#include "src/lib/16_vl.h"\r
#include "src/lib/16_in.h"\r
#include "src/lib/16_map.h" //map is loaded here www\r
-#include "src/lib/16render.h"\r
-//#include "src/lib/16_map.h" //new map stuff\r
+//#include "src/lib/16render.h"\r
#include "src/lib/16_timer.h"\r
#include "src/lib/wcpu/16_wcpu.h"\r
#include "src/lib/16_spri.h"\r
\r
#define SPRITE\r
//#define TILERENDER\r
-#define SHOWFPS\r
+\r
+//0000#define SHOWFPS\r
//#define OLDWALKSHOWPAGESTUFF\r
\r
+\r
#define PLAYERBMPDATAVAR gvar.player[pn].data\r
#define PLAYERBMPDATA *PLAYERBMPDATAVAR\r
#define PLAYERBMPDATAPTR PLAYERBMPDATAVAR\r
printf("gvar.video:\n");\\r
printf(" r=%u ", gvar.video.dorender);\\r
printf("bgps=%u ", gvar.video.vga_state.bgps);\\r
- printf("dbg_delayanimation=%u ", dbg_delayanimation);\\r
printf("\n\n");\r
\r
+// printf("dbg_delayanimation=%u ", dbg_delayanimation);\r
/*\r
if(IN_KeyDown(sc_F11)){ pagedelayrendermap=!pagedelayrendermap; IN_UserInput(1, &gvar); }\r
if(IN_KeyDown(sc_F10)){ gvar.kurokku.fpscap=!gvar.kurokku.fpscap; IN_UserInput(1, &gvar); }\r
extern char global_temp_status_text2[512];\r
\r
void initMap(map_t *map);\r
-void ZC_walk(map_view_t *pip, player_t *player, word pn);\r
+void ZC_walk(global_game_variables_t *gvar, word pn);\r
void ZC_panPageManual(map_view_t *pip, player_t *player, word pn);\r
void ZC_MVSetup(map_view_t *pip, map_t *map, global_game_variables_t *gv);\r
void ZC_MVInit(map_view_t *pip, int tx, int ty);\r
void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid);\r
void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid);\r
void ZC_mapScroll(map_view_t *mv, player_t *player, word pn);\r
-void ZC_PlayerXYpos(int x, int y, player_t *player, map_view_t *pip, nibble pn, boolean defaultsw);\r
+void ZC_PlayerXYpos(int x, int y, player_t *player, map_view_t *pip, boolean defaultsw);\r
sword chkmap(map_t *map, word q);\r
void mapGoTo(map_view_t *mv, int tx, int ty);\r
void ZC_mapinitMV(map_view_t *mv, int tx, int ty);\r
// Scroll map in one direction (assumed from gvar.player's movement)\r
void mapScroll(map_view_t *mv, player_t *player);\r
\r
+void ZC_GirdChk (global_game_variables_t *gvar, player_t *player);\r
+\r
#endif /*__SCROLL16_H_*/\r