1 /* Project 16 Source Code~
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2 * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
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4 * This file is part of Project 16.
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6 * Project 16 is free software; you can redistribute it and/or modify
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7 * it under the terms of the GNU General Public License as published by
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8 * the Free Software Foundation; either version 3 of the License, or
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9 * (at your option) any later version.
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11 * Project 16 is distributed in the hope that it will be useful,
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 * GNU General Public License for more details.
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16 * You should have received a copy of the GNU General Public License
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17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
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18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
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19 * Fifth Floor, Boston, MA 02110-1301 USA.
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23 #include "src/lib/scroll16.h"
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24 #include "src/lib/16_timer.h"
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25 #include "src/lib/16render.h"
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26 #include "src/lib/16_dbg.h"
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34 boolean panswitch=0,baka=0;
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35 //extern boolean pageflipflop=1;
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36 extern boolean pagenorendermap; //default: 0
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40 //static word paloffset=0;
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45 #define FILENAME_1 "data/spri/chikyuu.vrs"
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46 #define FILENAME_1P "data/spri/chikyuu.pal"
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47 #define FILENAME_2 "data/spri/me.vrs"
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48 #define FILENAME_2P "data/spri/me.pal"
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50 void main(int argc, char *argv[])
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52 static global_game_variables_t gvar;
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53 char *bakapee1,*bakapee1p;
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55 // if(argv[1]) bakapee = atoi(argv[1]);
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56 // else bakapee = 1;
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60 bakapee1=malloc(64);
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61 bakapee1p=malloc(64);
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64 //fprintf(stderr,"drawvrl <VRL file> <palette file>\n palette file optional\n");
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65 bakapee1 = FILENAME_1;
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66 bakapee1p = FILENAME_1P;
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69 if(argv[1]) bakapee1 = argv[1];
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70 if(argv[2]) bakapee1p = argv[2];
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73 // OK, this one takes hellova time and needs to be done in farmalloc or MM_...
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74 //IN CA i think you use CAL_SetupGrFile but i do think we should work together on this part --sparky4
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75 // gvar.player[0].enti.spri.spritesheet = malloc(sizeof(struct vrs_container));
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78 // fprintf(stderr, "testing map load~ ");
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79 CA_loadmap("data/test.map", &map, &gvar);
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82 // printf("chkmap ok ");
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83 // fprintf(stderr, "yay map loaded~~\n");
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86 VRS_LoadVRS(bakapee1, &gvar.player[0].enti, &gvar);
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89 IN_Default(0, &gvar.player[0],ctrl_Keyboard1);
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93 modexPalSave(&gvar.video.dpal);
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94 modexFadeOff(4, &gvar.video.dpal);
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98 VGAmodeX(1/*bakapee*/, 1, &gvar);
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100 /* load color palette */
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101 /*ptmp.offset=(paloffset/3);
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102 modexPalUpdate(&ptmp, &paloffset, 0, 0);
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103 //modexClearRegion(bg->page, 0, 0, 320, 240, 255);
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104 //printf(" %d\n", sizeof(ptmp.data));
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105 //printf("1: %d\n", paloffset);
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106 map.tiles->data->offset=(paloffset/3);
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107 modexPalUpdate(map.tiles->data, &paloffset, 0, 0);*/
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108 VL_LoadPalFile(bakapee1p, &gvar.video.palette);
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109 //VL_LoadPalFile("data/default.pal", &gvar.video.palette);
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112 modexPalSave(&gvar.video.palette);
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113 modexSavePalFile("data/g.pal", &gvar.video.palette);
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114 modexPalBlack(); //so gvar.player will not see loadings~
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117 // setup camera and screen~
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118 modexHiganbanaPageSetup(&gvar.video);
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119 ZC_MVSetup(&gvar.mv, &map, &gvar);
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122 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
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123 mapGoTo(&gvar.mv, 0, 0);
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125 ZC_PlayerXYpos(0, 0, &gvar.player, &gvar.mv, 0, 1);
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126 EN_initPlayer(&gvar.player[0], &gvar.video);
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127 //print_anim_ids(gvar.player[0].enti.spri);
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128 if (gvar.video.sprifilei == -1)
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131 modexFadeOff(4, &gvar.video.palette);
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133 Quit(&gvar, "Wrong ID for sprite");
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135 modexFadeOn(4, &gvar.video.dpal);
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139 // while(!IN_KeyDown(sc_Escape) && !IN_KeyDown(sc_Space) && !IN_KeyDown(sc_Enter)){ FUNCTIONKEYSHOWMV }
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140 gvar.video.page[0].tlx=gvar.mv[0].tx*TILEWH;
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141 gvar.video.page[0].tly=gvar.mv[0].ty*TILEWH;
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143 //modexpdump(gvar.mv[0].page);
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145 modexFadeOn(4, &gvar.video.palette);
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147 while(!IN_KeyDown(sc_Escape) && gvar.player[0].enti.hp>0)
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149 gvar.video.page[0].tlx=gvar.mv[0].tx*TILEWH;
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150 gvar.video.page[0].tly=gvar.mv[0].ty*TILEWH;
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152 //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
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153 //to stop scrolling and have the gvar.player position data move to the edge of the screen with respect to the direction
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154 //when gvar.player[0].tx or gvar.player[0].ty == 0 or gvar.player[0].tx == 20 or gvar.player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map
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156 //gvar.player movement
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157 IN_ReadControl(&gvar.player[0]);
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159 //ZC_walk2(gvar.player[0].ent, mv);
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160 ZC_walk(&gvar.mv, &gvar.player, 0);
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163 //printf(" gvar.player[0].enti.q: %d", gvar.player[0].enti.q); printf(" gvar.player[0].d: %d\n", gvar.player[0].d);
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166 //the scripting stuff....
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167 //if(((gvar.player[0].enti.triggerx == TRIGGX && gvar.player[0].enti.triggery == TRIGGY) && IN_KeyDown(0x1C))||(gvar.player[0].enti.tx == 5 && gvar.player[0].enti.ty == 5))
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168 if(((gvar.mv[0].map->layerdata[0].data[(gvar.player[0].enti.triggerx-1)+(map.width*(gvar.player[0].enti.triggery-1))] == 0) && IN_KeyDown(0x1C))||(gvar.player[0].enti.tx == 5 && gvar.player[0].enti.ty == 5))
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171 for(i=800; i>=400; i--)
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177 if(gvar.player[0].enti.q == (TILEWH/(gvar.player[0].enti.speed))+1 && gvar.player[0].info.dir != 2 && (gvar.player[0].enti.triggerx == 5 && gvar.player[0].enti.triggery == 5)){ gvar.player[0].enti.hp--; }
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180 if(IN_KeyDown(24)){ modexPalUpdate0(&gvar.video.palette); /*paloffset=0;*/ modexpdump(gvar.mv[0].page); IN_UserInput(1); } //o
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181 if(IN_KeyDown(22)){ modexPalUpdate0(&gvar.video.palette); } //u
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183 TAIL_FUNCTIONKEYFUNCTIONS
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184 TAIL_FUNCTIONKEYDRAWJUNK
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185 if(IN_KeyDown(sc_L)){ modexClearRegion(&gvar.video.page[0], gvar.player[0].enti.x, gvar.player[0].enti.y, 16, 16, 1); }
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186 if(IN_KeyDown(sc_J) || IN_KeyDown(sc_K))
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188 if(IN_KeyDown(sc_J))
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190 bakapee1=FILENAME_1;
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191 bakapee1p=FILENAME_1P;
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192 gvar.player[0].enti.overdraww=0;
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194 if(IN_KeyDown(sc_K))
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196 bakapee1=FILENAME_2;
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197 bakapee1p=FILENAME_2P;
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198 gvar.player[0].enti.overdraww=2;
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200 //read_vrs(&gvar, bakapee1, gvar.player[0].enti.spri->spritesheet);
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201 VRS_ReadVRS(bakapee1, &gvar.player[0].enti, &gvar);
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202 VL_LoadPalFile(bakapee1p, &gvar.video.palette);
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205 if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate(gvar.video.dpal); IN_UserInput(1); }
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207 if(IN_KeyDown(sc_R)){ modexPalOverscan(rand()%56); } //r
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209 if((gvar.player[0].enti.q==1) && !(gvar.player[0].enti.x%TILEWH==0 && gvar.player[0].enti.y%TILEWH==0)) Quit(&gvar, "PLAYER OFF THE RAILS!");//break; //incase things go out of sync!
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212 /* fade back to text mode */
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213 /* but 1st lets save the game palette~ */
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215 modexPalSave(&gvar.video.palette);
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216 modexSavePalFile("data/g.pal", &gvar.video.palette);
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217 modexFadeOff(4, &gvar.video.palette);
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220 printf("\nProject 16 zcroll.exe. This is just a test file!\n");
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221 printf("version %s\n", VERSION);
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225 modexFadeOn(4, gvar.video.dpal);
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