]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/16_in_1.h
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd...
[16.git] / src / lib / 16_in_1.h
index c6115bf0bda373877a7a1fcea862c681b45df600..483574c68c1ea22f9dddc1267bac9236d5110b6c 100755 (executable)
@@ -38,7 +38,7 @@
 #include "src/lib/16_spri.h"\r
 #include "src/lib/16_enti.h"\r
 #endif*/\r
-\r
+#define        __DEBUG_InputMgr2__\r
 #define        KeyInt  9       // The keyboard ISR number\r
 \r
 // Stuff for the joystick\r
@@ -216,31 +216,31 @@ typedef   struct          {
 extern void            IN_Startup(global_game_variables_t *gvar),IN_Shutdown(global_game_variables_t *gvar),\r
                                        IN_Default(boolean gotit,player_t *player,ControlType nt, global_game_variables_t *gvar),\r
                                        IN_SetKeyHook(void (*)()),\r
-                                       IN_ClearKeysDown(void),\r
-                                       IN_ReadCursor(CursorInfo *),\r
+                                       IN_ClearKeysDown(global_game_variables_t *gvar),\r
+                                       IN_ReadCursor(CursorInfo *, global_game_variables_t *gvar),\r
                                        IN_ReadControl(player_t *player, global_game_variables_t *gvar),\r
                                        IN_SetControlType(player_t *player,ControlType type),\r
                                        IN_GetJoyAbs(word joy,word *xp,word *yp),\r
                                        IN_SetupJoy(word joy,word minx,word maxx,\r
-                                                               word miny,word maxy),\r
+                                                               word miny,word maxy, global_game_variables_t *gvar),\r
 #if DEMO0\r
                                        IN_StopDemo(void),IN_FreeDemoBuffer(void),\r
 #endif\r
-                                       IN_Ack(void),IN_AckBack(void);\r
-extern boolean         IN_UserInput(word delay);\r
-extern char            IN_WaitForASCII(void);\r
-extern ScanCode        IN_WaitForKey(void);\r
+                                       IN_Ack(global_game_variables_t *gvar),IN_AckBack(void);\r
+extern boolean         IN_UserInput(word delay, global_game_variables_t *gvar);\r
+extern char            IN_WaitForASCII(global_game_variables_t *gvar);\r
+extern ScanCode        IN_WaitForKey(global_game_variables_t *gvar);\r
 extern word            IN_GetJoyButtonsDB(word joy);\r
 extern byte            *IN_GetScanName(ScanCode);\r
 \r
 \r
-byte   IN_MouseButtons (void);\r
+byte   IN_MouseButtons (global_game_variables_t *gvar);\r
 byte   IN_JoyButtons (void);\r
 \r
-void INL_GetJoyDelta(word joy,int *dx,int *dy/*,boolean adaptive*/);\r
-void IN_StartAck(void);\r
-boolean IN_CheckAck (void);\r
-boolean IN_IsUserInput();\r
+void INL_GetJoyDelta(word joy,int *dx,int *dy/*,boolean adaptive*/, global_game_variables_t *gvar);\r
+void IN_StartAck(global_game_variables_t *gvar);\r
+boolean IN_CheckAck (global_game_variables_t *gvar);\r
+boolean IN_IsUserInput(global_game_variables_t *gvar);\r
 #define Mouse(x)         INL_Mouse(x)\r
 //void IN_SetKeyHook(void (*hook)());\r
 #if DEMO0\r
@@ -252,7 +252,7 @@ void IN_FreeDemoBuffer(void);
 \r
 boolean        IN_KeyDown(byte code, global_game_variables_t *gvar),\r
                IN_qb(byte kee, global_game_variables_t *gvar);\r
-void           IN_ClearKey(byte code),\r
+void           IN_ClearKey(byte code, global_game_variables_t *gvar),\r
                IN_KbdLED();\r
 ScanCode       IN_GetLastScan(),\r
                IN_GetCurCode();\r