\r
result.width =w;\r
result.height=h;\r
- if(initxms()) result.data = malloc(sizeof(byte) * w * h);
- else result.data = xmsmalloc(sizeof(byte) * w * h);\r
+ //if(initxms())
+ result.data = malloc(sizeof(byte) * w * h);
+ //else result.data = xmsmalloc(sizeof(byte) * w * h);\r
\r
return result;\r
}\r
int x, y;\r
int i;\r
int tile = 1;
- if(initxms()) map->tiles = malloc(sizeof(tiles_t));\r
- else map->tiles = xmsmalloc(sizeof(tiles_t));\r
+ //if(initxms())
+ map->tiles = malloc(sizeof(tiles_t));\r
+ //else map->tiles = xmsmalloc(sizeof(tiles_t));\r
\r
/* create the tile set */\r
- if(initxms()) map->tiles = malloc(sizeof(tiles_t));
- else map->tiles->data = xmsmalloc(sizeof(bitmap_t));\r
+ //if(initxms())
+ map->tiles = malloc(sizeof(tiles_t));
+ //else map->tiles->data = xmsmalloc(sizeof(bitmap_t));\r
map->tiles->data->width = (TILEWH*2);\r
map->tiles->data->height= TILEWH;
- if(initxms()) map->tiles->data->data = malloc((TILEWH*2)*TILEWH);\r
- else map->tiles->data->data = xmsmalloc((TILEWH*2)*TILEWH);\r
+ //if(initxms())
+ map->tiles->data->data = malloc((TILEWH*2)*TILEWH);\r
+ //else map->tiles->data->data = xmsmalloc((TILEWH*2)*TILEWH);\r
map->tiles->tileHeight = TILEWH;\r
map->tiles->tileWidth =TILEWH;\r
map->tiles->rows = 1;\r