]> 4ch.mooo.com Git - 16.git/blobdiff - 16/keen456/KEEN4-6/ID_IN.H
added keen 4-6 rebuild code for reference.... i need to stop doing this... xD
[16.git] / 16 / keen456 / KEEN4-6 / ID_IN.H
diff --git a/16/keen456/KEEN4-6/ID_IN.H b/16/keen456/KEEN4-6/ID_IN.H
deleted file mode 100755 (executable)
index d3ade29..0000000
+++ /dev/null
@@ -1,232 +0,0 @@
-/* Reconstructed Commander Keen 4-6 Source Code\r
- * Copyright (C) 2021 K1n9_Duk3\r
- *\r
- * This file is primarily based on:\r
- * Catacomb 3-D Source Code\r
- * Copyright (C) 1993-2014 Flat Rock Software\r
- *\r
- * This program is free software; you can redistribute it and/or modify\r
- * it under the terms of the GNU General Public License as published by\r
- * the Free Software Foundation; either version 2 of the License, or\r
- * (at your option) any later version.\r
- *\r
- * This program is distributed in the hope that it will be useful,\r
- * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
- * GNU General Public License for more details.\r
- *\r
- * You should have received a copy of the GNU General Public License along\r
- * with this program; if not, write to the Free Software Foundation, Inc.,\r
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.\r
- */\r
-\r
-//\r
-//     ID Engine\r
-//     ID_IN.h - Header file for Input Manager\r
-//     v1.0d1\r
-//     By Jason Blochowiak\r
-//\r
-\r
-#ifndef        __TYPES__\r
-#include "ID_Types.h"\r
-#endif\r
-\r
-#ifndef        __ID_IN__\r
-#define        __ID_IN__\r
-\r
-#ifdef __DEBUG__\r
-#define        __DEBUG_InputMgr__\r
-#endif\r
-\r
-#define        MaxPlayers      4\r
-#define        MaxKbds         2\r
-#define        MaxJoys         2\r
-#define        NumCodes        128\r
-\r
-typedef        byte            ScanCode;\r
-#define        sc_None                 0\r
-#define        sc_Bad                  0xff\r
-#define        sc_Return               0x1c\r
-#define        sc_Enter                sc_Return\r
-#define        sc_Escape               0x01\r
-#define        sc_Space                0x39\r
-#define        sc_BackSpace    0x0e\r
-#define        sc_Tab                  0x0f\r
-#define        sc_Alt                  0x38\r
-#define        sc_Control              0x1d\r
-#define        sc_CapsLock             0x3a\r
-#define        sc_LShift               0x2a\r
-#define        sc_RShift               0x36\r
-#define        sc_UpArrow              0x48\r
-#define        sc_DownArrow    0x50\r
-#define        sc_LeftArrow    0x4b\r
-#define        sc_RightArrow   0x4d\r
-#define        sc_Insert               0x52\r
-#define        sc_Delete               0x53\r
-#define        sc_Home                 0x47\r
-#define        sc_End                  0x4f\r
-#define        sc_PgUp                 0x49\r
-#define        sc_PgDn                 0x51\r
-#define        sc_F1                   0x3b\r
-#define        sc_F2                   0x3c\r
-#define        sc_F3                   0x3d\r
-#define        sc_F4                   0x3e\r
-#define        sc_F5                   0x3f\r
-#define        sc_F6                   0x40\r
-#define        sc_F7                   0x41\r
-#define        sc_F8                   0x42\r
-#define        sc_F9                   0x43\r
-#define        sc_F10                  0x44\r
-#define        sc_F11                  0x57\r
-#define        sc_F12                  0x59    // BUG: F12 uses scan code 0x58!\r
-\r
-#define        sc_A                    0x1e\r
-#define        sc_B                    0x30\r
-#define        sc_C                    0x2e\r
-#define        sc_D                    0x20\r
-#define        sc_E                    0x12\r
-#define        sc_F                    0x21\r
-#define        sc_G                    0x22\r
-#define        sc_H                    0x23\r
-#define        sc_I                    0x17\r
-#define        sc_J                    0x24\r
-#define        sc_K                    0x25\r
-#define        sc_L                    0x26\r
-#define        sc_M                    0x32\r
-#define        sc_N                    0x31\r
-#define        sc_O                    0x18\r
-#define        sc_P                    0x19\r
-#define        sc_Q                    0x10\r
-#define        sc_R                    0x13\r
-#define        sc_S                    0x1f\r
-#define        sc_T                    0x14\r
-#define        sc_U                    0x16\r
-#define        sc_V                    0x2f\r
-#define        sc_W                    0x11\r
-#define        sc_X                    0x2d\r
-#define        sc_Y                    0x15\r
-#define        sc_Z                    0x2c\r
-\r
-#define        sc_1                    0x02\r
-#define        sc_2                    0x03\r
-#define        sc_3                    0x04\r
-#define        sc_4                    0x05\r
-#define        sc_5                    0x06\r
-#define        sc_6                    0x07\r
-#define        sc_7                    0x08\r
-#define        sc_8                    0x09\r
-#define        sc_9                    0x0a\r
-#define        sc_0                    0x0b\r
-\r
-#define        key_None                0\r
-#define        key_Return              0x0d\r
-#define        key_Enter               key_Return\r
-#define        key_Escape              0x1b\r
-#define        key_Space               0x20\r
-#define        key_BackSpace   0x08\r
-#define        key_Tab                 0x09\r
-#define        key_Delete              0x7f\r
-\r
-//     Stuff for the mouse\r
-#define        MReset          0\r
-#define        MButtons        3\r
-#define        MDelta          11\r
-\r
-#define        MouseInt        0x33\r
-#define        Mouse(x)        _AX = x,geninterrupt(MouseInt)\r
-\r
-typedef        enum            {\r
-                                               demo_Off,demo_Record,demo_Playback,demo_PlayDone\r
-                                       } Demo;\r
-typedef        enum            {\r
-                                               ctrl_Keyboard,\r
-                                                       ctrl_Keyboard1 = ctrl_Keyboard,ctrl_Keyboard2,\r
-                                               ctrl_Joystick,\r
-                                                       ctrl_Joystick1 = ctrl_Joystick,ctrl_Joystick2,\r
-                                               ctrl_Mouse\r
-                                       } ControlType;\r
-typedef        enum            {\r
-                                               motion_Left = -1,motion_Up = -1,\r
-                                               motion_None = 0,\r
-                                               motion_Right = 1,motion_Down = 1\r
-                                       } Motion;\r
-typedef        enum            {\r
-                                               dir_North,dir_NorthEast,\r
-                                               dir_East,dir_SouthEast,\r
-                                               dir_South,dir_SouthWest,\r
-                                               dir_West,dir_NorthWest,\r
-                                               dir_None\r
-                                       } Direction;\r
-typedef        enum            {\r
-                                               ga_Jump,\r
-                                               ga_Pogo,\r
-                                               ga_Fire,\r
-                                               ga_Status\r
-                                       } GravisAType;\r
-typedef        struct          {\r
-                                               boolean         button0,button1;\r
-                                               int                     x,y;\r
-                                               Motion          xaxis,yaxis;\r
-                                               Direction       dir;\r
-                                       } CursorInfo;\r
-typedef        CursorInfo      ControlInfo;\r
-typedef        struct          {\r
-                                               ScanCode        button0,button1,\r
-                                                                       upleft,         up,             upright,\r
-                                                                       left,                           right,\r
-                                                                       downleft,       down,   downright;\r
-                                       } KeyboardDef;\r
-typedef        struct          {\r
-                                               word            joyMinX,joyMinY,\r
-                                                                       threshMinX,threshMinY,\r
-                                                                       threshMaxX,threshMaxY,\r
-                                                                       joyMaxX,joyMaxY,\r
-                                                                       joyMultXL,joyMultYL,\r
-                                                                       joyMultXH,joyMultYH;\r
-                                       } JoystickDef;\r
-// Global variables\r
-extern boolean         Keyboard[],\r
-                                       MousePresent,\r
-                                       JoysPresent[];\r
-extern boolean         Paused;\r
-extern char            LastASCII;\r
-extern ScanCode        LastScan;\r
-extern KeyboardDef     KbdDefs[];\r
-extern JoystickDef     JoyDefs[];\r
-extern ControlType     Controls[MaxPlayers];\r
-extern boolean         GravisGamepad;\r
-extern word            GravisAction[4];\r
-extern word            GravisMap[4];\r
-\r
-extern Demo            DemoMode;\r
-extern byte _seg       *DemoBuffer;\r
-extern word            DemoOffset,DemoSize;\r
-\r
-// Function prototypes\r
-#define        IN_KeyDown(code)        (Keyboard[(code)])\r
-#define        IN_ClearKey(code)       {Keyboard[code] = false;\\r
-                                                       if (code == LastScan) LastScan = sc_None;}\r
-\r
-// DEBUG - put names in prototypes\r
-extern void            IN_Startup(void),IN_Shutdown(void),\r
-                                       IN_Default(boolean gotit,ControlType in),\r
-                                       IN_SetKeyHook(void (*)()),\r
-                                       IN_ClearKeysDown(void),\r
-                                       IN_ReadCursor(CursorInfo *),\r
-                                       IN_ReadControl(int,ControlInfo *),\r
-                                       IN_SetControlType(int,ControlType),\r
-                                       IN_GetJoyAbs(word joy,word *xp,word *yp),\r
-                                       IN_SetupJoy(word joy,word minx,word maxx,\r
-                                                               word miny,word maxy),\r
-                                       IN_StartDemoPlayback(byte _seg *buffer,word bufsize),\r
-                                       IN_StopDemo(void),IN_FreeDemoBuffer(void),\r
-                                       IN_Ack(void),IN_AckBack(void);\r
-extern boolean         IN_UserInput(longword delay,boolean clear),\r
-                                       IN_IsUserInput(void),\r
-                                       IN_StartDemoRecord(word bufsize);\r
-extern byte            *IN_GetScanName(ScanCode);\r
-extern char            IN_WaitForASCII(void);\r
-extern ScanCode        IN_WaitForKey(void);\r
-extern word            IN_GetJoyButtonsDB(word joy);\r
-\r
-#endif\r