/* draw the tiles */
ptr = map.data;
/*data\\*/
- ptmp = bitmapLoadPcx("ptmp.pcx"); // load sprite
+ ptmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
setkb(1);
modexEnter();
modexPalUpdate(ptmp.palette);
printf("player.triggy: %d\n", player.triggery);
printf("dxThresh: %d\n", bg->dxThresh);
printf("dyThresh: %d\n", bg->dyThresh);
- printf("temporary player sprite http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
+ printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
+ printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
switch(detectcpu())
{
case 0: cpus = "8086/8088 or 186/88"; break;