar); }\r
312 //#endif\r
313                 if(gvar.in.inst->Keyboard[sc_R]){ VL_modexPalOverscan(&gvar.video.palette, rand()%32); } //r\r
314 \r
315 \r
316                 //if((gvar.player[0].enti.q==1) && !(gvar.player[0].enti.x%TILEWH==0 && gvar.player[0].enti.y%TILEWH==0)) Quit (&gvar, "PLAYER OFF THE RAILS!");//break;        //incase things go out of sync!\r
317                 ZC_GirdChk(&gvar, &gvar.player[0]);\r
318         }\r
319 \r
320         /* fade back to text mode */\r
321         /* but 1st lets save the game palette~ */\r
322 #ifdef FADE\r
323         modexPalSave(&gvar.video.palette);\r
324         modexSavePalFile("data/g.pal", &gvar.video.palette);\r
325         modexFadeOff(4, &gvar.video.palette);\r
326 #endif\r
327                 #ifdef SCROLLEXEDEBUG\r
328         MM_DumpData (&gvar);\r
329         HC_heapdump (&gvar);\r
330                 #endif\r
331         Shutdown16(&gvar);\r
332         printf("\nProject 16 xcroll.exe. This is just a test file!\n");\r
333         printf("version %s\n", VERSION);\r
334         SCROLLEXITMESG;\r
335         WCPU_cpufpumesg();\r
336 #ifdef FADE\r
337         modexFadeOn(4, gvar.video.dpal);\r
338 #endif\r
339 }\r
340 \r
341 \r
342 \r
343 \r
344 \r
345 \r
346 \r
347 \r
348 \r
349 \r
350 \r
351 #ifdef OLDPLAYERSPRITESTUFF\r
352 void\r
353 modexDrawSprite(page_t *page, int x, int y, bitmap_t *bmp) {\r
354     /* draw the whole sprite */\r
355     modexDrawSpriteRegion(page, x, y, 0, 0, bmp->width, bmp->height, bmp);\r
356 //      sprintf(global_temp_status_text2, "%Fp", &bmp->data);\r
357 //      modexprint(page, page->sw/2, (page->sh/2)+8, 1, 1, 3/*ccolor*/, 8, gvar->video.VL_Started, global_temp_status_text2);\r
358 }\r
359 \r
360 void\r
361 modexDrawSpriteRegion(page_t *page, int x, int y,\r
362                       int rx, int ry, int rw, int rh, bitmap_t *bmp) {\r
363     word poffset = (word)page->data + y*(page->width/4) + x/4;\r
364     byte *data = bmp->data;\r
365     word bmpOffset = (word) data + ry * bmp->width + rx;\r
366     word width = rw;\r
367     word height = rh;\r
368     byte plane = 1 << ((byte) x & 0x03);\r
369     word scanCount = width/4 + (width%4 ? 1 :0);\r
370     word nextPageRow = page->width/4 - scanCount;\r
371     word nextBmpRow = (word) bmp->width - width;\r
372     word rowCounter=0;\r
373     byte planeCounter = 4;\r
374 \r
375 //      sprintf(global_temp_status_text2, "%Fp", bmp->data);\r
376 //      modexprint(page, page->sw/2, (page->sh/2)+8, 1, 1, 3/*ccolor*/, 8, ggvv->video.VL_Started, global_temp_status_text2);\r
377 //      sprintf(global_temp_status_text2, "%Fp", data);\r
378 //      modexprint(page, page->sw/2, (page->sh/2)+16, 1, 1, 3/*ccolor*/, 8, ggvv->video.VL_Started, global_temp_status_text2);\r
379 \r
380     __asm {\r
381                 MOV AX, SCREEN_SEG      ; go to the VGA memory\r
382                 MOV ES, AX\r
383 \r
384                 MOV DX, SC_INDEX        ; point at the map mask register\r
385                 MOV AL, SC_MAPMASK      ;\r
386                 OUT DX, AL              ;\r
387 \r
388         PLANE_LOOP:\r
389                 MOV DX, SC_DATA         ; select the current plane\r
390                 MOV AL, plane           ;\r
391                 OUT DX, AL              ;\r
392 \r
393                 ;-- begin plane painting\r
394                 MOV AX, height          ; start the row counter\r
395                 MOV rowCounter, AX      ;\r
396                 MOV DI, poffset         ; go to the first pixel\r
397                 MOV SI, bmpOffset       ; go to the bmp pixel\r
398         ROW_LOOP:\r
399                 MOV CX, width           ; count the columns\r
400         SCAN_LOOP:\r
401                 LODSB\r
402                 DEC SI\r
403                 CMP AL, 0\r
404                 JNE DRAW_PIXEL          ; draw non-zero pixels\r
405 \r
406                 INC DI                  ; skip the transparent pixel\r
407                 ADD SI, 1\r
408                 JMP NEXT_PIXEL\r
409         DRAW_PIXEL:\r
410                 MOVSB                   ; copy the pixel\r
411         NEXT_PIXEL:\r
412                 SUB CX, 3               ; we skip the next 3\r
413                 ADD SI, 3               ; skip the bmp pixels\r
414                 LOOP SCAN_LOOP          ; finish the scan\r
415 \r
416                 MOV AX, nextPageRow\r
417                 ADD DI, AX              ; go to the next row on screen\r
418                 MOV AX, nextBmpRow\r
419                 ADD SI, AX              ; go to the next row on bmp\r
420 \r
421                 DEC rowCounter\r
422                 JNZ ROW_LOOP            ; do all the rows\r
423                 ;-- end plane painting\r
424 \r
425                 MOV AL, plane           ; advance to the next plane\r
426                 SHL AL, 1               ;\r
427                 AND AL, 0x0f            ; mask the plane properly\r
428                 MOV plane, AL           ; store the plane\r
429 \r
430                 INC bmpOffset           ; start bmp at the right spot\r
431 \r
432                 DEC planeCounter\r
433                 JNZ PLANE_LOOP          ; do all 4 planes\r
434     }\r
435 }\r
436 \r
437 void oldwalk(global_game_variables_t *gvar, word pn, bitmap_t *pbmp)\r
438 {\r
439         switch(gvar->player[pn].enti.d)\r
440         {\r
441                 //no direction\r
442                 case 2:\r
443                         //0000gvar->mv[0].video->startclk = (*clockw);\r
444                 break;\r
445                 //right movement\r
446                 case 3:\r
447                         if(ZCL_ScreenMidPosChk(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty) &&\r
448                         ZCL_CollCheck(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty))//!(gvar->player[pn].enti.tx+1 == TRIGGX && gvar->player[pn].enti.ty == TRIGGY))   //collision detection!\r
449                         {\r
450                                 gvar->player[pn].walktype=2;\r
451                                 if(gvar->player[pn].enti.q<=gvar->player[pn].enti.spt)\r
452                                 {\r
453                                         INC_PER_FRAME;\r
454                                         animatePlayer(gvar, 1, 1, gvar->player[pn].enti.x, gvar->player[pn].enti.y, persist_aniframe, gvar->player[pn].enti.q, pbmp);\r
455                                         ZC_mapScroll(gvar->mv, gvar->player, pn);\r
456                                         gvar->player[pn].enti.q++;\r
457                                         //0000gvar->mv[0].video->clk = ((*clockw)-gvar->mv[0].video->startclk)/18.2;\r
458                                         modexShowPage(&gvar->video.page[0]);\r
459                                 } else { gvar->player[pn].enti.q = 1; gvar->player[pn].enti.d = 2; gvar->player[pn].enti.tx++; }\r
460                         }\r
461                         else if(ZCL_mapEdgeChk(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty, 0, 1) &&\r
462                         ZCL_CollCheck(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty))//!(gvar->player[pn].enti.tx+1 == TRIGGX && gvar->player[pn].enti.ty == TRIGGY))\r
463                         {\r
464                                 gvar->player[pn].walktype=1;\r
465                                 if(gvar->player[pn].enti.q<=gvar->player[pn].enti.spt)\r
466                                 {\r
467                                         INC_PER_FRAME;\r
468                                         gvar->player[pn].enti.x+=(gvar->player[pn].enti.spt);\r
469                                         animatePlayer(gvar, 1, 0, gvar->player[pn].enti.x, gvar->player[pn].enti.y, persist_aniframe, gvar->player[pn].enti.q, pbmp);\r
470                                         gvar->player[pn].enti.q++;\r
471                                         modexShowPage(&gvar->video.page[0]);\r
472                                 } else { gvar->player[pn].enti.q = 1; gvar->player[pn].enti.d = 2; gvar->player[pn].enti.tx++; }\r
473                         }\r
474                         else\r
475                         {\r
476                                 gvar->player[pn].walktype=0;\r
477                                 //ZC_animatePlayer(gvar->mv, gvar->player, pn);\r
478                                 modexShowPage(&gvar->video.page[0]);\r
479                                 gvar->player[pn].enti.d = 2;\r
480                         }\r
481                         gvar->player[pn].enti.triggerx = gvar->player[pn].enti.tx+1;\r
482                         gvar->player[pn].enti.triggery = gvar->player[pn].enti.ty;\r
483                 break;\r
484                 //left movement\r
485                 case 1:\r
486                         if(ZCL_ScreenMidPosChk(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty) &&\r
487                         ZCL_CollCheck(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty))//!(gvar->player[pn].enti.tx-1 == TRIGGX && gvar->player[pn].enti.ty == TRIGGY))   //collision detection!\r
488                         {\r
489                                 gvar->player[pn].walktype=2;\r
490                                 if(gvar->player[pn].enti.q<=gvar->player[pn].enti.spt)\r
491                                 {\r
492                                         INC_PER_FRAME;\r
493                                         animatePlayer(gvar, 1, 1, gvar->player[pn].enti.x, gvar->player[pn].enti.y, persist_aniframe, gvar->player[pn].enti.q, pbmp);\r
494                                         ZC_mapScroll(gvar->mv, gvar->player, pn);\r
495                                         gvar->player[pn].enti.q++;\r
496                                         //0000gvar->mv[0].video->clk = ((*clockw)-gvar->mv[0].video->startclk)/18.2;\r
497                                         modexShowPage(&gvar->video.page[0]);\r
498                                 } else { gvar->player[pn].enti.q = 1; gvar->player[pn].enti.d = 2; gvar->player[pn].enti.tx--; }\r
499                         }\r
500                         else if(ZCL_mapEdgeChk(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty, 0, 1) &&\r
501                         ZCL_CollCheck(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty))//!(gvar->player[pn].enti.tx-1 == TRIGGX && gvar->player[pn].enti.ty == TRIGGY))\r
502                         {\r
503                                 gvar->player[pn].walktype=1;\r
504                                 if(gvar->player[pn].enti.q<=gvar->player[pn].enti.spt)\r
505                                 {\r
506                                         INC_PER_FRAME;\r
507                                         gvar->player[pn].enti.x-=(gvar->player[pn].enti.spt);\r
508                                         animatePlayer(gvar, 1, 0, gvar->player[pn].enti.x, gvar->player[pn].enti.y, persist_aniframe, gvar->player[pn].enti.q, pbmp);\r
509                                         gvar->player[pn].enti.q++;\r
510                                         modexShowPage(&gvar->video.page[0]);\r
511                                 } else { gvar->player[pn].enti.q = 1; gvar->player[pn].enti.d = 2; gvar->player[pn].enti.tx--; }\r
512                         }\r
513                         else\r
514                         {\r
515                                 gvar->player[pn].walktype=0;\r
516                                 //ZC_animatePlayer(gvar->mv, gvar->player, pn);\r
517                                 modexShowPage(&gvar->video.page[0]);\r
518                                 gvar->player[pn].enti.d = 2;\r
519                         }\r
520                         gvar->player[pn].enti.triggerx = gvar->player[pn].enti.tx-1;\r
521                         gvar->player[pn].enti.triggery = gvar->player[pn].enti.ty;\r
522                 break;\r
523                 //down movement\r
524                 case 4:\r
525                         if(ZCL_ScreenMidPosChk(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty) &&\r
526                         ZCL_CollCheck(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty))//!(gvar->player[pn].enti.tx == TRIGGX && gvar->player[pn].enti.ty+1 == TRIGGY))   //collision detection!\r
527                         {\r
528                                 gvar->player[pn].walktype=2;\r
529                                 if(gvar->player[pn].enti.q<=gvar->player[pn].enti.spt)\r
530                                 {\r
531                                         INC_PER_FRAME;\r
532                                         animatePlayer(gvar, 1, 1, gvar->player[pn].enti.x, gvar->player[pn].enti.y, persist_aniframe, gvar->player[pn].enti.q, pbmp);\r
533                                         ZC_mapScroll(gvar->mv, gvar->player, pn);\r
534                                         gvar->player[pn].enti.q++;\r
535                                         //0000gvar->mv[0].video->clk = ((*clockw)-gvar->mv[0].video->startclk)/18.2;\r
536                                         modexShowPage(&gvar->video.page[0]);\r
537                                 } else { gvar->player[pn].enti.q = 1; gvar->player[pn].enti.d = 2; gvar->player[pn].enti.ty++; }\r
538                         }\r
539                         else if(ZCL_mapEdgeChk(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty, 0, 1) &&\r
540                         ZCL_CollCheck(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty))//!(gvar->player[pn].enti.tx == TRIGGX && gvar->player[pn].enti.ty+1 == TRIGGY))\r
541                         {\r
542                                 gvar->player[pn].walktype=1;\r
543                                 if(gvar->player[pn].enti.q<=gvar->player[pn].enti.spt)\r
544                                 {\r
545                                         INC_PER_FRAME;\r
546                                         gvar->player[pn].enti.y+=(gvar->player[pn].enti.spt);\r
547                                         animatePlayer(gvar, 1, 0, gvar->player[pn].enti.x, gvar->player[pn].enti.y, persist_aniframe, gvar->player[pn].enti.q, pbmp);\r
548                                         gvar->player[pn].enti.q++;\r
549                                         modexShowPage(&gvar->video.page[0]);\r
550                                 } else { gvar->player[pn].enti.q = 1; gvar->player[pn].enti.d = 2; gvar->player[pn].enti.ty++; }\r
551                         }\r
552                         else\r
553                         {\r
554                                 gvar->player[pn].walktype=0;\r
555                                 //ZC_animatePlayer(gvar->mv, gvar->player, pn);\r
556                                 modexShowPage(&gvar->video.page[0]);\r
557                                 gvar->player[pn].enti.d = 2;\r
558                         }\r
559                         gvar->player[pn].enti.triggerx = gvar->player[pn].enti.tx;\r
560                         gvar->player[pn].enti.triggery = gvar->player[pn].enti.ty+1;\r
561                 break;\r
562                 //up movement\r
563                 case 0:\r
564                         if(ZCL_ScreenMidPosChk(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty) &&\r
565                         ZCL_CollCheck(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty))//!(gvar->player[pn].enti.tx == TRIGGX && gvar->player[pn].enti.ty-1 == TRIGGY))   //collision detection!\r
566                         {\r
567                                 gvar->player[pn].walktype=2;\r
568                                 if(gvar->player[pn].enti.q<=gvar->player[pn].enti.spt)\r
569                                 {\r
570                                         INC_PER_FRAME;\r
571                                         animatePlayer(gvar, 1, 1, gvar->player[pn].enti.x, gvar->player[pn].enti.y, persist_aniframe, gvar->player[pn].enti.q, pbmp);\r
572                                         ZC_mapScroll(gvar->mv, gvar->player, pn);\r
573                                         gvar->player[pn].enti.q++;\r
574                                         //0000gvar->mv[0].video->clk = ((*clockw)-gvar->mv[0].video->startclk)/18.2;\r
575                                         modexShowPage(&gvar->video.page[0]);\r
576                                 } else { gvar->player[pn].enti.q = 1; gvar->player[pn].enti.d = 2; gvar->player[pn].enti.ty--; }\r
577                         }\r
578                         else if(ZCL_mapEdgeChk(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty, 0, 1) &&\r
579                         ZCL_CollCheck(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty))//!(gvar->player[pn].enti.tx == TRIGGX &&  gvar->player[pn].enti.ty-1 == TRIGGY))\r
580                         {\r
581                                 gvar->player[pn].walktype=1;\r
582                                 if(gvar->player[pn].enti.q<=gvar->player[pn].enti.spt)\r
583                                 {\r
584                                         INC_PER_FRAME;\r
585                                         gvar->player[pn].enti.y-=(gvar->player[pn].enti.spt);\r
586                                         animatePlayer(gvar, 1, 0, gvar->player[pn].enti.x, gvar->player[pn].enti.y, persist_aniframe, gvar->player[pn].enti.q, pbmp);\r
587                                         gvar->player[pn].enti.q++;\r
588                                         modexShowPage(&gvar->video.page[0]);\r
589                                 } else { gvar->player[pn].enti.q = 1; gvar->player[pn].enti.d = 2; gvar->player[pn].enti.ty--; }\r
590                         }\r
591                         else\r
592                         {\r
593                                 gvar->player[pn].walktype=0;\r
594                                 //ZC_animatePlayer(gvar->mv, gvar->player, pn);\r
595                                 modexShowPage(&gvar->video.page[0]);\r
596                                 gvar->player[pn].enti.d = 2;\r
597                         }\r
598                         gvar->player[pn].enti.triggerx = gvar->player[pn].enti.tx;\r
599                         gvar->player[pn].enti.triggery = gvar->player[pn].enti.ty-1;\r
600                 break;\r
601         }\r
602 }\r
603 \r
604 void animatePlayer(global_game_variables_t *gvar, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp)\r
605 {\r
606         short dire=32*d1; //direction\r
607         short qq; //scroll offset\r
608 \r
609         if(d2==0) qq = 0;\r
610         else qq = ((lp)*gvar->player[0].enti.spt);\r
611         switch (d1)\r
612         {\r
613                 case 0:\r
614                         //up\r
615                         x=x-4;\r
616                         y=y-qq-TILEWH;\r
617                 break;\r
618                 case 1:\r
619                         // right\r
620                         x=x+qq-4;\r
621                         y=y-TILEWH;\r
622                 break;\r
623                 case 2:\r
624                         //down\r
625                         x=x-4;\r
626                         y=y+qq-TILEWH;\r
627                 break;\r
628                 case 3:\r
629                         //left\r
630                         x=x-qq-4;\r
631                         y=y-TILEWH;\r
632                 break;\r
633         }\r
634         modexCopyPageRegion(gvar->mv[0].page, gvar->mv[1].page, x-4, y-4, x-4, y-4, 28, 40);\r
635         if(2>ls && ls>=1) { modexDrawSpriteRegion(gvar->mv[0].page, x, y, 48, dire, 24, 32, bmp); }else\r
636         if(3>ls && ls>=2) { modexDrawSpriteRegion(gvar->mv[0].page, x, y, 24, dire, 24, 32, bmp); }else\r
637         if(4>ls && ls>=3) { modexDrawSpriteRegion(gvar->mv[0].page, x, y, 0, dire, 24, 32, bmp); }else\r
638         if(5>ls && ls>=4) { modexDrawSpriteRegion(gvar->mv[0].page, x, y, 24, dire, 24, 32, bmp); }\r
639         //TODO: mask copy //modexCopyPageRegion(gvar->mv[0].page, gvar->mv[0].page, x-4, y-4, x-4, y-4, 28, 40);\r
640         //modexClearRegion(top->page, 66, 66, 2, 40, 0);\r
641         //modexCopyPageRegion(gvar->mv[0].page, top->page, 66, 66, 66, 66, 2, 40);\r
642         //turn this off if XT\r
643         //if(detectcpu() > 0) modexWaitBorder();\r
644         switch(gvar->kurokku.fpscap)\r
645         {\r
646                 case 0: //turn this off if XT\r
647                         //modexprint(&(gv->video.page[0]), x, y+8, type, 1, col, bgcol, "sanic!");\r
648                         gvar->kurokku.frames_per_second=1;\r
649                 break;\r
650                 case 1:\r
651                         modexWaitBorder();\r
652                         gvar->kurokku.frames_per_second=FPSVALUE;\r
653                 break;\r
654         }\r
655         PM_NextFrame(gvar);\r
656 }\r
657 #endif\r