sparky4 [Mon, 20 Mar 2017 14:27:48 +0000 (09:27 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ]
sparky4 [Thu, 16 Mar 2017 16:37:50 +0000 (11:37 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ]
sparky4 [Wed, 15 Mar 2017 15:40:10 +0000 (10:40 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ] modified the compile flags slightly
sparky4 [Wed, 15 Mar 2017 01:07:21 +0000 (20:07 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ] i hope you rest in pepperoni free(vrl_line_offsets); i cri ebrytiem[cleaned up the #define shit i used] shrank stack a bit
sparky4 [Tue, 14 Mar 2017 23:51:23 +0000 (18:51 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ] i hope you rest in pepperoni free(vrl_line_offsets); i cri ebrytiem[cleaned up the #define shit i used]
sparky4 [Tue, 14 Mar 2017 22:29:50 +0000 (17:29 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ] i hope you rest in pepperoni free(vrl_line_offsets); i cri ebrytiem[cleaned up the #define shit i used]
sparky4 [Tue, 14 Mar 2017 22:24:34 +0000 (17:24 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ] i hope you rest in pepperoni free(vrl_line_offsets); i cri ebrytiem
sparky4 [Mon, 13 Mar 2017 20:09:32 +0000 (15:09 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c so we can use CA MM and PM ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] fixed the glitch] i need the sprite stuff to use the memory manager data.zip i think now correctly uploads and downlolad
sparky4 [Mon, 13 Mar 2017 19:52:13 +0000 (14:52 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c so we can use CA MM and PM ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] fixed the glitch] i need the sprite stuff to use the memory manager added a test of the script thingy
sparky4 [Mon, 13 Mar 2017 19:38:23 +0000 (14:38 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c so we can use CA MM and PM ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] fixed the glitch] i need the sprite stuff to use the memory manager added a test of the script thingy
sparky4 [Mon, 13 Mar 2017 18:38:43 +0000 (13:38 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c so we can use CA MM and PM ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] fixed the glitch] i need the sprite stuff to use the memory manager
sparky4 [Mon, 13 Mar 2017 17:49:37 +0000 (12:49 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c so we can use CA MM and PM ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] fixed the glitch] i need the sprite stuff to use the memory manager
sparky4 [Mon, 13 Mar 2017 17:48:47 +0000 (12:48 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c so we can use CA MM and PM ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] fixed the glitch] i need the sprite stuff to use the memory manager
sparky4 [Mon, 13 Mar 2017 16:32:04 +0000 (11:32 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c so we can use CA MM and PM ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] did some cleanings ans such also there is a glitch i see wwww
sparky4 [Mon, 13 Mar 2017 16:00:03 +0000 (11:00 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c so we can use CA MM and PM ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] did some cleanings ans such
sparky4 [Mon, 13 Mar 2017 14:23:36 +0000 (09:23 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c so we can use CA MM and PM ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ]
sparky4 [Sat, 11 Mar 2017 19:17:51 +0000 (13:17 -0600)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ][going to work on more on 16_in.c] [added data.zip to the www testing distribution for testing wwww
sparky4 [Fri, 10 Mar 2017 21:31:50 +0000 (15:31 -0600)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ][ added 1.9 support wwww and fixed 16_vlpal.obj compile error\~ [it was a 8.3 file name extention error it was a simple issue wwww] [going to work on more on 16_in.c] i also cleaned the o_flags a good bit
sparky4 [Fri, 10 Mar 2017 20:21:12 +0000 (14:21 -0600)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ][ added 1.9 support wwww and fixed 16_vlpal.obj compile error\~ [it was a 8.3 file name extention error it was a simple issue wwww] [going to work on more on 16_in.c]
sparky4 [Fri, 10 Mar 2017 20:18:47 +0000 (14:18 -0600)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ][ added 1.9 support wwww and fixed 16_vlpal.obj compile error\~ [it was a 8.3 file name extention error it was a simple issue wwww] [going to work on more on 16_in.c]
sparky4 [Fri, 10 Mar 2017 20:14:27 +0000 (14:14 -0600)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ][ added 1.9 support wwww and fixed 16_vlpal.obj compile error\~ [it was a 8.3 file name extention error it was a simple issue wwww] [going to work on more on 16_in.c]
sparky4 [Fri, 10 Mar 2017 20:06:49 +0000 (14:06 -0600)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ][ added 1.9 support wwww and fixed 16_vlpal.obj compile error\~ [it was a 8.3 file name extention error it was a simple issue wwww] [going to work on more on 16_in.c]
sparky4 [Fri, 10 Mar 2017 20:00:18 +0000 (14:00 -0600)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ][ added 1.9 support wwww and fixed 16_vlpal.obj compile error\~ [it was a 8.3 file name extention error it was a simple issue wwww] [going to work on more on 16_in.c]
sparky4 [Fri, 10 Mar 2017 17:11:10 +0000 (11:11 -0600)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ][ added 1.9 support wwww and fixed 16_vlpal.obj compile error\~ [it was a 8.3 file name extention error it was a simple issue wwww] [going to work on more on 16_in.c]
sparky4 [Fri, 10 Mar 2017 16:39:42 +0000 (10:39 -0600)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ][ added 1.9 support wwww and fixed 16_vlpal.obj compile error\~ [it was a 8.3 file name extention error it was a simple issue wwww] [going to work on more on 16_in.c]
sparky4 [Fri, 10 Mar 2017 16:24:48 +0000 (10:24 -0600)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ][ added 1.9 support wwww and fixed 16_vlpal.obj compile error\~ [it was a 8.3 file name extention error it was a simple issue wwww] [going to work on more on 16_in.c]
sparky4 [Fri, 10 Mar 2017 15:57:00 +0000 (09:57 -0600)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ][ added 1.9 support wwww and fixed 16_vlpal.obj compile error\~ [it was a 8.3 file name extention error it was a simple issue wwww] [going to work on more on 16_in.c]
sparky4 [Wed, 8 Mar 2017 15:48:23 +0000 (09:48 -0600)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ][ added 1.9 support wwww and fixed 16_vlpal.obj compile error\~ [it was a 8.3 file name extention error it was a simple issue wwww]
sparky4 [Wed, 8 Mar 2017 15:26:16 +0000 (09:26 -0600)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ][ added 1.9 support wwww
sparky4 [Wed, 8 Mar 2017 15:04:33 +0000 (09:04 -0600)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine
sparky4 [Sat, 4 Mar 2017 23:40:39 +0000 (17:40 -0600)]
pmnextframe readded ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine
sparky4 [Mon, 20 Feb 2017 14:58:28 +0000 (08:58 -0600)]
16_ca need to be used more ok i am going to work on owwolf3d for the cache manager and memory manager and usage of page manager in code and how it handles files and stuff but for now i need to study for school finals
sparky4 [Thu, 16 Feb 2017 02:11:11 +0000 (20:11 -0600)]
==== INITIAL LAYER MAP STUFF DONE, added mapdraw layer ontop of bg, going to implement actors [objects and shit] into the code next, then make support for tilesets, checker should work now!! and made map edge detection a function!====
sparky4 [Thu, 16 Feb 2017 01:40:10 +0000 (19:40 -0600)]
==== INITIAL LAYER MAP STUFF DONE, added mapdraw layer ontop of bg, going to implement actors [objects and shit] into the code next, then make support for tilesets, checker should work now!!====
sparky4 [Wed, 15 Feb 2017 22:42:34 +0000 (16:42 -0600)]
==== INITIAL LAYER MAP STUFF DONE, added mapdraw layer ontop of bg, going to implement actors [objects and shit] into the code next, then make support for tilesets, checker did not work unknown reason why it draws junk====
sparky4 [Wed, 15 Feb 2017 21:58:09 +0000 (15:58 -0600)]
==== INITIAL LAYER MAP STUFF DONE, added mapdraw layer ontop of bg, going to implement actors [objects and shit] into the code next, then make support for tilesets, i added a checker so it will not draw junk====
sparky4 [Wed, 15 Feb 2017 21:36:32 +0000 (15:36 -0600)]
==== INITIAL LAYER MAP STUFF DONE, added mapdraw layer ontop of bg, going to implement actors [objects and shit] into the code next, then make support for tilesets, i added a checker so it will not draw junk====
sparky4 [Wed, 15 Feb 2017 21:21:18 +0000 (15:21 -0600)]
==== INITIAL LAYER MAP STUFF DONE, added mapdraw layer ontop of bg, going to implement actors [objects and shit] into the code next, then make support for tilesets====
sparky4 [Tue, 14 Feb 2017 17:41:14 +0000 (11:41 -0600)]
Revert "too tired to continue"
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