]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/16_vrs.c
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd...
[16.git] / src / lib / 16_vrs.c
index efb62ba8fc4fd122a99683c7836ff00691c62b26..f2c1c846538ad929f0e9c62ac24a13abab0c8ccf 100755 (executable)
@@ -26,7 +26,7 @@ void VRS_LoadVRS(char *filename, entity_t *enti, global_game_variables_t *gvar){
 void VRS_OpenVRS(char *filename, entity_t *enti, boolean rlsw, global_game_variables_t *gvar)\r
 {\r
        //memptr        big buffer;\r
-       static struct vrs_container vrs;\r
+       static struct vrs_container vrsss;      //vrs spritesheet\r
        vrl1_vgax_offset_t **vrl_line_offsets;\r
        uint16_t far *vrl_id_iter;\r
        uint32_t far *vrl_headers_offsets;\r
@@ -46,21 +46,22 @@ void VRS_OpenVRS(char *filename, entity_t *enti, boolean rlsw, global_game_varia
        }\r
 \r
        // Insert sanity cheks later\r
-       vrs.buffer = gvar->ca.spribuff;\r
-       vrs.data_size = size - sizeof(struct vrl1_vgax_header);\r
+       vrsss.buffer = gvar->ca.spribuff;\r
+       vrsss.data_size = size - sizeof(struct vrl1_vgax_header);\r
        num_of_vrl = 0;\r
-       vrl_id_iter = (uint16_t far *)(vrs.buffer + vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST]);\r
+       vrl_id_iter = (uint16_t far *)(vrsss.buffer + vrsss.vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST]);\r
        while(vrl_id_iter[num_of_vrl]){\r
                num_of_vrl++;\r
        }\r
 \r
        // Allocate memory for vrl line offsets table\r
        vrl_line_offsets = malloc(sizeof(vrl1_vgax_offset_t *)*num_of_vrl);\r
+//++++ MM_GetPtr((memptr)(vrl_line_offsets), sizeof(vrl1_vgax_offset_t *)*num_of_vrl, gvar);\r
 \r
-       vrl_headers_offsets = (uint32_t far *)(vrs.buffer + vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_VRS_LIST]);\r
+       vrl_headers_offsets = (uint32_t far *)(vrsss.buffer + vrsss.vrs_hdr->offset_table[VRS_HEADER_OFFSET_VRS_LIST]);\r
        // Calculate line offsets for each vrl\r
        for(i = 0; i < num_of_vrl; i++){\r
-               curr_vrl = (struct vrl1_vgax_header far *)(vrs.buffer + vrl_headers_offsets[i]);\r
+               curr_vrl = (struct vrl1_vgax_header far *)(vrsss.buffer + vrl_headers_offsets[i]);\r
 \r
                // Calc. vrl size as (next_offset - curr_offset)\r
                if (i != num_of_vrl - 1){\r
@@ -68,14 +69,16 @@ void VRS_OpenVRS(char *filename, entity_t *enti, boolean rlsw, global_game_varia
                }\r
                // If it's the last vrl, size is (next_vrs_struct_offset - curr_offset)\r
                else{\r
-                       vrl_size = vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST] - vrl_headers_offsets[i] - sizeof(struct vrl1_vgax_header);\r
+                       vrl_size = vrsss.vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST] - vrl_headers_offsets[i] - sizeof(struct vrl1_vgax_header);\r
                }\r
                vrl_line_offsets[i] = vrl1_vgax_genlineoffsets(curr_vrl, (byte *)curr_vrl + sizeof(struct vrl1_vgax_header), vrl_size);\r
        }\r
-       vrs.vrl_line_offsets = vrl_line_offsets;\r
+       vrsss.vrl_line_offsets = vrl_line_offsets;\r
+       free(vrl_line_offsets);\r
 \r
-       enti->spri.spritesheet = &vrs;\r
+       enti->spri.spritesheet = &vrsss;\r
        enti->spri.sprite_vrl_cont = malloc(sizeof(struct vrl_container));\r
+//++++ MM_GetPtr((memptr)(enti->spri.sprite_vrl_cont), sizeof(struct vrl_container), gvar);\r
 }\r
 \r
 // Seek and return a specified .vrl blob from .vrs blob in far memory\r