]> 4ch.mooo.com Git - 16.git/commit
16_ca needs huge amounts of work and I should remember what needs to be done soon...
authorsparky4 <sparky4@cock.li>
Wed, 3 May 2017 21:13:05 +0000 (16:13 -0500)
committersparky4 <sparky4@cock.li>
Wed, 3 May 2017 21:13:05 +0000 (16:13 -0500)
commit818c6c740d03393778fbabc2d790ca99c56b60bd
treed009215766950cf541a695cbab2e2105517972e3
parent0e305ed530c51bad26fa3048c8e1c138d547d946
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see vrs/vrl imaage data palette index numbers [i am trying to find out how the hell you get the index number values of VRL/VRS]
29 files changed:
XCROLL.LOG
data/G.PAL
data/chikyuu.pcx
data/me.pcx
data/mebak.pcx [new file with mode: 0755]
data/spri/CHUBFCW0.VRL
data/spri/MEBACW0.VRL
data/spri/MEBACW1.VRL
data/spri/MEBACW2.VRL
data/spri/MEBFCW0.VRL
data/spri/MEBFCW1.VRL
data/spri/MEBFCW2.VRL
data/spri/MEBLCW0.VRL
data/spri/MEBLCW1.VRL
data/spri/MEBLCW2.VRL
data/spri/MEBRCW0.VRL
data/spri/MEBRCW1.VRL
data/spri/MEBRCW2.VRL
data/spri/chikyuu.pal
data/spri/chistnd.vrs
data/spri/me.pal
data/spri/me.vrl
data/spri/me.vrs
src/0tesuto.c
src/lib/16_spri.c
src/lib/16_vl.c
src/lib/16_vrs.c
src/util/shbat/respri.sh [new file with mode: 0755]
src/xcroll.c