]> 4ch.mooo.com Git - 16.git/commit
====animation mostly converted==== set_anim_by_id(player[pn].ent->spri, player[pn...
authorsparky4 <sparky4@cock.li>
Mon, 23 Jan 2017 20:08:18 +0000 (14:08 -0600)
committersparky4 <sparky4@cock.li>
Mon, 23 Jan 2017 20:08:18 +0000 (14:08 -0600)
commit3d9ea008913982140abaa755866ae19532ec71f6
treeebe632c80a2210bca208043a0bb9da945bdb0ac5
parent701917b90fcc490c3c8ab645be369a7aad5c1b45
====animation mostly converted==== set_anim_by_id(player[pn].ent->spri, player[pn].enti.dire) is causing stability issues and dose not overwrite the old set up also the code is quite unstable but i may of had fixed it just now.. lets see!
13 files changed:
DEBUG.16W
HEAP.16W
MMDUMP.16W
src/lib/16_in.c
src/lib/16_sprit.c
src/lib/16_sprit.h
src/lib/16_tail.c
src/lib/16_tdef.h
src/lib/scroll16.c
src/lib/scroll16.h
src/scroll.c
src/vrstest.c
src/zcroll.c