]>
4ch.mooo.com Git - 16.git/log
sparky4 [Tue, 14 Feb 2017 23:21:26 +0000 (17:21 -0600)]
==== FIXED MAP INDEX NUMBER PRITING IN DRAWTILE wwww ====
sparky4 [Tue, 14 Feb 2017 22:57:32 +0000 (16:57 -0600)]
-- reverted to before layer vars
sparky4 [Tue, 14 Feb 2017 22:44:55 +0000 (16:44 -0600)]
hmmm layers in map_t ....
sparky4 [Tue, 14 Feb 2017 22:33:03 +0000 (16:33 -0600)]
hmmm layers in map_t ....
sparky4 [Tue, 14 Feb 2017 22:02:37 +0000 (16:02 -0600)]
hmmm layers in map_t ....
sparky4 [Tue, 14 Feb 2017 21:35:02 +0000 (15:35 -0600)]
hmmm layers in map_t ....
sparky4 [Tue, 14 Feb 2017 21:28:21 +0000 (15:28 -0600)]
hmmm layers in map_t ....
sparky4 [Tue, 14 Feb 2017 18:23:27 +0000 (12:23 -0600)]
i am way too tired for this
sparky4 [Tue, 14 Feb 2017 17:47:34 +0000 (11:47 -0600)]
wwww reverted because zcroll broke
sparky4 [Tue, 14 Feb 2017 17:41:14 +0000 (11:41 -0600)]
Revert "too tired to continue"
#Please enter the commit message for your changes. Lines starting
#with '' will be ignored, and an empty message aborts the commit.
#On branch master
#Your branch is up-to-date with 'origin/master'.
Changes to be committed:
modified: data/16.pal
modified: data/G.PAL
modified: src/lib/16_map.c
modified: src/lib/16_tdef.h
modified: src/lib/16_vl.c
modified: src/lib/16_vlpal.c
modified: src/lib/bitmap.c
modified: src/lib/scroll16.c
modified: src/maptest.c
#Changes not staged for commit:
Untracked files:
0.exe
0.lnk
16.exe
16.lnk
bakapi.exe
bakapi.lnk
db.lnk
exmmtest.exe
exmmtest.lnk
inputest.exe
inputest.lnk
maptest.exe
maptest.lnk
palettec.exe
palettec.lnk
palettel.exe
palettel.lnk
palllist.exe
palllist.lnk
pcxtest.exe
pcxtest.lnk
scroll.exe
scroll.lnk
test.exe
test.lnk
tesuto.exe
tesuto.lnk
vgmtest.exe
vgmtest.lnk
vrstest.exe
vrstest.lnk
wcpu.lnk
zcroll.exe
zcroll.lnk
sparky4 [Tue, 14 Feb 2017 17:38:49 +0000 (11:38 -0600)]
too tired to continue
sparky4 [Mon, 13 Feb 2017 21:20:43 +0000 (15:20 -0600)]
oddly enough defining __NEWMAPTILEDATAVARS__ in 16_tdef.h will cause a limbo to appear outside the map wwww
sparky4 [Mon, 13 Feb 2017 20:21:04 +0000 (14:21 -0600)]
==== bloody! ====
sparky4 [Mon, 13 Feb 2017 20:11:51 +0000 (14:11 -0600)]
==== bloody! ====
sparky4 [Mon, 13 Feb 2017 19:55:19 +0000 (13:55 -0600)]
wwww reverted back to before breaking
sparky4 [Mon, 13 Feb 2017 19:53:46 +0000 (13:53 -0600)]
wwww reverted back to before breaking
sparky4 [Mon, 13 Feb 2017 19:42:37 +0000 (13:42 -0600)]
wwww reverted back to before breaking
sparky4 [Mon, 13 Feb 2017 19:31:51 +0000 (13:31 -0600)]
wwww reverted back to before breaking
sparky4 [Mon, 13 Feb 2017 18:56:36 +0000 (12:56 -0600)]
revertedback\! bad bugs\!
sparky4 [Mon, 13 Feb 2017 18:55:06 +0000 (12:55 -0600)]
Merge branch 'master' of github.com:sparky4/16
sparky4 [Mon, 13 Feb 2017 18:50:09 +0000 (12:50 -0600)]
revertedback! bad bugs!
sparky4 [Mon, 13 Feb 2017 18:40:11 +0000 (12:40 -0600)]
BROKEN STILL wwww
sparky4 [Mon, 13 Feb 2017 18:28:05 +0000 (12:28 -0600)]
BROKEN something broke wwww
sparky4 [Mon, 13 Feb 2017 16:53:49 +0000 (10:53 -0600)]
did a bunch of work on map stuff going to add fg layer sometime woon
sparky4 [Mon, 13 Feb 2017 10:43:10 +0000 (04:43 -0600)]
added an old version of 16_vl.c to get the old functionality of palette updater back w
sparky4 [Mon, 13 Feb 2017 08:18:10 +0000 (02:18 -0600)]
added an old version of 16_vl.c to get the old functionality of palette updater back w
sparky4 [Mon, 13 Feb 2017 06:44:33 +0000 (00:44 -0600)]
added an old version of 16_vl.c to get the old functionality of palette updater back w
sparky4 [Fri, 10 Feb 2017 21:04:29 +0000 (15:04 -0600)]
i made that messy complex palette experiment noisy as fuck again it is short for simplicity
sparky4 [Fri, 10 Feb 2017 17:58:45 +0000 (11:58 -0600)]
i made that messy complex palette experiment noisy as fuck again
sparky4 [Fri, 10 Feb 2017 17:35:12 +0000 (11:35 -0600)]
i made that messy complex palette experiment noisy as fuck again
sparky4 [Fri, 10 Feb 2017 15:58:00 +0000 (09:58 -0600)]
something is badly broken in palette experiment
sparky4 [Fri, 10 Feb 2017 15:26:37 +0000 (09:26 -0600)]
cannot think on the pal maker
sparky4 [Fri, 10 Feb 2017 15:18:21 +0000 (09:18 -0600)]
cannot think on the pal maker
sparky4 [Wed, 8 Feb 2017 19:55:06 +0000 (13:55 -0600)]
WWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww
sparky4 [Wed, 8 Feb 2017 19:46:52 +0000 (13:46 -0600)]
WWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww
sparky4 [Wed, 8 Feb 2017 19:37:35 +0000 (13:37 -0600)]
WWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww
sparky4 [Wed, 8 Feb 2017 19:36:25 +0000 (13:36 -0600)]
WWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww
sparky4 [Wed, 8 Feb 2017 19:28:03 +0000 (13:28 -0600)]
WWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww
sparky4 [Wed, 8 Feb 2017 19:20:31 +0000 (13:20 -0600)]
WWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww
sparky4 [Wed, 8 Feb 2017 19:19:12 +0000 (13:19 -0600)]
WWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww
sparky4 [Wed, 8 Feb 2017 15:13:54 +0000 (09:13 -0600)]
working on maptest
sparky4 [Wed, 8 Feb 2017 15:09:49 +0000 (09:09 -0600)]
working on maptest
sparky4 [Wed, 8 Feb 2017 15:05:52 +0000 (09:05 -0600)]
working on maptest
sparky4 [Wed, 8 Feb 2017 14:32:30 +0000 (08:32 -0600)]
readded mapread for rework of mapreadings
sparky4 [Wed, 8 Feb 2017 14:15:20 +0000 (08:15 -0600)]
added resetting palette in cmem part of modexenter
sparky4 [Mon, 6 Feb 2017 15:02:54 +0000 (09:02 -0600)]
fps now is working with scroll wwww
sparky4 [Sat, 4 Feb 2017 19:25:13 +0000 (13:25 -0600)]
moved my palette function failure to 16_vlpal.c and fixed vsync a bit but i need some help from pngwen or jc for the vsync in game
sparky4 [Sat, 4 Feb 2017 19:04:37 +0000 (13:04 -0600)]
moved my palette function failure to 16_vlpal.c
sparky4 [Sat, 4 Feb 2017 00:41:59 +0000 (18:41 -0600)]
fixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww i am also going to work on that fps location stuff... the refresh stuff at the op of screen is very flashy chikyuu becomes transparent in upper screen
sparky4 [Fri, 3 Feb 2017 22:50:46 +0000 (16:50 -0600)]
fixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww i am also going to work on that fps location stuff
sparky4 [Fri, 3 Feb 2017 22:05:46 +0000 (16:05 -0600)]
fixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww i am also going to work on that fps location stuff
sparky4 [Fri, 3 Feb 2017 21:55:30 +0000 (15:55 -0600)]
fixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww i am also going to work on that fps location stuff
sparky4 [Fri, 3 Feb 2017 21:47:48 +0000 (15:47 -0600)]
fixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww i am also going to work on that fps location stuff
sparky4 [Fri, 3 Feb 2017 21:43:27 +0000 (15:43 -0600)]
fixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww i am also going to work on that fps location stuff
sparky4 [Fri, 3 Feb 2017 20:04:26 +0000 (14:04 -0600)]
fixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww
sparky4 [Fri, 3 Feb 2017 19:30:10 +0000 (13:30 -0600)]
something else broke when i worked on this
sparky4 [Fri, 3 Feb 2017 16:32:04 +0000 (10:32 -0600)]
just pushing before i use ZC_mapscroll
sparky4 [Fri, 3 Feb 2017 06:23:23 +0000 (00:23 -0600)]
==== old BG rendering is back ====
sparky4 [Thu, 2 Feb 2017 22:09:27 +0000 (16:09 -0600)]
==== old BG rendering is back ====
sparky4 [Thu, 2 Feb 2017 20:04:42 +0000 (14:04 -0600)]
bg preservation still in works
sparky4 [Wed, 1 Feb 2017 21:45:25 +0000 (15:45 -0600)]
working on palllist.c and no idea how to preserve bg fixed player[0].enti. wwww also i think i should readd the old bg preservication back and start working on actual game stuff wwww
sparky4 [Wed, 1 Feb 2017 17:17:19 +0000 (11:17 -0600)]
working on palllist.c and no idea how to preserve bg fixed player[0].enti. www
sparky4 [Wed, 1 Feb 2017 17:14:34 +0000 (11:14 -0600)]
working on palllist.c and no idea how to preserve bg
sparky4 [Wed, 1 Feb 2017 16:21:06 +0000 (10:21 -0600)]
working on palllist.c
sparky4 [Wed, 1 Feb 2017 16:04:22 +0000 (10:04 -0600)]
working on palllist.c
sparky4 [Wed, 1 Feb 2017 14:52:07 +0000 (08:52 -0600)]
wwww
sparky4 [Wed, 1 Feb 2017 14:48:48 +0000 (08:48 -0600)]
wwww
sparky4 [Wed, 1 Feb 2017 14:08:20 +0000 (08:08 -0600)]
wwww
sparky4 [Tue, 31 Jan 2017 21:24:51 +0000 (15:24 -0600)]
WWWWWWWWWWWWWWWWWWWW it is fixed wwwwwwwwwww
sparky4 [Tue, 31 Jan 2017 00:53:25 +0000 (18:53 -0600)]
Merge branch 'master' of github.com:sparky4/16
sparky4 [Tue, 31 Jan 2017 00:52:45 +0000 (18:52 -0600)]
====----==== this is a messed up build that contains a busted 0.exe pan page system
sparky4 [Tue, 31 Jan 2017 00:47:32 +0000 (18:47 -0600)]
====++++==== this is a build before the breaking of 0.exe pan page system
sparky4 [Fri, 27 Jan 2017 16:05:57 +0000 (10:05 -0600)]
it is semi working the bg preservation wwww
sparky4 [Fri, 27 Jan 2017 14:48:48 +0000 (08:48 -0600)]
going to work on bg draw today!
sparky4 [Thu, 26 Jan 2017 21:02:24 +0000 (15:02 -0600)]
showing row and colum drawing i optimized it to only draw at the end of walk. this explains why it is much slower than it was before panp is now sp and p is back to it self 0.exe now replicates the functions of 16_spri
sparky4 [Thu, 26 Jan 2017 20:31:11 +0000 (14:31 -0600)]
showing row and colum drawing i optimized it to only draw at the end of walk. this explains why it is much slower than it was before panp is now sp and p is back to it self 0.exe now replicates the functions of 16_spri
sparky4 [Thu, 26 Jan 2017 19:40:13 +0000 (13:40 -0600)]
showing row and colum drawing i optimized it to only draw at the end of walk. this explains why it is much slower than it was before panp is now sp and p is back to it self
sparky4 [Thu, 26 Jan 2017 19:36:49 +0000 (13:36 -0600)]
showing row and colum drawing i optimized it to only draw at the end of walk. this explains why it is much slower than it was before panp is now sp and p is back to it self
sparky4 [Thu, 26 Jan 2017 19:19:40 +0000 (13:19 -0600)]
showing row and colum drawing i optimized it to only draw at the end of walk. this explains why it is much slower than it was before panp is now just p
sparky4 [Thu, 26 Jan 2017 19:04:15 +0000 (13:04 -0600)]
showing row and colum drawing i optimized it to only draw at the end of walk. this explains why it is much slower than it was before
sparky4 [Thu, 26 Jan 2017 18:17:04 +0000 (12:17 -0600)]
showing row and colum drawing i optimized it to only draw at the end of walk. this explains why it is much slower than it was before
sparky4 [Thu, 26 Jan 2017 18:09:59 +0000 (12:09 -0600)]
showing row and colum drawing i optimized it to only draw at the end of walk. this explains why it is much slower than it was before
sparky4 [Thu, 26 Jan 2017 17:56:53 +0000 (11:56 -0600)]
showing row and colum drawing i optimized it to only draw at the end of walk. this explains why it is much slower than it was before
sparky4 [Thu, 26 Jan 2017 17:46:10 +0000 (11:46 -0600)]
showing row and colum drawing i optimized it to only draw at the end of walk. this explains why it is much slower than it was before
sparky4 [Thu, 26 Jan 2017 17:00:13 +0000 (11:00 -0600)]
showing row and colum drawing the fore loop in draw row is causing it to be slow wwwww
sparky4 [Thu, 26 Jan 2017 16:43:43 +0000 (10:43 -0600)]
showing row and colum drawing the fore loop in draw row is causing it to be slow wwwww
sparky4 [Thu, 26 Jan 2017 16:30:13 +0000 (10:30 -0600)]
showing row and colum drawing
sparky4 [Thu, 26 Jan 2017 16:20:33 +0000 (10:20 -0600)]
showing row and colum drawing
sparky4 [Thu, 26 Jan 2017 16:02:53 +0000 (10:02 -0600)]
PRE reattempt at optimizing scroll map draw stuff
sparky4 [Thu, 26 Jan 2017 15:24:35 +0000 (09:24 -0600)]
proper sprite loading added wwwwwww
sparky4 [Thu, 26 Jan 2017 15:12:34 +0000 (09:12 -0600)]
proper sprite loading added wwwwwww
sparky4 [Thu, 26 Jan 2017 02:35:15 +0000 (20:35 -0600)]
==== animation fram walk ==== i polished the shit out of it and it works MUCH better now!! i forget about resetting page properly >.<
sparky4 [Thu, 26 Jan 2017 02:22:35 +0000 (20:22 -0600)]
==== animation fram walk ==== i polished the shit out of it and it works MUCH better now!! i forget about resetting page properly >.<
sparky4 [Thu, 26 Jan 2017 02:06:55 +0000 (20:06 -0600)]
==== animation fram walk ==== i polished the shit out of it and it works MUCH better now!!
sparky4 [Thu, 26 Jan 2017 01:01:33 +0000 (19:01 -0600)]
==== animation fram walk ==== i polished the shit out of it and it works MUCH better now!!
sparky4 [Wed, 25 Jan 2017 23:54:33 +0000 (17:54 -0600)]
==== animation fram walk ==== i polished the shit out of it and it works MUCH better now!!
sparky4 [Wed, 25 Jan 2017 23:23:44 +0000 (17:23 -0600)]
==== animation fram walk ==== i polished the shit out of it and it works MUCH better now!!
sparky4 [Tue, 24 Jan 2017 21:21:06 +0000 (15:21 -0600)]
animation fixed and sprite rendering is more flexible with overdraww and overdrawh
sparky4 [Tue, 24 Jan 2017 20:56:33 +0000 (14:56 -0600)]
animation fixed and sprite rendering is more flexible with overdraww and overdrawh
sparky4 [Tue, 24 Jan 2017 20:06:22 +0000 (14:06 -0600)]
I THINK I GOT THE ANIMATION FIXED AGAINrm data/spri/chikyuu.vrs