]> 4ch.mooo.com Git - 16.git/blob - src/zcroll.c
hmmm
[16.git] / src / zcroll.c
1 /* Project 16 Source Code~\r
2  * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
3  *\r
4  * This file is part of Project 16.\r
5  *\r
6  * Project 16 is free software; you can redistribute it and/or modify\r
7  * it under the terms of the GNU General Public License as published by\r
8  * the Free Software Foundation; either version 3 of the License, or\r
9  * (at your option) any later version.\r
10  *\r
11  * Project 16 is distributed in the hope that it will be useful,\r
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14  * GNU General Public License for more details.\r
15  *\r
16  * You should have received a copy of the GNU General Public License\r
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>, or\r
18  * write to the Free Software Foundation, Inc., 51 Franklin Street,\r
19  * Fifth Floor, Boston, MA 02110-1301 USA.\r
20  *\r
21  */\r
22 \r
23 #include "src/lib/zcroll16.h"\r
24 #include "src/lib/16_timer.h"\r
25 #include "src/lib/wcpu/wcpu.h"\r
26 #include "src/lib/16render.h"\r
27 \r
28 global_game_variables_t gvar;\r
29 static map_t map;\r
30 player_t *player;\r
31 map_view_t *mv;\r
32 float t;\r
33 sword bakapee;\r
34 pan_t pan;\r
35 //debugswitches\r
36 boolean panswitch=0,baka=0;\r
37 //extern boolean pageflipflop=1;\r
38 unsigned int i;\r
39 const char *cpus;\r
40 //static int persist_aniframe = 0;    /* gonna be increased to 1 before being used, so 0 is ok for default */\r
41 \r
42 //map_view_db_t pgid[4];\r
43 word pg;\r
44 //#ifdef FADE\r
45 static word paloffset=0;\r
46 byte *dpal;\r
47 //#endif\r
48 byte *gpal;\r
49 byte *ptr;\r
50 memptr pal;\r
51 \r
52 void main(int argc, char *argv[])\r
53 {\r
54         if(argv[1]) bakapee = atoi(argv[1]);\r
55         else bakapee = 1;\r
56 \r
57         Startup16(&gvar);\r
58 \r
59         pan.pn=0;\r
60         // OK, this one takes hellova time and needs to be done in farmalloc or MM_...\r
61         player = malloc(sizeof(player_t));\r
62         player->ent = malloc(sizeof(entity_t));\r
63         player->ent->spri = malloc(sizeof(struct sprite));\r
64         player->ent->spri->spritesheet = malloc(sizeof(struct vrs_container));\r
65 \r
66         // create the map\r
67         fprintf(stderr, "testing map load~      ");\r
68         loadmap("data/test.map", &map);\r
69         chkmap(&map, 0);\r
70         printf("chkmap ok       ");\r
71         fprintf(stderr, "yay map loaded~~\n");\r
72 \r
73 //goto pee;\r
74         // data\r
75         read_vrs(&gvar, "data/spri/chikyuu.vrs", player->ent->spri->spritesheet);\r
76 \r
77         //      input!\r
78         IN_Default(0, player,ctrl_Joystick);\r
79 \r
80         // save the palette\r
81         dpal = modexNewPal();\r
82         modexPalSave(dpal);\r
83         modexFadeOff(4, dpal);\r
84 \r
85         textInit();\r
86         VGAmodeX(bakapee, 1, &gvar);\r
87         modexPalBlack();        //reset the palette~\r
88 \r
89         CA_LoadFile("data/spri/chikyuu.pal", &pal, &gvar);\r
90         modexPalUpdate1(pal);\r
91 \r
92         gpal = modexNewPal();\r
93         modexPalSave(gpal);\r
94         modexSavePalFile("data/g.pal", gpal);\r
95         modexPalBlack();        //so player will not see loadings~\r
96         // setup camera and screen~\r
97         modexHiganbanaPageSetup(&gvar.video);\r
98         mv->page = &gvar.video.page[0];\r
99         mv->map = &map;\r
100         mv->video = &gvar.video;\r
101         mv->pan = &pan;\r
102         player->ent->spri->x = player->ent->spri->y = 20;\r
103 \r
104         // set up paging\r
105         //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen\r
106         mapGoTo(mv, 0, 0);\r
107         //_fmemcpy(mv[1].page->data, mv->page->data, mv->page->pagesize);\r
108 \r
109         //TODO: put player in starting position of spot\r
110         //default player position on the viewable map\r
111         player->tx = mv->tx + mv->page->tilemidposscreenx;\r
112         player->ty = mv->ty + mv->page->tilemidposscreeny;\r
113         IN_initplayer(player);\r
114         //IN_initplayer(&player, 1);\r
115 \r
116 #ifndef SPRITE\r
117         modexClearRegion(mv->page, player->x, player->y-TILEWH, 16, 32, 15);\r
118         //modexClearRegion(mv[1].page, player->x, player->y-TILEWH, 16, 32, 15);\r
119 #else\r
120         //PBUFSFUN(mv[1].page, player->x, player->y-TILEWH, 16, 64, 24, 32,     PLAYERBMPDATA);\r
121 //      PBUFSFUN(mv->page, player->x, player->y-TILEWH, 16, 64, 16, 32, player->data);\r
122         i = set_anim_by_id(player->ent->spri, 11);\r
123         print_anim_ids(player->ent->spri);\r
124         if (i == -1)\r
125         {\r
126                 modexFadeOff(4, gpal);\r
127         VGAmodeX(0, 1, &gvar);\r
128         Shutdown16(&gvar);\r
129         printf("Wrong");\r
130                 modexFadeOn(4, dpal);\r
131 return;\r
132         }\r
133 return;\r
134         //animate_spri(&(player->ent->spri));\r
135 #endif\r
136 \r
137         modexShowPage(mv->page);//!(gvar.video.p)\r
138         shinku_fps_indicator_page = 0; // we're on page 1 now, shinku(). follow along please or it will not be visible.\r
139 \r
140         // buffer pages\r
141 //      modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 47);\r
142 //      modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 45);\r
143 //      {\r
144 //              unsigned int k,j,o;\r
145 //              // fill screen with a distinctive pattern\r
146 //              for (k=0;k < vga_state.vga_width;k++) {\r
147 //                      o = k >> 2;\r
148 //                      vga_write_sequencer(0x02/*map mask*/,1 << (k&3));\r
149 //                              for (j=0;j < vga_state.vga_height;j++,o += vga_state.vga_stride)\r
150 //                                      vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15!\r
151 //              }\r
152 //      }\r
153 \r
154 //      modexFadeOn(4, gpal);*/\r
155         while(!IN_KeyDown(sc_Escape) && player->hp>0)\r
156         {\r
157                 shinku(&gvar);\r
158                 //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
159                 //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction\r
160                 //when player->tx or player->ty == 0 or player->tx == 20 or player->ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
161 \r
162                 //player movement\r
163                 IN_ReadControl(player);\r
164                 if(!panswitch){\r
165                         walk(player->ent, mv);\r
166                 }\r
167 \r
168                 //the scripting stuff....\r
169 /*              if(((mv->map->data[(player->triggerx-1)+(map.width*(player->triggery-1))] == 0) && IN_KeyDown(0x1C))||(player->tx == 5 && player->ty == 5))\r
170                 {\r
171                         short i;\r
172                         for(i=800; i>=400; i--)\r
173                         {\r
174                                 sound(i);\r
175                         }\r
176                         nosound();\r
177                 }\r
178                 if(player->q == (TILEWH/(player->speed))+1 && player->info.dir != 2 && (player->triggerx == 5 && player->triggery == 5)){ player->hp--; }\r
179 */              //debugging binds!\r
180                 if(IN_KeyDown(2)){ modexShowPage(mv->page); pan.pn=0; }\r
181                 if(IN_KeyDown(25)){ modexpdump(mv->page);\r
182                          IN_UserInput(1,1);\r
183                 }       //p\r
184                 if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv->page); IN_UserInput(1,1); }\r
185                 if(IN_KeyDown(22)){\r
186                         printf("2paloffset      =       %d\n", paloffset/3);\r
187                         IN_UserInput(1,1);\r
188                 }\r
189 \r
190                 //pan switch\r
191                 if(IN_KeyDown(88)){panswitch=!panswitch; IN_UserInput(1,1);}    //f12\r
192                 if(IN_KeyDown(87))      //f11\r
193                 {\r
194                         pageflipflop=!pageflipflop;\r
195                         IN_UserInput(1,1);\r
196                 }\r
197                 if(IN_KeyDown(68))      //f10\r
198                 {\r
199                         gvar.kurokku.fpscap=!gvar.kurokku.fpscap;\r
200                         IN_UserInput(1,1);\r
201                 }\r
202                 if(IN_KeyDown(67))      //f9\r
203                 {\r
204                         modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 2);\r
205                 }\r
206                 if(IN_KeyDown(66))      //f8\r
207                 {\r
208         //              modexDrawSprite(mv->page, 16, 16, p);\r
209                         modexDrawSprite(mv->page, 32+48, 16, (player->data));\r
210                 }\r
211                 //TODO fmemtest into page\r
212                 /*if(IN_KeyDown(4+1))   //4\r
213                 {\r
214                         pg=1;\r
215                         SELECT_ALL_PLANES();\r
216                         _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4);\r
217                 }*/\r
218 \r
219                 //9\r
220                 if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate1(dpal); IN_UserInput(1,1); }\r
221                 //if(IN_KeyDown(11)){ modexPalOverscan(15); }\r
222                 if((player->q==1) && !(player->x%TILEWH==0 && player->y%TILEWH==0)) break;      //incase things go out of sync!\r
223                 player->hp = 0;\r
224         }\r
225 //pee:\r
226         /* fade back to text mode */\r
227         /* but 1st lets save the game palette~ */\r
228         modexPalSave(gpal);\r
229         modexSavePalFile("data/g.pal", gpal);\r
230         modexFadeOff(4, gpal);\r
231         VGAmodeX(0, 1, &gvar);\r
232         Shutdown16(&gvar);\r
233         printf("\nProject 16 scroll.exe. This is just a test file!\n");\r
234         printf("version %s\n", VERSION);\r
235         printf("tx: %d  ", mv->tx);\r
236         printf("ty: %d\n", mv->ty);\r
237         printf("\n");\r
238         printf("player vars:\n");\r
239         printf("        x: %d", player->x); printf("    y: %d\n", player->y);\r
240         //if(player->hp==0) printf("%d wwww\n", player->y+8);\r
241         //else printf("\nplayer->y: %d\n", player->y);\r
242         printf("        tx: %d", player->tx); printf("  ty: %d\n", player->ty);\r
243         printf("        triggx: %d", player->triggerx); printf("        triggy: %d\n", player->triggery);\r
244         printf("        hp: %d", (player->hp)); printf("        q: %d", player->q);     printf("        player.info.dir: %d", player->info.dir);        printf("        player.d: %d ", player->d);\r
245                 printf("        pdir=%d\n", player->pdir);\r
246         printf("        tile data value at player trigger position: %d\n\n", mv->map->data[(player->triggerx-1)+(map.width*(player->triggery-1))]);\r
247         printf("Virtual Screen: %dx", gvar.video.page[0].width);        printf("%d      ", gvar.video.page[0].height);\r
248         printf("Screen: %dx", gvar.video.page[0].sw);   printf("%d\n", gvar.video.page[0].sh);\r
249         printf("virtual tile resolution: %dx", gvar.video.page[0].tilesw);      printf("%d      ", gvar.video.page[0].tilesh);\r
250         printf("tile resolution: %dx", gvar.video.page[0].tw);  printf("%d\n", gvar.video.page[0].th);\r
251         printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx);      printf("%d\n", gvar.video.page[0].tilemidposscreeny);\r
252         modexprintmeminfo(&gvar.video);\r
253         //printf("mv[%u].tx: %d", pan.pn, mv[pan.pn].tx); printf("      mv[%u].ty: %d   ", pan.pn, mv[pan.pn].ty);\r
254         printf("gvar.video.p=%u ", gvar.video.p); printf("gvar.video.r=%u ", gvar.video.r);\r
255         printf("pageflipflop=%u\n", pageflipflop);\r
256         //0000printf("\ngvar.video.tickclk=%f\n", gvar.video.tickclk);\r
257         //0000printf("gvar.video.clk=%f", gvar.video.clk);\r
258         printf("\n");\r
259         //printf("map.width=%d  map.height=%d   map.data[0]=%d\n", mv->map->width, mv->map->height, mv->map->data[0]);\r
260 \r
261         printf("\n");\r
262         switch(detectcpu())\r
263         {\r
264                 case 0: cpus = "8086/8088 or 186/88"; break;\r
265                 case 1: cpus = "286"; break;\r
266                 case 2: cpus = "386 or newer"; break;\r
267                 default: cpus = "internal error"; break;\r
268         }\r
269         printf("detected CPU type: %s\n", cpus);\r
270         modexFadeOn(4, dpal);\r
271 }\r