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16_ca needs huge amounts of work and I should remember what needs to be done soon...
[16.git] / src / xcroll.c
1 /* Project 16 Source Code~\r
2  * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
3  *\r
4  * This file is part of Project 16.\r
5  *\r
6  * Project 16 is free software; you can redistribute it and/or modify\r
7  * it under the terms of the GNU General Public License as published by\r
8  * the Free Software Foundation; either version 3 of the License, or\r
9  * (at your option) any later version.\r
10  *\r
11  * Project 16 is distributed in the hope that it will be useful,\r
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14  * GNU General Public License for more details.\r
15  *\r
16  * You should have received a copy of the GNU General Public License\r
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>, or\r
18  * write to the Free Software Foundation, Inc., 51 Franklin Street,\r
19  * Fifth Floor, Boston, MA 02110-1301 USA.\r
20  *\r
21  */\r
22 \r
23 #include "src/lib/scroll16.h"\r
24 #include "src/lib/16_timer.h"\r
25 //#include "src/lib/16_dbg.h"\r
26 \r
27 #ifdef __DEBUG__\r
28 boolean\r
29         dbg_nointest=1;\r
30 #endif\r
31 \r
32 #define FADE\r
33 //#define NOMAPLOAD\r
34 \r
35 static map_t map;\r
36 float t;\r
37 \r
38 //debugswitches\r
39 boolean panswitch=0,baka=0;\r
40 //extern boolean pageflipflop=1;\r
41 extern boolean pagenorendermap; //default: 0\r
42 unsigned int i;\r
43 \r
44 #ifdef FADE\r
45 //static word paloffset=0;\r
46 #endif\r
47 byte *ptr;\r
48 //memptr pal;\r
49 boolean spriteswitch=0;\r
50 \r
51 #define FILENAME_1      "data/spri/chikyuu.vrs"\r
52 #define FILENAME_1P     "data/spri/chikyuu.pal"\r
53 #define FILENAME_2      "data/spri/me.vrs"\r
54 #define FILENAME_2P     "data/spri/me.pal"\r
55 //#define FILENAME_3    "data/spri/chistnd.vrl"\r
56 \r
57 void main(int argc, char *argv[])\r
58 {\r
59         static global_game_variables_t gvar;\r
60         struct glob_game_vars *ggvv;\r
61 \r
62 //      static entity_t enti;\r
63 \r
64         char bakapee[64] = FILENAME_1;\r
65         char bakapeep[64] = FILENAME_1P;\r
66 //      char bakapee3[64] = FILENAME_3;\r
67 \r
68         Startup16(&gvar);\r
69 \r
70         ggvv=&gvar;\r
71 \r
72         if (argc >= 2) {\r
73                 if(argv[1]){ strcpy(bakapee, argv[1]);\r
74                 if(argv[2]) strcpy(bakapeep, argv[2]); }\r
75         }\r
76 \r
77         // OK, this one takes hellova time and needs to be done in farmalloc or MM_...\r
78         //IN CA i think you use CAL_SetupGrFile but i do think we should work together on this part --sparky4\r
79         //----gvar.player[0].enti.spri.spritesheet = malloc(sizeof(struct vrs_container));\r
80 \r
81         // create the map\r
82 //      fprintf(stderr, "testing map load~      ");\r
83         CA_loadmap("data/test.map", &map, &gvar);\r
84 #ifndef NOMAPLOAD\r
85         chkmap(&map, 0);\r
86 //      initMap(&map);\r
87 //      printf("chkmap ok       ");\r
88 //      fprintf(stderr, "yay map loaded~~\n");\r
89 #else\r
90         chkmap(&map, 1);\r
91         //initMap(&map);\r
92 #endif\r
93         // data\r
94         VRS_LoadVRS(bakapee, &gvar.player[0].enti, &gvar);\r
95 \r
96         // input!\r
97         IN_Default(0, &gvar.player[0],ctrl_Keyboard1, &gvar);\r
98 \r
99         // save the palette\r
100 #ifdef FADE\r
101         modexPalSave(&gvar.video.dpal);\r
102         modexFadeOff(4, &gvar.video.dpal);\r
103         modexPalBlack();\r
104 #endif\r
105 \r
106         //--VGAmodeX(1/*bakapee*/, 1, &gvar);\r
107         VL_Startup(&gvar);\r
108 \r
109         /* load color palette */\r
110         /*ptmp.offset=(paloffset/3);\r
111         modexPalUpdate(&ptmp, &paloffset, 0, 0);\r
112         //modexClearRegion(bg->page, 0, 0, 320, 240, 255);\r
113         //printf("      %d\n", sizeof(ptmp.data));\r
114         //printf("1:    %d\n", paloffset);\r
115         map.tiles->data->offset=(paloffset/3);\r
116         modexPalUpdate(map.tiles->data, &paloffset, 0, 0);*/\r
117         VL_LoadPalFile(bakapeep, &gvar.video.palette, &gvar);\r
118         //VL_LoadPalFile("data/default.pal", &gvar.video.palette);\r
119 \r
120 #ifdef FADE\r
121         modexPalSave(&gvar.video.palette);\r
122         modexSavePalFile("data/g.pal", &gvar.video.palette);\r
123         modexPalBlack();        //so player will not see loadings~\r
124 #endif\r
125 \r
126         // setup camera and screen~\r
127         modexHiganbanaPageSetup(&gvar);\r
128         ZC_MVSetup(&gvar.mv, &map, &gvar);\r
129 \r
130 #ifdef FADE\r
131         modexFadeOn(4, &gvar.video.palette);\r
132 #endif\r
133 \r
134 //0000  IN_StartAck (&gvar);    MM_ShowMemory(&gvar);   while (!IN_CheckAck (&gvar)){}\r
135 #ifdef FADE\r
136         modexPalBlack();        //so player will not see loadings~\r
137 #endif\r
138 \r
139         // set up paging\r
140         //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen\r
141         mapGoTo(&gvar.mv, 0, 0);\r
142 \r
143         ZC_PlayerXYpos(0, 0, &gvar.player[0], &gvar.mv, 1);\r
144         EN_initPlayer(&gvar.player[0], &gvar.video);\r
145         //print_anim_ids(gvar.player[0].enti.spri);\r
146         if (gvar.video.sprifilei == -1)\r
147         {\r
148 #ifdef FADE\r
149                 modexFadeOff(4, &gvar.video.palette);\r
150 #endif\r
151                 Quit (&gvar, "Wrong ID for sprite");\r
152 #ifdef FADE\r
153                 modexFadeOn(4, &gvar.video.dpal);\r
154 #endif\r
155         }\r
156 \r
157 //      while(!gvar.in.inst->Keyboard[sc_Escape) && !gvar.in.inst->Keyboard[sc_Space) && !gvar.in.inst->Keyboard[sc_Enter]){ FUNCTIONKEYSHOWMV }\r
158         gvar.video.page[0].tlx=gvar.mv[0].tx*TILEWH;\r
159         gvar.video.page[0].tly=gvar.mv[0].ty*TILEWH;\r
160 \r
161 #ifdef OLDWALKSHOWPAGESTUFF\r
162         VL_ShowPage(&(gvar.video.page[gvar.video.sp]), gvar.kurokku.fpscap, 0);\r
163 #endif\r
164 \r
165         shinku(&gvar);\r
166 //modexpdump(gvar.mv[0].page);\r
167 #ifdef FADE\r
168         modexFadeOn(4, &gvar.video.palette);\r
169 #endif\r
170         while(!gvar.in.inst->Keyboard[sc_Escape] && gvar.player[0].enti.hp>0)\r
171         {\r
172                 gvar.video.page[0].tlx=gvar.mv[0].tx*TILEWH;\r
173                 gvar.video.page[0].tly=gvar.mv[0].ty*TILEWH;\r
174                 shinku(&gvar);\r
175                 //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
176                 //to stop scrolling and have the gvar.player position data move to the edge of the screen with respect to the direction\r
177                 //when gvar.player[0].tx or gvar.player[0].ty == 0 or gvar.player[0].tx == 20 or gvar.player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
178 \r
179                 //gvar.player movement\r
180                 IN_ReadControl(&gvar.player[0], &gvar);\r
181                 if(!panswitch){\r
182                         //ZC_walk2(gvar.player[0].ent, mv);\r
183                         //ZC_walk(&gvar.mv, &gvar.player, 0);\r
184                         ZC_walk(&gvar, 0);\r
185                 }else{\r
186                         TAIL_PANKEYFUNZC;\r
187                         //printf("      gvar.player[0].enti.q: %d", gvar.player[0].enti.q);     printf("        gvar.player[0].d: %d\n", gvar.player[0].d);\r
188                 }\r
189 \r
190                 //the scripting stuff....\r
191                 //if(((gvar.player[0].enti.triggerx == TRIGGX && gvar.player[0].enti.triggery == TRIGGY) && gvar.in.inst->Keyboard[0x1C))||(gvar.player[0].enti.tx == 5 && gvar.player[0].enti.ty == 5))\r
192                 if(((gvar.mv[0].map->layerdata[0].data[(gvar.player[0].enti.triggerx-1)+(map.width*(gvar.player[0].enti.triggery-1))] == 0) && gvar.in.inst->Keyboard[0x1C])||(gvar.player[0].enti.tx == 5 && gvar.player[0].enti.ty == 5))\r
193                 {\r
194                         short i;\r
195                         for(i=800; i>=400; i--)\r
196                         {\r
197                                 sound(i);\r
198                         }\r
199                         nosound();\r
200                 }\r
201                 if(gvar.player[0].enti.q == (TILEWH/(gvar.player[0].enti.speed))+1 && gvar.player[0].info.dir != 2 && (gvar.player[0].enti.triggerx == 5 && gvar.player[0].enti.triggery == 5)){ gvar.player[0].enti.hp--; }\r
202                 //debugging binds!\r
203 //              if(gvar.in.inst->Keyboard[24]){ VL_modexPalScramble(&gvar.video.palette); /*paloffset=0;*/ VL_LoadPalFileCore(&gvar.video.palette, &gvar); modexpdump(gvar.mv[0].page); IN_UserInput(1, &gvar); } //o\r
204                 if(gvar.in.inst->Keyboard[22]){ VL_modexPalScramble(&gvar.video.palette); VL_LoadPalFileCore(&gvar.video.palette, &gvar); } //u\r
205 \r
206                 TAIL_FUNCTIONKEYFUNCTIONS\r
207                 TAIL_FUNCTIONKEYDRAWJUNK\r
208                 if(gvar.in.inst->Keyboard[sc_L]){ modexClearRegion(&gvar.video.page[0], gvar.player[0].enti.x, gvar.player[0].enti.y, 16, 16, 1); }\r
209 \r
210 //===============================================================================\r
211 #if 0\r
212                 if(gvar.in.inst->Keyboard[sc_BackSlash]){\r
213                         VRS_ReadVRL(bakapee3, &gvar.player[0].enti, &gvar);\r
214                         DrawVRL(\r
215                                 gvar.player[0].enti.x,\r
216                                 gvar.player[0].enti.y,\r
217                                 gvar.player[0].enti.spri.sprite_vrl_cont.vrl_header,\r
218                                 gvar.player[0].enti.spri.sprite_vrl_cont.line_offsets,\r
219                                 gvar.player[0].enti.spri.sprite_vrl_cont.buffer + sizeof(struct vrl1_vgax_header),\r
220                                 gvar.player[0].enti.spri.sprite_vrl_cont.data_size\r
221                         );      while (!IN_CheckAck (&gvar)){}\r
222                         VRS_ReadVRS(bakapee, &gvar.player[0].enti, &gvar);\r
223                 IN_UserInput(1, &gvar); }\r
224 #endif\r
225 //===============================================================================\r
226 \r
227                 if(gvar.in.inst->Keyboard[sc_J])// || gvar.in.inst->Keyboard[sc_K])\r
228                 {\r
229                         if(spriteswitch)//gvar.in.inst->Keyboard[sc_J])\r
230                         {\r
231                                 strcpy(bakapee, FILENAME_1);\r
232                                 strcpy(bakapeep, FILENAME_1P);\r
233                                 gvar.player[0].enti.overdraww=0;\r
234                         }\r
235                         else//if(gvar.in.inst->Keyboard[sc_K])\r
236                         {\r
237                                 strcpy(bakapee, FILENAME_2);\r
238                                 strcpy(bakapeep, FILENAME_2P);\r
239                                 gvar.player[0].enti.overdraww=2;\r
240                         }\r
241                         spriteswitch=!spriteswitch;\r
242 \r
243                         //read_vrs(&gvar, bakapee, gvar.player[0].enti.spri->spritesheet);\r
244                         VRS_ReadVRS(bakapee, &gvar.player[0].enti, &gvar);\r
245                         VL_LoadPalFile(bakapeep, &gvar.video.palette, &gvar);\r
246                         ZC_animatePlayer(&gvar.mv, &gvar.player, 0);\r
247                         IN_UserInput(1, &gvar);\r
248                 }//JK\r
249 //#ifdef FADE\r
250 //              if(gvar.in.inst->Keyboard[10]){ modexPalOverscan(rand()%56); modexPalUpdate(gvar.video.dpal); IN_UserInput(1, &gvar); }\r
251 //#endif\r
252                 if(gvar.in.inst->Keyboard[sc_R]){ VL_modexPalOverscan(&gvar.video.palette, rand()%32); } //r\r
253 \r
254 \r
255                 //if((gvar.player[0].enti.q==1) && !(gvar.player[0].enti.x%TILEWH==0 && gvar.player[0].enti.y%TILEWH==0)) Quit (&gvar, "PLAYER OFF THE RAILS!");//break;        //incase things go out of sync!\r
256                 ZC_GirdChk(&gvar, &gvar.player[0]);\r
257         }\r
258 \r
259         /* fade back to text mode */\r
260         /* but 1st lets save the game palette~ */\r
261 #ifdef FADE\r
262         modexPalSave(&gvar.video.palette);\r
263         modexSavePalFile("data/g.pal", &gvar.video.palette);\r
264         modexFadeOff(4, &gvar.video.palette);\r
265 #endif\r
266         Shutdown16(&gvar);\r
267         printf("\nProject 16 xcroll.exe. This is just a test file!\n");\r
268         printf("version %s\n", VERSION);\r
269         SCROLLEXITMESG;\r
270         WCPU_cpufpumesg();\r
271 #ifdef FADE\r
272         modexFadeOn(4, gvar.video.dpal);\r
273 #endif\r
274 }\r