void VRS_OpenVRS(char *filename, entity_t *enti, boolean rlsw, global_game_variables_t *gvar)\r
{\r
//memptr big buffer;\r
- static struct vrs_container vrs;\r
+ static struct vrs_container vrsss; //vrs spritesheet\r
vrl1_vgax_offset_t **vrl_line_offsets;\r
uint16_t far *vrl_id_iter;\r
uint32_t far *vrl_headers_offsets;\r
}\r
\r
// Insert sanity cheks later\r
- vrs.buffer = gvar->ca.spribuff;\r
- vrs.data_size = size - sizeof(struct vrl1_vgax_header);\r
+ vrsss.buffer = gvar->ca.spribuff;\r
+ vrsss.data_size = size - sizeof(struct vrl1_vgax_header);\r
num_of_vrl = 0;\r
- vrl_id_iter = (uint16_t far *)(vrs.buffer + vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST]);\r
+ vrl_id_iter = (uint16_t far *)(vrsss.buffer + vrsss.vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST]);\r
while(vrl_id_iter[num_of_vrl]){\r
num_of_vrl++;\r
}\r
\r
// Allocate memory for vrl line offsets table\r
vrl_line_offsets = malloc(sizeof(vrl1_vgax_offset_t *)*num_of_vrl);\r
+//++++ MM_GetPtr((memptr)(vrl_line_offsets), sizeof(vrl1_vgax_offset_t *)*num_of_vrl, gvar);\r
\r
- vrl_headers_offsets = (uint32_t far *)(vrs.buffer + vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_VRS_LIST]);\r
+ vrl_headers_offsets = (uint32_t far *)(vrsss.buffer + vrsss.vrs_hdr->offset_table[VRS_HEADER_OFFSET_VRS_LIST]);\r
// Calculate line offsets for each vrl\r
for(i = 0; i < num_of_vrl; i++){\r
- curr_vrl = (struct vrl1_vgax_header far *)(vrs.buffer + vrl_headers_offsets[i]);\r
+ curr_vrl = (struct vrl1_vgax_header far *)(vrsss.buffer + vrl_headers_offsets[i]);\r
\r
// Calc. vrl size as (next_offset - curr_offset)\r
if (i != num_of_vrl - 1){\r
}\r
// If it's the last vrl, size is (next_vrs_struct_offset - curr_offset)\r
else{\r
- vrl_size = vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST] - vrl_headers_offsets[i] - sizeof(struct vrl1_vgax_header);\r
+ vrl_size = vrsss.vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST] - vrl_headers_offsets[i] - sizeof(struct vrl1_vgax_header);\r
}\r
vrl_line_offsets[i] = vrl1_vgax_genlineoffsets(curr_vrl, (byte *)curr_vrl + sizeof(struct vrl1_vgax_header), vrl_size);\r
}\r
- vrs.vrl_line_offsets = vrl_line_offsets;\r
+ vrsss.vrl_line_offsets = vrl_line_offsets;\r
+ free(vrl_line_offsets);\r
\r
- enti->spri.spritesheet = &vrs;\r
+ enti->spri.spritesheet = &vrsss;\r
enti->spri.sprite_vrl_cont = malloc(sizeof(struct vrl_container));\r
+//++++ MM_GetPtr((memptr)(enti->spri.sprite_vrl_cont), sizeof(struct vrl_container), gvar);\r
}\r
\r
// Seek and return a specified .vrl blob from .vrs blob in far memory\r