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1 /* Project 16 Source Code~\r
2  * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
3  *\r
4  * This file is part of Project 16.\r
5  *\r
6  * Project 16 is free software; you can redistribute it and/or modify\r
7  * it under the terms of the GNU General Public License as published by\r
8  * the Free Software Foundation; either version 3 of the License, or\r
9  * (at your option) any later version.\r
10  *\r
11  * Project 16 is distributed in the hope that it will be useful,\r
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14  * GNU General Public License for more details.\r
15  *\r
16  * You should have received a copy of the GNU General Public License\r
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>, or\r
18  * write to the Free Software Foundation, Inc., 51 Franklin Street,\r
19  * Fifth Floor, Boston, MA 02110-1301 USA.\r
20  *\r
21  */\r
22 \r
23 #include "src/lib/scroll16.h"\r
24 #include "src/lib/16_timer.h"\r
25 //#include "src/lib/16_dbg.h"\r
26 \r
27 #define FADE\r
28 //#define NOMAPLOAD\r
29 //#define OLDPLAYERSPRITESTUFF\r
30 #ifdef __DEBUG__\r
31 //#define SCROLLEXEDEBUG\r
32 boolean\r
33         dbg_nointest=1;\r
34 #endif\r
35 \r
36 //static map_t map;\r
37 #ifdef OLDPLAYERSPRITESTUFF\r
38 #include "src/lib/bitmapl.h"\r
39 static int persist_aniframe = 0;    /* gonna be increased to 1 before being used, so 0 is ok for default */\r
40 #define INC_PER_FRAME if(gvar->player[pn].enti.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;\r
41 \r
42 void modexDrawSprite(page_t *page, int x, int y, bitmap_t *bmp);\r
43 void modexDrawSpriteRegion(page_t *page, int x, int y, int rx, int ry, int rw, int rh, bitmap_t *bmp);\r
44 boolean ZCL_ScreenMidPosChk(map_view_t *map_v, nibble dir, int tx, int ty);\r
45 boolean ZCL_CollCheck(map_view_t *map_v, nibble dir, int tx, int ty);\r
46 boolean ZCL_mapEdgeChk(map_view_t *map_v, nibble dir, int tx, int ty, boolean pansw, boolean noscrollsw);\r
47 void oldwalk(global_game_variables_t *gvar, word pn, bitmap_t *pbmp);\r
48 void animatePlayer(global_game_variables_t *gvar, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp);\r
49 #endif\r
50 float t;\r
51 \r
52 //debugswitches\r
53 boolean panswitch=0,baka=0;\r
54 //extern boolean pageflipflop=1;\r
55 extern boolean pagenorendermap; //default: 0\r
56 unsigned int i;\r
57 \r
58 #ifdef FADE\r
59 //static word paloffset=0;\r
60 #endif\r
61 byte *ptr;\r
62 //memptr pal;\r
63 boolean spriteswitch=0;\r
64 \r
65 #define FILENAME_1      "data/spri/chikyuu.vrs"\r
66 #define FILENAME_1P     "data/spri/chikyuu.pal"\r
67 #define FILENAME_2      "data/spri/me.vrs"\r
68 #define FILENAME_2P     "data/spri/me.pal"\r
69 //#define FILENAME_3    "data/spri/chistnd.vrl"\r
70 \r
71 void main(int argc, char *argv[])\r
72 {\r
73 #ifdef OLDPLAYERSPRITESTUFF\r
74         bitmap_t ptmp; // player sprite\r
75 #endif\r
76         static global_game_variables_t gvar;\r
77         struct glob_game_vars *ggvv;\r
78 \r
79         char bakapee[64] = FILENAME_1;\r
80         char bakapeep[64] = FILENAME_1P;\r
81 //      char bakapee3[64] = FILENAME_3;\r
82 \r
83         Startup16(&gvar);\r
84 \r
85         ggvv=&gvar;\r
86 \r
87         if (argc >= 2) {\r
88                 if(argv[1]){ strcpy(bakapee, argv[1]);\r
89                 if(argv[2]) strcpy(bakapeep, argv[2]); }\r
90         }\r
91 \r
92         // OK, this one takes hellova time and needs to be done in farmalloc or MM_...\r
93         //IN CA i think you use CAL_SetupGrFile but i do think we should work together on this part --sparky4\r
94         //----gvar.player[0].enti.spri.spritesheet = malloc(sizeof(struct vrs_container));\r
95 \r
96         // create the map\r
97                 #ifdef SCROLLEXEDEBUG\r
98         strcpy(gvar.handle.datadumpfilename, "xcroll1.16w");    MM_DumpData (&gvar);\r
99         //fprintf(stderr, "testing map load~    ");\r
100                 #endif\r
101         CA_loadmap("data/test.map", &gvar.map, &gvar);\r
102 #ifndef NOMAPLOAD\r
103         chkmap(&gvar.map, 0);\r
104 #else\r
105         chkmap(&gvar.map, 1);\r
106 #endif\r
107         //initMap(&gvar.map);\r
108                 #ifdef SCROLLEXEDEBUG\r
109         printf("chkmap ok\n");\r
110 //      fprintf(stderr, "yay map loaded~~\n");\r
111         strcpy(gvar.handle.datadumpfilename, "xcroll2.16w");    MM_DumpData (&gvar);\r
112                 #endif\r
113 \r
114         // data\r
115 #ifdef OLDPLAYERSPRITESTUFF\r
116         ptmp = bitmapLoadPcx("data/chikyuu.pcx"); // load sprite\r
117         modexPalUpdate(ptmp.palette);\r
118 #else\r
119                 #ifdef SCROLLEXEDEBUG\r
120         fprintf(stderr, "VRS_LoadVRS~   ");\r
121         strcpy(gvar.handle.datadumpfilename, "xcroll3.16w");    MM_DumpData (&gvar);\r
122                 #endif\r
123         VRS_LoadVRS(bakapee, &gvar.player[0].enti, &gvar);\r
124                 #ifdef SCROLLEXEDEBUG\r
125         printf("VRS load OK~\n");\r
126         strcpy(gvar.handle.datadumpfilename, "xcroll4.16w");    MM_DumpData (&gvar);\r
127                 #endif\r
128         strcpy(gvar.handle.datadumpfilename, "xcroll.16w");\r
129 #endif\r
130 \r
131         // input!\r
132         IN_Default(0, &gvar.player[0],ctrl_Keyboard1, &gvar);\r
133 \r
134         // save the palette\r
135 #ifdef FADE\r
136         modexPalSave(&gvar.video.dpal);\r
137         modexFadeOff(4, &gvar.video.dpal);\r
138         modexPalBlack();\r
139 #endif\r
140 \r
141         //--VGAmodeX(1/*bakapee*/, 1, &gvar);\r
142         VL_Startup(&gvar);\r
143 \r
144         /* load color palette */\r
145         /*ptmp.offset=(paloffset/3);\r
146         modexPalUpdate(&ptmp, &paloffset, 0, 0);\r
147         //modexClearRegion(bg->page, 0, 0, 320, 240, 255);\r
148         //printf("      %d\n", sizeof(ptmp.data));\r
149         //printf("1:    %d\n", paloffset);\r
150         map.tiles->data->offset=(paloffset/3);\r
151         modexPalUpdate(map.tiles->data, &paloffset, 0, 0);*/\r
152         VL_LoadPalFile(bakapeep, &gvar.video.palette, &gvar);\r
153         //VL_LoadPalFile("data/default.pal", &gvar.video.palette);\r
154 \r
155 #ifdef FADE\r
156         modexPalSave(&gvar.video.palette);\r
157         modexSavePalFile("data/g.pal", &gvar.video.palette);\r
158         modexPalBlack();        //so player will not see loadings~\r
159 #endif\r
160 \r
161         // setup camera and screen~\r
162         modexHiganbanaPageSetup(&gvar);\r
163         ZC_MVSetup(&gvar.mv, &gvar.map, &gvar);\r
164 \r
165 #ifdef FADE\r
166         modexFadeOn(4, &gvar.video.palette);\r
167 #endif\r
168 \r
169 //0000  IN_StartAck (&gvar);    MM_ShowMemory(&gvar);   while (!IN_CheckAck (&gvar)){}\r
170 #ifdef FADE\r
171         modexPalBlack();        //so player will not see loadings~\r
172 #endif\r
173 \r
174         // set up paging\r
175         //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen\r
176         mapGoTo(&gvar.mv, 0, 0);\r
177 \r
178         ZC_PlayerXYpos(0, 0, &gvar.player[0], &gvar.mv, 1);\r
179         EN_initPlayer(&gvar.player[0], &gvar.video);\r
180 #ifdef SPRITE\r
181 #ifndef OLDPLAYERSPRITESTUFF\r
182         //print_anim_ids(gvar.player[0].enti.spri);\r
183         if (gvar.video.sprifilei == -1)\r
184         {\r
185 #ifdef FADE\r
186                 modexFadeOff(4, &gvar.video.palette);\r
187 #endif\r
188                 Quit (&gvar, "Wrong ID for sprite");\r
189 #ifdef FADE\r
190                 modexFadeOn(4, &gvar.video.dpal);\r
191 #endif\r
192         }\r
193 #endif\r
194 #endif\r
195 \r
196 //      while(!gvar.in.inst->Keyboard[sc_Escape) && !gvar.in.inst->Keyboard[sc_Space) && !gvar.in.inst->Keyboard[sc_Enter]){ FUNCTIONKEYSHOWMV }\r
197         gvar.video.page[0].tlx=gvar.mv[0].tx*TILEWH;\r
198         gvar.video.page[0].tly=gvar.mv[0].ty*TILEWH;\r
199 \r
200 #ifdef OLDWALKSHOWPAGESTUFF\r
201         VL_ShowPage(&(gvar.video.page[gvar.video.sp]), gvar.kurokku.fpscap, 0);\r
202 #endif\r
203 \r
204         shinku(&gvar);\r
205 //modexpdump(gvar.mv[0].page);\r
206 #ifdef FADE\r
207         modexFadeOn(4, &gvar.video.palette);\r
208 #endif\r
209         while(!gvar.in.inst->Keyboard[sc_Escape] && gvar.player[0].enti.hp>0)\r
210         {\r
211                 gvar.video.page[0].tlx=gvar.mv[0].tx*TILEWH;\r
212                 gvar.video.page[0].tly=gvar.mv[0].ty*TILEWH;\r
213                 shinku(&gvar);\r
214                 //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
215                 //to stop scrolling and have the gvar.player position data move to the edge of the screen with respect to the direction\r
216                 //when gvar.player[0].tx or gvar.player[0].ty == 0 or gvar.player[0].tx == 20 or gvar.player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
217 \r
218                 //gvar.player movement\r
219                 IN_ReadControl(&gvar.player[0], &gvar);\r
220                 if(!panswitch){\r
221                         //ZC_walk2(gvar.player[0].ent, mv);\r
222                         //ZC_walk(&gvar.mv, &gvar.player, 0);\r
223 #ifdef OLDPLAYERSPRITESTUFF\r
224                         oldwalk(&gvar, 0, &ptmp);\r
225 #else\r
226                         ZC_walk(&gvar, 0);\r
227 #endif\r
228                 }else{\r
229                         TAIL_PANKEYFUNZC;\r
230                         //printf("      gvar.player[0].enti.q: %d", gvar.player[0].enti.q);     printf("        gvar.player[0].d: %d\n", gvar.player[0].d);\r
231                 }\r
232 \r
233                 //the scripting stuff....\r
234                 //if(((gvar.player[0].enti.triggerx == TRIGGX && gvar.player[0].enti.triggery == TRIGGY) && gvar.in.inst->Keyboard[0x1C))||(gvar.player[0].enti.tx == 5 && gvar.player[0].enti.ty == 5))\r
235                 if(((gvar.mv[0].map->layerdata[0].data[(gvar.player[0].enti.triggerx-1)+(gvar.map.width*(gvar.player[0].enti.triggery-1))] == 0) && gvar.in.inst->Keyboard[0x1C])||(gvar.player[0].enti.tx == 5 && gvar.player[0].enti.ty == 5))\r
236                 {\r
237                         short i;\r
238                         for(i=800; i>=400; i--)\r
239                         {\r
240                                 sound(i);\r
241                         }\r
242                         nosound();\r
243                 }\r
244                 if(gvar.player[0].enti.q == (TILEWH/(gvar.player[0].enti.spt))+1 && gvar.player[0].info.dir != 2 && (gvar.player[0].enti.triggerx == 5 && gvar.player[0].enti.triggery == 5)){ gvar.player[0].enti.hp--; }\r
245                 //debugging binds!\r
246 //              if(gvar.in.inst->Keyboard[24]){ VL_modexPalScramble(&gvar.video.palette); /*paloffset=0;*/ VL_LoadPalFileCore(&gvar.video.palette, &gvar); modexpdump(gvar.mv[0].page); IN_UserInput(1, &gvar); } //o\r
247                 if(gvar.in.inst->Keyboard[sc_O]){ VL_LoadPalFileCore(&gvar.video.palette, &gvar); modexpdump(gvar.video.sp, &gvar); IN_UserInput(1, &gvar); } //o\r
248                 if(gvar.in.inst->Keyboard[22]){ VL_modexPalScramble(&gvar.video.palette); VL_LoadPalFileCore(&gvar.video.palette, &gvar); } //u\r
249 \r
250                 TAIL_FUNCTIONKEYFUNCTIONS\r
251                 TAIL_FUNCTIONKEYDRAWJUNK\r
252                 if(gvar.in.inst->Keyboard[sc_L]){ modexClearRegion(&gvar.video.page[0], gvar.player[0].enti.x, gvar.player[0].enti.y, 16, 16, 1); }\r
253 \r
254 //===============================================================================\r
255 #if 0\r
256                 if(gvar.in.inst->Keyboard[sc_BackSlash]){\r
257                         VRS_ReadVRL(bakapee3, &gvar.player[0].enti, &gvar);\r
258                         DrawVRL(\r
259                                 gvar.player[0].enti.x,\r
260                                 gvar.player[0].enti.y,\r
261                                 gvar.player[0].enti.spri.sprite_vrl_cont.vrl_header,\r
262                                 gvar.player[0].enti.spri.sprite_vrl_cont.line_offsets,\r
263                                 gvar.player[0].enti.spri.sprite_vrl_cont.buffer + sizeof(struct vrl1_vgax_header),\r
264                                 gvar.player[0].enti.spri.sprite_vrl_cont.data_size\r
265                         );      while (!IN_CheckAck (&gvar)){}\r
266                         VRS_ReadVRS(bakapee, &gvar.player[0].enti, &gvar);\r
267                 IN_UserInput(1, &gvar); }\r
268 #endif\r
269 //===============================================================================\r
270 \r
271 #ifdef OLDPLAYERSPRITESTUFF\r
272                 if(gvar.in.inst->Keyboard[sc_J])// || gvar.in.inst->Keyboard[sc_K])\r
273                 {\r
274 //                      sprintf(global_temp_status_text2, "%Fp", &ptmp.data);\r
275 //                      modexprint(&(gvar.video.page[0]), gvar.video.page[0].sw/2, gvar.video.page[0].sh/2, 1, 1, 3/*ccolor*/, 8, gvar.video.VL_Started, global_temp_status_text2);\r
276                         modexDrawSprite(&gvar.video.page[0], 16, 16, &ptmp);\r
277                 }\r
278                 if(gvar.in.inst->Keyboard[sc_K])\r
279                 {\r
280                         _fmemset(ptmp.data, 4, (ptmp.width)*ptmp.height);\r
281                 }\r
282 #else\r
283                 if(gvar.in.inst->Keyboard[sc_J])// || gvar.in.inst->Keyboard[sc_K])\r
284                 {\r
285                         if(spriteswitch)//gvar.in.inst->Keyboard[sc_J])\r
286                         {\r
287                                 strcpy(bakapee, FILENAME_1);\r
288                                 strcpy(bakapeep, FILENAME_1P);\r
289                                 gvar.player[0].enti.overdraww=0;\r
290                         }\r
291                         else//if(gvar.in.inst->Keyboard[sc_K])\r
292                         {\r
293                                 strcpy(bakapee, FILENAME_2);\r
294                                 strcpy(bakapeep, FILENAME_2P);\r
295                                 gvar.player[0].enti.overdraww=2;\r
296                         }\r
297                         spriteswitch=!spriteswitch;\r
298 \r
299                         //read_vrs(&gvar, bakapee, gvar.player[0].enti.spri->spritesheet);\r
300                         VRS_ReadVRS(bakapee, &gvar.player[0].enti, &gvar);\r
301                         VL_LoadPalFile(bakapeep, &gvar.video.palette, &gvar);\r
302                         ZC_animatePlayer(&gvar.mv, &gvar.player, 0);\r
303                         IN_UserInput(1, &gvar);\r
304                 }//JK\r
305 #endif\r
306 //#ifdef FADE\r
307 //              if(gvar.in.inst->Keyboard[10]){ modexPalOverscan(rand()%56); modexPalUpdate(gvar.video.dpal); IN_UserInput(1, &gvar); }\r
308 //#endif\r
309                 if(gvar.in.inst->Keyboard[sc_R]){ VL_modexPalOverscan(&gvar.video.palette, rand()%32); } //r\r
310 \r
311 \r
312                 //if((gvar.player[0].enti.q==1) && !(gvar.player[0].enti.x%TILEWH==0 && gvar.player[0].enti.y%TILEWH==0)) Quit (&gvar, "PLAYER OFF THE RAILS!");//break;        //incase things go out of sync!\r
313                 ZC_GirdChk(&gvar, &gvar.player[0]);\r
314         }\r
315 \r
316         /* fade back to text mode */\r
317         /* but 1st lets save the game palette~ */\r
318 #ifdef FADE\r
319         modexPalSave(&gvar.video.palette);\r
320         modexSavePalFile("data/g.pal", &gvar.video.palette);\r
321         modexFadeOff(4, &gvar.video.palette);\r
322 #endif\r
323                 #ifdef SCROLLEXEDEBUG\r
324         MM_DumpData (&gvar);\r
325         HC_heapdump (&gvar);\r
326                 #endif\r
327         Shutdown16(&gvar);\r
328         printf("\nProject 16 xcroll.exe. This is just a test file!\n");\r
329         printf("version %s\n", VERSION);\r
330         SCROLLEXITMESG;\r
331         WCPU_cpufpumesg();\r
332 #ifdef FADE\r
333         modexFadeOn(4, gvar.video.dpal);\r
334 #endif\r
335 }\r
336 \r
337 #ifdef OLDPLAYERSPRITESTUFF\r
338 void\r
339 modexDrawSprite(page_t *page, int x, int y, bitmap_t *bmp) {\r
340     /* draw the whole sprite */\r
341     modexDrawSpriteRegion(page, x, y, 0, 0, bmp->width, bmp->height, bmp);\r
342 //      sprintf(global_temp_status_text2, "%Fp", &bmp->data);\r
343 //      modexprint(page, page->sw/2, (page->sh/2)+8, 1, 1, 3/*ccolor*/, 8, gvar->video.VL_Started, global_temp_status_text2);\r
344 }\r
345 \r
346 void\r
347 modexDrawSpriteRegion(page_t *page, int x, int y,\r
348                       int rx, int ry, int rw, int rh, bitmap_t *bmp) {\r
349     word poffset = (word)page->data + y*(page->width/4) + x/4;\r
350     byte *data = bmp->data;\r
351     word bmpOffset = (word) data + ry * bmp->width + rx;\r
352     word width = rw;\r
353     word height = rh;\r
354     byte plane = 1 << ((byte) x & 0x03);\r
355     word scanCount = width/4 + (width%4 ? 1 :0);\r
356     word nextPageRow = page->width/4 - scanCount;\r
357     word nextBmpRow = (word) bmp->width - width;\r
358     word rowCounter=0;\r
359     byte planeCounter = 4;\r
360 \r
361 //      sprintf(global_temp_status_text2, "%Fp", bmp->data);\r
362 //      modexprint(page, page->sw/2, (page->sh/2)+8, 1, 1, 3/*ccolor*/, 8, ggvv->video.VL_Started, global_temp_status_text2);\r
363 //      sprintf(global_temp_status_text2, "%Fp", data);\r
364 //      modexprint(page, page->sw/2, (page->sh/2)+16, 1, 1, 3/*ccolor*/, 8, ggvv->video.VL_Started, global_temp_status_text2);\r
365 \r
366     __asm {\r
367                 MOV AX, SCREEN_SEG      ; go to the VGA memory\r
368                 MOV ES, AX\r
369 \r
370                 MOV DX, SC_INDEX        ; point at the map mask register\r
371                 MOV AL, SC_MAPMASK      ;\r
372                 OUT DX, AL              ;\r
373 \r
374         PLANE_LOOP:\r
375                 MOV DX, SC_DATA         ; select the current plane\r
376                 MOV AL, plane           ;\r
377                 OUT DX, AL              ;\r
378 \r
379                 ;-- begin plane painting\r
380                 MOV AX, height          ; start the row counter\r
381                 MOV rowCounter, AX      ;\r
382                 MOV DI, poffset         ; go to the first pixel\r
383                 MOV SI, bmpOffset       ; go to the bmp pixel\r
384         ROW_LOOP:\r
385                 MOV CX, width           ; count the columns\r
386         SCAN_LOOP:\r
387                 LODSB\r
388                 DEC SI\r
389                 CMP AL, 0\r
390                 JNE DRAW_PIXEL          ; draw non-zero pixels\r
391 \r
392                 INC DI                  ; skip the transparent pixel\r
393                 ADD SI, 1\r
394                 JMP NEXT_PIXEL\r
395         DRAW_PIXEL:\r
396                 MOVSB                   ; copy the pixel\r
397         NEXT_PIXEL:\r
398                 SUB CX, 3               ; we skip the next 3\r
399                 ADD SI, 3               ; skip the bmp pixels\r
400                 LOOP SCAN_LOOP          ; finish the scan\r
401 \r
402                 MOV AX, nextPageRow\r
403                 ADD DI, AX              ; go to the next row on screen\r
404                 MOV AX, nextBmpRow\r
405                 ADD SI, AX              ; go to the next row on bmp\r
406 \r
407                 DEC rowCounter\r
408                 JNZ ROW_LOOP            ; do all the rows\r
409                 ;-- end plane painting\r
410 \r
411                 MOV AL, plane           ; advance to the next plane\r
412                 SHL AL, 1               ;\r
413                 AND AL, 0x0f            ; mask the plane properly\r
414                 MOV plane, AL           ; store the plane\r
415 \r
416                 INC bmpOffset           ; start bmp at the right spot\r
417 \r
418                 DEC planeCounter\r
419                 JNZ PLANE_LOOP          ; do all 4 planes\r
420     }\r
421 }\r
422 \r
423 void oldwalk(global_game_variables_t *gvar, word pn, bitmap_t *pbmp)\r
424 {\r
425         switch(gvar->player[pn].enti.d)\r
426         {\r
427                 //no direction\r
428                 case 2:\r
429                         //0000gvar->mv[0].video->startclk = (*clockw);\r
430                 break;\r
431                 //right movement\r
432                 case 3:\r
433                         if(ZCL_ScreenMidPosChk(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty) &&\r
434                         ZCL_CollCheck(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty))//!(gvar->player[pn].enti.tx+1 == TRIGGX && gvar->player[pn].enti.ty == TRIGGY))   //collision detection!\r
435                         {\r
436                                 gvar->player[pn].walktype=2;\r
437                                 if(gvar->player[pn].enti.q<=gvar->player[pn].enti.spt)\r
438                                 {\r
439                                         INC_PER_FRAME;\r
440                                         animatePlayer(gvar, 1, 1, gvar->player[pn].enti.x, gvar->player[pn].enti.y, persist_aniframe, gvar->player[pn].enti.q, pbmp);\r
441                                         ZC_mapScroll(gvar->mv, gvar->player, pn);\r
442                                         gvar->player[pn].enti.q++;\r
443                                         //0000gvar->mv[0].video->clk = ((*clockw)-gvar->mv[0].video->startclk)/18.2;\r
444                                         modexShowPage(&gvar->video.page[0]);\r
445                                 } else { gvar->player[pn].enti.q = 1; gvar->player[pn].enti.d = 2; gvar->player[pn].enti.tx++; }\r
446                         }\r
447                         else if(ZCL_mapEdgeChk(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty, 0, 1) &&\r
448                         ZCL_CollCheck(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty))//!(gvar->player[pn].enti.tx+1 == TRIGGX && gvar->player[pn].enti.ty == TRIGGY))\r
449                         {\r
450                                 gvar->player[pn].walktype=1;\r
451                                 if(gvar->player[pn].enti.q<=gvar->player[pn].enti.spt)\r
452                                 {\r
453                                         INC_PER_FRAME;\r
454                                         gvar->player[pn].enti.x+=(gvar->player[pn].enti.spt);\r
455                                         animatePlayer(gvar, 1, 0, gvar->player[pn].enti.x, gvar->player[pn].enti.y, persist_aniframe, gvar->player[pn].enti.q, pbmp);\r
456                                         gvar->player[pn].enti.q++;\r
457                                         modexShowPage(&gvar->video.page[0]);\r
458                                 } else { gvar->player[pn].enti.q = 1; gvar->player[pn].enti.d = 2; gvar->player[pn].enti.tx++; }\r
459                         }\r
460                         else\r
461                         {\r
462                                 gvar->player[pn].walktype=0;\r
463                                 //ZC_animatePlayer(gvar->mv, gvar->player, pn);\r
464                                 modexShowPage(&gvar->video.page[0]);\r
465                                 gvar->player[pn].enti.d = 2;\r
466                         }\r
467                         gvar->player[pn].enti.triggerx = gvar->player[pn].enti.tx+1;\r
468                         gvar->player[pn].enti.triggery = gvar->player[pn].enti.ty;\r
469                 break;\r
470                 //left movement\r
471                 case 1:\r
472                         if(ZCL_ScreenMidPosChk(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty) &&\r
473                         ZCL_CollCheck(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty))//!(gvar->player[pn].enti.tx-1 == TRIGGX && gvar->player[pn].enti.ty == TRIGGY))   //collision detection!\r
474                         {\r
475                                 gvar->player[pn].walktype=2;\r
476                                 if(gvar->player[pn].enti.q<=gvar->player[pn].enti.spt)\r
477                                 {\r
478                                         INC_PER_FRAME;\r
479                                         animatePlayer(gvar, 1, 1, gvar->player[pn].enti.x, gvar->player[pn].enti.y, persist_aniframe, gvar->player[pn].enti.q, pbmp);\r
480                                         ZC_mapScroll(gvar->mv, gvar->player, pn);\r
481                                         gvar->player[pn].enti.q++;\r
482                                         //0000gvar->mv[0].video->clk = ((*clockw)-gvar->mv[0].video->startclk)/18.2;\r
483                                         modexShowPage(&gvar->video.page[0]);\r
484                                 } else { gvar->player[pn].enti.q = 1; gvar->player[pn].enti.d = 2; gvar->player[pn].enti.tx--; }\r
485                         }\r
486                         else if(ZCL_mapEdgeChk(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty, 0, 1) &&\r
487                         ZCL_CollCheck(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty))//!(gvar->player[pn].enti.tx-1 == TRIGGX && gvar->player[pn].enti.ty == TRIGGY))\r
488                         {\r
489                                 gvar->player[pn].walktype=1;\r
490                                 if(gvar->player[pn].enti.q<=gvar->player[pn].enti.spt)\r
491                                 {\r
492                                         INC_PER_FRAME;\r
493                                         gvar->player[pn].enti.x-=(gvar->player[pn].enti.spt);\r
494                                         animatePlayer(gvar, 1, 0, gvar->player[pn].enti.x, gvar->player[pn].enti.y, persist_aniframe, gvar->player[pn].enti.q, pbmp);\r
495                                         gvar->player[pn].enti.q++;\r
496                                         modexShowPage(&gvar->video.page[0]);\r
497                                 } else { gvar->player[pn].enti.q = 1; gvar->player[pn].enti.d = 2; gvar->player[pn].enti.tx--; }\r
498                         }\r
499                         else\r
500                         {\r
501                                 gvar->player[pn].walktype=0;\r
502                                 //ZC_animatePlayer(gvar->mv, gvar->player, pn);\r
503                                 modexShowPage(&gvar->video.page[0]);\r
504                                 gvar->player[pn].enti.d = 2;\r
505                         }\r
506                         gvar->player[pn].enti.triggerx = gvar->player[pn].enti.tx-1;\r
507                         gvar->player[pn].enti.triggery = gvar->player[pn].enti.ty;\r
508                 break;\r
509                 //down movement\r
510                 case 4:\r
511                         if(ZCL_ScreenMidPosChk(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty) &&\r
512                         ZCL_CollCheck(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty))//!(gvar->player[pn].enti.tx == TRIGGX && gvar->player[pn].enti.ty+1 == TRIGGY))   //collision detection!\r
513                         {\r
514                                 gvar->player[pn].walktype=2;\r
515                                 if(gvar->player[pn].enti.q<=gvar->player[pn].enti.spt)\r
516                                 {\r
517                                         INC_PER_FRAME;\r
518                                         animatePlayer(gvar, 1, 1, gvar->player[pn].enti.x, gvar->player[pn].enti.y, persist_aniframe, gvar->player[pn].enti.q, pbmp);\r
519                                         ZC_mapScroll(gvar->mv, gvar->player, pn);\r
520                                         gvar->player[pn].enti.q++;\r
521                                         //0000gvar->mv[0].video->clk = ((*clockw)-gvar->mv[0].video->startclk)/18.2;\r
522                                         modexShowPage(&gvar->video.page[0]);\r
523                                 } else { gvar->player[pn].enti.q = 1; gvar->player[pn].enti.d = 2; gvar->player[pn].enti.ty++; }\r
524                         }\r
525                         else if(ZCL_mapEdgeChk(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty, 0, 1) &&\r
526                         ZCL_CollCheck(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty))//!(gvar->player[pn].enti.tx == TRIGGX && gvar->player[pn].enti.ty+1 == TRIGGY))\r
527                         {\r
528                                 gvar->player[pn].walktype=1;\r
529                                 if(gvar->player[pn].enti.q<=gvar->player[pn].enti.spt)\r
530                                 {\r
531                                         INC_PER_FRAME;\r
532                                         gvar->player[pn].enti.y+=(gvar->player[pn].enti.spt);\r
533                                         animatePlayer(gvar, 1, 0, gvar->player[pn].enti.x, gvar->player[pn].enti.y, persist_aniframe, gvar->player[pn].enti.q, pbmp);\r
534                                         gvar->player[pn].enti.q++;\r
535                                         modexShowPage(&gvar->video.page[0]);\r
536                                 } else { gvar->player[pn].enti.q = 1; gvar->player[pn].enti.d = 2; gvar->player[pn].enti.ty++; }\r
537                         }\r
538                         else\r
539                         {\r
540                                 gvar->player[pn].walktype=0;\r
541                                 //ZC_animatePlayer(gvar->mv, gvar->player, pn);\r
542                                 modexShowPage(&gvar->video.page[0]);\r
543                                 gvar->player[pn].enti.d = 2;\r
544                         }\r
545                         gvar->player[pn].enti.triggerx = gvar->player[pn].enti.tx;\r
546                         gvar->player[pn].enti.triggery = gvar->player[pn].enti.ty+1;\r
547                 break;\r
548                 //up movement\r
549                 case 0:\r
550                         if(ZCL_ScreenMidPosChk(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty) &&\r
551                         ZCL_CollCheck(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty))//!(gvar->player[pn].enti.tx == TRIGGX && gvar->player[pn].enti.ty-1 == TRIGGY))   //collision detection!\r
552                         {\r
553                                 gvar->player[pn].walktype=2;\r
554                                 if(gvar->player[pn].enti.q<=gvar->player[pn].enti.spt)\r
555                                 {\r
556                                         INC_PER_FRAME;\r
557                                         animatePlayer(gvar, 1, 1, gvar->player[pn].enti.x, gvar->player[pn].enti.y, persist_aniframe, gvar->player[pn].enti.q, pbmp);\r
558                                         ZC_mapScroll(gvar->mv, gvar->player, pn);\r
559                                         gvar->player[pn].enti.q++;\r
560                                         //0000gvar->mv[0].video->clk = ((*clockw)-gvar->mv[0].video->startclk)/18.2;\r
561                                         modexShowPage(&gvar->video.page[0]);\r
562                                 } else { gvar->player[pn].enti.q = 1; gvar->player[pn].enti.d = 2; gvar->player[pn].enti.ty--; }\r
563                         }\r
564                         else if(ZCL_mapEdgeChk(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty, 0, 1) &&\r
565                         ZCL_CollCheck(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty))//!(gvar->player[pn].enti.tx == TRIGGX &&  gvar->player[pn].enti.ty-1 == TRIGGY))\r
566                         {\r
567                                 gvar->player[pn].walktype=1;\r
568                                 if(gvar->player[pn].enti.q<=gvar->player[pn].enti.spt)\r
569                                 {\r
570                                         INC_PER_FRAME;\r
571                                         gvar->player[pn].enti.y-=(gvar->player[pn].enti.spt);\r
572                                         animatePlayer(gvar, 1, 0, gvar->player[pn].enti.x, gvar->player[pn].enti.y, persist_aniframe, gvar->player[pn].enti.q, pbmp);\r
573                                         gvar->player[pn].enti.q++;\r
574                                         modexShowPage(&gvar->video.page[0]);\r
575                                 } else { gvar->player[pn].enti.q = 1; gvar->player[pn].enti.d = 2; gvar->player[pn].enti.ty--; }\r
576                         }\r
577                         else\r
578                         {\r
579                                 gvar->player[pn].walktype=0;\r
580                                 //ZC_animatePlayer(gvar->mv, gvar->player, pn);\r
581                                 modexShowPage(&gvar->video.page[0]);\r
582                                 gvar->player[pn].enti.d = 2;\r
583                         }\r
584                         gvar->player[pn].enti.triggerx = gvar->player[pn].enti.tx;\r
585                         gvar->player[pn].enti.triggery = gvar->player[pn].enti.ty-1;\r
586                 break;\r
587         }\r
588 }\r
589 \r
590 void animatePlayer(global_game_variables_t *gvar, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp)\r
591 {\r
592         short dire=32*d1; //direction\r
593         short qq; //scroll offset\r
594 \r
595         if(d2==0) qq = 0;\r
596         else qq = ((lp)*gvar->player[0].enti.spt);\r
597         switch (d1)\r
598         {\r
599                 case 0:\r
600                         //up\r
601                         x=x-4;\r
602                         y=y-qq-TILEWH;\r
603                 break;\r
604                 case 1:\r
605                         // right\r
606                         x=x+qq-4;\r
607                         y=y-TILEWH;\r
608                 break;\r
609                 case 2:\r
610                         //down\r
611                         x=x-4;\r
612                         y=y+qq-TILEWH;\r
613                 break;\r
614                 case 3:\r
615                         //left\r
616                         x=x-qq-4;\r
617                         y=y-TILEWH;\r
618                 break;\r
619         }\r
620         modexCopyPageRegion(gvar->mv[0].page, gvar->mv[1].page, x-4, y-4, x-4, y-4, 28, 40);\r
621         if(2>ls && ls>=1) { modexDrawSpriteRegion(gvar->mv[0].page, x, y, 48, dire, 24, 32, bmp); }else\r
622         if(3>ls && ls>=2) { modexDrawSpriteRegion(gvar->mv[0].page, x, y, 24, dire, 24, 32, bmp); }else\r
623         if(4>ls && ls>=3) { modexDrawSpriteRegion(gvar->mv[0].page, x, y, 0, dire, 24, 32, bmp); }else\r
624         if(5>ls && ls>=4) { modexDrawSpriteRegion(gvar->mv[0].page, x, y, 24, dire, 24, 32, bmp); }\r
625         //TODO: mask copy //modexCopyPageRegion(gvar->mv[0].page, gvar->mv[0].page, x-4, y-4, x-4, y-4, 28, 40);\r
626         //modexClearRegion(top->page, 66, 66, 2, 40, 0);\r
627         //modexCopyPageRegion(gvar->mv[0].page, top->page, 66, 66, 66, 66, 2, 40);\r
628         //turn this off if XT\r
629         //if(detectcpu() > 0) modexWaitBorder();\r
630         switch(gvar->kurokku.fpscap)\r
631         {\r
632                 case 0: //turn this off if XT\r
633                         //modexprint(&(gv->video.page[0]), x, y+8, type, 1, col, bgcol, "sanic!");\r
634                         gvar->kurokku.frames_per_second=1;\r
635                 break;\r
636                 case 1:\r
637                         modexWaitBorder();\r
638                         gvar->kurokku.frames_per_second=FPSVALUE;\r
639                 break;\r
640         }\r
641         PM_NextFrame(gvar);\r
642 }\r
643 #endif\r