void mapDrawWCol(map_view_t *mv, int tx, int ty, word x);\r
//void qclean();\r
void shinku(global_game_variables_t *gv);\r
-void near ZC_drawframe(map_view_t *pip, player_t *player, word pn, sword x, sword y, word dire, word sw);\r
+void near ZC_drawframe(map_view_t *pip, player_t *player, word pn, sword x, sword y, word sw);\r
void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch);\r
void near ZC_animatePlayer_(map_view_t *pip, player_t *player, word pn, sword scrollswitch);\r
void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch);\r