\r
page=modexDefaultPage();\r
\r
- bmp = bitmapLoadPcx("data/ed.pcx");
+ bmp = bitmapLoadPcx("data/koishi^^.pcx");
p = planar_buf_from_bitmap(&bmp);\r
modexEnter();\r
\r
modexPalUpdate(bmp.palette);\r
\r
/* clear and draw one sprite and one bitmap */\r
- //modexClearRegion(&page, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 1);\r
+ modexClearRegion(&page, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 1);\r
\r
/* non sprite comparison */
- /*start = *clock;\r
+ start = *clock;\r
for(i=0; i<100 ;i++) {\r
oldDrawBmp(VGA, 20, 20, &bmp, 0);\r
}\r
start = *clock;\r
for(i=0; i<100 ;i++) {\r
modexDrawSprite(&page, 20, 20, &bmp);\r
- }*/
- _fmemset(MK_FP(0xA000, 0), (int)p->plane, SCREEN_WIDTH*(SCREEN_HEIGHT*2));
+ }
+ //_fmemset(MK_FP(0xA000, 0), (int)p->plane, SCREEN_WIDTH*(SCREEN_HEIGHT*2));
while(!kbhit())
{
//DrawPBuf(&page, 0, 0, p, 0);
printf("\n%d\n", sizeof(p->plane));
printf("%d\n", sizeof(bmp));\r
- //printf("CPU to VGA: %f\n", t1);\r
- //printf("VGA to VGA: %f\n", t2);\r
+ printf("CPU to VGA: %f\n", t1);\r
+ printf("VGA to VGA: %f\n", t2);\r
return;\r
}\r