-/* Catacomb Apocalypse Source Code\r
- * Copyright (C) 1993-2014 Flat Rock Software\r
- *\r
- * This program is free software; you can redistribute it and/or modify\r
- * it under the terms of the GNU General Public License as published by\r
- * the Free Software Foundation; either version 2 of the License, or\r
- * (at your option) any later version.\r
- *\r
- * This program is distributed in the hope that it will be useful,\r
- * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
- * GNU General Public License for more details.\r
- *\r
- * You should have received a copy of the GNU General Public License along\r
- * with this program; if not, write to the Free Software Foundation, Inc.,\r
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.\r
- */\r
-\r
-//\r
-// ID Engine\r
-// ID_IN.c - Input Manager\r
-// v1.0d1w\r
-// By Jason Blochowiak\r
-// Open Watcom port by sparky4\r
-//\r
-\r
-//\r
-// This module handles dealing with the various input devices\r
-//\r
-// Depends on: Memory Mgr (for demo recording), Sound Mgr (for timing stuff),\r
-// User Mgr (for command line parms)\r
-//\r
-// Globals:\r
-// LastScan - The keyboard scan code of the last key pressed\r
-// LastASCII - The ASCII value of the last key pressed\r
-// DEBUG - there are more globals\r
-//\r
-\r
-#include "src/lib/16_in_.h"\r
-#pragma hdrstop\r
-\r
-/*\r
-=============================================================================\r
-\r
- GLOBAL VARIABLES\r
-\r
-=============================================================================\r
-*/\r
-// moved to 16_tdef.h\r
-\r
-/*\r
-=============================================================================\r
-\r
- LOCAL VARIABLES\r
-\r
-=============================================================================\r
-*/\r
-\r
-#ifdef __cplusplus /* Function must be declared C style */\r
-extern "C" {\r
-#endif\r
-\r
-static void (*INL_KeyHook)(void);\r
-static void interrupt (*OldKeyVect)(void);\r
-static char *ParmStringsIN[] = {"nojoys","nomouse",nil};\r
-\r
-static byte far ASCIINames[] = // Unshifted ASCII for scan codes\r
- {\r
-// 0 1 2 3 4 5 6 7 8 9 A B C D E F\r
- 0 ,27 ,'1','2','3','4','5','6','7','8','9','0','-','=',8 ,9 , // 0\r
- 'q','w','e','r','t','y','u','i','o','p','[',']',13 ,0 ,'a','s', // 1\r
- 'd','f','g','h','j','k','l',';',39 ,'`',0 ,92 ,'z','x','c','v', // 2\r
- 'b','n','m',',','.','/',0 ,'*',0 ,' ',0 ,0 ,0 ,0 ,0 ,0 , // 3\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,'7','8','9','-','4','5','6','+','1', // 4\r
- '2','3','0',127,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 5\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 6\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 // 7\r
- },\r
- far ShiftNames[] = // Shifted ASCII for scan codes\r
- {\r
-// 0 1 2 3 4 5 6 7 8 9 A B C D E F\r
- 0 ,27 ,'!','@','#','$','%','^','&','*','(',')','_','+',8 ,9 , // 0\r
- 'Q','W','E','R','T','Y','U','I','O','P','{','}',13 ,0 ,'A','S', // 1\r
- 'D','F','G','H','J','K','L',':',34 ,'~',0 ,'|','Z','X','C','V', // 2\r
- 'B','N','M','<','>','?',0 ,'*',0 ,' ',0 ,0 ,0 ,0 ,0 ,0 , // 3\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,'7','8','9','-','4','5','6','+','1', // 4\r
- '2','3','0',127,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 5\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 6\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 // 7\r
- },\r
- far SpecialNames[] = // ASCII for 0xe0 prefixed codes\r
- {\r
-// 0 1 2 3 4 5 6 7 8 9 A B C D E F\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 0\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,13 ,0 ,0 ,0 , // 1\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 2\r
- 0 ,0 ,0 ,0 ,0 ,'/',0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 3\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 4\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 5\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 6\r
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 // 7\r
- },\r
-\r
-\r
- *ScanNames[] = // Scan code names with single chars\r
- {\r
- "?","?","1","2","3","4","5","6","7","8","9","0","-","+","?","?",\r
- "Q","W","E","R","T","Y","U","I","O","P","[","]","|","?","A","S",\r
- "D","F","G","H","J","K","L",";","\"","?","?","?","Z","X","C","V",\r
- "B","N","M",",",".","/","?","?","?","?","?","?","?","?","?","?",\r
- "?","?","?","?","?","?","?","?","\xf","?","-","\x15","5","\x11","+","?",\r
- "\x13","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?",\r
- "?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?",\r
- "?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?"\r
- }, // DEBUG - consolidate these\r
-\r
-\r
- far ExtScanCodes[] = // Scan codes with >1 char names\r
- {\r
- 1,0xe,0xf,0x1d,0x2a,0x39,0x3a,0x3b,0x3c,0x3d,0x3e,\r
- 0x3f,0x40,0x41,0x42,0x43,0x44,0x57,0x59,0x46,0x1c,0x36,\r
- 0x37,0x38,0x47,0x49,0x4f,0x51,0x52,0x53,0x45,0x48,\r
- 0x50,0x4b,0x4d,0x00\r
- },\r
- *ExtScanNames[] = // Names corresponding to ExtScanCodes\r
- {\r
- "Esc","BkSp","Tab","Ctrl","LShft","Space","CapsLk","F1","F2","F3","F4",\r
- "F5","F6","F7","F8","F9","F10","F11","F12","ScrlLk","Enter","RShft",\r
- "PrtSc","Alt","Home","PgUp","End","PgDn","Ins","Del","NumLk","Up",\r
- "Down","Left","Right",""\r
- };\r
-\r
-static Direction DirTable[] = // Quick lookup for total direction\r
- {\r
- /*dir_NorthWest, */dir_North,/* dir_NorthEast,*/\r
- dir_West, dir_None, dir_East,\r
- /*dir_SouthWest, */dir_South/*, dir_SouthEast*/\r
- };\r
-\r
-#ifdef __cplusplus\r
-}\r
-#endif\r
-\r
-// Internal routines\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// INL_KeyService() - Handles a keyboard interrupt (key up/down)\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-/*static */void interrupt\r
-INL_KeyService(global_game_variables_t *gvar)\r
-{\r
-static boolean special;\r
- byte k,c,\r
- temp;\r
-\r
- k = inp(0x60); // Get the scan code\r
-\r
- // Tell the XT keyboard controller to clear the key\r
- outp(0x61,(temp = inp(0x61)) | 0x80);\r
- outp(0x61,temp);\r
-\r
- if (k == 0xe0) // Special key prefix\r
- special = true;\r
- else if (k == 0xe1) // Handle Pause key\r
- gvar->in.Paused = true;\r
- else\r
- {\r
- if (k & 0x80) // Break code\r
- {\r
- k &= 0x7f;\r
-\r
-// DEBUG - handle special keys: ctl-alt-delete, print scrn\r
-\r
- gvar->in.Keyboard[k] = false;\r
- }\r
- else // Make code\r
- {\r
- gvar->in.LastCode = gvar->in.CurCode;\r
- gvar->in.CurCode = gvar->in.LastScan = k;\r
- gvar->in.Keyboard[k] = true;\r
-\r
- if (special)\r
- c = SpecialNames[k];\r
- else\r
- {\r
- if (k == sc_CapsLock)\r
- {\r
- gvar->in.CapsLock ^= true;\r
- // DEBUG - make caps lock light work\r
- }\r
-\r
- if (gvar->in.Keyboard[sc_LShift] || gvar->in.Keyboard[sc_RShift]) // If shifted\r
- {\r
- c = ShiftNames[k];\r
- if ((c >= 'A') && (c <= 'Z') && gvar->in.CapsLock)\r
- c += 'a' - 'A';\r
- }\r
- else\r
- {\r
- c = ASCIINames[k];\r
- if ((c >= 'a') && (c <= 'z') && gvar->in.CapsLock)\r
- c -= 'a' - 'A';\r
- }\r
- }\r
- if (c)\r
- gvar->in.LastASCII = c;\r
- }\r
-\r
- special = false;\r
- }\r
-\r
- if (INL_KeyHook && !special)\r
- INL_KeyHook();\r
-#ifdef __DEBUG_InputMgr__\r
- if(dbg_testkeyin > 0) printf("%c %u [0x%x %u] %u\n", c, c, k, k, gvar->in.Keyboard[k]);\r
-#endif\r
- outp(0x20,0x20);\r
-}\r
-\r
-void\r
-Mouse(int x)\r
-{\r
- //union REGS CPURegs;\r
- //x = CPURegs.x.ax;\r
- __asm {\r
- mov ax,x\r
- int MouseInt\r
- }\r
- //int86(MouseInt,&CPURegs,&CPURegs);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// INL_GetMouseDelta() - Gets the amount that the mouse has moved from the\r
-// mouse driver\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-static void\r
-INL_GetMouseDelta(int *x,int *y)\r
-{\r
- union REGS CPURegs;\r
- Mouse(MDelta);\r
- *x = CPURegs.x.cx;\r
- *y = CPURegs.x.dx;\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// INL_GetMouseButtons() - Gets the status of the mouse buttons from the\r
-// mouse driver\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-static word\r
-INL_GetMouseButtons(void)\r
-{\r
- union REGS CPURegs;\r
- word buttons;\r
-\r
- Mouse(MButtons);\r
- buttons = CPURegs.x.bx;\r
- return(buttons);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// IN_GetJoyAbs() - Reads the absolute position of the specified joystick\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_GetJoyAbs(word joy,word *xp,word *yp)\r
-{\r
- byte xb,yb,\r
- xs,ys;\r
- word x,y;\r
-\r
- x = y = 0;\r
- xs = joy? 2 : 0; // Find shift value for x axis\r
- xb = 1 << xs; // Use shift value to get x bit mask\r
- ys = joy? 3 : 1; // Do the same for y axis\r
- yb = 1 << ys;\r
-\r
-// Read the absolute joystick values\r
- __asm {\r
- pushf // Save some registers\r
- push si\r
- push di\r
- cli // Make sure an interrupt doesn't screw the timings\r
-\r
-\r
- mov dx,0x201\r
- in al,dx\r
- out dx,al // Clear the resistors\r
-\r
- mov ah,[xb] // Get masks into registers\r
- mov ch,[yb]\r
-\r
- xor si,si // Clear count registers\r
- xor di,di\r
- xor bh,bh // Clear high byte of bx for later\r
-\r
- push bp // Don't mess up stack frame\r
- mov bp,MaxJoyValue\r
-#ifdef __BORLANDC__\r
- }\r
-#endif\r
-loo:\r
-#ifdef __BORLANDC__\r
- __asm {\r
-#endif\r
- in al,dx // Get bits indicating whether all are finished\r
-\r
- dec bp // Check bounding register\r
- jz done // We have a silly value - abort\r
-\r
- mov bl,al // Duplicate the bits\r
- and bl,ah // Mask off useless bits (in [xb])\r
- add si,bx // Possibly increment count register\r
- mov cl,bl // Save for testing later\r
-\r
- mov bl,al\r
- and bl,ch // [yb]\r
- add di,bx\r
-\r
- add cl,bl\r
- jnz loo // If both bits were 0, drop out\r
-#ifdef __BORLANDC__\r
- }\r
-#endif\r
-done:\r
-#ifdef __BORLANDC__\r
- __asm {\r
-#endif\r
- pop bp\r
-\r
- mov cl,[xs] // Get the number of bits to shift\r
- shr si,cl // and shift the count that many times\r
-\r
- mov cl,[ys]\r
- shr di,cl\r
-\r
- mov [x],si // Store the values into the variables\r
- mov [y],di\r
-\r
- pop di\r
- pop si\r
- popf // Restore the registers\r
- }\r
-\r
- *xp = x;\r
- *yp = y;\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// INL_GetJoyDelta() - Returns the relative movement of the specified\r
-// joystick (from +/-127, scaled adaptively)\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-static void\r
-INL_GetJoyDelta(word joy,int *dx,int *dy,boolean adaptive, global_game_variables_t *gvar)\r
-{\r
- word x,y;\r
- word time;\r
- word TimeCount = gvar->kurokku.clock_start;\r
- JoystickDef *def;\r
-static word lasttime;\r
-\r
- IN_GetJoyAbs(joy,&x,&y);\r
- def = gvar->in.JoyDefs + joy;\r
-\r
- if (x < def->threshMinX)\r
- {\r
- if (x < def->joyMinX)\r
- x = def->joyMinX;\r
-\r
- x = -(x - def->threshMinX);\r
- x *= def->joyMultXL;\r
- x >>= JoyScaleShift;\r
- *dx = (x > 127)? -127 : -x;\r
- }\r
- else if (x > def->threshMaxX)\r
- {\r
- if (x > def->joyMaxX)\r
- x = def->joyMaxX;\r
-\r
- x = x - def->threshMaxX;\r
- x *= def->joyMultXH;\r
- x >>= JoyScaleShift;\r
- *dx = (x > 127)? 127 : x;\r
- }\r
- else\r
- *dx = 0;\r
-\r
- if (y < def->threshMinY)\r
- {\r
- if (y < def->joyMinY)\r
- y = def->joyMinY;\r
-\r
- y = -(y - def->threshMinY);\r
- y *= def->joyMultYL;\r
- y >>= JoyScaleShift;\r
- *dy = (y > 127)? -127 : -y;\r
- }\r
- else if (y > def->threshMaxY)\r
- {\r
- if (y > def->joyMaxY)\r
- y = def->joyMaxY;\r
-\r
- y = y - def->threshMaxY;\r
- y *= def->joyMultYH;\r
- y >>= JoyScaleShift;\r
- *dy = (y > 127)? 127 : y;\r
- }\r
- else\r
- *dy = 0;\r
-\r
- if (adaptive)\r
- {\r
- time = (TimeCount - lasttime) / 2;\r
- if (time)\r
- {\r
- if (time > 8)\r
- time = 8;\r
- *dx *= time;\r
- *dy *= time;\r
- }\r
- }\r
- lasttime = TimeCount;\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// INL_GetJoyButtons() - Returns the button status of the specified\r
-// joystick\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-static word\r
-INL_GetJoyButtons(word joy)\r
-{\r
-register word result;\r
-\r
- result = inp(0x201); // Get all the joystick buttons\r
- result >>= joy? 6 : 4; // Shift into bits 0-1\r
- result &= 3; // Mask off the useless bits\r
- result ^= 3;\r
- return(result);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// IN_GetJoyButtonsDB() - Returns the de-bounced button status of the\r
-// specified joystick\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-word\r
-IN_GetJoyButtonsDB(word joy, global_game_variables_t *gvar)\r
-{\r
- word TimeCount = gvar->kurokku.clock_start;\r
- word lasttime;\r
- word result1,result2;\r
-\r
- do\r
- {\r
- result1 = INL_GetJoyButtons(joy);\r
- lasttime = TimeCount;\r
- while(TimeCount == lasttime)\r
- result2 = INL_GetJoyButtons(joy);\r
- } while(result1 != result2);\r
- return(result1);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// INL_StartKbd() - Sets up my keyboard stuff for use\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-static void\r
-INL_StartKbd(global_game_variables_t *gvar)\r
-{\r
- byte far *lock_key;\r
- INL_KeyHook = 0; // Clear key hook\r
-\r
- IN_ClearKeysDown(gvar);\r
-\r
- OldKeyVect = _dos_getvect(KeyInt);\r
-\r
- // turn off num-lock via BIOS\r
- lock_key = MK_FP(0x040, 0x017); // Pointing to the address of the bios shift state keys\r
- *lock_key&=(~(16 | 32 | 64)); // toggle off the locks by changing the values of the 4th, 5th, and 6th bits of the address byte of 0040:0017\r
- OldKeyVect(); // call BIOS keyhandler to change keyboard lights\r
- _dos_setvect(KeyInt,INL_KeyService);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// INL_ShutKbd() - Restores keyboard control to the BIOS\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-static void\r
-INL_ShutKbd(void)\r
-{\r
- pokeb(0x40,0x17,peekb(0x40,0x17) & 0xfaf0); // Clear ctrl/alt/shift flags\r
-\r
- _dos_setvect(KeyInt,OldKeyVect);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// INL_StartMouse() - Detects and sets up the mouse\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-static boolean\r
-INL_StartMouse(void)\r
-{\r
- union REGS CPURegs;\r
- if(_dos_getvect(MouseInt))\r
- {\r
- Mouse(MReset);\r
- if(CPURegs.x.ax == 0xffff)\r
- return(true);\r
- }\r
- return(false);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// INL_ShutMouse() - Cleans up after the mouse\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-static void\r
-INL_ShutMouse(void)\r
-{\r
-}\r
-\r
-//\r
-// INL_SetJoyScale() - Sets up scaling values for the specified joystick\r
-//\r
-static void\r
-INL_SetJoyScale(word joy, global_game_variables_t *gvar)\r
-{\r
- JoystickDef *def;\r
-\r
- def = &(gvar->in.JoyDefs[joy]);\r
- def->joyMultXL = JoyScaleMax / (def->threshMinX - def->joyMinX);\r
- def->joyMultXH = JoyScaleMax / (def->joyMaxX - def->threshMaxX);\r
- def->joyMultYL = JoyScaleMax / (def->threshMinY - def->joyMinY);\r
- def->joyMultYH = JoyScaleMax / (def->joyMaxY - def->threshMaxY);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// IN_SetupJoy() - Sets up thresholding values and calls INL_SetJoyScale()\r
-// to set up scaling values\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_SetupJoy(word joy,word minx,word maxx,word miny,word maxy, global_game_variables_t *gvar)\r
-{\r
- word d,r;\r
- JoystickDef *def;\r
-\r
- def = &(gvar->in.JoyDefs[joy]);\r
-\r
- def->joyMinX = minx;\r
- def->joyMaxX = maxx;\r
- r = maxx - minx;\r
- d = r / 3;\r
- def->threshMinX = ((r / 2) - d) + minx;\r
- def->threshMaxX = ((r / 2) + d) + minx;\r
-\r
- def->joyMinY = miny;\r
- def->joyMaxY = maxy;\r
- r = maxy - miny;\r
- d = r / 3;\r
- def->threshMinY = ((r / 2) - d) + miny;\r
- def->threshMaxY = ((r / 2) + d) + miny;\r
-\r
- INL_SetJoyScale(joy, gvar);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// INL_StartJoy() - Detects & auto-configures the specified joystick\r
-// The auto-config assumes the joystick is centered\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-static boolean\r
-INL_StartJoy(word joy, global_game_variables_t *gvar)\r
-{\r
- word x,y;\r
-\r
- IN_GetJoyAbs(joy,&x,&y);\r
-\r
- if\r
- (\r
- ((x == 0) || (x > MaxJoyValue - 10))\r
- || ((y == 0) || (y > MaxJoyValue - 10))\r
- )\r
- return(false);\r
- else\r
- {\r
- IN_SetupJoy(joy,0,x * 2,0,y * 2, gvar);\r
- return(true);\r
- }\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// INL_ShutJoy() - Cleans up the joystick stuff\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-static void\r
-INL_ShutJoy(word joy, global_game_variables_t *gvar)\r
-{\r
- gvar->in.JoysPresent[joy] = false;\r
-}\r
-\r
-// Public routines\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// IN_Startup() - Starts up the Input Mgr\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_Startup(global_game_variables_t *gvar)\r
-{\r
- boolean checkjoys,checkmouse;\r
- word i;\r
-\r
- if (gvar->in.IN_Started)\r
- return;\r
-\r
- checkjoys = true;\r
- checkmouse = true;\r
- for (i = 1;i < _argc;i++)\r
- {\r
- switch (US_CheckParm(_argv[i],ParmStringsIN))\r
- {\r
- case 0:\r
- checkjoys = false;\r
- break;\r
- case 1:\r
- checkmouse = false;\r
- break;\r
- }\r
- }\r
-\r
- INL_StartKbd(gvar);\r
- gvar->in.MousePresent = checkmouse? INL_StartMouse() : false;\r
-\r
- for (i = 0;i < MaxJoys;i++)\r
- gvar->in.JoysPresent[i] = checkjoys? INL_StartJoy(i, gvar) : false;\r
-\r
- //for (i = 0;i < MaxKbds;i++)\r
- // gvar->in.KbdDefs[i] = {0x1d,0x38,/*0x47,*/0x48,/*0x49,*/0x4b,0x4d,/*0x4f,*/0x50/*,0x51*/};\r
-\r
- gvar->in.IN_Started = true;\r
-\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// IN_Default() - Sets up default conditions for the Input Mgr\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_Default(boolean gotit,player_t *player,ControlType nt, global_game_variables_t *gvar)\r
-{\r
- int i;\r
- if\r
- (\r
- (!gotit)\r
- || ((nt == ctrl_Joystick1) && !gvar->in.JoysPresent[0])\r
- || ((nt == ctrl_Joystick2) && !gvar->in.JoysPresent[1])\r
- || ((nt == ctrl_Mouse) && !gvar->in.MousePresent)\r
- )\r
- nt = ctrl_Keyboard1;\r
- gvar->in.KbdDefs[0].button0 = 0x1c;\r
- gvar->in.KbdDefs[0].button1 = 0x38;\r
- //in.KbdDefs[0].upleft = 0x47;\r
- gvar->in.KbdDefs[0].up = 0x48;\r
- //in.KbdDefs[0].upright = 0x49;\r
- gvar->in.KbdDefs[0].left = 0x4b;\r
- gvar->in.KbdDefs[0].right = 0x4d;\r
- //in.KbdDefs[0].downleft = 0x4f;\r
- gvar->in.KbdDefs[0].down = 0x50;\r
- //in.KbdDefs[0].downright = 0x51;\r
- IN_SetControlType(0,player,nt);\r
- for(i=0; i>MaxPlayers;i++)\r
- player[i].enti.d =2;\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// IN_Shutdown() - Shuts down the Input Mgr\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_Shutdown(global_game_variables_t *gvar)\r
-{\r
- word i;\r
-\r
- if (!gvar->in.IN_Started)\r
- return;\r
-\r
- INL_ShutMouse();\r
- for (i = 0;i < MaxJoys;i++)\r
- INL_ShutJoy(i, gvar);\r
- INL_ShutKbd();\r
-\r
- gvar->in.IN_Started = false;\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// IN_SetKeyHook() - Sets the routine that gets called by INL_KeyService()\r
-// everytime a real make/break code gets hit\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_SetKeyHook(void (*hook)())\r
-{\r
- INL_KeyHook = hook;\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// IN_ClearKeyDown() - Clears the keyboard array\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_ClearKeysDown(global_game_variables_t *gvar)\r
-{\r
- //int i;\r
-\r
- gvar->in.LastScan = sc_None;\r
- gvar->in.LastASCII = key_None;\r
- memset (gvar->in.Keyboard,0,sizeof(gvar->in.Keyboard));\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// INL_AdjustCursor() - Internal routine of common code from IN_ReadCursor()\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-static void\r
-INL_AdjustCursor(CursorInfo *info,word buttons,int dx,int dy)\r
-{\r
- if (buttons & (1 << 0))\r
- info->button0 = true;\r
- if (buttons & (1 << 1))\r
- info->button1 = true;\r
-\r
- info->x += dx;\r
- info->y += dy;\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// IN_ReadCursor() - Reads the input devices and fills in the cursor info\r
-// struct\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_ReadCursor(CursorInfo *info, global_game_variables_t *gvar)\r
-{\r
- word i,\r
- buttons;\r
- int dx,dy;\r
-\r
- info->x = info->y = 0;\r
- info->button0 = info->button1 = false;\r
-\r
- if (gvar->in.MousePresent)\r
- {\r
- buttons = INL_GetMouseButtons();\r
- INL_GetMouseDelta(&dx,&dy);\r
- INL_AdjustCursor(info,buttons,dx,dy);\r
- }\r
-\r
- for (i = 0;i < MaxJoys;i++)\r
- {\r
- if (!gvar->in.JoysPresent[i])\r
- continue;\r
-\r
- buttons = INL_GetJoyButtons(i);\r
- INL_GetJoyDelta(i,&dx,&dy,true, gvar);\r
- dx /= 64;\r
- dy /= 64;\r
- INL_AdjustCursor(info,buttons,dx,dy);\r
- }\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// IN_ReadControl() - Reads the device associated with the specified\r
-// player and fills in the control info struct\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void near\r
-IN_ReadControl(word pn, player_t *player, global_game_variables_t *gvar)\r
-{\r
- boolean realdelta;\r
-#if DEMO0\r
- byte dbyte;\r
-#endif\r
- word buttons;\r
- int dx,dy;\r
- Motion mx,my;\r
- ControlType type;\r
- sword conpee;\r
- byte dir=DirTable[2];\r
-register KeyboardDef *def;\r
-\r
- dx = dy = 0;\r
- mx = my = motion_None;\r
- buttons = 0;\r
-\r
-#if DEMO0\r
- if (DemoMode == demo_Playback)\r
- {\r
- dbyte = DemoBuffer[DemoOffset + 1];\r
- my = (dbyte & 3) - 1;\r
- mx = ((dbyte >> 2) & 3) - 1;\r
- buttons = (dbyte >> 4) & 3;\r
-\r
- if (!(--DemoBuffer[DemoOffset]))\r
- {\r
- DemoOffset += 2;\r
- if (DemoOffset >= DemoSize)\r
- DemoMode = demo_PlayDone;\r
- }\r
-\r
- realdelta = false;\r
- }\r
- else if (DemoMode == demo_PlayDone)\r
- Quit ("Demo playback exceeded");\r
- else\r
- {\r
-#endif\r
- switch (type = player[pn].Controls)\r
- {\r
- case ctrl_Keyboard1:\r
- case ctrl_Keyboard2:\r
- def = &(gvar->in.KbdDefs[type - ctrl_Keyboard]);\r
-\r
-/* if (Keyboard[def->upleft])\r
- mx = motion_Left,my = motion_Up;\r
- else if (Keyboard[def->upright])\r
- mx = motion_Right,my = motion_Up;\r
- else if (Keyboard[def->downleft])\r
- mx = motion_Left,my = motion_Down;\r
- else if (Keyboard[def->downright])\r
- mx = motion_Right,my = motion_Down;*/\r
-//TODO: make this into a function that the joystick AND keyboard can use wwww\r
- if(DIRECTIONIFELSE)//(player[pn].info.dir == 2)\r
- {\r
- if(!gvar->in.Keyboard[def->left] && !gvar->in.Keyboard[def->right]){\r
- if((gvar->in.Keyboard[def->up] && !gvar->in.Keyboard[def->down]))\r
- my = motion_Up;\r
- if((gvar->in.Keyboard[def->down] && !gvar->in.Keyboard[def->up]))\r
- my = motion_Down;\r
- }else if(!gvar->in.Keyboard[def->up] && !gvar->in.Keyboard[def->down]){\r
- if((gvar->in.Keyboard[def->left] && !gvar->in.Keyboard[def->right]))\r
- mx = motion_Left;\r
- if((gvar->in.Keyboard[def->right] && !gvar->in.Keyboard[def->left]))\r
- mx = motion_Right;\r
- }else{ //2 keys pressed\r
- switch (player[pn].pdir)\r
- {\r
- case 0:\r
- case 4:\r
- if((gvar->in.Keyboard[def->left] && !gvar->in.Keyboard[def->right])){ dir = DirTable[1]; }//mx = motion_Left; }\r
- else if((gvar->in.Keyboard[def->right] && !gvar->in.Keyboard[def->left])){ dir = DirTable[3]; }//mx = motion_Right; }\r
- break;\r
- case 1:\r
- case 3:\r
- if((gvar->in.Keyboard[def->up] && !gvar->in.Keyboard[def->down])){ dir = DirTable[0]; }//my = motion_Up; }\r
- else if((gvar->in.Keyboard[def->down] && !gvar->in.Keyboard[def->up])){ dir = DirTable[4]; }//my = motion_Down; }\r
- break;\r
- default:\r
- break;\r
- }\r
-#ifdef __DEBUG_InputMgr__\r
- //if(dbg_testcontrolnoisy > 0){ printf("dir=%c ", dirchar(dir)); printf("pdir=%c ", dirchar(player[pn].pdir)); }\r
-#endif\r
- }\r
- }\r
- //input from player\r
- if (gvar->in.Keyboard[def->button0])\r
- buttons += 1 << 0;\r
- if (gvar->in.Keyboard[def->button1])\r
- buttons += 1 << 1;\r
- realdelta = false;\r
- break;\r
- case ctrl_Joystick1:\r
- case ctrl_Joystick2:\r
- INL_GetJoyDelta(type - ctrl_Joystick,&dx,&dy,false, gvar);\r
- buttons = INL_GetJoyButtons(type - ctrl_Joystick);\r
- realdelta = true;\r
- break;\r
- case ctrl_Mouse:\r
- INL_GetMouseDelta(&dx,&dy);\r
- buttons = INL_GetMouseButtons();\r
- realdelta = true;\r
- break;\r
- }\r
-#ifdef DEMO0\r
- }\r
-#endif\r
-\r
- if (realdelta)\r
- {\r
- mx = (dx < 0)? motion_Left : ((dx > 0)? motion_Right : motion_None);\r
- my = (dy < 0)? motion_Up : ((dy > 0)? motion_Down : motion_None);\r
- }\r
- else\r
- {\r
- dx = mx;// * 127;\r
- dy = my;// * 127;\r
- }\r
-\r
- player[pn].info.x = dx;\r
- player[pn].info.xaxis = mx;\r
- player[pn].info.y = dy;\r
- player[pn].info.yaxis = my;\r
- player[pn].info.button0 = buttons & (1 << 0);\r
- player[pn].info.button1 = buttons & (1 << 1);\r
- player[pn].info.button2 = buttons & (1 << 2);\r
- player[pn].info.button3 = buttons & (1 << 3);\r
-// player[pn].info.dir = DirTable[((my + 1) * 3) + (mx + 1)];\r
- conpee=(((my + 1) * 2) + (mx + 1))-1;\r
- player[pn].info.dir = DirTable[conpee];\r
-\r
- if(DirTable[conpee]!=2) player[pn].pdir=DirTable[conpee];\r
- if(player[pn].enti.q==1 &&( dir!=2 || (mx!=motion_None || my!=motion_None)))\r
- {\r
- if(dir==2) player[pn].enti.d = player[pn].info.dir;\r
- else player[pn].enti.d = DirTable[dir];\r
- }\r
-\r
-#if DEMO0\r
- if (DemoMode == demo_Record)\r
- {\r
- // Pack the control info into a byte\r
- dbyte = (buttons << 4) | ((mx + 1) << 2) | (my + 1);\r
-\r
- if\r
- (\r
- (DemoBuffer[DemoOffset + 1] == dbyte)\r
- && (DemoBuffer[DemoOffset] < 255)\r
- )\r
- (DemoBuffer[DemoOffset])++;\r
- else\r
- {\r
- if (DemoOffset || DemoBuffer[DemoOffset])\r
- DemoOffset += 2;\r
-\r
- if (DemoOffset >= DemoSize)\r
- Quit ("Demo buffer overflow");\r
-\r
- DemoBuffer[DemoOffset] = 1;\r
- DemoBuffer[DemoOffset + 1] = dbyte;\r
- }\r
- }\r
-#endif\r
-#ifdef __DEBUG_InputMgr__\r
-if(dbg_testcontrolnoisy > 0)\r
-if(player[pn].info.dir!=2/*(gvar->in.Keyboard[def->up] || gvar->in.Keyboard[def->down] || gvar->in.Keyboard[def->left] || gvar->in.Keyboard[def->right])*/ || player[pn].enti.q>1)\r
-{\r
- //printf("b1=%u b2=%u b3=%u b4=%u ", player[pn].info.button0, player[pn].info.button1, player[pn].info.button2, player[pn].info.button3);\r
- //printf("q=%d ", player[pn].enti.q);\r
- //printf("cpee=%c ", dirchar(conpee));\r
- printf("pdir=%c d=%c dir=%c ", dirchar(player[pn].pdir), dirchar(player[pn].enti.d), dirchar(player[pn].info.dir));\r
- /*if(realdelta) */printf("dx=%d dy=%d mx=%d my=%d", player[pn].info.x, player[pn].info.y, player[pn].info.xaxis, player[pn].info.yaxis);\r
- //else if(!realdelta) printf("%c%d %c%d %c%d %c%d", dirchar(0), gvar->in.Keyboard[def->up], dirchar(4), gvar->in.Keyboard[def->down], dirchar(1), gvar->in.Keyboard[def->left], dirchar(3), gvar->in.Keyboard[def->right]);\r
- printf("\n");\r
-}\r
-#endif\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// IN_SetControlType() - Sets the control type to be used by the specified\r
-// player\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_SetControlType(word pn,player_t *player,ControlType type)\r
-{\r
- // DEBUG - check that requested type is present?\r
- player[pn].Controls = type;\r
-}\r
-\r
-#if DEMO0\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// IN_StartDemoRecord() - Starts the demo recording, using a buffer the\r
-// size passed. Returns if the buffer allocation was successful\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-boolean\r
-IN_StartDemoRecord(word bufsize)\r
-{\r
- if (!bufsize)\r
- return(false);\r
-\r
- MM_GetPtr((memptr *)&DemoBuffer,bufsize);\r
- DemoMode = demo_Record;\r
- DemoSize = bufsize & ~1;\r
- DemoOffset = 0;\r
- DemoBuffer[0] = DemoBuffer[1] = 0;\r
-\r
- return(true);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// IN_StartDemoPlayback() - Plays back the demo pointed to of the given size\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_StartDemoPlayback(byte /*__segment*/ *buffer,word bufsize)\r
-{\r
- DemoBuffer = buffer;\r
- DemoMode = demo_Playback;\r
- DemoSize = bufsize & ~1;\r
- DemoOffset = 0;\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// IN_StopDemo() - Turns off demo mode\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_StopDemo(void)\r
-{\r
- if ((DemoMode == demo_Record) && DemoOffset)\r
- DemoOffset += 2;\r
-\r
- DemoMode = demo_Off;\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// IN_FreeDemoBuffer() - Frees the demo buffer, if it's been allocated\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_FreeDemoBuffer(void)\r
-{\r
- if (DemoBuffer)\r
- MM_FreePtr((memptr *)&DemoBuffer);\r
-}\r
-#endif\r
-\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// IN_GetScanName() - Returns a string containing the name of the\r
-// specified scan code\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-byte *\r
-IN_GetScanName(ScanCode scan)\r
-{\r
- byte **p;\r
- ScanCode far *s;\r
-\r
- for (s = ExtScanCodes,p = ExtScanNames;*s;p++,s++)\r
- if (*s == scan)\r
- return(*p);\r
-\r
- return(ScanNames[scan]);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// IN_WaitForKey() - Waits for a scan code, then clears LastScan and\r
-// returns the scan code\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-ScanCode\r
-IN_WaitForKey(global_game_variables_t *gvar)\r
-{\r
- ScanCode result;\r
-\r
- while (!(result = gvar->in.LastScan))\r
- ;\r
- gvar->in.LastScan = 0;\r
- return(result);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// IN_WaitForASCII() - Waits for an ASCII char, then clears LastASCII and\r
-// returns the ASCII value\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-char\r
-IN_WaitForASCII(global_game_variables_t *gvar)\r
-{\r
- char result;\r
-\r
- while (!(result = gvar->in.LastASCII))\r
- ;\r
- gvar->in.LastASCII = '\0';\r
- return(result);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// IN_AckBack() - Waits for either an ASCII keypress or a button press\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_AckBack(global_game_variables_t *gvar)\r
-{\r
- word i;\r
-\r
- while (!gvar->in.LastScan)\r
- {\r
- if (gvar->in.MousePresent)\r
- {\r
- if (INL_GetMouseButtons())\r
- {\r
- while (INL_GetMouseButtons())\r
- ;\r
- return;\r
- }\r
- }\r
-\r
- for (i = 0;i < MaxJoys;i++)\r
- {\r
- if (gvar->in.JoysPresent[i])\r
- {\r
- if (IN_GetJoyButtonsDB(i, gvar))\r
- {\r
- while (IN_GetJoyButtonsDB(i, gvar))\r
- ;\r
- return;\r
- }\r
- }\r
- }\r
- }\r
-\r
- IN_ClearKey(gvar->in.LastScan, gvar);\r
- gvar->in.LastScan = sc_None;\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// IN_Ack() - Clears user input & then calls IN_AckBack()\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_Ack(global_game_variables_t *gvar)\r
-{\r
- word i;\r
-\r
- if (!gvar->in.IN_Started)\r
- return;\r
-\r
- IN_ClearKey(gvar->in.LastScan, gvar);\r
- gvar->in.LastScan = sc_None;\r
-\r
- if (gvar->in.MousePresent)\r
- while (INL_GetMouseButtons())\r
- ;\r
- for (i = 0;i < MaxJoys;i++)\r
- if (gvar->in.JoysPresent[i])\r
- while (IN_GetJoyButtonsDB(i, gvar))\r
- ;\r
-\r
- IN_AckBack(gvar);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// IN_IsUserInput() - Returns true if a key has been pressed or a button\r
-// is down\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-boolean\r
-IN_IsUserInput(global_game_variables_t *gvar)\r
-{\r
- boolean result;\r
- word i;\r
-\r
- result = gvar->in.LastScan;\r
-\r
- if (gvar->in.MousePresent)\r
- if (INL_GetMouseButtons())\r
- result = true;\r
-\r
- for (i = 0;i < MaxJoys;i++)\r
- if (gvar->in.JoysPresent[i])\r
- if (INL_GetJoyButtons(i))\r
- result = true;\r
-\r
- return(result);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-// IN_UserInput() - Waits for the specified delay time (in ticks) or the\r
-// user pressing a key or a mouse button. If the clear flag is set, it\r
-// then either clears the key or waits for the user to let the mouse\r
-// button up.\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-boolean\r
-IN_UserInput(dword delay,boolean clear, global_game_variables_t *gvar)\r
-{\r
- word TimeCount = gvar->kurokku.clock_start;\r
- word lasttime;\r
-\r
- lasttime = TimeCount;\r
- do\r
- {\r
- if (IN_IsUserInput(gvar))\r
- {\r
- if (clear)\r
- IN_AckBack(gvar);\r
- return(true);\r
- }\r
- } while (TimeCount - lasttime < delay);\r
- return(false);\r
-}\r
-\r
-//===========================================================================\r
-\r
-/*\r
-===================\r
-=\r
-= IN_MouseButtons\r
-=\r
-===================\r
-*/\r
-\r
-byte IN_MouseButtons (global_game_variables_t *gvar)\r
-{\r
- union REGS CPURegs;\r
- if (gvar->in.MousePresent)\r
- {\r
- Mouse(MButtons);\r
- return CPURegs.x.bx;\r
- }\r
- else\r
- return 0;\r
-}\r
-\r
-\r
-/*\r
-===================\r
-=\r
-= IN_JoyButtons\r
-=\r
-===================\r
-*/\r
-\r
-byte IN_JoyButtons (void)\r
-{\r
- byte joybits;\r
-\r
- joybits = inp(0x201); // Get all the joystick buttons\r
- joybits >>= 4; // only the high bits are useful\r
- joybits ^= 15; // return with 1=pressed\r
-\r
- return joybits;\r
-}\r
-\r
-boolean IN_KeyDown(byte code, global_game_variables_t *gvar)\r
-{\r
-#ifdef __DEBUG_InputMgr__\r
- if(!dbg_nointest)\r
-#endif\r
- return gvar->in.Keyboard[code];\r
-#ifdef __DEBUG_InputMgr__\r
- else\r
- if(dbg_nointest && kbhit())\r
- return 1;\r
- else\r
- return 0;\r
-#endif\r
-}\r
-\r
-void IN_ClearKey(byte code, global_game_variables_t *gvar)\r
-{\r
- gvar->in.Keyboard[code] = false;\r
- if(code == gvar->in.LastScan)\r
- gvar->in.LastScan = sc_None;\r
- }\r
-\r
-boolean IN_qb(byte kee, global_game_variables_t *gvar)\r
-{\r
-#ifdef __DEBUG_InputMgr__\r
- if(dbg_testkeyin) printf("%u\n", gvar->in.Keyboard[kee]);\r
-#endif\r
- if(gvar->in.Keyboard[kee]==true) return 1;\r
- else return 0;\r
-}\r
-\r
-ScanCode IN_GetLastScan(global_game_variables_t *gvar)\r
-{\r
- return gvar->in.LastScan;\r
-}\r
-\r
-ScanCode IN_GetCurCode(global_game_variables_t *gvar)\r
-{\r
- return gvar->in.CurCode;\r
-}\r