void main() {\r
bitmap_t ptmp;//, npctmp; // player sprite\r
const char *cpus;\r
- static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */\r
+ static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
+ int emmhandle;\r
page_t screen, screen2, screen3;\r
map_t map;\r
map_view_t mv, mv2, mv3;\r
if(isEMS()) printf("%d\n", coretotalEMS());
if(isEMS())
{
- int emmhandle = alloc_emem(1);
+ emmhandle = alloc_emem(256);
printf("%d\n", emmhandle);
}
\r
//xmsfree(bg);
//xmsfree(spri);
//xmsfree(mask);
- //xmsreport();\r
+ //xmsreport();
+ if(isEMS()) dealloc_emem(emmhandle);\r
switch(detectcpu())\r
{\r
case 0: cpus = "8086/8088 or 186/88"; break;\r