]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/16_in_o.h
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd...
[16.git] / src / lib / 16_in_o.h
similarity index 85%
rename from src/lib/16_in_1.h
rename to src/lib/16_in_o.h
index 97a560d0e998168a09c4a2d9b88aedb62ff83618..eb8048bcef255ad9b2fe285e58828e6702f56869 100755 (executable)
@@ -213,34 +213,34 @@ typedef   struct          {
 #endif\r
 \r
 //     Internal routines\r
-extern void            IN_Startup(global_game_variables_t *gvar),IN_Shutdown(global_game_variables_t *gvar),\r
-                                       IN_Default(boolean gotit,player_t *player,ControlType nt, global_game_variables_t *gvar),\r
+extern void            IN_Startup(void),IN_Shutdown(void),\r
+                                       IN_Default(boolean gotit,player_t *player,ControlType nt),\r
                                        IN_SetKeyHook(void (*)()),\r
                                        IN_ClearKeysDown(void),\r
-                                       IN_ReadCursor(CursorInfo *, global_game_variables_t *gvar),\r
-                                       IN_ReadControl(player_t *player, global_game_variables_t *gvar),\r
+                                       IN_ReadCursor(CursorInfo *),\r
+                                       IN_ReadControl(player_t *player),\r
                                        IN_SetControlType(player_t *player,ControlType type),\r
                                        IN_GetJoyAbs(word joy,word *xp,word *yp),\r
                                        IN_SetupJoy(word joy,word minx,word maxx,\r
-                                                               word miny,word maxy, global_game_variables_t *gvar),\r
+                                                               word miny,word maxy),\r
 #if DEMO0\r
                                        IN_StopDemo(void),IN_FreeDemoBuffer(void),\r
 #endif\r
-                                       IN_Ack(global_game_variables_t *gvar),IN_AckBack(void);\r
-extern boolean         IN_UserInput(word delay, global_game_variables_t *gvar);\r
+                                       IN_Ack(void),IN_AckBack(void);\r
+extern boolean         IN_UserInput(word delay);\r
 extern char            IN_WaitForASCII(void);\r
 extern ScanCode        IN_WaitForKey(void);\r
 extern word            IN_GetJoyButtonsDB(word joy);\r
 extern byte            *IN_GetScanName(ScanCode);\r
 \r
 \r
-byte   IN_MouseButtons (global_game_variables_t *gvar);\r
+byte   IN_MouseButtons (void);\r
 byte   IN_JoyButtons (void);\r
 \r
-void INL_GetJoyDelta(word joy,int *dx,int *dy/*,boolean adaptive*/, global_game_variables_t *gvar);\r
-void IN_StartAck(global_game_variables_t *gvar);\r
-boolean IN_CheckAck (global_game_variables_t *gvar);\r
-boolean IN_IsUserInput(global_game_variables_t *gvar);\r
+void INL_GetJoyDelta(word joy,int *dx,int *dy/*,boolean adaptive*/);\r
+void IN_StartAck(void);\r
+boolean IN_CheckAck (void);\r
+boolean IN_IsUserInput();\r
 #define Mouse(x)         INL_Mouse(x)\r
 //void IN_SetKeyHook(void (*hook)());\r
 #if DEMO0\r