]> 4ch.mooo.com Git - 16.git/blob - src/zcroll.c
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[16.git] / src / zcroll.c
1 /* Project 16 Source Code~\r
2  * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
3  *\r
4  * This file is part of Project 16.\r
5  *\r
6  * Project 16 is free software; you can redistribute it and/or modify\r
7  * it under the terms of the GNU General Public License as published by\r
8  * the Free Software Foundation; either version 3 of the License, or\r
9  * (at your option) any later version.\r
10  *\r
11  * Project 16 is distributed in the hope that it will be useful,\r
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14  * GNU General Public License for more details.\r
15  *\r
16  * You should have received a copy of the GNU General Public License\r
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>, or\r
18  * write to the Free Software Foundation, Inc., 51 Franklin Street,\r
19  * Fifth Floor, Boston, MA 02110-1301 USA.\r
20  *\r
21  */\r
22 \r
23 #include "src/lib/zcroll16.h"\r
24 #include "src/lib/16_timer.h"\r
25 #include "src/lib/wcpu/wcpu.h"\r
26 #include "src/lib/16render.h"\r
27 \r
28 //TODO: known issues the array dependent mv stuff and player arrays\r
29 \r
30 global_game_variables_t gvar;\r
31 static map_t map;\r
32 player_t *player;\r
33 map_view_t *mv;\r
34 float t;\r
35 sword bakapee;\r
36 pan_t pan;\r
37 //debugswitches\r
38 boolean panswitch=0,baka=0;\r
39 //extern boolean pageflipflop=1;\r
40 unsigned int i;\r
41 const char *cpus;\r
42 //static int persist_aniframe = 0;    /* gonna be increased to 1 before being used, so 0 is ok for default */\r
43 \r
44 //map_view_db_t pgid[4];\r
45 word pg;\r
46 #ifdef FADE\r
47 static word paloffset=0;\r
48 byte *dpal;\r
49 #endif\r
50 byte *gpal;\r
51 byte *ptr;\r
52 memptr pal;\r
53 \r
54 void main(int argc, char *argv[])\r
55 {\r
56         if(argv[1]) bakapee = atoi(argv[1]);\r
57         else bakapee = 1;\r
58 \r
59         Startup16(&gvar);\r
60 \r
61         pan.pn=0;\r
62         // OK, this one takes hellova time and needs to be done in farmalloc or MM_...\r
63         //USE MM AND CA AND PM WWWWWWWW\r
64         player = malloc(sizeof(player_t));\r
65         player->ent = malloc(sizeof(entity_t));\r
66         player->ent->spri = malloc(sizeof(struct sprite));\r
67         player->ent->spri->spritesheet = malloc(sizeof(struct vrs_container));\r
68 \r
69         // create the map\r
70         fprintf(stderr, "testing map load~      ");\r
71         loadmap("data/test.map", &map);\r
72         chkmap(&map, 0);\r
73         printf("chkmap ok       ");\r
74         fprintf(stderr, "yay map loaded~~\n");\r
75 \r
76         // data\r
77         printf("loading sprite\n");\r
78         read_vrs(&gvar, "data/spri/chikyuu.vrs", player->ent->spri->spritesheet); printf("sprite loaded\n");\r
79 \r
80         //      input!\r
81         IN_Default(0, player,ctrl_Joystick); printf("IN_defaulted\n");\r
82 \r
83         // save the palette\r
84 #ifdef FADE\r
85         dpal = modexNewPal();\r
86         modexPalSave(dpal);\r
87         modexFadeOff(4, dpal);\r
88 #endif\r
89         textInit();\r
90         VGAmodeX(bakapee, 1, &gvar);\r
91         #ifdef MODEXZ\r
92 #ifdef FADE\r
93         modexPalBlack();        //reset the palette~\r
94                 printf("VGA\n");\r
95         CA_LoadFile("data/spri/chikyuu.pal", &pal, &gvar);\r
96         modexPalUpdate1(pal);\r
97                 printf("pallette\n");\r
98         gpal = modexNewPal();\r
99         modexPalSave(gpal);\r
100         modexSavePalFile("data/g.pal", gpal);\r
101         modexPalBlack();        //so player will not see loadings~\r
102 #endif\r
103 \r
104         // setup camera and screen~\r
105         modexHiganbanaPageSetup(&gvar.video);\r
106         mv->page = &gvar.video.page[0];\r
107         mv->map = &map;\r
108         mv->video = &gvar.video;\r
109         mv->pan = &pan;\r
110         player->ent->spri->x = player->ent->spri->y = 20;\r
111         printf("pages ok\n");\r
112 \r
113         // set up paging\r
114         //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen\r
115         mapGoTo(mv, 0, 0);\r
116 #endif\r
117 \r
118         //TODO: put player in starting position of spot\r
119         //default player position on the viewable map\r
120         player->tx = mv->tx + mv->page->tilemidposscreenx;\r
121         player->ty = mv->ty + mv->page->tilemidposscreeny;\r
122         IN_initplayer(player);  printf("player inited\n");\r
123 \r
124         i = set_anim_by_id(player->ent->spri, 11);\r
125         print_anim_ids(player->ent->spri);\r
126         if (i == -1)\r
127         {\r
128 #ifdef FADE\r
129                 modexFadeOff(4, gpal);\r
130 #endif\r
131         VGAmodeX(0, 1, &gvar);\r
132         Shutdown16(&gvar);\r
133         printf("Wrong");\r
134 #ifdef FADE\r
135                 modexFadeOn(4, dpal);\r
136 #endif\r
137         exit(-4);\r
138         }\r
139         //animate_spri(&(player->ent->spri));\r
140         printf("spri ok\n");\r
141 \r
142         modexShowPage(mv->page);//!(gvar.video.p)\r
143         shinku_fps_indicator_page = 0; // we're on page 1 now, shinku(). follow along please or it will not be visible.\r
144 #ifdef FADE\r
145         modexFadeOn(4, gpal);\r
146 #endif\r
147         printf("LOOP\n");\r
148         while(!IN_KeyDown(sc_Escape) && player->hp>0)\r
149         {\r
150                 shinku(&gvar);\r
151                 //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
152                 //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction\r
153                 //when player->tx or player->ty == 0 or player->tx == 20 or player->ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
154 \r
155                 //player movement\r
156                 IN_ReadControl(player);\r
157                 if(!panswitch){\r
158                         walk(player->ent, mv);\r
159                 }\r
160 \r
161                 //the scripting stuff....\r
162 /*              if(((mv->map->data[(player->triggerx-1)+(map.width*(player->triggery-1))] == 0) && IN_KeyDown(0x1C))||(player->tx == 5 && player->ty == 5))\r
163                 {\r
164                         short i;\r
165                         for(i=800; i>=400; i--)\r
166                         {\r
167                                 sound(i);\r
168                         }\r
169                         nosound();\r
170                 }\r
171                 if(player->q == (TILEWH/(player->speed))+1 && player->info.dir != 2 && (player->triggerx == 5 && player->triggery == 5)){ player->hp--; }\r
172 */              //debugging binds!\r
173                 if(IN_KeyDown(2)){ modexShowPage(mv->page); pan.pn=0; }\r
174                 if(IN_KeyDown(25)){ modexpdump(mv->page);\r
175                          IN_UserInput(1,1);\r
176                 }       //p\r
177 #ifdef FADE\r
178                 if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv->page); IN_UserInput(1,1); }\r
179                 if(IN_KeyDown(22)){\r
180                         printf("2paloffset      =       %d\n", paloffset/3);\r
181                         IN_UserInput(1,1);\r
182                 }\r
183 #endif\r
184 \r
185                 //pan switch\r
186                 if(IN_KeyDown(88)){panswitch=!panswitch; IN_UserInput(1,1);}    //f12\r
187                 if(IN_KeyDown(87))      //f11\r
188                 {\r
189                         pageflipflop=!pageflipflop;\r
190                         IN_UserInput(1,1);\r
191                 }\r
192                 if(IN_KeyDown(68))      //f10\r
193                 {\r
194                         gvar.kurokku.fpscap=!gvar.kurokku.fpscap;\r
195                         IN_UserInput(1,1);\r
196                 }\r
197                 if(IN_KeyDown(67))      //f9\r
198                 {\r
199                         modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 2);\r
200                 }\r
201                 if(IN_KeyDown(66))      //f8\r
202                 {\r
203         //              modexDrawSprite(mv->page, 16, 16, p);\r
204                         modexDrawSprite(mv->page, 32+48, 16, (player->data));\r
205                 }\r
206                 //TODO fmemtest into page\r
207                 /*if(IN_KeyDown(4+1))   //4\r
208                 {\r
209                         pg=1;\r
210                         SELECT_ALL_PLANES();\r
211                         _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4);\r
212                 }*/\r
213 \r
214                 //9\r
215 #ifdef FADE\r
216                 if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate1(dpal); IN_UserInput(1,1); }\r
217                 //if(IN_KeyDown(11)){ modexPalOverscan(15); }\r
218 #endif\r
219                 if((player->q==1) && !(player->x%TILEWH==0 && player->y%TILEWH==0)) break;      //incase things go out of sync!\r
220                 player->hp = 0;\r
221         }\r
222 \r
223         /* fade back to text mode */\r
224         /* but 1st lets save the game palette~ */\r
225 #ifdef FADE\r
226         modexPalSave(gpal);\r
227         modexSavePalFile("data/g.pal", gpal);\r
228         modexFadeOff(4, gpal);\r
229 #endif\r
230         VGAmodeX(0, 1, &gvar);\r
231         Shutdown16(&gvar);\r
232         printf("\nProject 16 zcroll.exe. This is just a test file!\n");\r
233         printf("version %s\n", VERSION);\r
234         printf("tx: %d  ", mv->tx);\r
235         printf("ty: %d\n", mv->ty);\r
236         printf("\n");\r
237         printf("player vars:\n");\r
238         printf("        x: %d", player->x); printf("    y: %d\n", player->y);\r
239         //if(player->hp==0) printf("%d wwww\n", player->y+8);\r
240         //else printf("\nplayer->y: %d\n", player->y);\r
241         printf("        tx: %d", player->tx); printf("  ty: %d\n", player->ty);\r
242         printf("        triggx: %d", player->triggerx); printf("        triggy: %d\n", player->triggery);\r
243         printf("        hp: %d", (player->hp)); printf("        q: %d", player->q);     printf("        player.info.dir: %d", player->info.dir);        printf("        player.d: %d ", player->d);\r
244                 printf("        pdir=%d\n", player->pdir);\r
245         printf("        tile data value at player trigger position: %d\n\n", mv->map->data[(player->triggerx-1)+(map.width*(player->triggery-1))]);\r
246         printf("Virtual Screen: %dx", gvar.video.page[0].width);        printf("%d      ", gvar.video.page[0].height);\r
247         printf("Screen: %dx", gvar.video.page[0].sw);   printf("%d\n", gvar.video.page[0].sh);\r
248         printf("virtual tile resolution: %dx", gvar.video.page[0].tilesw);      printf("%d      ", gvar.video.page[0].tilesh);\r
249         printf("tile resolution: %dx", gvar.video.page[0].tw);  printf("%d\n", gvar.video.page[0].th);\r
250         printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx);      printf("%d\n", gvar.video.page[0].tilemidposscreeny);\r
251         modexprintmeminfo(&gvar.video);\r
252         //printf("mv[%u].tx: %d", pan.pn, mv[pan.pn].tx); printf("      mv[%u].ty: %d   ", pan.pn, mv[pan.pn].ty);\r
253         printf("gvar.video.p=%u ", gvar.video.p); printf("gvar.video.r=%u ", gvar.video.r);\r
254         printf("pageflipflop=%u\n", pageflipflop);\r
255         //0000printf("\ngvar.video.tickclk=%f\n", gvar.video.tickclk);\r
256         //0000printf("gvar.video.clk=%f", gvar.video.clk);\r
257         printf("\n");\r
258         //printf("map.width=%d  map.height=%d   map.data[0]=%d\n", mv->map->width, mv->map->height, mv->map->data[0]);\r
259 \r
260         printf("\n");\r
261         switch(detectcpu())\r
262         {\r
263                 case 0: cpus = "8086/8088 or 186/88"; break;\r
264                 case 1: cpus = "286"; break;\r
265                 case 2: cpus = "386 or newer"; break;\r
266                 default: cpus = "internal error"; break;\r
267         }\r
268         printf("detected CPU type: %s\n", cpus);\r
269 #ifdef FADE\r
270         modexFadeOn(4, dpal);\r
271 #endif\r
272 }\r