]> 4ch.mooo.com Git - 16.git/log
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7 years agomade iq=(*i)-q
sparky4 [Sat, 11 Nov 2017 22:36:43 +0000 (16:36 -0600)]
made iq=(*i)-q

7 years agomade iq=(*i)-q
sparky4 [Sat, 11 Nov 2017 21:53:35 +0000 (15:53 -0600)]
made iq=(*i)-q

7 years agopaltest nolonger stack overflows
sparky4 [Fri, 10 Nov 2017 17:38:28 +0000 (11:38 -0600)]
paltest nolonger stack overflows

7 years agoi did a butt load of tweaking to the paltest code and i did verious fixes here and...
sparky4 [Thu, 9 Nov 2017 18:46:58 +0000 (12:46 -0600)]
i did a butt load of tweaking to  the paltest code and i did verious fixes here and there. paltest needs serious work. I need to study the code i wrote and i also NEED to comment it wwww

7 years agonotime
sparky4 [Mon, 6 Nov 2017 18:31:44 +0000 (12:31 -0600)]
notime

7 years agonotime
sparky4 [Fri, 3 Nov 2017 21:42:02 +0000 (16:42 -0500)]
notime

7 years agonotime
sparky4 [Fri, 3 Nov 2017 19:57:39 +0000 (14:57 -0500)]
notime

7 years agocorepal variable added and i need to find out how to get the joystick input correct...
sparky4 [Wed, 25 Oct 2017 20:16:40 +0000 (15:16 -0500)]
corepal variable added and i need to find out how to get the joystick input correct and working correctly. it also tends to not work in 2 directions in slow xt speed.. timer? wwww also palette manipulation and showmem function (tweaking in watcom and porting to work with in borland c)

7 years agohaving the palette in the game code may help. also i added wolf3d's palette for exama...
sparky4 [Fri, 13 Oct 2017 16:28:56 +0000 (11:28 -0500)]
having the palette in the game code may help. also i added wolf3d's palette for examaning reasons wwww.  i am STILL far too busy to code again. there is also borland c showmem stuff and joystick testing and palett manipulation stuff i needd to do but no time]

7 years agointro screen stuff added from wolf 3d. i am far too busy to code again. there is...
sparky4 [Fri, 6 Oct 2017 18:15:39 +0000 (13:15 -0500)]
intro screen stuff added from wolf 3d. i am far too busy to code again. there is also borland c showmem stuff and joystick testing and palett manipulation stuff i needd to do but no time

7 years agoMOUSE WORKS NOW! i should continue on the other stuff in p16 such as showmemory funct...
sparky4 [Fri, 29 Sep 2017 19:04:51 +0000 (14:04 -0500)]
MOUSE WORKS NOW! i should continue on the other stuff in p16 such as showmemory function and palett manipulation stuff

7 years agounable to code for the next 2 weeks
sparky4 [Mon, 25 Sep 2017 15:55:28 +0000 (10:55 -0500)]
unable to code for the next 2 weeks

7 years agotired i will work on joy stick stuff later
sparky4 [Fri, 22 Sep 2017 23:38:12 +0000 (18:38 -0500)]
tired i will work on joy stick stuff later

7 years agono idea how to get sdtest to play music. i got math homework and work work to do 1st
sparky4 [Fri, 15 Sep 2017 17:38:59 +0000 (12:38 -0500)]
no idea how to get sdtest to play music. i got math homework and work work to do 1st

7 years agohmmm unstable code everywhere\!
sparky4 [Thu, 14 Sep 2017 23:06:59 +0000 (18:06 -0500)]
hmmm unstable code everywhere\!

7 years agoi want to test it before i mess with the variable pushing to gvar
sparky4 [Thu, 14 Sep 2017 17:21:15 +0000 (12:21 -0500)]
i want to test it before i mess with the variable pushing to gvar

7 years agook wolf3d sound stuff and catacomb 3d sound stuff compiles BOTH UNTESTED\! going...
sparky4 [Thu, 14 Sep 2017 16:42:06 +0000 (11:42 -0500)]
ok wolf3d sound stuff and catacomb 3d sound stuff compiles BOTH UNTESTED\! going to test this sometime soon

7 years agoporting and tweaking sd more i added a cuted code file and a xxdiff friendlyer versio...
sparky4 [Thu, 14 Sep 2017 15:31:49 +0000 (10:31 -0500)]
porting and tweaking sd more i added a cuted code file and a xxdiff friendlyer version of catacomb 3d's sd C file ^^

7 years agoporting and tweaking sd more i added a cuted code file and a xxdiff friendlyer versio...
sparky4 [Thu, 14 Sep 2017 15:07:21 +0000 (10:07 -0500)]
porting and tweaking sd more i added a cuted code file and a xxdiff friendlyer version of catacomb 3d's sd C file ^^

7 years agoid_sd.c ported and is able to compile. it needs it;s variables to be project 16 compl...
sparky4 [Wed, 13 Sep 2017 20:26:00 +0000 (15:26 -0500)]
id_sd.c ported and is able to compile. it needs it;s variables to be project 16 complient (gvar and such). NEWLY PORTED CODE UNTESTED\! my plan is to have the pc speaker play digital stuff (for much much later\! like 2nd game or later) and to play simple sounds~ STILL untested

7 years agoid_sd.c ported and is able to compile. it needs it;s variables to be project 16 compl...
sparky4 [Wed, 13 Sep 2017 19:29:59 +0000 (14:29 -0500)]
id_sd.c ported and is able to compile. it needs it;s variables to be project 16 complient (gvar and such). NEWLY PORTED CODE UNTESTED\! my plan is to have the pc speaker play digital stuff (for much much later\! like 2nd game or later) and to play simple sounds~

7 years agocatacomb3d and wolf3d base for sound with project 16's port of id_sd.c
sparky4 [Wed, 13 Sep 2017 15:53:03 +0000 (10:53 -0500)]
catacomb3d and wolf3d base for sound with project 16's port of id_sd.c

7 years ago16_sd official port started. but class and work in the way
sparky4 [Mon, 11 Sep 2017 18:47:18 +0000 (13:47 -0500)]
16_sd official port started. but class and work in the way

7 years agoexplain what currently has no effect. sparky4 may have future plans
Jonathan Campbell [Fri, 8 Sep 2017 20:17:35 +0000 (13:17 -0700)]
explain what currently has no effect. sparky4 may have future plans
here.

7 years agomore
Jonathan Campbell [Fri, 8 Sep 2017 20:15:07 +0000 (13:15 -0700)]
more

7 years agoadapt for Jon's system
Jonathan Campbell [Fri, 8 Sep 2017 20:07:59 +0000 (13:07 -0700)]
adapt for Jon's system

7 years agookay sparky let's get down to what's making your build environment screw
Jonathan Campbell [Fri, 8 Sep 2017 20:05:06 +0000 (13:05 -0700)]
okay sparky let's get down to what's making your build environment screw
up with doslib

7 years agoupdate doslib
Jonathan Campbell [Fri, 8 Sep 2017 19:59:38 +0000 (12:59 -0700)]
update doslib

7 years agoi am too damn tired\! and i will not have anytime at all to even work on 16_sd and...
sparky4 [Fri, 8 Sep 2017 18:30:07 +0000 (13:30 -0500)]
i am too damn tired\! and i will not have anytime at all to even work on 16_sd and id_sd merge. Calculus ][ is the reason why\! >.<

7 years agodue to issues with compiling open watcom2 and compiling with it i will be using 1...
sparky4 [Wed, 6 Sep 2017 21:23:37 +0000 (16:23 -0500)]
due to issues with compiling open watcom2 and compiling with it i will be using 1.9 until it is fixed. this commit only has 1 moved line in the makefile wwww

7 years agoadded dosbox dro improved recording diff
sparky4 [Fri, 1 Sep 2017 03:07:42 +0000 (22:07 -0500)]
added dosbox dro improved recording diff

7 years agotesting vgmtest.exe on compy4 soon
sparky4 [Fri, 1 Sep 2017 01:18:09 +0000 (20:18 -0500)]
testing vgmtest.exe on compy4 soon

7 years ago worked on SD abit so the irq0 is not needed in imfplay anymore. I will need to merge...
sparky4 [Fri, 1 Sep 2017 01:10:34 +0000 (20:10 -0500)]
 worked on SD abit so the irq0 is not needed in imfplay anymore. I will need to merge ID_SD with p16 and use opl2 and PC speaker parts of SD. i found an adlib catcher and it records it to a RAW format file. it is called rac and it is located in 16/rac] i added vgmtools repo for vgm stuff\! ah i cleaned up this computer's repo of deleted junk\!

7 years ago worked on SD abit so the irq0 is not needed in imfplay anymore. I will need to merge...
sparky4 [Fri, 1 Sep 2017 01:02:37 +0000 (20:02 -0500)]
 worked on SD abit so the irq0 is not needed in imfplay anymore. I will need to merge ID_SD with p16 and use opl2 and PC speaker parts of SD. i found an adlib catcher and it records it to a RAW format file. it is called rac and it is located in 16/rac] i added vgmtools repo for vgm stuff\! ah i cleaned up this computer's repo of deleted junk\!

7 years ago worked on SD abit so the irq0 is not needed in imfplay anymore. I will need to merge...
sparky4 [Fri, 1 Sep 2017 00:55:58 +0000 (19:55 -0500)]
 worked on SD abit so the irq0 is not needed in imfplay anymore. I will need to merge ID_SD with p16 and use opl2 and PC speaker parts of SD. i found an adlib catcher and it records it to a RAW format file. it is called rac and it is located in 16/rac] i added vgmtools repo for vgm stuff!

7 years agoworked on SD abit so the irq0 is not needed in imfplay anymore. I will need to merge...
sparky4 [Thu, 31 Aug 2017 21:18:45 +0000 (16:18 -0500)]
worked on SD abit so the irq0 is not needed in imfplay anymore. I will need to merge ID_SD with p16 and use opl2 and PC speaker parts of SD. i found an adlib catcher and it records it to a RAW format file. it is called rac and it is located in 16/rac

7 years agoadded dro2imf to .gitignore
sparky4 [Wed, 30 Aug 2017 22:26:00 +0000 (17:26 -0500)]
added dro2imf to .gitignore

7 years agoMerge branch 'master' of github.com:sparky4/16
sparky4 [Wed, 30 Aug 2017 22:24:58 +0000 (17:24 -0500)]
Merge branch 'master' of github.com:sparky4/16

7 years agoadded dro2imf to .gitignore
sparky4 [Wed, 30 Aug 2017 22:24:14 +0000 (17:24 -0500)]
added dro2imf to .gitignore

7 years agotest
sparky4 [Wed, 30 Aug 2017 22:15:37 +0000 (17:15 -0500)]
test

7 years agoold repos added back
sparky4 [Mon, 28 Aug 2017 19:23:30 +0000 (14:23 -0500)]
old repos added back

7 years agoadded stuff like repo call of dro2imf and imfplay actually uses the memory manager...
sparky4 [Mon, 28 Aug 2017 18:15:42 +0000 (13:15 -0500)]
added stuff like repo call of dro2imf and imfplay actually uses the memory manager properly! Due to this I am thinking of using imf for music wwww

7 years agoi did some clean up to the sound stuff. if there is a way to generate imf files i...
sparky4 [Fri, 25 Aug 2017 20:28:52 +0000 (15:28 -0500)]
i did some clean up to the sound stuff. if there is a way to generate imf files i need to know

7 years agoimfplay works now~
sparky4 [Fri, 25 Aug 2017 19:11:36 +0000 (14:11 -0500)]
imfplay works now~

7 years agoimfplay and vgmtest are both broken ><. but bcexmmtest.exe works!
sparky4 [Sat, 19 Aug 2017 00:43:36 +0000 (19:43 -0500)]
imfplay and vgmtest are both broken ><. but bcexmmtest.exe works!

7 years agoi do not know 100% wat i have done but i plan on getting the borland c stuff and...
sparky4 [Sat, 19 Aug 2017 00:05:06 +0000 (19:05 -0500)]
i do not know 100% wat i have done but i plan on getting the borland c stuff and IMFPLAY to work againh

7 years agoi do not know 100% wat i have done but i plan on getting the borland c stuff and...
sparky4 [Fri, 18 Aug 2017 21:39:10 +0000 (16:39 -0500)]
i do not know 100% wat i have done but i plan on getting the borland c stuff and IMFPLAY to work againh

7 years agothe original file combo on the exmmtest.exe seems to crash the XT. it never crashes...
sparky4 [Fri, 18 Aug 2017 03:43:32 +0000 (22:43 -0500)]
the original file combo on the exmmtest.exe seems to crash the XT. it never crashes on other files i tested..

7 years agook the print buffer stuff should work better now in exmmtest.exe
sparky4 [Thu, 17 Aug 2017 21:57:15 +0000 (16:57 -0500)]
ok the print buffer stuff should work better now in exmmtest.exe

7 years agothe scanshowinfo part of show memory text prints do not match the text file's text...
sparky4 [Wed, 16 Aug 2017 21:24:21 +0000 (16:24 -0500)]
the scanshowinfo part of show memory text prints do not match the text file's text prints.. I gotta get the merged somehow

7 years agothe memory management stuff is not working on the XT. and it is odd in xcroll.exe
sparky4 [Tue, 15 Aug 2017 18:20:10 +0000 (13:20 -0500)]
the memory management stuff is not working on the XT. and it is odd in xcroll.exe

7 years agosome commiting to repositories is broken i need to see which one it is. this explain...
sparky4 [Fri, 4 Aug 2017 17:17:49 +0000 (12:17 -0500)]
some commiting to repositories  is broken i need to see which one it is. this explains the duplicate commits i did with one change.. dang it\! wwww

7 years agosome commiting to repositories is broken i need to see which one it is. this explain...
sparky4 [Fri, 4 Aug 2017 17:13:47 +0000 (12:13 -0500)]
some commiting to repositories  is broken i need to see which one it is. this explains the duplicate commits i did with one change

7 years agook i follow what my firend told me so the commit message is shore now. i moved that...
sparky4 [Fri, 4 Aug 2017 16:00:09 +0000 (11:00 -0500)]
ok i follow what my firend told me so the commit message is shore now. i moved that info to stuckon.txt

7 years agook i follow what my firend told me so the commit message is shore now. i moved that...
sparky4 [Fri, 4 Aug 2017 15:43:26 +0000 (10:43 -0500)]
ok i follow what my firend told me so the commit message is shore now. i moved that info to stuckon.txt

7 years agook i follow what my firend told me so the commit message is shore now. i moved that...
sparky4 [Fri, 4 Aug 2017 14:55:58 +0000 (09:55 -0500)]
ok i follow what my firend told me so the commit message is shore now. i moved that info to stuckon.txt

7 years agook i follow what my firend told me so the commit message is shore now. i moved that...
sparky4 [Fri, 4 Aug 2017 14:36:51 +0000 (09:36 -0500)]
ok i follow what my firend told me so the commit message is shore now. i moved that info to stuckon.txt

7 years agook i follow what my firend told me so the commit message is shore now. i moved that...
sparky4 [Fri, 4 Aug 2017 14:35:24 +0000 (09:35 -0500)]
ok i follow what my firend told me so the commit message is shore now. i moved that info to stuckon.txt

7 years agook i follow what my firend told me so the commit message is shore now. i moved that...
sparky4 [Fri, 4 Aug 2017 14:27:27 +0000 (09:27 -0500)]
ok i follow what my firend told me so the commit message is shore now. i moved that info to stuckon.txt

7 years ago16_ca needs huge amounts of work and I should remember what needs to be done soon...
sparky4 [Wed, 12 Jul 2017 00:40:15 +0000 (19:40 -0500)]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see vrs/vrl imaage data palette index numbers [i am trying to find out how the hell you get the index number values of VRL/VRS] [CA_CacheMap added seems to be used in start a new game] what is mapsegs? bcexmm reports normally again... it acts funny with a unsigned long being assigned coreleft()'s value[vrldbg.exe added for a dirivative of vrldbg thanks johncampbell321\!] eh i got an english (write paper) class i am taking so this will be last thing for some time

7 years ago16_ca needs huge amounts of work and I should remember what needs to be done soon...
sparky4 [Wed, 12 Jul 2017 00:36:04 +0000 (19:36 -0500)]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see vrs/vrl imaage data palette index numbers [i am trying to find out how the hell you get the index number values of VRL/VRS] [CA_CacheMap added seems to be used in start a new game] what is mapsegs? bcexmm reports normally again... it acts funny with a unsigned long being assigned coreleft()'s value[vrldbg.exe added for a dirivative of vrldbg thanks johncampbell321\!] eh i got an english (write paper) class i am taking so this will be last thing for some time

7 years ago16_ca needs huge amounts of work and I should remember what needs to be done soon...
sparky4 [Wed, 12 Jul 2017 00:30:18 +0000 (19:30 -0500)]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see vrs/vrl imaage data palette index numbers [i am trying to find out how the hell you get the index number values of VRL/VRS] [CA_CacheMap added seems to be used in start a new game] what is mapsegs? bcexmm reports normally again... it acts funny with a unsigned long being assigned coreleft()'s value[vrldbg.exe added for a dirivative of vrldbg thanks johncampbell321\!] eh i got an english (write paper) class i am taking so this will be last thing for some time

7 years ago16_ca needs huge amounts of work and I should remember what needs to be done soon...
sparky4 [Wed, 12 Jul 2017 00:27:13 +0000 (19:27 -0500)]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see vrs/vrl imaage data palette index numbers [i am trying to find out how the hell you get the index number values of VRL/VRS] [CA_CacheMap added seems to be used in start a new game] what is mapsegs? bcexmm reports normally again... it acts funny with a unsigned long being assigned coreleft()'s value[vrldbg.exe added for a dirivative of vrldbg thanks johncampbell321\!] eh i got an english (write paper) class i am taking so this will be last thing for some time

7 years ago16_ca needs huge amounts of work and I should remember what needs to be done soon...
sparky4 [Fri, 7 Jul 2017 20:32:57 +0000 (15:32 -0500)]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see vrs/vrl imaage data palette index numbers [i am trying to find out how the hell you get the index number values of VRL/VRS] [CA_CacheMap added seems to be used in start a new game] what is mapsegs? bcexmm reports normally again... it acts funny with a unsigned long being assigned coreleft()'s value[vrldbg.exe added for a dirivative of vrldbg thanks johncampbell321\!] ok i fised up what i have done

7 years ago16_ca needs huge amounts of work and I should remember what needs to be done soon...
sparky4 [Fri, 7 Jul 2017 20:16:54 +0000 (15:16 -0500)]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see vrs/vrl imaage data palette index numbers [i am trying to find out how the hell you get the index number values of VRL/VRS] [CA_CacheMap added seems to be used in start a new game] what is mapsegs? bcexmm reports normally again... it acts funny with a unsigned long being assigned coreleft()'s value[vrldbg.exe added for a dirivative of vrldbg thanks johncampbell321\!] i did some small things here and there. and shrinked the stack. and fixed some little warnings... showmemory works better wwww i did some tweakings w

7 years ago16_ca needs huge amounts of work and I should remember what needs to be done soon...
sparky4 [Fri, 7 Jul 2017 18:32:51 +0000 (13:32 -0500)]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see vrs/vrl imaage data palette index numbers [i am trying to find out how the hell you get the index number values of VRL/VRS] [CA_CacheMap added seems to be used in start a new game] what is mapsegs? bcexmm reports normally again... it acts funny with a unsigned long being assigned coreleft()'s value[vrldbg.exe added for a dirivative of vrldbg thanks johncampbell321\!] i did some small things here and there. and shrinked the stack. and fixed some little warnings... showmemory works better wwww

7 years agoseeing what was changed...
sparky4 [Thu, 6 Jul 2017 22:54:53 +0000 (17:54 -0500)]
seeing what was changed...

7 years agobefore showmem workings
sparky4 [Thu, 6 Jul 2017 18:03:22 +0000 (13:03 -0500)]
before showmem workings

7 years ago16_ca needs huge amounts of work and I should remember what needs to be done soon...
sparky4 [Sat, 1 Jul 2017 00:16:30 +0000 (19:16 -0500)]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see vrs/vrl imaage data palette index numbers [i am trying to find out how the hell you get the index number values of VRL/VRS] [CA_CacheMap added seems to be used in start a new game] what is mapsegs? bcexmm reports normally again... it acts funny with a unsigned long being assigned coreleft()'s value[vrldbg.exe added for a dirivative of vrldbg thanks johncampbell321\!] i did some small things here and there. and shrinked the stack. and fixed some little warnings... i may move to model medium like wolf3d

7 years ago====REPO AND DEBUG WORK==== i need to make it work with wd again....
sparky4 [Thu, 29 Jun 2017 23:14:40 +0000 (18:14 -0500)]
====REPO AND DEBUG WORK==== i need to make it work with wd again....

7 years ago==== REPO AND DEBUG WORK==== I did many things to the repo and adding ability to...
sparky4 [Thu, 29 Jun 2017 19:19:56 +0000 (14:19 -0500)]
==== REPO AND DEBUG WORK==== I did many things to the repo and adding ability to debug code again wwww i forgot to not delete dro2vgm

7 years ago==== REPO AND DEBUG WORK==== I did many things to the repo and adding ability to...
sparky4 [Thu, 29 Jun 2017 19:15:24 +0000 (14:15 -0500)]
==== REPO AND DEBUG WORK==== I did many things to the repo and adding ability to debug code again wwww

7 years agoissue fixed stak was simply too small...
sparky4 [Wed, 28 Jun 2017 17:10:19 +0000 (12:10 -0500)]
issue fixed stak was simply too small...

7 years agols *.SMP wsample xcroll.exe == EXPLOSION! ... odd...
sparky4 [Wed, 28 Jun 2017 16:46:00 +0000 (11:46 -0500)]
ls  *.SMP wsample xcroll.exe == EXPLOSION! ... odd...

7 years agoadded some stuff i got tired of adding w and some more and thats it for that i will...
sparky4 [Wed, 28 Jun 2017 16:30:31 +0000 (11:30 -0500)]
added some stuff i got tired of adding w and some more and thats it for that i will actually work on the palette system sometime soon

7 years agoadded some stuff i got tired of adding w and some more and thats it for that i will...
sparky4 [Wed, 28 Jun 2017 15:53:46 +0000 (10:53 -0500)]
added some stuff i got tired of adding w and some more and thats it for that i will actually work on the palette system sometime soon

7 years agoadded some stuff i got tired of adding w
sparky4 [Wed, 28 Jun 2017 15:32:53 +0000 (10:32 -0500)]
added some stuff i got tired of adding w

7 years agoadded paltest.exe| vidtest is now just vidtest
sparky4 [Wed, 28 Jun 2017 15:14:59 +0000 (10:14 -0500)]
added paltest.exe| vidtest is now just vidtest

7 years agoreverted compleately because i need to dissscuss this with the other devs of p16
sparky4 [Tue, 27 Jun 2017 20:31:10 +0000 (15:31 -0500)]
reverted compleately because i need to dissscuss this with the other devs of p16

7 years agoRevert "showmemorydetail is working i added a little hax wwww"
sparky4 [Tue, 27 Jun 2017 20:00:27 +0000 (15:00 -0500)]
Revert "showmemorydetail is working i added a little hax wwww"

This reverts commit 9b8c16293d423306cbaeedeb2e433192a6a2f566.

modified:   src/lib/16_mm.c
modified:   src/lib/doslib (untracked content)
0croll.exe
0tesuto.exe
0tesuto.lnk
16.exe
16.lnk
1croll.exe
DLD.BAT
DLDV.BAT
awoo.sh
bakapi.exe
bakapi.lnk
boop.sh
btget.bat
cutetest.bat
dld.sh
dldv.sh
exmmtest.exe
exmmtest.lnk
fcsp2.bat
imfplay.exe
imfplay.lnk
inputest.exe
inputest.lnk
l4get.bat
maptest.exe
maptest.lnk

7 years agoEXPERIMENTAL STILL
sparky4 [Tue, 27 Jun 2017 19:59:06 +0000 (14:59 -0500)]
EXPERIMENTAL STILL

7 years agoEXPERIMENTAL BROKEN BUILD please refer to older commit
sparky4 [Tue, 27 Jun 2017 19:13:31 +0000 (14:13 -0500)]
EXPERIMENTAL BROKEN BUILD please refer to older commit

7 years agoshowmemorydetail is working i added a little hax wwww
sparky4 [Fri, 23 Jun 2017 23:10:08 +0000 (18:10 -0500)]
showmemorydetail is working i added a little hax wwww

7 years agoshowmemorydetail is not working how i want it to .... hmmmm
sparky4 [Fri, 23 Jun 2017 22:34:39 +0000 (17:34 -0500)]
showmemorydetail is not working how i want it to .... hmmmm

7 years agoopenwatcom farcoreleft is back to static value....
sparky4 [Thu, 22 Jun 2017 23:51:07 +0000 (18:51 -0500)]
openwatcom farcoreleft is back to static value....

7 years agoxcroll is not working right...
sparky4 [Thu, 22 Jun 2017 19:13:24 +0000 (14:13 -0500)]
xcroll is not working right...

7 years ago16_ca needs huge amounts of work and I should remember what needs to be done soon...
sparky4 [Wed, 21 Jun 2017 18:58:21 +0000 (13:58 -0500)]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see vrs/vrl imaage data palette index numbers [i am trying to find out how the hell you get the index number values of VRL/VRS] [CA_CacheMap added seems to be used in start a new game] what is mapsegs? bcexmm reports normally again... it acts funny with a unsigned long being assigned coreleft()'s value[vrldbg.exe added for a dirivative of vrldbg thanks johncampbell321\!]  i did some small things here and there. and shrinked the stack. and fixed some little warnings... i may move to model medium like wolf3d

7 years ago16_ca needs huge amounts of work and I should remember what needs to be done soon...
sparky4 [Wed, 21 Jun 2017 18:11:34 +0000 (13:11 -0500)]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see vrs/vrl imaage data palette index numbers [i am trying to find out how the hell you get the index number values of VRL/VRS] [CA_CacheMap added seems to be used in start a new game] what is mapsegs? bcexmm reports normally again... it acts funny with a unsigned long being assigned coreleft()'s value[vrldbg.exe added for a dirivative of vrldbg thanks johncampbell321\!]  i did some small things here and there. and shrinked the stack

7 years ago16_ca needs huge amounts of work and I should remember what needs to be done soon...
sparky4 [Wed, 21 Jun 2017 17:59:10 +0000 (12:59 -0500)]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see vrs/vrl imaage data palette index numbers [i am trying to find out how the hell you get the index number values of VRL/VRS] [CA_CacheMap added seems to be used in start a new game] what is mapsegs? bcexmm reports normally again... it acts funny with a unsigned long being assigned coreleft()'s value[vrldbg.exe added for a dirivative of vrldbg thanks johncampbell321\!]  i did some small things here and there.

7 years ago16_ca needs huge amounts of work and I should remember what needs to be done soon...
sparky4 [Mon, 19 Jun 2017 17:49:07 +0000 (12:49 -0500)]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see vrs/vrl imaage data palette index numbers [i am trying to find out how the hell you get the index number values of VRL/VRS] [CA_CacheMap added seems to be used in start a new game] what is mapsegs? bcexmm reports normally again... it acts funny with a unsigned long being assigned coreleft()'s value[vrldbg.exe added for a dirivative of vrldbg thanks johncampbell321\!]

7 years ago16_ca needs huge amounts of work and I should remember what needs to be done soon...
sparky4 [Thu, 15 Jun 2017 23:27:18 +0000 (18:27 -0500)]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see vrs/vrl imaage data palette index numbers [i am trying to find out how the hell you get the index number values of VRL/VRS] [CA_CacheMap added seems to be used in start a new game] what is mapsegs? bcexmm reports normally again... it acts funny with a unsigned long being assigned coreleft()'s value[vrldbg.exe added for a dirivative of vrldbg thanks johncampbell321\!]

7 years ago16_ca needs huge amounts of work and I should remember what needs to be done soon...
sparky4 [Wed, 14 Jun 2017 17:02:28 +0000 (12:02 -0500)]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see vrs/vrl imaage data palette index numbers [i am trying to find out how the hell you get the index number values of VRL/VRS] [CA_CacheMap added seems to be used in start a new game] what is mapsegs? bcexmm reports normally again... it acts funny with a unsigned long being assigned coreleft()'s value

7 years ago16_ca needs huge amounts of work and I should remember what needs to be done soon...
sparky4 [Mon, 12 Jun 2017 22:51:30 +0000 (17:51 -0500)]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see vrs/vrl imaage data palette index numbers [i am trying to find out how the hell you get the index number values of VRL/VRS] boom has been fixed ^^[CA_CacheMap added seems to be used in start a new game] what is mapsegs? [there maybe too much unused code]  bcexmm.exe is reporting incorrect values of total conventional memory. i need to look into this when bcexmm was modified.. then the usual

7 years agoleh too sleepy!
sparky4 [Sat, 10 Jun 2017 00:59:07 +0000 (19:59 -0500)]
leh too sleepy!

7 years agoi feel horrendous! i should stop! i fixed up showmemorydetail function ^^. and initia...
sparky4 [Thu, 8 Jun 2017 23:00:57 +0000 (18:00 -0500)]
i feel horrendous! i should stop! i fixed up showmemorydetail function ^^. and initial implementation of heap stuff for borland c

7 years agofarcoreleft() is now flexible <3 going to code later like a few days from now later
sparky4 [Wed, 7 Jun 2017 22:53:13 +0000 (17:53 -0500)]
farcoreleft() is now flexible <3 going to code later like a few days from now later

7 years agofarcoreleft() is now flexible <3 going to code later like a few days from now later
sparky4 [Wed, 7 Jun 2017 22:06:37 +0000 (17:06 -0500)]
farcoreleft() is now flexible <3 going to code later like a few days from now later

7 years agoFIXED farcoreleft() is a VERY important part of the farheap of MM. it is much larger...
sparky4 [Tue, 6 Jun 2017 22:52:09 +0000 (17:52 -0500)]
FIXED farcoreleft() is a VERY important part of the farheap of MM. it is much larger in borlan C and in watcom c it is a fixed size because it works and it is stable... i want to know how the farcoreleft() works so i can make a write up port for p16

7 years agopee
sparky4 [Tue, 6 Jun 2017 02:01:36 +0000 (21:01 -0500)]
pee

7 years agohmmm
sparky4 [Fri, 2 Jun 2017 21:06:55 +0000 (16:06 -0500)]
hmmm