void VRS_LoadVRS(char *filename, entity_t *enti, global_game_variables_t *gvar){ VRS_OpenVRS(filename, enti, 0, gvar); }\r
void VRS_OpenVRS(char *filename, entity_t *enti, boolean rlsw, global_game_variables_t *gvar)\r
{\r
void VRS_LoadVRS(char *filename, entity_t *enti, global_game_variables_t *gvar){ VRS_OpenVRS(filename, enti, 0, gvar); }\r
void VRS_OpenVRS(char *filename, entity_t *enti, boolean rlsw, global_game_variables_t *gvar)\r
{\r