1 /* Project 16 Source Code~
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2 * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
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4 * This file is part of Project 16.
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6 * Project 16 is free software; you can redistribute it and/or modify
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7 * it under the terms of the GNU General Public License as published by
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8 * the Free Software Foundation; either version 3 of the License, or
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9 * (at your option) any later version.
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11 * Project 16 is distributed in the hope that it will be useful,
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 * GNU General Public License for more details.
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16 * You should have received a copy of the GNU General Public License
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17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
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18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
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19 * Fifth Floor, Boston, MA 02110-1301 USA.
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23 #include "src/lib/scroll16.h"
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24 #include "src/lib/16_timer.h"
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25 #include "src/lib/16render.h"
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26 #include "src/lib/16_dbg.h"
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34 boolean panswitch=0,baka=0;
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35 //extern boolean pageflipflop=1;
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39 static word paloffset=0;
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46 void main(int argc, char *argv[])
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48 static global_game_variables_t gvar;
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49 static player_t player[MaxPlayers];
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50 if(argv[1]) bakapee = atoi(argv[1]);
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57 // OK, this one takes hellova time and needs to be done in farmalloc or MM_...
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58 //IN CA i think you use CAL_SetupGrFile but i do think we should work together on this part --sparky4
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59 //player[0].ent = malloc(sizeof(entity_t));
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60 player[0].enti.spri = malloc(sizeof(struct sprite));
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61 player[0].enti.spri->spritesheet = malloc(sizeof(struct vrs_container));
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64 // fprintf(stderr, "testing map load~ ");
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65 loadmap("data/test.map", &map);
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67 // printf("chkmap ok ");
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68 // fprintf(stderr, "yay map loaded~~\n");
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71 read_vrs(&gvar, "data/spri/chikyuu.vrs", player[0].enti.spri->spritesheet);
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72 PCXBMP = bitmapLoadPcx("data/chikyuu.pcx", &gvar); // load sprite
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75 IN_Default(0, &player,ctrl_Keyboard1);
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79 dpal = modexNewPal();
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81 modexFadeOff(4, dpal);
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84 VGAmodeX(bakapee, 1, &gvar);
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86 /* fix up the palette and everything */
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88 modexPalBlack(); //reset the palette~
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90 modexPalUpdate1(&PCXBMP->palette);
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91 // CA_LoadFile("data/spri/chikyuu.pal", &pal, &gvar);
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92 // modexPalUpdate1(pal);
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94 gpal = modexNewPal();
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96 modexSavePalFile("data/g.pal", gpal);
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97 modexPalBlack(); //so player will not see loadings~
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100 // setup camera and screen~
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101 modexHiganbanaPageSetup(&gvar.video);
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102 ZC_MVSetup(&mv, &map, &gvar);
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108 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
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109 mapGoTo(&mv, 0, 0);
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111 playerXYpos(0, 0, &player, &mv, 0);
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112 EN_initplayer(&player, 0);
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113 player[0].enti.spri->x = player[0].enti.x-4;
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114 player[0].enti.spri->y = player[0].enti.y-16;
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116 player[0].enti.dire=31;
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117 gvar.video.sprifilei = set_anim_by_id(player[0].enti.spri, player[0].enti.dire);
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118 //print_anim_ids(player[0].enti.spri);
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119 if (gvar.video.sprifilei == -1)
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122 modexFadeOff(4, gpal);
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124 Quit(&gvar, "Wrong");
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126 modexFadeOn(4, dpal);
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129 animate_spri(&(player[0].enti), &gvar.video);
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131 VL_ShowPage(mv[0].page, 0, 0);//modexShowPage(mv[0].page);//!(gvar.video.p)
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133 modexFadeOn(4, gpal);
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135 /*strcpy(global_temp_status_text, "press enter for the loop of zcroll\nescape to quit");
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136 modexprint(&gvar.video.page[0], 144, 72, 1, 7, 0, global_temp_status_text);
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137 while(!IN_KeyDown(sc_Enter)){ if(IN_KeyDown(sc_Escape)) goto quit; } IN_UserInput(1,1);*///wwww
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138 while(!IN_KeyDown(sc_Escape) && player[0].enti.hp>0)
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141 //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
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142 //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
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143 //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map
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146 IN_ReadControl(0, &player);
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148 //ZC_walk2(player[0].ent, mv);
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149 ZC_walk(&mv, &player, 0);
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152 //the scripting stuff....
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153 /* if(((mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
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156 for(i=800; i>=400; i--)
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162 if(player[0].enti.q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].enti.hp--; }
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163 */ //debugging binds!
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164 if(IN_KeyDown(2)){ modexShowPage(mv[0].page); gvar.video.panp=0; }
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165 if(IN_KeyDown(25)){ modexpdump(mv[0].page);
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169 if(IN_KeyDown(24)){ modexPalUpdate0(gpal); /*paloffset=0;*/ modexpdump(mv[0].page); IN_UserInput(1,1); } //o
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170 if(IN_KeyDown(22)){ modexPalUpdate0(gpal); } //u
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173 //if(IN_KeyDown(88)){panswitch=!panswitch; IN_UserInput(1,1);} //f12
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174 if(IN_KeyDown(87)) //f11
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176 pageflipflop=!pageflipflop;
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179 if(IN_KeyDown(68)) //f10
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181 gvar.kurokku.fpscap=!gvar.kurokku.fpscap;
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184 if(IN_KeyDown(67)) //f9
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186 modexClearRegion(mv[0].page, 0, 0, mv[0].page->width, mv[0].page->height, 2);
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188 if(IN_KeyDown(66)) //f8
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190 // modexDrawSprite(mv[0].page, 16, 16, &p);
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191 // modexDrawSprite(mv[0].page, 32+72, 16, (player[0].data));
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196 player[0].enti.spri->x = TILEWH;
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199 animate_spri(&(player[0].enti), &gvar.video);// player[0].enti.spri->x += 16;
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203 FUNCTIONKEYFUNCTIONS;
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204 if(IN_KeyDown(sc_L)){ modexClearRegion(&gvar.video.page[0], player[0].enti.x, player[0].enti.y, 16, 16, 1); }
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208 if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate1(dpal); IN_UserInput(1,1); }
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210 if(IN_KeyDown(sc_R)){ modexPalOverscan(rand()%56); } //r
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212 if((player[0].enti.q==1) && !(player[0].enti.x%TILEWH==0 && player[0].enti.y%TILEWH==0)) break; //incase things go out of sync!
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215 /* fade back to text mode */
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216 /* but 1st lets save the game palette~ */
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218 modexPalSave(gpal);
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219 modexSavePalFile("data/g.pal", gpal);
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220 modexFadeOff(4, gpal);
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222 VGAmodeX(0, 1, &gvar);
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224 printf("\nProject 16 zcroll.exe. This is just a test file!\n");
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225 printf("version %s\n", VERSION);
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229 modexFadeOn(4, dpal);
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