README~\r
TODO~\r
LICENCE~\r
-*.map\r
-#*.MAP\r
+*.mah\r
+*.MAH\r
!modex.lib\r
img\r
!.git/config\r
GFXLIBOBJS = modex16.$(OBJ) bitmap.$(OBJ) planar.$(OBJ) 16text.$(OBJ) bakapee.$(OBJ) scroll16.$(OBJ) 16render.$(OBJ) 16planar.$(OBJ) $(DOSLIBLIBS)
-DOSLIBLIBS=$(DOSLIBDIR)$(DIRSEP)hw$(DIRSEP)cpu$(DIRSEP)dos86h$(DIRSEP)cpu.lib $(DOSLIBDIR)$(DIRSEP)hw$(DIRSEP)dos$(DIRSEP)dos86h$(DIRSEP)dos.lib $(DOSLIBDIR)$(DIRSEP)hw$(DIRSEP)vga$(DIRSEP)dos86h$(DIRSEP)vga.lib $(DOSLIBDIR)$(DIRSEP)hw$(DIRSEP)vga$(DIRSEP)dos86h$(DIRSEP)vgatty.lib
+DOSLIBLIBS=$(DOSLIBDIR)$(DIRSEP)hw$(DIRSEP)cpu$(DIRSEP)dos86h$(DIRSEP)cpu.lib $(DOSLIBDIR)$(DIRSEP)hw$(DIRSEP)dos$(DIRSEP)dos86h$(DIRSEP)dos.lib $(DOSLIBDIR)$(DIRSEP)hw$(DIRSEP)vga$(DIRSEP)dos86h$(DIRSEP)vga.lib
+#$(DOSLIBDIR)$(DIRSEP)hw$(DIRSEP)vga$(DIRSEP)dos86h$(DIRSEP)vgatty.lib
TESTEXEC = exmmtest.exe test.exe pcxtest.exe pcxtest2.exe test2.exe palettec.exe maptest.exe fmemtest.exe fonttest.exe fontgfx.exe scroll.exe vgmtest.exe inputest.exe palettel.exe planrpcx.exe
# tsthimem.exe
#game and bakapi executables
#
16.exe: 16.$(OBJ) mapread.$(OBJ) jsmn.$(OBJ) $(16LIBOBJS) gfx.lib
- wcl $(FLAGS) $(16FLAGS) 16.$(OBJ) mapread.$(OBJ) jsmn.$(OBJ) $(16LIBOBJS) gfx.lib -fm=16.map
+ wcl $(FLAGS) $(16FLAGS) 16.$(OBJ) mapread.$(OBJ) jsmn.$(OBJ) $(16LIBOBJS) gfx.lib -fm=16.mah
bakapi.exe: bakapi.$(OBJ) gfx.lib $(DOSLIBLIBS)
- wcl $(FLAGS) $(BAKAPIFLAGS) bakapi.$(OBJ) gfx.lib $(DOSLIBLIBS) -fm=bakapi.map
+ wcl $(FLAGS) $(BAKAPIFLAGS) bakapi.$(OBJ) gfx.lib $(DOSLIBLIBS) -fm=bakapi.mah
#modex.lib
#
#Test Executables!
#
scroll.exe: scroll.$(OBJ) mapread.$(OBJ) jsmn.$(OBJ) $(16LIBOBJS) gfx.lib
- wcl $(FLAGS) scroll.$(OBJ) mapread.$(OBJ) jsmn.$(OBJ) $(16LIBOBJS) gfx.lib -fm=scroll.map
+ wcl $(FLAGS) scroll.$(OBJ) mapread.$(OBJ) jsmn.$(OBJ) $(16LIBOBJS) gfx.lib -fm=scroll.mah
scroll.$(OBJ): $(SRC)scroll.c
wcl $(FLAGS) -c $(SRC)scroll.c
# NOTE: dos86h = 16-bit huge memory model. memory model must match!
tesuto.exe: tesuto.$(OBJ) $(DOSLIBLIBS) 16_head.$(OBJ) gfx.lib
-# %write tmp.cmd option quiet option map=tesuto.map $(DOSLIB_LDFLAGS_DOS16H) file tesuto.obj name tesuto.exe
+# %write tmp.cmd option quiet option map=tesuto.mah $(DOSLIB_LDFLAGS_DOS16H) file tesuto.obj name tesuto.exe
# %write tmp.cmd library $(DOSLIBDIR)$(DIRSEP)hw$(DIRSEP)cpu$(DIRSEP)dos86h$(DIRSEP)cpu.lib
# %write tmp.cmd library $(DOSLIBDIR)$(DIRSEP)hw$(DIRSEP)dos$(DIRSEP)dos86h$(DIRSEP)dos.lib
# @wlink @tmp.cmd
wcl $(FLAGS) $(WCLQ) -c $(SRC)tesuto.c
test.exe: test.$(OBJ) gfx.lib 16_in.$(OBJ) 16_head.$(OBJ)
- wcl $(FLAGS) test.$(OBJ) gfx.lib 16_in.$(OBJ) 16_head.$(OBJ) -fm=test.map
+ wcl $(FLAGS) test.$(OBJ) gfx.lib 16_in.$(OBJ) 16_head.$(OBJ) -fm=test.mah
test2.exe: test2.$(OBJ) gfx.lib
- wcl $(FLAGS) test2.$(OBJ) gfx.lib -fm=test2.map
+ wcl $(FLAGS) test2.$(OBJ) gfx.lib -fm=test2.mah
fonttest.exe: fonttest.$(OBJ) $(16LIBOBJS) gfx.lib
- wcl $(FLAGS) fonttest.$(OBJ) $(16LIBOBJS) gfx.lib -fm=fonttest.map
+ wcl $(FLAGS) fonttest.$(OBJ) $(16LIBOBJS) gfx.lib -fm=fonttest.mah
#fonttes0.exe: fonttes0.$(OBJ) $(16LIBOBJS)
# wcl $(FLAGS) fonttes0.$(OBJ) $(16LIBOBJS)
fontgfx.exe: fontgfx.$(OBJ) $(16LIBOBJS) gfx.lib $(DOSLIBLIBS)
- wcl $(FLAGS) fontgfx.$(OBJ) $(16LIBOBJS) gfx.lib $(DOSLIBLIBS) -fm=fontgfx.map
+ wcl $(FLAGS) fontgfx.$(OBJ) $(16LIBOBJS) gfx.lib $(DOSLIBLIBS) -fm=fontgfx.mah
inputest.exe: inputest.$(OBJ) $(16LIBOBJS)
- wcl $(FLAGS) inputest.$(OBJ) $(16LIBOBJS) -fm=inputest.map
+ wcl $(FLAGS) inputest.$(OBJ) $(16LIBOBJS) -fm=inputest.mah
#sountest.exe: sountest.$(OBJ) $(16LIBOBJS)
# wcl $(FLAGS) sountest.$(OBJ) $(16LIBOBJS)
# wcl $(FLAGS) miditest.$(OBJ) $(16LIBOBJS) $(DOSLIBEXMMOBJ) midi.$(OBJ)
tsthimem.exe: tsthimem.$(OBJ) $(16LIBOBJS) $(DOSLIBEXMMOBJ)
- wcl $(FLAGS) tsthimem.$(OBJ) $(16LIBOBJS) $(DOSLIBEXMMOBJ) -fm=tsthimem.map
+ wcl $(FLAGS) tsthimem.$(OBJ) $(16LIBOBJS) $(DOSLIBEXMMOBJ) -fm=tsthimem.mah
#testemm.exe: testemm.$(OBJ) $(16LIBOBJS) $(DOSLIBEXMMOBJ)
# wcl $(FLAGS) testemm.$(OBJ) $(16LIBOBJS) $(DOSLIBEXMMOBJ)
# wcl $(FLAGS) testemm0.$(OBJ) $(16LIBOBJS) $(DOSLIBEXMMOBJ)
pcxtest.exe: pcxtest.$(OBJ) gfx.lib
- wcl $(FLAGS) pcxtest.$(OBJ) gfx.lib -fm=pcxtest.map
+ wcl $(FLAGS) pcxtest.$(OBJ) gfx.lib -fm=pcxtest.mah
palettec.exe: palettec.$(OBJ) gfx.lib #$(16LIBOBJS)
- wcl $(FLAGS) palettec.$(OBJ) gfx.lib -fm=palettec.map #$(16LIBOBJS)
+ wcl $(FLAGS) palettec.$(OBJ) gfx.lib -fm=palettec.mah #$(16LIBOBJS)
palettel.exe: palettel.$(OBJ) gfx.lib #$(16LIBOBJS)
- wcl $(FLAGS) palettel.$(OBJ) gfx.lib -fm=palettel.map #$(16LIBOBJS)
+ wcl $(FLAGS) palettel.$(OBJ) gfx.lib -fm=palettel.mah #$(16LIBOBJS)
pcxtest2.exe: pcxtest2.$(OBJ) gfx.lib
- wcl $(FLAGS) pcxtest2.$(OBJ) gfx.lib -fm=pcxtest2.map
+ wcl $(FLAGS) pcxtest2.$(OBJ) gfx.lib -fm=pcxtest2.mah
planrpcx.exe: planrpcx.$(OBJ) gfx.lib
- wcl $(FLAGS) planrpcx.$(OBJ) gfx.lib -fm=planrpcx.map
+ wcl $(FLAGS) planrpcx.$(OBJ) gfx.lib -fm=planrpcx.mah
maptest.exe: maptest.$(OBJ) mapread.$(OBJ) jsmn.$(OBJ) $(16LIBOBJS) gfx.lib
- wcl $(FLAGS) maptest.$(OBJ) mapread.$(OBJ) jsmn.$(OBJ) $(16LIBOBJS) gfx.lib -fm=maptest.map
+ wcl $(FLAGS) maptest.$(OBJ) mapread.$(OBJ) jsmn.$(OBJ) $(16LIBOBJS) gfx.lib -fm=maptest.mah
#maptest0.exe: maptest0.$(OBJ) fmapread.$(OBJ) farjsmn.$(OBJ)
# wcl $(FLAGS) $(MFLAGS) maptest0.$(OBJ) fmapread.$(OBJ) farjsmn.$(OBJ)
# wcl $(FLAGS) $(MFLAGS) emsdump.$(OBJ) memory.$(OBJ)
fmemtest.exe: fmemtest.$(OBJ) $(16LIBOBJS)
- wcl $(FLAGS) fmemtest.$(OBJ) $(16LIBOBJS) -fm=fmemtest.map
+ wcl $(FLAGS) fmemtest.$(OBJ) $(16LIBOBJS) -fm=fmemtest.mah
exmmtest.exe: exmmtest.$(OBJ) $(16LIBOBJS)
- wcl $(FLAGS) exmmtest.$(OBJ) -fm=exmmtest.map $(16LIBOBJS)
+ wcl $(FLAGS) exmmtest.$(OBJ) -fm=exmmtest.mah $(16LIBOBJS)
vgmtest.exe: vgmtest.$(OBJ) vgmsnd.lib $(16LIBOBJS)
- wcl $(FLAGS) vgmtest.$(OBJ) vgmsnd.lib -fm=vgmtest.map $(16LIBOBJS)
- #====wcl -mc vgmtest.$(OBJ) $(VGMSNDOBJ) -fm=vgmtest.map
+ wcl $(FLAGS) vgmtest.$(OBJ) vgmsnd.lib -fm=vgmtest.mah $(16LIBOBJS)
+ #====wcl -mc vgmtest.$(OBJ) $(VGMSNDOBJ) -fm=vgmtest.mah
#
# @$(REMOVECOMMAND) *.smp
@$(REMOVECOMMAND) *.SMP
@$(REMOVECOMMAND) *.hed
- @$(REMOVECOMMAND) *.MAP
- @$(REMOVECOMMAND) *.map
+ @$(REMOVECOMMAND) *.MAH
+ @$(REMOVECOMMAND) *.mah
@$(REMOVECOMMAND) *.err
#@cd $(DOSLIB)
#@./buildall.sh clean
@wmake -h initlibs
initlibs: .symbolic
+ @cp git_con.fig .git/config
@cp git_modu.les .gitmodules
@cd $(SRCLIB)
@git clone https://github.com/joncampbell123/doslib.git
\r
//screen = modexDefaultPage();\r
engi_stat = ENGI_RUN;\r
- //textInit();\r
+ textInit();\r
\r
/* save the palette */\r
dpal = modexNewPal();\r
modexPalSave(dpal);\r
- modexFadeOff(4, dpal);\r
+// modexFadeOff(4, dpal);\r
//printf("pal load\n");\r
//gpal = modexNewPal();\r
/*modexPalSave(gpal);\r
modexSavePalFile("data/g.pal", gpal);*/\r
- printf("wwww loop wwww\n");\r
+//0000 printf("wwww loop wwww\n");\r
VGAmodeX(1, 1, &gvar);\r
- modexPalBlack(); //so player will not see loadings~\r
+// modexPalBlack(); //so player will not see loadings~\r
IN_Startup();\r
IN_Default(0,&player,ctrl_Joystick);\r
//modexprint(&screen, 32, 32, 1, 2, 0, "a", 1);\r
+ start_timer(&gvar);\r
while(ENGI_EXIT != engi_stat)\r
{\r
IN_ReadControl(0,&player);\r
if(IN_KeyDown(sc_Escape)) engi_stat = ENGI_EXIT;\r
+ shinku(&gvar);\r
}\r
switch(detectcpu())\r
{\r
printf("version %s\n", VERSION);\r
printf("detected CPU type: %s\n", cpus);\r
IN_Shutdown();\r
- modexFadeOn(4, dpal);\r
+// modexFadeOn(4, dpal);\r
}\r
#include "src/lib/16_in.h"\r
#include "src/lib/modex16.h"\r
#include "src/lib/wcpu/wcpu.h"\r
-#include "src/lib/planar.h"\r
+//#include "src/lib/planar.h"\r
+#include "src/lib/scroll16.h"\r
+#include "src/lib/16_timer.h"\r
\r
typedef enum {\r
ENGI_EXIT,\r
#include <hw/cpu/cpu.h>\r
#include <hw/dos/dos.h>\r
#include <hw/vga/vga.h>\r
-#include <hw/vga/vgatty.h>\r
\r
global_game_variables_t gvar;\r
\r
void main(int argc, char near *argv[])\r
{\r
- struct vga_mode_params cm;\r
//JMOJI\r
static byte e;\r
//word ri;\r
gvar.video.page[0].width += (16*2);\r
gvar.video.page[0].height += (16*2);\r
modexShowPage(&gvar.video.page[0]);\r
- vga_read_crtc_mode(&cm);\r
// NTS: We're in Mode-X now. printf() is useless. Do not use printf(). Or INT 10h text printing. Or DOS console output.\r
//modexprint(16, 16, 1, 15, "wwww");\r
//getch();\r
}\r
sprintf(pee, "%zc", e);\r
modexprint(&gvar.video.page[0], chx, chy, 1, 0, colpee, &e);\r
- chx+=9;\r
+ chx+=8;\r
colpee++;\r
if(colpee>=32+24) colpee=32;\r
}\r
getch();\r
+ modexprint(&gvar.video.page[0], gvar.video.page[0].width - (8*16)/*HACK: The rose ASCII is too wide for 320x240 so offset it to make sure the petals are visible*/, 8, 1, 45, 0, &rose);\r
+ getch();\r
//modexprint(100, 100, 1, 47, 0, "wwww");\r
// modexprint(0, 0, 1, 0, colpee, &rose);\r
//++++ modexprint(&gvar.video.page[0], 0, 0, 0, 0, colpee, &ibmlogo);\r
printf("\n%s\n", rose);\r
//printf("\nh=%d\n", '8');\r
// printf("\n%c\n", e);\r
- printf("cm.offset=%d\n", cm.offset);\r
- printf("vga_state.vga_stride=%d\n", vga_state.vga_stride);\r
}\r
gv->kurokku.clock_start = *clockw;\r
gv->kurokku.clock = clockw;\r
gv->kurokku.frames_per_second = 60;\r
- gv->pee = _nmalloc(sizeof(byte)*2);\r
+ gv->pee = _nmalloc(sizeof(byte)*16);\r
//turn this off if XT\r
switch(detectcpu())\r
{\r
word fontOff;\r
\r
__asm {\r
+ PUSH AX\r
+ PUSH BX\r
PUSH BP\r
MOV AX, 0x1130 ;I can haz font info plz?\r
MOV BH, fontNum ; where ur fontNum\r
POP BP ;u can haz ur frame back!\r
MOV fontSeg, AX ;Storage\r
MOV fontOff, BX ;Storage\r
+ POP BX\r
+ POP AX\r
}\r
romFonts[index].seg = fontSeg;\r
romFonts[index].off = fontOff;\r
-Subproject commit 9990f0adb22b4fed2598c8733172d131d1a412f2
+Subproject commit ef2fcb68ef3c2f9ab023bd455acf488fda73c6eb
/* width and height */\r
gv->video.page[0].sw = vga_state.vga_width = 320; // VGA lib currently does not update this\r
gv->video.page[0].sh = vga_state.vga_height = 240; // VGA lib currently does not update this\r
+ /* virtual width and height. match screen, at first */\r
+ gv->video.page[0].height = gv->video.page[0].sh;\r
+ gv->video.page[0].width = gv->video.page[0].sw;\r
\r
// mode X BYTE mode\r
cm.word_mode = 0;\r
void modexprint(page_t *page, word x, word y, word t, word col, word bgcol, const byte *str)\r
{\r
word s, o, w;\r
+ word x_draw = x;\r
word addr = (word) romFontsData.l;\r
word addrq = (page->width/4) * y + (x / 4) + ((word)page->data);\r
+ word addrr = addrq;\r
byte c;\r
\r
s=romFonts[t].seg;\r
for(; *str != '\0'; str++)\r
{\r
c = (*str);\r
- if((c=='\n'/* || c=="\\r
-"*/) || romFontsData.chw\r
->=page->width)\r
+ if(c=='\n')\r
{\r
- romFontsData.chw=0;\r
- y+=romFonts[t].charSize;\r
+ x = x_draw;\r
+ romFontsData.chw = 0;\r
+ addrq += (page->width / 4) * 8;\r
+ addrr = addrq;\r
+ y += 8;\r
continue;\r
}\r
- //load the letter 'A'\r
- __asm {\r
- MOV DI, addr\r
- MOV SI, o\r
- MOV ES, s\r
- SUB AH, AH\r
- MOV AL, c ; the letter\r
- MOV CX, w\r
- MUL CX\r
- ADD SI, AX ;the address of charcter\r
- L1: MOV AX, ES:SI\r
- MOV DS:DI, AX\r
- INC SI\r
- INC DI\r
- DEC CX\r
- JNZ L1\r
- }\r
-//TODO: OPTIMIZE THIS!!!!\r
- modexDrawCharPBuf(page, x/*for mode X planar use*/, y/*redunant, remove*/, t, col, bgcol, addrq);\r
- addrq += 2; /* move 8 pixels over (2 x 4 planar pixels per byte) */\r
\r
- //if(!q) getch();\r
+ // load the character into romFontsData.l\r
+ // no need for inline assembly!\r
+ // NTS: It might even be faster to just let the modexDrawChar point directly at ROM font than to copy per char! --J.C.\r
+ _fmemcpy(romFontsData.l,MK_FP(s,o+(w*c))/*ROM font location*/,w/*char size*/);\r
+ modexDrawChar(page, x_draw/*for mode X planar use*/, t, col, bgcol, addrr);\r
+ x_draw += 8; /* track X for edge of screen */\r
+ addrr += 2; /* move 8 pixels over (2 x 4 planar pixels per byte) */\r
}\r
}\r
\r
_fmemset(Where, color, page->width*(page->height)/4);\r
}\r
\r
-/*void\r
+void\r
modexWaitBorder() {\r
while(inp(INPUT_STATUS_1) & 8) {\r
// spin\r
while(!(inp(INPUT_STATUS_1) & 8)) {\r
// spin\r
}\r
-}*/\r
+}\r
\r
void bios_cls() {\r
VGA_ALPHA_PTR ap;\r
void modexprintbig(page_t *page, word x, word y, word t, word col, word bgcol, const byte *str);
void modexpdump(page_t *pee);
void modexcls(page_t *page, byte color, byte *Where);
-//void modexWaitBorder();
+void modexWaitBorder();
void bios_cls();
#endif
}\r
}\r
\r
-void modexDrawCharPBuf(page_t *page, int x/*for planar selection only*/, int y/*redundant, remove*/, word t, word col, word bgcol, word addr)\r
+void modexDrawChar(page_t *page, int x/*for planar selection only*/, word t, word col, word bgcol, word addr)\r
{\r
/* vertical drawing routine by joncampbell123.\r
*\r
* optimize for VGA mode X planar memory to minimize the number of times we do I/O write to map mask register.\r
* so, we enumerate over columns (not rows!) to draw every 4th pixel. bit masks are used because of the font bitmap.\r
- * \r
+ *\r
* NTS: addr defines what VGA memory address we use, "x" is redundant except to specify which of the 4 pixels we select in the map mask register. */\r
+ word rows = romFonts[t].charSize;\r
word drawaddr;\r
word colm, row;\r
byte fontbyte;\r
for (colm=0;colm < 4;colm++) {\r
drawaddr = addr;\r
modexSelectPlane(PLANE(plane));\r
- for (row=0;row < 8;row++) {\r
+ for (row=0;row < rows;row++) {\r
fontbyte = romFontsData.l[row];\r
vga_state.vga_graphics_ram[drawaddr ] = (fontbyte & m1) ? col : bgcol;\r
vga_state.vga_graphics_ram[drawaddr+1] = (fontbyte & m2) ? col : bgcol;\r
void modexDrawBmpPBufRegion(page_t *page, int x, int y, int rx, int ry, int rw, int rh, planar_buf_t *bmp);\r
void modexDrawSpritePBuf(page_t *page, int x, int y, planar_buf_t *bmp);\r
void modexDrawSpritePBufRegion(page_t *page, int x, int y, int rx, int ry, int rw, int rh, planar_buf_t *bmp);\r
-void modexDrawCharPBuf(page_t *page, int x, int y, word t, word col, word bgcol, word addr);\r
+void modexDrawChar(page_t *page, int x/*for planar selection only*/, word t, word col, word bgcol, word addr);\r
\r
#endif\r
//setkb(0);
}*/
+unsigned char shinku_fps_indicator_page = 0;
+
/* sync */
-void shinku(map_view_t *pip, global_game_variables_t *gv)
+void shinku(global_game_variables_t *gv)
{
- //float t;
//modexCopyPageRegion(pip[1].page, pip[2].page, 16, 16, 16, 16, (14*8)+4, 8+4);
if(elapsed_timer(gv) >= (1.0 / gv->kurokku.frames_per_second))
{
- word x = (16);
- word y = (8+16);
- word col = 15;
+ word x = (16) + gv->video.page[shinku_fps_indicator_page].dx; // follow the screen
+ word y = (16) + gv->video.page[shinku_fps_indicator_page].dy; // follow the screen
+ word col = 7;
word bgcol = 0;
- word type = 1;
+ word type = 0;
+
//t=(((*(gv->clock))-gv->clock_start) /18.2);
sprintf(gv->pee, "%f fps", (double)gv->kurokku.tiku/ticktock(gv));
- printf("%s", gv->pee);
- //modexprint(pip[1].page, 16, 16, 1, 15, 0, gv->pee);
+// printf("%s\n", gv->pee);
+ //FIXME PLEASE!!
+ modexprint(&(gv->video.page[shinku_fps_indicator_page]), x, y, type, col, bgcol, gv->pee);
+//++++ modexprint(&(gv->video.page[0]), x, y, type, col, bgcol, gv->pee);
//(gv->clock_start)=*(gv->clock);
gv->kurokku.tiku=0;
}
break;
case 1:
//turn this off if XT
- //modexWaitBorder();
- vga_wait_for_vsync();
+ modexWaitBorder();
+ //vga_wait_for_vsync();
gv->kurokku.frames_per_second=60;
break;
}
#include <hw/dos/dos.h>
#include <hw/vga/vga.h>
#include <hw/vga/vrl.h>
-#include <hw/vga/vgatty.h>
//#define SPRITE
//#define TILERENDER
void mapDrawWRow(map_view_t *mv, int tx, int ty, word y);
void mapDrawWCol(map_view_t *mv, int tx, int ty, word x);
//void qclean();
-void shinku(map_view_t *pip, global_game_variables_t *gv);
+void shinku(global_game_variables_t *gv);
void near animatePlayer(map_view_t *pip, player_t *player, word playnum, sword scrollswitch);
+extern unsigned char shinku_fps_indicator_page;
+
#endif /*__SCROLL16_H_*/
modexFadeOff(4, dpal);
#endif
- //textInit();
+ textInit();
VGAmodeX(bakapee, 1, &gvar);
// printf("%dx%d\n", gvar.video.page[0].sw, gvar.video.page[0].sh);
#ifdef FADE
#endif
modexShowPage(mv[1].page);
+ shinku_fps_indicator_page = 1; // we're on page 1 now, shinku(). follow along please or it will not be visible.
//modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
#ifdef MODEX
#ifdef FADE
#endif
while(!IN_KeyDown(sc_Escape) && player[0].hp>0)
{
- shinku(mv, &gvar);
+ shinku(&gvar);
IN_ReadControl(0,&player);
//top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
//to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
+rm pcx2vrl
+rm pcxsscut
+rm vrl2vrs
+rm vrsdump
git pull
wmake -h uplibs