+
+# begin animation list section. must come after sprite sheet
+*animation
+
+# Chikyuu, forward, standing and walking animation cycles
++CHUBFCW_STANDING@10
+sprite=CHUBFCW1
+
++CHUBFCW_WALKING@11
+sprite=CHUBFCW0
+delay=20
+-newframe
+sprite=CHUBFCW1
+delay=20
+event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing"
+-newframe
+sprite=CHUBFCW2
+delay=20
+-newframe
+sprite=CHUBFCW1
+delay=20
+event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing"
+
+# Chikyuu, left, standing and walking animation cycles
++CHUBLCW_STANDING@20
+sprite=CHUBLCW1
+
++CHUBLCW_WALKING@21
+sprite=CHUBLCW0
+delay=20
+-newframe
+sprite=CHUBLCW1
+delay=20
+event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing"
+-newframe
+sprite=CHUBLCW2
+delay=20
+-newframe
+sprite=CHUBLCW1
+delay=20
+event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing"
+
+# Chikyuu, right, standing and walking animation cycles
++CHUBRCW_STANDING@30
+sprite=CHUBRCW1
+
++CHUBRCW_WALKING@31
+sprite=CHUBRCW0
+delay=20
+-newframe
+sprite=CHUBRCW1
+delay=20
+event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing"
+-newframe
+sprite=CHUBRCW2
+delay=20
+-newframe
+sprite=CHUBRCW1
+delay=20
+event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing"
+
+# Chikyuu, away, standing and walking animation cycles
++CHUBACW_STANDING@40
+sprite=CHUBACW1
+
++CHUBACW_WALKING@41
+sprite=CHUBACW0
+delay=20
+-newframe
+sprite=CHUBACW1
+delay=20
+event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing"
+-newframe
+sprite=CHUBACW2
+delay=20
+-newframe
+sprite=CHUBACW1
+delay=20
+event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing"
+