]> 4ch.mooo.com Git - 16.git/log
16.git
7 years ago==== bcexmm.exe works again! yay! ==== wwww
sparky4 [Wed, 22 Feb 2017 21:56:11 +0000 (15:56 -0600)]
==== bcexmm.exe works again! yay! ==== wwww

7 years agowwww what did i change?
sparky4 [Wed, 22 Feb 2017 17:28:54 +0000 (11:28 -0600)]
wwww what did i change?

7 years agowwww bleh
sparky4 [Wed, 22 Feb 2017 16:24:11 +0000 (10:24 -0600)]
wwww bleh

7 years agowwww bleh
sparky4 [Wed, 22 Feb 2017 13:56:40 +0000 (07:56 -0600)]
wwww bleh

7 years agowwww bleh
sparky4 [Wed, 22 Feb 2017 13:30:53 +0000 (07:30 -0600)]
wwww bleh

7 years agonot going to work on it until wednesday
sparky4 [Tue, 21 Feb 2017 21:50:33 +0000 (15:50 -0600)]
not going to work on it until wednesday

7 years agogoing to look into why it is doing fuckery
sparky4 [Tue, 21 Feb 2017 21:10:11 +0000 (15:10 -0600)]
going to look into why it is doing fuckery

7 years agoworking again. wtf is going on!? added the log
sparky4 [Tue, 21 Feb 2017 20:05:53 +0000 (14:05 -0600)]
working again. wtf is going on!? added the log

7 years agoworking again. wtf is going on!?
sparky4 [Tue, 21 Feb 2017 20:03:41 +0000 (14:03 -0600)]
working again. wtf is going on!?

7 years agobroken bcexmm broken
sparky4 [Tue, 21 Feb 2017 20:00:44 +0000 (14:00 -0600)]
broken bcexmm broken

7 years agomeh
sparky4 [Tue, 21 Feb 2017 18:20:37 +0000 (12:20 -0600)]
meh

7 years ago16_ca need to be used more ok i am going to work on owwolf3d for the cache manager...
sparky4 [Mon, 20 Feb 2017 14:58:28 +0000 (08:58 -0600)]
16_ca need to be used more ok i am going to work on owwolf3d for the cache manager and memory manager and usage of page manager in code and how it handles files and stuff but for now i need to study for school finals

7 years ago16_ca need to be used more
sparky4 [Mon, 20 Feb 2017 14:54:26 +0000 (08:54 -0600)]
16_ca need to be used more

7 years agocleaned some junk w
sparky4 [Mon, 20 Feb 2017 13:38:34 +0000 (07:38 -0600)]
cleaned some junk w

7 years agowwww update spir.zip
sparky4 [Sun, 19 Feb 2017 22:05:53 +0000 (16:05 -0600)]
wwww update spir.zip

7 years agocannot work on this much more i gotta do school project and final
sparky4 [Fri, 17 Feb 2017 21:58:13 +0000 (15:58 -0600)]
cannot work on this much more i gotta do school project and final

7 years agocannot work on this much more i gotta do school project and final
sparky4 [Fri, 17 Feb 2017 15:50:21 +0000 (09:50 -0600)]
cannot work on this much more i gotta do school project and final

7 years agoenti->spri is now enti.spri
sparky4 [Fri, 17 Feb 2017 15:14:27 +0000 (09:14 -0600)]
enti->spri is now enti.spri

7 years agoenti->spri is now enti.spri
sparky4 [Fri, 17 Feb 2017 15:04:16 +0000 (09:04 -0600)]
enti->spri is now enti.spri

7 years agopalette is now arrays
sparky4 [Fri, 17 Feb 2017 14:50:11 +0000 (08:50 -0600)]
palette is now arrays

7 years agoi need to migrate to the memory manager stuff sometime
sparky4 [Thu, 16 Feb 2017 19:15:28 +0000 (13:15 -0600)]
i need to migrate to the memory manager stuff sometime

7 years agoi need to migrate to the memory manager stuff sometime
sparky4 [Thu, 16 Feb 2017 18:47:53 +0000 (12:47 -0600)]
i need to migrate to the memory manager stuff sometime

7 years agoi need to migrate to the memory manager stuff sometime
sparky4 [Thu, 16 Feb 2017 18:38:57 +0000 (12:38 -0600)]
i need to migrate to the memory manager stuff sometime

7 years ago==== INITIAL LAYER MAP STUFF DONE, added mapdraw layer ontop of bg, going to implemen...
sparky4 [Thu, 16 Feb 2017 02:11:11 +0000 (20:11 -0600)]
==== INITIAL LAYER MAP STUFF DONE, added mapdraw layer ontop of bg, going to implement actors [objects and shit] into the code next, then make support for tilesets, checker should work now!! and made map edge detection a function!====

7 years ago==== INITIAL LAYER MAP STUFF DONE, added mapdraw layer ontop of bg, going to implemen...
sparky4 [Thu, 16 Feb 2017 01:40:10 +0000 (19:40 -0600)]
==== INITIAL LAYER MAP STUFF DONE, added mapdraw layer ontop of bg, going to implement actors [objects and shit] into the code next, then make support for tilesets, checker should work now!!====

7 years ago== taking break still not working ==
sparky4 [Thu, 16 Feb 2017 00:49:27 +0000 (18:49 -0600)]
== taking break still not working ==

7 years ago== code at e0b1c7a and data to 588e089 == added a joke in maptest
sparky4 [Wed, 15 Feb 2017 23:47:39 +0000 (17:47 -0600)]
== code at e0b1c7a and data to 588e089 == added a joke in maptest

7 years ago== code at e0b1c7a and data to 588e089 ==
sparky4 [Wed, 15 Feb 2017 23:35:53 +0000 (17:35 -0600)]
== code at e0b1c7a and data to 588e089 ==

7 years ago==== INITIAL LAYER MAP STUFF DONE, added mapdraw layer ontop of bg, going to implemen...
sparky4 [Wed, 15 Feb 2017 22:42:34 +0000 (16:42 -0600)]
==== INITIAL LAYER MAP STUFF DONE, added mapdraw layer ontop of bg, going to implement actors [objects and shit] into the code next, then make support for tilesets, checker did not work unknown reason why it draws junk====

7 years ago====
sparky4 [Wed, 15 Feb 2017 22:04:47 +0000 (16:04 -0600)]
====

7 years ago==== INITIAL LAYER MAP STUFF DONE, added mapdraw layer ontop of bg, going to implemen...
sparky4 [Wed, 15 Feb 2017 21:58:09 +0000 (15:58 -0600)]
==== INITIAL LAYER MAP STUFF DONE, added mapdraw layer ontop of bg, going to implement actors [objects and shit] into the code next, then make support for tilesets, i added a checker so it will not draw junk====

7 years ago==== INITIAL LAYER MAP STUFF DONE, added mapdraw layer ontop of bg, going to implemen...
sparky4 [Wed, 15 Feb 2017 21:36:32 +0000 (15:36 -0600)]
==== INITIAL LAYER MAP STUFF DONE, added mapdraw layer ontop of bg, going to implement actors [objects and shit] into the code next, then make support for tilesets, i added a checker so it will not draw junk====

7 years ago==== INITIAL LAYER MAP STUFF DONE, added mapdraw layer ontop of bg, going to implemen...
sparky4 [Wed, 15 Feb 2017 21:21:18 +0000 (15:21 -0600)]
==== INITIAL LAYER MAP STUFF DONE, added mapdraw layer ontop of bg, going to implement actors [objects and shit] into the code next, then make support for tilesets====

7 years ago==== INITIAL LAYER MAP STUFF DONE, going to implement actors [objects and shit] into...
sparky4 [Wed, 15 Feb 2017 20:27:52 +0000 (14:27 -0600)]
==== INITIAL LAYER MAP STUFF DONE, going to implement actors [objects and shit] into the code next, then make support for tilesets====

7 years agoLAYERING WORKS NOW!
sparky4 [Wed, 15 Feb 2017 17:48:53 +0000 (11:48 -0600)]
LAYERING WORKS NOW!

7 years agoohh OHHH WWWWWWWWWWW bloody pointer arrays wwww
sparky4 [Wed, 15 Feb 2017 17:02:19 +0000 (11:02 -0600)]
ohh OHHH WWWWWWWWWWW bloody pointer arrays wwww

7 years agoohh OHHH WWWWWWWWWWW
sparky4 [Wed, 15 Feb 2017 15:58:10 +0000 (09:58 -0600)]
ohh OHHH WWWWWWWWWWW

7 years ago==== FIXED MAP INDEX NUMBER PRITING IN DRAWTILE wwww ==== oh i forgot to add thiswwww
sparky4 [Tue, 14 Feb 2017 23:44:44 +0000 (17:44 -0600)]
==== FIXED MAP INDEX NUMBER PRITING IN DRAWTILE wwww ==== oh i forgot to add thiswwww

7 years ago==== FIXED MAP INDEX NUMBER PRITING IN DRAWTILE wwww ====
sparky4 [Tue, 14 Feb 2017 23:21:26 +0000 (17:21 -0600)]
==== FIXED MAP INDEX NUMBER PRITING IN DRAWTILE wwww ====

7 years ago-- reverted to before layer vars
sparky4 [Tue, 14 Feb 2017 22:57:32 +0000 (16:57 -0600)]
-- reverted to before layer vars

7 years agohmmm layers in map_t ....
sparky4 [Tue, 14 Feb 2017 22:44:55 +0000 (16:44 -0600)]
hmmm layers in map_t ....

7 years agohmmm layers in map_t ....
sparky4 [Tue, 14 Feb 2017 22:33:03 +0000 (16:33 -0600)]
hmmm layers in map_t ....

7 years agohmmm layers in map_t ....
sparky4 [Tue, 14 Feb 2017 22:02:37 +0000 (16:02 -0600)]
hmmm layers in map_t ....

7 years agohmmm layers in map_t ....
sparky4 [Tue, 14 Feb 2017 21:35:02 +0000 (15:35 -0600)]
hmmm layers in map_t ....

7 years agohmmm layers in map_t ....
sparky4 [Tue, 14 Feb 2017 21:28:21 +0000 (15:28 -0600)]
hmmm layers in map_t ....

7 years agoi am way too tired for this
sparky4 [Tue, 14 Feb 2017 18:23:27 +0000 (12:23 -0600)]
i am way too tired for this

7 years agowwww reverted because zcroll broke
sparky4 [Tue, 14 Feb 2017 17:47:34 +0000 (11:47 -0600)]
wwww reverted because zcroll broke

7 years agoRevert "too tired to continue"
sparky4 [Tue, 14 Feb 2017 17:41:14 +0000 (11:41 -0600)]
Revert "too tired to continue"

 #Please enter the commit message for your changes. Lines starting
 #with '' will be ignored, and an empty message aborts the commit.
 #On branch master
 #Your branch is up-to-date with 'origin/master'.

Changes to be committed:
modified:   data/16.pal
modified:   data/G.PAL
modified:   src/lib/16_map.c
modified:   src/lib/16_tdef.h
modified:   src/lib/16_vl.c
modified:   src/lib/16_vlpal.c
modified:   src/lib/bitmap.c
modified:   src/lib/scroll16.c
modified:   src/maptest.c

 #Changes not staged for commit:

Untracked files:
0.exe
0.lnk
16.exe
16.lnk
bakapi.exe
bakapi.lnk
db.lnk
exmmtest.exe
exmmtest.lnk
inputest.exe
inputest.lnk
maptest.exe
maptest.lnk
palettec.exe
palettec.lnk
palettel.exe
palettel.lnk
palllist.exe
palllist.lnk
pcxtest.exe
pcxtest.lnk
scroll.exe
scroll.lnk
test.exe
test.lnk
tesuto.exe
tesuto.lnk
vgmtest.exe
vgmtest.lnk
vrstest.exe
vrstest.lnk
wcpu.lnk
zcroll.exe
zcroll.lnk

7 years agotoo tired to continue
sparky4 [Tue, 14 Feb 2017 17:38:49 +0000 (11:38 -0600)]
too tired to continue

7 years agooddly enough defining __NEWMAPTILEDATAVARS__ in 16_tdef.h will cause a limbo to appea...
sparky4 [Mon, 13 Feb 2017 21:20:43 +0000 (15:20 -0600)]
oddly enough defining __NEWMAPTILEDATAVARS__ in 16_tdef.h will cause a limbo to appear outside the map wwww

7 years ago==== bloody! ====
sparky4 [Mon, 13 Feb 2017 20:21:04 +0000 (14:21 -0600)]
==== bloody! ====

7 years ago==== bloody! ====
sparky4 [Mon, 13 Feb 2017 20:11:51 +0000 (14:11 -0600)]
==== bloody! ====

7 years agowwww reverted back to before breaking
sparky4 [Mon, 13 Feb 2017 19:55:19 +0000 (13:55 -0600)]
wwww reverted back to before breaking

7 years agowwww reverted back to before breaking
sparky4 [Mon, 13 Feb 2017 19:53:46 +0000 (13:53 -0600)]
wwww reverted back to before breaking

7 years agowwww reverted back to before breaking
sparky4 [Mon, 13 Feb 2017 19:42:37 +0000 (13:42 -0600)]
wwww reverted back to before breaking

7 years agowwww reverted back to before breaking
sparky4 [Mon, 13 Feb 2017 19:31:51 +0000 (13:31 -0600)]
wwww reverted back to before breaking

7 years agorevertedback\! bad bugs\!
sparky4 [Mon, 13 Feb 2017 18:56:36 +0000 (12:56 -0600)]
revertedback\! bad bugs\!

7 years agoMerge branch 'master' of github.com:sparky4/16
sparky4 [Mon, 13 Feb 2017 18:55:06 +0000 (12:55 -0600)]
Merge branch 'master' of github.com:sparky4/16

7 years agorevertedback! bad bugs!
sparky4 [Mon, 13 Feb 2017 18:50:09 +0000 (12:50 -0600)]
revertedback! bad bugs!

7 years agoBROKEN STILL wwww
sparky4 [Mon, 13 Feb 2017 18:40:11 +0000 (12:40 -0600)]
BROKEN STILL wwww

7 years agoBROKEN something broke wwww
sparky4 [Mon, 13 Feb 2017 18:28:05 +0000 (12:28 -0600)]
BROKEN something broke wwww

7 years agodid a bunch of work on map stuff going to add fg layer sometime woon
sparky4 [Mon, 13 Feb 2017 16:53:49 +0000 (10:53 -0600)]
did a bunch of work on map stuff going to add fg layer sometime woon

7 years agoadded an old version of 16_vl.c to get the old functionality of palette updater back w
sparky4 [Mon, 13 Feb 2017 10:43:10 +0000 (04:43 -0600)]
added an old version of 16_vl.c to get the old functionality of palette updater back w

7 years agoadded an old version of 16_vl.c to get the old functionality of palette updater back w
sparky4 [Mon, 13 Feb 2017 08:18:10 +0000 (02:18 -0600)]
added an old version of 16_vl.c to get the old functionality of palette updater back w

7 years agoadded an old version of 16_vl.c to get the old functionality of palette updater back w
sparky4 [Mon, 13 Feb 2017 06:44:33 +0000 (00:44 -0600)]
added an old version of 16_vl.c to get the old functionality of palette updater back w

7 years agoi made that messy complex palette experiment noisy as fuck again it is short for...
sparky4 [Fri, 10 Feb 2017 21:04:29 +0000 (15:04 -0600)]
i made that messy complex palette experiment noisy as fuck again it is short for simplicity

7 years agoi made that messy complex palette experiment noisy as fuck again
sparky4 [Fri, 10 Feb 2017 17:58:45 +0000 (11:58 -0600)]
i made that messy complex palette experiment noisy as fuck again

7 years agoi made that messy complex palette experiment noisy as fuck again
sparky4 [Fri, 10 Feb 2017 17:35:12 +0000 (11:35 -0600)]
i made that messy complex palette experiment noisy as fuck again

7 years agosomething is badly broken in palette experiment
sparky4 [Fri, 10 Feb 2017 15:58:00 +0000 (09:58 -0600)]
something is badly broken in palette experiment

7 years agocannot think on the pal maker
sparky4 [Fri, 10 Feb 2017 15:26:37 +0000 (09:26 -0600)]
cannot think on the pal maker

7 years agocannot think on the pal maker
sparky4 [Fri, 10 Feb 2017 15:18:21 +0000 (09:18 -0600)]
cannot think on the pal maker

7 years agoWWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww
sparky4 [Wed, 8 Feb 2017 19:55:06 +0000 (13:55 -0600)]
WWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww

7 years agoWWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww
sparky4 [Wed, 8 Feb 2017 19:46:52 +0000 (13:46 -0600)]
WWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww

7 years agoWWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww
sparky4 [Wed, 8 Feb 2017 19:37:35 +0000 (13:37 -0600)]
WWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww

7 years agoWWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww
sparky4 [Wed, 8 Feb 2017 19:36:25 +0000 (13:36 -0600)]
WWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww

7 years agoWWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww
sparky4 [Wed, 8 Feb 2017 19:28:03 +0000 (13:28 -0600)]
WWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww

7 years agoWWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww
sparky4 [Wed, 8 Feb 2017 19:20:31 +0000 (13:20 -0600)]
WWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww

7 years agoWWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww
sparky4 [Wed, 8 Feb 2017 19:19:12 +0000 (13:19 -0600)]
WWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww

7 years agoworking on maptest
sparky4 [Wed, 8 Feb 2017 15:13:54 +0000 (09:13 -0600)]
working on maptest

7 years agoworking on maptest
sparky4 [Wed, 8 Feb 2017 15:09:49 +0000 (09:09 -0600)]
working on maptest

7 years agoworking on maptest
sparky4 [Wed, 8 Feb 2017 15:05:52 +0000 (09:05 -0600)]
working on maptest

7 years agoreadded mapread for rework of mapreadings
sparky4 [Wed, 8 Feb 2017 14:32:30 +0000 (08:32 -0600)]
readded mapread for rework of mapreadings

7 years agoadded resetting palette in cmem part of modexenter
sparky4 [Wed, 8 Feb 2017 14:15:20 +0000 (08:15 -0600)]
added resetting palette in cmem part of modexenter

7 years agofps now is working with scroll wwww
sparky4 [Mon, 6 Feb 2017 15:02:54 +0000 (09:02 -0600)]
fps now is working with scroll wwww

7 years agomoved my palette function failure to 16_vlpal.c and fixed vsync a bit but i need...
sparky4 [Sat, 4 Feb 2017 19:25:13 +0000 (13:25 -0600)]
moved my palette function failure to 16_vlpal.c and fixed vsync a bit but i need some help from pngwen or jc for the vsync in game

7 years agomoved my palette function failure to 16_vlpal.c
sparky4 [Sat, 4 Feb 2017 19:04:37 +0000 (13:04 -0600)]
moved my palette function failure to 16_vlpal.c

7 years agofixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww i am also going...
sparky4 [Sat, 4 Feb 2017 00:41:59 +0000 (18:41 -0600)]
fixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww i am also going to work on that fps location stuff... the refresh stuff at the op of screen is very flashy chikyuu becomes transparent in upper screen

7 years agofixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww i am also going...
sparky4 [Fri, 3 Feb 2017 22:50:46 +0000 (16:50 -0600)]
fixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww i am also going to work on that fps location stuff

7 years agofixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww i am also going...
sparky4 [Fri, 3 Feb 2017 22:05:46 +0000 (16:05 -0600)]
fixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww i am also going to work on that fps location stuff

7 years agofixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww i am also going...
sparky4 [Fri, 3 Feb 2017 21:55:30 +0000 (15:55 -0600)]
fixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww i am also going to work on that fps location stuff

7 years agofixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww i am also going...
sparky4 [Fri, 3 Feb 2017 21:47:48 +0000 (15:47 -0600)]
fixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww i am also going to work on that fps location stuff

7 years agofixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww i am also going...
sparky4 [Fri, 3 Feb 2017 21:43:27 +0000 (15:43 -0600)]
fixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww i am also going to work on that fps location stuff

7 years agofixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww
sparky4 [Fri, 3 Feb 2017 20:04:26 +0000 (14:04 -0600)]
fixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww

7 years agosomething else broke when i worked on this
sparky4 [Fri, 3 Feb 2017 19:30:10 +0000 (13:30 -0600)]
something else broke when i worked on this

7 years agojust pushing before i use ZC_mapscroll
sparky4 [Fri, 3 Feb 2017 16:32:04 +0000 (10:32 -0600)]
just pushing before i use ZC_mapscroll

7 years ago==== old BG rendering is back ====
sparky4 [Fri, 3 Feb 2017 06:23:23 +0000 (00:23 -0600)]
==== old BG rendering is back ====

7 years ago==== old BG rendering is back ====
sparky4 [Thu, 2 Feb 2017 22:09:27 +0000 (16:09 -0600)]
==== old BG rendering is back ====

7 years agobg preservation still in works
sparky4 [Thu, 2 Feb 2017 20:04:42 +0000 (14:04 -0600)]
bg preservation still in works

7 years agoworking on palllist.c and no idea how to preserve bg fixed player[0].enti. wwww also...
sparky4 [Wed, 1 Feb 2017 21:45:25 +0000 (15:45 -0600)]
working on palllist.c and no idea how to preserve bg fixed player[0].enti. wwww also i think i should readd the old bg preservication back and start working on actual game stuff wwww

7 years agoworking on palllist.c and no idea how to preserve bg fixed player[0].enti. www
sparky4 [Wed, 1 Feb 2017 17:17:19 +0000 (11:17 -0600)]
working on palllist.c and no idea how to preserve bg fixed player[0].enti. www