//read_vrs(&gvar, bakapee, gvar.player[0].enti.spri->spritesheet);\r
VRS_ReadVRS(bakapee, &gvar.player[0].enti, &gvar);\r
VL_LoadPalFile(bakapeep, &gvar.video.palette, &gvar);\r
+ ZC_animatePlayer(&gvar.mv, &gvar.player, 0);\r
}//JK\r
-#ifdef FADE\r
- if(gvar.in.inst->Keyboard[10]){ modexPalOverscan(rand()%56); modexPalUpdate(gvar.video.dpal); IN_UserInput(1, &gvar); }\r
-#endif\r
- if(gvar.in.inst->Keyboard[sc_R]){ modexPalOverscan(rand()%56); } //r\r
+//#ifdef FADE\r
+// if(gvar.in.inst->Keyboard[10]){ modexPalOverscan(rand()%56); modexPalUpdate(gvar.video.dpal); IN_UserInput(1, &gvar); }\r
+//#endif\r
+ if(gvar.in.inst->Keyboard[sc_R]){ VL_modexPalOverscan(&gvar.video.palette, rand()%32); } //r\r
\r
if((gvar.player[0].enti.q==1) && !(gvar.player[0].enti.x%TILEWH==0 && gvar.player[0].enti.y%TILEWH==0)) Quit (&gvar, "PLAYER OFF THE RAILS!");//break; //incase things go out of sync!\r
}\r