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XCROLL IS MYSTERIOUSLY NOT WORKING
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1 /* Project 16 Source Code~\r
2  * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
3  *\r
4  * This file is part of Project 16.\r
5  *\r
6  * Project 16 is free software; you can redistribute it and/or modify\r
7  * it under the terms of the GNU General Public License as published by\r
8  * the Free Software Foundation; either version 3 of the License, or\r
9  * (at your option) any later version.\r
10  *\r
11  * Project 16 is distributed in the hope that it will be useful,\r
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14  * GNU General Public License for more details.\r
15  *\r
16  * You should have received a copy of the GNU General Public License\r
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>, or\r
18  * write to the Free Software Foundation, Inc., 51 Franklin Street,\r
19  * Fifth Floor, Boston, MA 02110-1301 USA.\r
20  *\r
21  */\r
22 \r
23 #include "src/lib/scroll16.h"\r
24 #include "src/lib/16_timer.h"\r
25 //#include "src/lib/16_dbg.h"\r
26 \r
27 #ifdef __DEBUG__\r
28 boolean\r
29         dbg_nointest=1;\r
30 #endif\r
31 \r
32 #define FADE\r
33 //#define NOMAPLOAD\r
34 \r
35 static map_t map;\r
36 float t;\r
37 \r
38 //debugswitches\r
39 boolean panswitch=0,baka=0;\r
40 //extern boolean pageflipflop=1;\r
41 extern boolean pagenorendermap; //default: 0\r
42 unsigned int i;\r
43 \r
44 #ifdef FADE\r
45 //static word paloffset=0;\r
46 #endif\r
47 byte *ptr;\r
48 //memptr pal;\r
49 boolean spriteswitch=0;\r
50 \r
51 #define FILENAME_1      "data/spri/chikyuu.vrs"\r
52 #define FILENAME_1P     "data/spri/chikyuu.pal"\r
53 #define FILENAME_2      "data/spri/me.vrs"\r
54 #define FILENAME_2P     "data/spri/me.pal"\r
55 //#define FILENAME_3    "data/spri/chistnd.vrl"\r
56 \r
57 void main(int argc, char *argv[])\r
58 {\r
59         static global_game_variables_t gvar;\r
60         struct glob_game_vars *ggvv;\r
61 \r
62 //      static entity_t enti;\r
63 \r
64         char bakapee[64] = FILENAME_1;\r
65         char bakapeep[64] = FILENAME_1P;\r
66 //      char bakapee3[64] = FILENAME_3;\r
67 \r
68         Startup16(&gvar);\r
69 \r
70         ggvv=&gvar;\r
71 \r
72         // input!\r
73         IN_Default(0, &gvar.player[0],ctrl_Keyboard1, &gvar);\r
74 \r
75         if (argc >= 2) {\r
76                 if(argv[1]){ strcpy(bakapee, argv[1]);\r
77                 if(argv[2]) strcpy(bakapeep, argv[2]); }\r
78         }\r
79 \r
80         // OK, this one takes hellova time and needs to be done in farmalloc or MM_...\r
81         //IN CA i think you use CAL_SetupGrFile but i do think we should work together on this part --sparky4\r
82         //----gvar.player[0].enti.spri.spritesheet = malloc(sizeof(struct vrs_container));\r
83 \r
84         // create the map\r
85 //      fprintf(stderr, "testing map load~      ");\r
86         CA_loadmap("data/test.map", &map, &gvar);\r
87 #ifndef NOMAPLOAD\r
88         chkmap(&map, 0);\r
89 //      initMap(&map);\r
90 //      printf("chkmap ok       ");\r
91 //      fprintf(stderr, "yay map loaded~~\n");\r
92 #else\r
93         chkmap(&map, 1);\r
94         //initMap(&map);\r
95 #endif\r
96         // data\r
97         printf("loading vrs     ");\r
98         VRS_LoadVRS(bakapee, &gvar.player[0].enti, &gvar);      printf("ok\n");\r
99         IN_StartAck (&gvar);    while (!IN_CheckAck (&gvar)){}\r
100 \r
101         // save the palette\r
102 #ifdef FADE\r
103         modexPalSave(&gvar.video.dpal);\r
104         modexFadeOff(4, &gvar.video.dpal);\r
105         modexPalBlack();\r
106 #endif\r
107 \r
108         //--VGAmodeX(1/*bakapee*/, 1, &gvar);\r
109         VL_Startup(&gvar);\r
110 \r
111         /* load color palette */\r
112         /*ptmp.offset=(paloffset/3);\r
113         modexPalUpdate(&ptmp, &paloffset, 0, 0);\r
114         //modexClearRegion(bg->page, 0, 0, 320, 240, 255);\r
115         //printf("      %d\n", sizeof(ptmp.data));\r
116         //printf("1:    %d\n", paloffset);\r
117         map.tiles->data->offset=(paloffset/3);\r
118         modexPalUpdate(map.tiles->data, &paloffset, 0, 0);*/\r
119         VL_LoadPalFile(bakapeep, &gvar.video.palette, &gvar);\r
120         //VL_LoadPalFile("data/default.pal", &gvar.video.palette);\r
121 \r
122 #ifdef FADE\r
123         modexPalSave(&gvar.video.palette);\r
124         modexSavePalFile("data/g.pal", &gvar.video.palette);\r
125         modexPalBlack();        //so player will not see loadings~\r
126 #endif\r
127 \r
128         // setup camera and screen~\r
129         modexHiganbanaPageSetup(&gvar);\r
130         ZC_MVSetup(&gvar.mv, &map, &gvar);\r
131 \r
132 #ifdef FADE\r
133         modexFadeOn(4, &gvar.video.palette);\r
134 #endif\r
135 \r
136 //0000  IN_StartAck (&gvar);    MM_ShowMemory(&gvar);   while (!IN_CheckAck (&gvar)){}\r
137 #ifdef FADE\r
138         modexPalBlack();        //so player will not see loadings~\r
139 #endif\r
140 \r
141         // set up paging\r
142         //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen\r
143         mapGoTo(&gvar.mv, 0, 0);\r
144 \r
145         ZC_PlayerXYpos(0, 0, &gvar.player[0], &gvar.mv, 1);\r
146         EN_initPlayer(&gvar.player[0], &gvar.video);\r
147         //print_anim_ids(gvar.player[0].enti.spri);\r
148         if (gvar.video.sprifilei == -1)\r
149         {\r
150 #ifdef FADE\r
151                 modexFadeOff(4, &gvar.video.palette);\r
152 #endif\r
153                 Quit (&gvar, "Wrong ID for sprite");\r
154 #ifdef FADE\r
155                 modexFadeOn(4, &gvar.video.dpal);\r
156 #endif\r
157         }\r
158 \r
159 //      while(!gvar.in.inst->Keyboard[sc_Escape) && !gvar.in.inst->Keyboard[sc_Space) && !gvar.in.inst->Keyboard[sc_Enter]){ FUNCTIONKEYSHOWMV }\r
160         gvar.video.page[0].tlx=gvar.mv[0].tx*TILEWH;\r
161         gvar.video.page[0].tly=gvar.mv[0].ty*TILEWH;\r
162 \r
163 #ifdef OLDWALKSHOWPAGESTUFF\r
164         VL_ShowPage(&(gvar.video.page[gvar.video.sp]), gvar.kurokku.fpscap, 0);\r
165 #endif\r
166 \r
167         shinku(&gvar);\r
168 //modexpdump(gvar.mv[0].page);\r
169 #ifdef FADE\r
170         modexFadeOn(4, &gvar.video.palette);\r
171 #endif\r
172         while(!gvar.in.inst->Keyboard[sc_Escape] && gvar.player[0].enti.hp>0)\r
173         {\r
174                 gvar.video.page[0].tlx=gvar.mv[0].tx*TILEWH;\r
175                 gvar.video.page[0].tly=gvar.mv[0].ty*TILEWH;\r
176                 shinku(&gvar);\r
177                 //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
178                 //to stop scrolling and have the gvar.player position data move to the edge of the screen with respect to the direction\r
179                 //when gvar.player[0].tx or gvar.player[0].ty == 0 or gvar.player[0].tx == 20 or gvar.player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
180 \r
181                 //gvar.player movement\r
182                 IN_ReadControl(&gvar.player[0], &gvar);\r
183                 if(!panswitch){\r
184                         //ZC_walk2(gvar.player[0].ent, mv);\r
185                         //ZC_walk(&gvar.mv, &gvar.player, 0);\r
186                         ZC_walk(&gvar, 0);\r
187                 }else{\r
188                         TAIL_PANKEYFUNZC;\r
189                         //printf("      gvar.player[0].enti.q: %d", gvar.player[0].enti.q);     printf("        gvar.player[0].d: %d\n", gvar.player[0].d);\r
190                 }\r
191 \r
192                 //the scripting stuff....\r
193                 //if(((gvar.player[0].enti.triggerx == TRIGGX && gvar.player[0].enti.triggery == TRIGGY) && gvar.in.inst->Keyboard[0x1C))||(gvar.player[0].enti.tx == 5 && gvar.player[0].enti.ty == 5))\r
194                 if(((gvar.mv[0].map->layerdata[0].data[(gvar.player[0].enti.triggerx-1)+(map.width*(gvar.player[0].enti.triggery-1))] == 0) && gvar.in.inst->Keyboard[0x1C])||(gvar.player[0].enti.tx == 5 && gvar.player[0].enti.ty == 5))\r
195                 {\r
196                         short i;\r
197                         for(i=800; i>=400; i--)\r
198                         {\r
199                                 sound(i);\r
200                         }\r
201                         nosound();\r
202                 }\r
203                 if(gvar.player[0].enti.q == (TILEWH/(gvar.player[0].enti.speed))+1 && gvar.player[0].info.dir != 2 && (gvar.player[0].enti.triggerx == 5 && gvar.player[0].enti.triggery == 5)){ gvar.player[0].enti.hp--; }\r
204                 //debugging binds!\r
205 //              if(gvar.in.inst->Keyboard[24]){ VL_modexPalScramble(&gvar.video.palette); /*paloffset=0;*/ VL_LoadPalFileCore(&gvar.video.palette, &gvar); modexpdump(gvar.mv[0].page); IN_UserInput(1, &gvar); } //o\r
206                 if(gvar.in.inst->Keyboard[22]){ VL_modexPalScramble(&gvar.video.palette); VL_LoadPalFileCore(&gvar.video.palette, &gvar); } //u\r
207 \r
208                 TAIL_FUNCTIONKEYFUNCTIONS\r
209                 TAIL_FUNCTIONKEYDRAWJUNK\r
210                 if(gvar.in.inst->Keyboard[sc_L]){ modexClearRegion(&gvar.video.page[0], gvar.player[0].enti.x, gvar.player[0].enti.y, 16, 16, 1); }\r
211 \r
212 //===============================================================================\r
213 #if 0\r
214                 if(gvar.in.inst->Keyboard[sc_BackSlash]){\r
215                         VRS_ReadVRL(bakapee3, &gvar.player[0].enti, &gvar);\r
216                         DrawVRL(\r
217                                 gvar.player[0].enti.x,\r
218                                 gvar.player[0].enti.y,\r
219                                 gvar.player[0].enti.spri.sprite_vrl_cont.vrl_header,\r
220                                 gvar.player[0].enti.spri.sprite_vrl_cont.line_offsets,\r
221                                 gvar.player[0].enti.spri.sprite_vrl_cont.buffer + sizeof(struct vrl1_vgax_header),\r
222                                 gvar.player[0].enti.spri.sprite_vrl_cont.data_size\r
223                         );      while (!IN_CheckAck (&gvar)){}\r
224                         VRS_ReadVRS(bakapee, &gvar.player[0].enti, &gvar);\r
225                 IN_UserInput(1, &gvar); }\r
226 #endif\r
227 //===============================================================================\r
228 \r
229                 if(gvar.in.inst->Keyboard[sc_J])// || gvar.in.inst->Keyboard[sc_K])\r
230                 {\r
231                         if(spriteswitch)//gvar.in.inst->Keyboard[sc_J])\r
232                         {\r
233                                 strcpy(bakapee, FILENAME_1);\r
234                                 strcpy(bakapeep, FILENAME_1P);\r
235                                 gvar.player[0].enti.overdraww=0;\r
236                         }\r
237                         else//if(gvar.in.inst->Keyboard[sc_K])\r
238                         {\r
239                                 strcpy(bakapee, FILENAME_2);\r
240                                 strcpy(bakapeep, FILENAME_2P);\r
241                                 gvar.player[0].enti.overdraww=2;\r
242                         }\r
243                         spriteswitch=!spriteswitch;\r
244 \r
245                         //read_vrs(&gvar, bakapee, gvar.player[0].enti.spri->spritesheet);\r
246                         VRS_ReadVRS(bakapee, &gvar.player[0].enti, &gvar);\r
247                         VL_LoadPalFile(bakapeep, &gvar.video.palette, &gvar);\r
248                         ZC_animatePlayer(&gvar.mv, &gvar.player, 0);\r
249                         IN_UserInput(1, &gvar);\r
250                 }//JK\r
251 //#ifdef FADE\r
252 //              if(gvar.in.inst->Keyboard[10]){ modexPalOverscan(rand()%56); modexPalUpdate(gvar.video.dpal); IN_UserInput(1, &gvar); }\r
253 //#endif\r
254                 if(gvar.in.inst->Keyboard[sc_R]){ VL_modexPalOverscan(&gvar.video.palette, rand()%32); } //r\r
255 \r
256 \r
257                 //if((gvar.player[0].enti.q==1) && !(gvar.player[0].enti.x%TILEWH==0 && gvar.player[0].enti.y%TILEWH==0)) Quit (&gvar, "PLAYER OFF THE RAILS!");//break;        //incase things go out of sync!\r
258                 ZC_GirdChk(&gvar, &gvar.player[0]);\r
259         }\r
260 \r
261         /* fade back to text mode */\r
262         /* but 1st lets save the game palette~ */\r
263 #ifdef FADE\r
264         modexPalSave(&gvar.video.palette);\r
265         modexSavePalFile("data/g.pal", &gvar.video.palette);\r
266         modexFadeOff(4, &gvar.video.palette);\r
267 #endif\r
268         Shutdown16(&gvar);\r
269         printf("\nProject 16 xcroll.exe. This is just a test file!\n");\r
270         printf("version %s\n", VERSION);\r
271         SCROLLEXITMESG;\r
272         WCPU_cpufpumesg();\r
273 #ifdef FADE\r
274         modexFadeOn(4, gvar.video.dpal);\r
275 #endif\r
276 }\r