\r
boolean coll_check(int x, int y, int dx, int dy, map_view_t *map_v){\r
// Assume everything crosses at most 1 tile at once\r
- return dx && crossable_tile(x + dx, map_v) || dy && crossable_tile(y + dy, map_v);\r
+ return dx && 1;//crossable_tile(x + dx, map_v) || dy && crossable_tile(y + dy, map_v);\r
}\r
\r
-boolean walk(entity_t *ent, map_view_t *map_v)\r
-{\r
+boolean walk(entity_t *ent, map_view_t *map_v){\r
+ return 1;\r
int dx = 1;\r
int dy = 1;\r
- switch(ent->d)\r
- {\r
+ switch(ent->d){\r
case STOP:\r
- return;\r
+ return 0;\r
case LEFT:\r
dx = -dx;\r
case RIGHT:\r
// Start animation\r
// Mark next tile as occupied\r
// Mark this tile as vacant\r
- return true;\r
+ return 1;\r
}\r
- return false;\r
+ return 0;\r
}\r
\r
void player_walk(player_t *player, map_view_t *map_v){\r
+ int dx, dy;\r
if(walk(player->ent, map_v) && boundary_check(map_v->tx, map_v->ty, dx, dy, map_v->map->width - 2*map_v->page->tilesw, map_v->map->height - 2*map_v->page->tilesh)){\r
mapScroll(map_v, player);\r
// (Un)load stuff?\r
}\r
}\r
\r
+void mapGoTo(map_view_t *mv, int tx, int ty)\r
+{\r
+ return;\r
+}\r
\r
void near mapScroll(map_view_t *mv, player_t *player){\r
word x, y; /* coordinate for drawing */\r
\r
sword chkmap(map_t *map, word q)\r
{\r
+ /*\r
// bitmap_t bp;\r
static byte x[(MAPW*MAPH)+1] =\r
{ 1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 5, 6, 7, 8, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 9, 10, 11, 12, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10 };\r
-/*1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, \\r
-5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \\r
-9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \\r
-13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, \\r
-0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, \\r
-1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \\r
-1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \\r
-1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \\r
-1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \\r
-1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \\r
-1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \\r
-1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \\r
-1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \\r
-1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \\r
-1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4 };*/\r
//check for failed to load map\r
if((map->width == map->height == 0) && (q>0))\r
{\r
map->tiles->cols = 1;\r
map->tiles->debug_text = true;\r
}\r
- else map->tiles->debug_text = false;\r
+ else map->tiles->debug_text = false;*/\r
return 0;\r
}\r
\r
//TODO: player position here\r
-void mapGoTo(map_view_t *mv, int tx, int ty)\r
-{\r
- int px, py;\r
- unsigned int i;\r
-\r
- /* set up the coordinates */\r
- mv->tx = tx;\r
- mv->ty = ty;\r
- mv->page->delta = 0;\r
-\r
- /* set up the thresholds */\r
- mv->dxThresh = mv->map->tiles[0]->tileWidth * 2;\r
- mv->dyThresh = mv->map->tiles[0]->tileHeight * 2;\r
-\r
- /* draw the tiles */\r
- modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);\r
- py=0;\r
- i=mv->ty * mv->map->width + mv->tx;\r
-/* for(ty=mv[0].ty-1; py < mv[0].page->sh+mv->dyThresh && ty < mv[0].map->height; ty++, py+=mv[0].map->tiles->tileHeight) {\r
- mapDrawWRow(&mv[0], tx-1, ty, py);\r
- i+=mv->map->width - tx;\r
- }\r
- if(!pageploop) modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);\r
-// {\r
-// unsigned int k,j,o;\r
-// // fill screen with a distinctive pattern \r
-// for (k=0;k < vga_state.vga_width;k++) {\r
-// o = k >> 2;\r
-// vga_write_sequencer(0x02/*map mask*//*,1 << (k&3));\r
-// for (j=0;j < (mv[0].page->height)+(mv[1].page->height)+(mv[2].page->height)+(mv[3].page->height);j++,o += vga_state.vga_stride)\r
-// vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15!\r
-// }\r
-// }\r
- modexCopyPageRegion(mv[3].page, mv[0].page, 0, 0, 0, 0, 24, 32);*/\r
-}\r
\r
void near\r
mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y)\r
gv->kurokku.frames_per_second=60;\r
break;\r
}\r
+ /*\r
if(pageflipflop){\r
- if(gv->video.r){\r
- if(!pageploop) modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height);\r
- modexShowPage(&(gv->video.page[gv->video.p]));\r
- if(!pageploop) gv->video.p=!gv->video.p;\r
- gv->video.r=!gv->video.r;\r
- }\r
- }\r
+ if(gv->video.r){\r
+ if(!pageploop) modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height);\r
+ modexShowPage(&(gv->video.page[gv->video.p]));\r
+ if(!pageploop) gv->video.p=!gv->video.p;\r
+ gv->video.r=!gv->video.r;\r
+ }\r
+ }*/\r
}\r
\r
void near animatePlayer(map_view_t *pip, player_t *player, sword scrollswitch)\r
break;\r
}\r
//x-=4;\r
- y-=pip->map->tiles->tileHeight;\r
+ //y-=pip->map->tiles->tileHeight;\r
switch (player->d)\r
{\r
case 0:\r
#define __ZCROLL16_H_\r
\r
#include "src/lib/16_head.h"\r
+#include "src/lib/16_entity.h"\r
//#include "src/lib/bakapee.h"\r
- #include "src/lib/modex16.h"\r
+ #include "src/lib/16_vl.h"\r
//#include "src/lib/16_in.h"\r
#include "src/lib/bitmap.h"\r
#include "src/lib/16_map.h" //map is loaded here www\r
#define PBUFBFUN modexDrawBmpRegion\r
#define PLAYERBMPDATA player->data\r
\r
+\r
+#define MAPW 40\r
+#define MAPH 30\r
+\r
+extern boolean pageflipflop, pageploop;\r
+extern unsigned char shinku_fps_indicator_page;\r
+\r
typedef struct {\r
map_t *map;\r
page_t *page;\r
word dyThresh; //Threshold for physical tile switch\r
video_t *video; //pointer to game variables of the video\r
pan_t *pan; //pointer the the page panning debug system\r
+ int dx, dy, delta, d;\r
} map_view_t;\r
-\r
-#define MAPW 40\r
-#define MAPH 30\r
-\r
-enum direction {STOP, UP, DOWN, LEFT, RIGHT};\r
-typedef struct {\r
- word id; /* the Identification number of the page~ For layering~ */\r
- byte far* data; /* the data for the page */\r
- word sw; /* screen width */\r
- word sh; /* screen heigth */\r
- word tw; /* screen width in tiles */\r
- word th; /* screen height in tiles */\r
- word width; /* virtual width of the page */\r
- word height; /* virtual height of the page */\r
- word tilesw; /* virtual screen width in tiles */\r
- word tilesh; /* virtual screen height in tiles */\r
- sword tilemidposscreenx; /* middle tile position */\r
- sword tilemidposscreeny; /* middle tile position */\r
- sword tileplayerposscreenx; /* player position on screen */\r
- sword tileplayerposscreeny; /* player position on screen */\r
- word stridew; /*width/4*/\r
- word pagesize; /* page size */\r
- word pi; /* incremention page by this much to preserve location */\r
- word delta; // How much should we shift the page for smooth scrolling\r
- direction d; // Direction we should shift the page\r
-} page_t;\r
-extern boolean pageflipflop, pageploop;\r
-extern unsigned char shinku_fps_indicator_page;\r
-\r
/* Map is presumed to:\r
* 1. Have all the required layers and tilesets within itself\r
* 2. Have a 'fence' around accessible blocks to simplify boundary logic\r
* 1. Calculate, store and update a panning info, which includes, but not limited to:\r
* combined layer information, actual map representation (reflecting real state of the game),\r
* pixel shift for smooth tile scrolling.\r
- * 2. Provide ways to draw a visible part of map. For simplicity with smooth scrolling, \r
+ * 2. Provide ways to draw a visible part of map. For simplicity with smooth scrolling,\r
* additional row/column is always drawn at the each side of the map. This implies that 'fence'\r
* should have a sprite too. Map is drawn left-to-right, top-to-bottom.\r
*/\r
#
# Possible optimizations for 8088 class processors
#
- # -oa Relax alias checking
- # -ob Try to generate straight line code
+ # -oa Relax alias checking
+ # -ob Try to generate straight line code
# -oe - expand user functions inline (-oe=20 is default, adds lots of code)
- # -oh Enable repeated optimizations
- # -oi generate certain lib funcs inline
- # -oi+ Set max inline depth (C++ only, use -oi for C)
- # -ok Flowing of register save into function flow graph
- # -ol loop optimizations
- # -ol+ loop optimizations plus unrolling
- # -or Reorder for pipelined (486+ procs); not sure if good to use
- # -os Favor space over time
- # -ot Favor time over space
- # -ei Allocate an "int" for all enum types
- # -zp2 Allow compiler to add padding to structs
- # -zpw Use with above; make sure you are warning free!
- # -0 8088/8086 class code generation
- # -s disable stack overflow checking
+ # -oh Enable repeated optimizations
+ # -oi generate certain lib funcs inline
+ # -oi +Set max inline depth (C++ only, use -oi for C)
+ # -ok Flowing of register save into function flow graph
+ # -ol loop optimizations
+ # -ol+ loop optimizations plus unrolling
+ # -or Reorder for pipelined (486+ procs); not sure if good to use
+ # -os Favor space over time
+ # -ot Favor time over space
+ # -ei Allocate an "int" for all enum types
+ # -zp2 Allow compiler to add padding to structs
+ # -zpw Use with above; make sure you are warning free!
+ # -0 8088/8086 class code generation
+ # -s disable stack overflow checking
# -zk0u translate kanji to unicode... wwww
# -zk0 kanji support~
JSMNLIB=src/lib/jsmn
NYANLIB=src/lib/nyan
EXMMLIB=src/lib/exmm
- MODEXLIB16=src/lib/modex16
+ MODEXLIB16=src/lib/16_vl
MODEXLIB=src/lib/modex
VGMSNDLIB=src/lib/vgmsnd
DOSLIB=src/lib/doslib
#
# compile flags
#
- S_FLAGS=-sg -st -of+ -zu -zdf -zff -zgf -k32768#54096#60000
+ S_FLAGS=-sg -st -of+ -zu -zdf -zff -zgf -zq -k32768#54096#60000
Z_FLAGS=-zk0 -zc -zp8 -zm
O_FLAGS=-obmilr -oe=24 -out -oh -ei -onac -ol+ -ok##x
- T_FLAGS=-bt=dos -mh -0 -fpi87 -fo=.$(OBJ) -d1###### -e=65536
+ T_FLAGS=-bt=dos -wx -mh -0 -fpi87 -fo=.$(OBJ) -d1###### -e=65536
CPPFLAGS=-DTARGET_MSDOS=16 -DMSDOS=1
!ifeq DEBUGSERIAL 1
# objects
#
VGMSNDOBJ = vgmSnd.$(OBJ) 16_snd.$(OBJ)
- GFXLIBOBJS = modex16.$(OBJ) bitmap.$(OBJ) 16text.$(OBJ) bakapee.$(OBJ) zcroll16.$(OBJ) 16render.$(OBJ) 16_vrs.$(OBJ) 16_sprit.$(OBJ)
- 16LIBOBJS = 16_mm.$(OBJ) 16_pm.$(OBJ) 16_ca.$(OBJ) 16_tail.$(OBJ) 16_in.$(OBJ) 16_head.$(OBJ) 16_dbg.$(OBJ) kitten.$(OBJ) 16_hc.$(OBJ) wcpu.$(OBJ) 16_timer.$(OBJ)
+ OLDLIBOBJS=bitmap.$(OBJ) mapread.$(OBJ) 16render.$(OBJ)
+ GFXLIBOBJS = 16_vl.$(OBJ) 16text.$(OBJ) bakapee.$(OBJ) scroll16.$(OBJ) 16_vrs.$(OBJ) 16_sprit.$(OBJ) $(OLDLIBOBJS)
+ 16LIBOBJS = 16_mm.$(OBJ) 16_pm.$(OBJ) 16_ca.$(OBJ) 16_tail.$(OBJ) 16_in.$(OBJ) 16_head.$(OBJ) 16_dbg.$(OBJ) kitten.$(OBJ) 16_hc.$(OBJ) wcpu.$(OBJ) 16_timer.$(OBJ) jsmn.$(OBJ)
-####++++ 16_map.$(OBJ)
#16planar.$(OBJ) planar.$(OBJ)
DOSLIBOBJ = adlib.$(OBJ) 8254.$(OBJ) 8259.$(OBJ) dos.$(OBJ) cpu.$(OBJ)
!ifeq DEBUGSERIAL 1
# List of executables to build
#
TESTEXEC = &
- tesuto.exe &
- 0.exe &
- scroll.exe &
- zcroll.exe &
- exmmtest.exe &
- vrstest.exe
+ tesuto.exe &
+ 0.exe &
+ scroll.exe &
+ zcroll.exe &
+ exmmtest.exe &
+ vrstest.exe
TESTEXEC2 = &
- vgmtest.exe &
- inputest.exe &
- maptest.exe &
- fmemtest.exe &
- fonttest.exe &
- fontgfx.exe &
- test.exe &
- test0.exe &
- pcxtest.exe &
- pcxtest2.exe
+ vgmtest.exe &
+ inputest.exe &
+ maptest.exe &
+ fmemtest.exe &
+ fonttest.exe &
+ fontgfx.exe &
+ test.exe &
+ test0.exe &
+ pcxtest.exe &
+ pcxtest2.exe
UTILEXEC = &
- palettel.exe &
- palettec.exe
+ palettel.exe &
+ palettec.exe
EXEC = &
- 16.exe &
- bakapi.exe &
- $(UTILEXEC) &
- $(TESTEXEC)
+ 16.exe &
+ bakapi.exe &
+ $(UTILEXEC) &
+ $(TESTEXEC)
all: $(EXEC) joytest.exe
+ testexec: $(EXEC) joytest.exe $(TESTEXEC2)
#
# game and bakapi executables
#
- 16.exe: 16.$(OBJ) mapread.$(OBJ) jsmn.$(OBJ) $(16LIB) gfx.lib $(DOSLIBLIBS)
- bakapi.exe: bakapi.$(OBJ) gfx.lib $(DOSLIBLIBS)
+ 16.exe: 16.$(OBJ) $(16LIB) gfx.lib $(DOSLIBLIBS)
+ bakapi.exe: bakapi.$(OBJ) gfx.lib $(DOSLIBLIBS)
#
# Test Executables!
#
- scroll.exe: scroll.$(OBJ) mapread.$(OBJ) jsmn.$(OBJ) $(16LIB) gfx.lib $(DOSLIBLIBS)
- scroll.$(OBJ): $(SRC)/scroll.c
- zcroll.exe: zcroll.$(OBJ) 16_map.$(OBJ) jsmn.$(OBJ) $(16LIB) gfx.lib $(DOSLIBLIBS)
- zcroll.$(OBJ): $(SRC)/zcroll.c
- tesuto.exe: tesuto.$(OBJ) 16_head.$(OBJ) gfx.lib $(DOSLIBLIBS)
- tesuto.$(OBJ): $(SRC)/tesuto.c
- 0.exe: 0.$(OBJ) $(16LIB) gfx.lib $(DOSLIBLIBS)
- 0.$(OBJ): $(SRC)/0.c
- test.exe: test.$(OBJ) $(16LIB) gfx.lib $(DOSLIBLIBS)
- #test2.exe: test2.$(OBJ) gfx.lib $(DOSLIBLIBS)
- test0.exe: test0.$(OBJ)
- fonttest.exe: fonttest.$(OBJ) gfx.lib
- #fonttes0.exe: fonttes0.$(OBJ) $(16LIB)
- fontgfx.exe: fontgfx.$(OBJ) gfx.lib $(DOSLIBLIBS)
- inputest.exe: inputest.$(OBJ) $(16LIB) $(DOSLIBLIBS)
- #sountest.exe: sountest.$(OBJ) $(16LIB)
- pcxtest.exe: pcxtest.$(OBJ) gfx.lib $(DOSLIBLIBS)
- vrstest.exe: vrstest.$(OBJ) $(16LIB) gfx.lib $(DOSLIBLIBS)
- #vgacamm.exe: vgacamm.$(OBJ) $(16LIB) gfx.lib $(DOSLIBLIBS)
- palettec.exe: palettec.$(OBJ) gfx.lib $(DOSLIBLIBS)
- palettel.exe: palettel.$(OBJ) gfx.lib $(DOSLIBLIBS)
- pcxtest2.exe: pcxtest2.$(OBJ) gfx.lib $(DOSLIBLIBS)
- #planrpcx.exe: planrpcx.$(OBJ) gfx.lib
- maptest.exe: maptest.$(OBJ) 16_map.$(OBJ) 16_head.$(OBJ) jsmn.$(OBJ) gfx.lib $(DOSLIBLIBS)
- fmemtest.exe: fmemtest.$(OBJ)
- exmmtest.exe: exmmtest.$(OBJ) $(16LIB) $(DOSLIBLIBS)
- vgmtest.exe: vgmtest.$(OBJ) vgmsnd.lib $(16LIB) $(DOSLIBLIBS)
+ scroll.exe: scroll.$(OBJ) $(16LIB) gfx.lib $(DOSLIBLIBS)
+ scroll.$(OBJ): $(SRC)/scroll.c
+ zcroll.exe: zcroll.$(OBJ) $(16LIB) gfx.lib $(DOSLIBLIBS)
+ zcroll.$(OBJ): $(SRC)/zcroll.c
+ tesuto.exe: tesuto.$(OBJ) 16_head.$(OBJ) gfx.lib $(DOSLIBLIBS)
+ tesuto.$(OBJ): $(SRC)/tesuto.c
+ 0.exe: 0.$(OBJ) $(16LIB) gfx.lib $(DOSLIBLIBS)
+ 0.$(OBJ): $(SRC)/0.c
+ test.exe: test.$(OBJ) $(16LIB) gfx.lib $(DOSLIBLIBS)
+ #test2.exe: test2.$(OBJ) gfx.lib $(DOSLIBLIBS)
+ test0.exe: test0.$(OBJ)
+ fonttest.exe: fonttest.$(OBJ) gfx.lib
+ #fonttes0.exe: fonttes0.$(OBJ) $(16LIB)
+ fontgfx.exe: fontgfx.$(OBJ) gfx.lib $(DOSLIBLIBS)
+ inputest.exe: inputest.$(OBJ) $(16LIB) $(DOSLIBLIBS)
+ #sountest.exe: sountest.$(OBJ) $(16LIB)
+ pcxtest.exe: pcxtest.$(OBJ) gfx.lib $(DOSLIBLIBS)
+ vrstest.exe: vrstest.$(OBJ) $(16LIB) gfx.lib $(DOSLIBLIBS)
+ #vgacamm.exe: vgacamm.$(OBJ) $(16LIB) gfx.lib $(DOSLIBLIBS)
+ palettec.exe: palettec.$(OBJ) gfx.lib $(DOSLIBLIBS)
+ palettel.exe: palettel.$(OBJ) gfx.lib $(DOSLIBLIBS)
+ pcxtest2.exe: pcxtest2.$(OBJ) gfx.lib $(DOSLIBLIBS)
+ #planrpcx.exe: planrpcx.$(OBJ) gfx.lib
+ maptest.exe: maptest.$(OBJ) 16_map.$(OBJ) 16_head.$(OBJ) gfx.lib $(DOSLIBLIBS)
+ fmemtest.exe: fmemtest.$(OBJ)
+ exmmtest.exe: exmmtest.$(OBJ) $(16LIB) $(DOSLIBLIBS)
+ vgmtest.exe: vgmtest.$(OBJ) vgmsnd.lib $(16LIB) $(DOSLIBLIBS)
#
# executable's objects
#
- 16.$(OBJ): $(SRC)/16.c $(SRC)/16.h
- bakapi.$(OBJ): $(SRC)/bakapi.c $(SRC)/bakapi.h
- test.$(OBJ): $(SRC)/test.c $(SRCLIB)/modex16.h
- #test2.$(OBJ): $(SRC)/test2.c $(SRCLIB)/modex16.h
- test0.$(OBJ): $(SRC)/test0.c
- pcxtest.$(OBJ): $(SRC)/pcxtest.c $(SRCLIB)/modex16.h
- vrstest.$(OBJ): $(SRC)/vrstest.c $(SRCLIB)/modex16.h
- #vgacamm.$(OBJ): $(SRC)/vgacamm.c $(SRCLIB)/modex16.h
- #planrpcx.$(OBJ): $(SRC)/planrpcx.c $(SRCLIB)/modex16.h
- pcxtest2.$(OBJ): $(SRC)/pcxtest2.c $(SRCLIB)/modex16.h
- palettec.$(OBJ): $(SRC)/palettec.c
- palettel.$(OBJ): $(SRC)/palettel.c
- maptest.$(OBJ): $(SRC)/maptest.c $(SRCLIB)/modex16.h
- #emmtest.$(OBJ): $(SRC)/emmtest.c
- #emsdump.$(OBJ): $(SRC)/emsdump.c
- fmemtest.$(OBJ): $(SRC)/fmemtest.c
- fonttest.$(OBJ): $(SRC)/fonttest.c
+ 16.$(OBJ): $(SRC)/16.c $(SRC)/16.h
+ bakapi.$(OBJ): $(SRC)/bakapi.c $(SRC)/bakapi.h
+ test.$(OBJ): $(SRC)/test.c $(SRCLIB)/16_vl.h
+ #test2.$(OBJ): $(SRC)/test2.c $(SRCLIB)/16_vl.h
+ test0.$(OBJ): $(SRC)/test0.c
+ pcxtest.$(OBJ):$(SRC)/pcxtest.c $(SRCLIB)/16_vl.h
+ vrstest.$(OBJ):$(SRC)/vrstest.c $(SRCLIB)/16_vl.h
+ #vgacamm.$(OBJ):$(SRC)/vgacamm.c $(SRCLIB)/16_vl.h
+ #planrpcx.$(OBJ): $(SRC)/planrpcx.c $(SRCLIB)/16_vl.h
+ pcxtest2.$(OBJ):$(SRC)/pcxtest2.c $(SRCLIB)/16_vl.h
+ palettec.$(OBJ):$(SRC)/palettec.c
+ palettel.$(OBJ):$(SRC)/palettel.c
+ maptest.$(OBJ):$(SRC)/maptest.c $(SRCLIB)/16_vl.h
+ #emmtest.$(OBJ):$(SRC)/emmtest.c
+ #emsdump.$(OBJ):$(SRC)/emsdump.c
+ fmemtest.$(OBJ):$(SRC)/fmemtest.c
+ fonttest.$(OBJ):$(SRC)/fonttest.c
#fonttes0.$(OBJ): $(SRC)/fonttes0.c
- fontgfx.$(OBJ): $(SRC)/fontgfx.c
- inputest.$(OBJ): $(SRC)/inputest.c
+ fontgfx.$(OBJ):$(SRC)/fontgfx.c
+ inputest.$(OBJ):$(SRC)/inputest.c
#sountest.$(OBJ): $(SRC)/sountest.c
#miditest.$(OBJ): $(SRC)/miditest.c
- #testemm.$(OBJ): $(SRC)/testemm.c
+ #testemm.$(OBJ):$(SRC)/testemm.c
#testemm0.$(OBJ): $(SRC)/testemm0.c
#tsthimem.$(OBJ): $(SRC)/tsthimem.c
- exmmtest.$(OBJ): $(SRC)/exmmtest.c
- vgmtest.$(OBJ): $(SRC)/vgmtest.c
+ exmmtest.$(OBJ):$(SRC)/exmmtest.c
+ vgmtest.$(OBJ):$(SRC)/vgmtest.c
#
# non executable objects libraries
cd $(DOSLIB_JOYSTICK:$(to_os_path)) && $(DOSLIBMAKE) && cd $(BUILD_ROOT)
$(COPYCOMMAND) $(DOSLIB_JOYSTICK:$(to_os_path))$(DIRSEP)dos86h$(DIRSEP)test.exe joytest.exe
- modex16.$(OBJ): $(SRCLIB)/modex16.c $(SRCLIB)/modex16.h
- bakapee.$(OBJ): $(SRCLIB)/bakapee.c $(SRCLIB)/bakapee.h
- 16render.$(OBJ): $(SRCLIB)/16render.c $(SRCLIB)/16render.h
- 16planar.$(OBJ): $(MODEXLIB16)/16planar.c $(MODEXLIB16)/16planar.h
- 16_vrs.$(OBJ): $(SRCLIB)/16_vrs.c $(SRCLIB)/16_vrs.h $(DOSLIBLIBS)
- 16_sprit.$(OBJ): $(SRCLIB)/16_sprit.c $(SRCLIB)/16_sprit.h
- bitmap.$(OBJ): $(SRCLIB)/bitmap.c $(SRCLIB)/bitmap.h
- planar.$(OBJ): $(SRCLIB)/planar.c $(SRCLIB)/planar.h
- 16text.$(OBJ): $(SRCLIB)/16text.c
- scroll16.$(OBJ): $(SRCLIB)/scroll16.c $(SRCLIB)/scroll16.h
- zcroll16.$(OBJ): $(SRCLIB)/zcroll16.c $(SRCLIB)/zcroll16.h
- mapread.$(OBJ): $(SRCLIB)/mapread.c $(SRCLIB)/mapread.h
- 16_map.$(OBJ): $(SRCLIB)/16_map.c $(SRCLIB)/16_map.h
- 16_timer.$(OBJ): $(SRCLIB)/16_timer.c $(SRCLIB)/16_timer.h
- 16_in.$(OBJ): $(SRCLIB)/16_in.c $(SRCLIB)/16_in.h
- 16_mm.$(OBJ): $(SRCLIB)/16_mm.c $(SRCLIB)/16_mm.h
- 16_pm.$(OBJ): $(SRCLIB)/16_pm.c $(SRCLIB)/16_pm.h
- 16_ca.$(OBJ): $(SRCLIB)/16_ca.c $(SRCLIB)/16_ca.h
- 16_dbg.$(OBJ): $(SRCLIB)/16_dbg.c $(SRCLIB)/16_dbg.h
- midi.$(OBJ): $(SRCLIB)/midi.c $(SRCLIB)/midi.h
- 16_head.$(OBJ): $(SRCLIB)/16_head.c $(SRCLIB)/16_head.h
- 16_tail.$(OBJ): $(SRCLIB)/16_tail.c $(SRCLIB)/16_tail.h
- 16_hc.$(OBJ): $(SRCLIB)/16_hc.c $(SRCLIB)/16_hc.h
- 16_snd.$(OBJ): $(SRCLIB)/16_snd.c $(SRCLIB)/16_snd.h
- jsmn.$(OBJ): $(JSMNLIB)/jsmn.c $(JSMNLIB)/jsmn.h
- kitten.$(OBJ): $(NYANLIB)/kitten.c $(NYANLIB)/kitten.h
- vgmSnd.$(OBJ): $(VGMSNDLIB)/vgmSnd.c $(VGMSNDLIB)/vgmSnd.h
- wcpu.$(OBJ): $(WCPULIB)/wcpu.c $(WCPULIB)/wcpu.h
- #memory.$(OBJ): $(EXMMLIB)/memory.c $(EXMMLIB)/memory.h
- c_utils.$(OBJ): $(MODEXLIB)/c_utils.asm
- modex.$(OBJ): $(MODEXLIB)/modex.asm
+ 16_vl.$(OBJ):$(SRCLIB)/16_vl.c $(SRCLIB)/16_vl.h
+ bakapee.$(OBJ):$(SRCLIB)/bakapee.c $(SRCLIB)/bakapee.h
+ 16render.$(OBJ):$(SRCLIB)/16render.c $(SRCLIB)/16render.h
+ 16planar.$(OBJ):$(MODEXLIB16)/16planar.c $(MODEXLIB16)/16planar.h
+ 16_vrs.$(OBJ): $(SRCLIB)/16_vrs.c $(SRCLIB)/16_vrs.h $(DOSLIBLIBS)
+ 16_sprit.$(OBJ):$(SRCLIB)/16_sprit.c $(SRCLIB)/16_sprit.h
+ bitmap.$(OBJ): $(SRCLIB)/bitmap.c $(SRCLIB)/bitmap.h
+ planar.$(OBJ): $(SRCLIB)/planar.c $(SRCLIB)/planar.h
+ scroll16.$(OBJ):$(SRCLIB)/scroll16.c $(SRCLIB)/scroll16.h
+ 16text.$(OBJ): $(SRCLIB)/16text.c
+ mapread.$(OBJ):$(SRCLIB)/mapread.c $(SRCLIB)/mapread.h
+ 16_map.$(OBJ):$(SRCLIB)/16_map.c $(SRCLIB)/16_map.h
+ 16_timer.$(OBJ):$(SRCLIB)/16_timer.c $(SRCLIB)/16_timer.h
+ 16_in.$(OBJ): $(SRCLIB)/16_in.c $(SRCLIB)/16_in.h
+ 16_mm.$(OBJ): $(SRCLIB)/16_mm.c $(SRCLIB)/16_mm.h
+ 16_pm.$(OBJ): $(SRCLIB)/16_pm.c $(SRCLIB)/16_pm.h
+ 16_ca.$(OBJ): $(SRCLIB)/16_ca.c $(SRCLIB)/16_ca.h
+ 16_dbg.$(OBJ): $(SRCLIB)/16_dbg.c $(SRCLIB)/16_dbg.h
+ midi.$(OBJ): $(SRCLIB)/midi.c $(SRCLIB)/midi.h
+ 16_head.$(OBJ):$(SRCLIB)/16_head.c $(SRCLIB)/16_head.h
+ 16_tail.$(OBJ):$(SRCLIB)/16_tail.c $(SRCLIB)/16_tail.h
+ 16_hc.$(OBJ): $(SRCLIB)/16_hc.c $(SRCLIB)/16_hc.h
+ 16_snd.$(OBJ): $(SRCLIB)/16_snd.c $(SRCLIB)/16_snd.h
+ jsmn.$(OBJ): $(JSMNLIB)/jsmn.c $(JSMNLIB)/jsmn.h
+ kitten.$(OBJ): $(NYANLIB)/kitten.c $(NYANLIB)/kitten.h
+ vgmSnd.$(OBJ): $(VGMSNDLIB)/vgmSnd.c $(VGMSNDLIB)/vgmSnd.h
+ wcpu.$(OBJ): $(WCPULIB)/wcpu.c $(WCPULIB)/wcpu.h
+ #memory.$(OBJ):$(EXMMLIB)/memory.c $(EXMMLIB)/memory.h
+ c_utils.$(OBJ):$(MODEXLIB)/c_utils.asm
+ modex.$(OBJ): $(MODEXLIB)/modex.asm
#
#other~
*x4get.bat $(EXEC)
vomitchan: .symbolic
- @$(DUMP) *.err
+ @if exist *.err $(DUMP) *.err
##
## External library management~ ^^
@rm -rf 16/CatacombApocalypse
@rm -rf 16/wolf3d
@rm -rf 16/keen
+ @rm -rf 16/Catacomb3D
@wmake -h initlibs
initlibs: .symbolic
boolean dbg_testkeyin=0,dbg_testcontrolnoisy=0;\r
#endif\r
\r
+ static word far* clockw= (word far*) 0x046C; /* 18.2hz clock */\r
+ \r
/*\r
=============================================================================\r
\r
*/\r
struct inconfig\r
{\r
- boolean MousePresent;\r
- boolean JoysPresent[MaxJoys];\r
+ boolean MousePresent;\r
+ boolean JoysPresent[MaxJoys];\r
boolean Keyboard[NumCodes];\r
boolean Paused;\r
char LastASCII;\r
IN_ClearKeysDown();\r
\r
OldKeyVect = _dos_getvect(KeyInt);\r
- _dos_setvect(KeyInt,INL_KeyService);\r
+ //_dos_setvect(KeyInt,INL_KeyService);\r
}\r
\r
///////////////////////////////////////////////////////////////////////////\r
//in.KbdDefs[0].downleft = 0x4f;\r
inpu.KbdDefs[0].down = 0x50;\r
//in.KbdDefs[0].downright = 0x51;\r
- IN_SetControlType(0,player,nt);\r
- for(i=0; i>MaxPlayers;i++)\r
- player[i].d=2;\r
+ IN_SetControlType(player,nt);\r
+ player->d=2;\r
}\r
\r
///////////////////////////////////////////////////////////////////////////\r
void\r
IN_ClearKeysDown()\r
{\r
- int i;\r
+ //int i;\r
\r
inpu.LastScan = sc_None;\r
inpu.LastASCII = key_None;\r
//\r
///////////////////////////////////////////////////////////////////////////\r
void near\r
-IN_ReadControl(int pn,player_t *player)\r
+IN_ReadControl(player_t *player)\r
{\r
boolean realdelta;\r
+ #if DEMO0\r
byte dbyte;\r
+ #endif\r
word buttons;\r
int dx,dy;\r
Motion mx,my;\r
else\r
{\r
#endif\r
- switch (type = player[pn].Controls)\r
+ switch (type = player->Controls)\r
{\r
case ctrl_Keyboard1:\r
case ctrl_Keyboard2:\r
else if (Keyboard[def->downright])\r
mx = motion_Right,my = motion_Down;*/\r
//TODO: make this into a function that the joystick AND keyboard can use wwww\r
- if(DIRECTIONIFELSE)//(player[pn].info.dir == 2)\r
+ if(DIRECTIONIFELSE)//(player->info.dir == 2)\r
{\r
if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){\r
if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]))\r
if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left]))\r
mx = motion_Right;\r
}else{ //2 keys pressed\r
- switch (player[pn].pdir)\r
+ switch (player->pdir)\r
{\r
case 0:\r
case 4:\r
break;\r
}\r
#ifdef __DEBUG_InputMgr__\r
- //if(dbg_testcontrolnoisy > 0){ printf("dir=%c ", dirchar(dir)); printf("pdir=%c ", dirchar(player[pn].pdir)); }\r
+ //if(dbg_testcontrolnoisy > 0){ printf("dir=%c ", dirchar(dir)); printf("pdir=%c ", dirchar(player->pdir)); }\r
#endif\r
}\r
}\r
dy = my;// * 127;\r
}\r
\r
- player[pn].info.x = dx;\r
- player[pn].info.xaxis = mx;\r
- player[pn].info.y = dy;\r
- player[pn].info.yaxis = my;\r
- player[pn].info.button0 = buttons & (1 << 0);\r
- player[pn].info.button1 = buttons & (1 << 1);\r
- player[pn].info.button2 = buttons & (1 << 2);\r
- player[pn].info.button3 = buttons & (1 << 3);\r
-// player[pn].info.dir = DirTable[((my + 1) * 3) + (mx + 1)];\r
+ player->info.x = dx;\r
+ player->info.xaxis = mx;\r
+ player->info.y = dy;\r
+ player->info.yaxis = my;\r
+ player->info.button0 = buttons & (1 << 0);\r
+ player->info.button1 = buttons & (1 << 1);\r
+ player->info.button2 = buttons & (1 << 2);\r
+ player->info.button3 = buttons & (1 << 3);\r
+// player->info.dir = DirTable[((my + 1) * 3) + (mx + 1)];\r
conpee=(((my + 1) * 2) + (mx + 1))-1;\r
- player[pn].info.dir = DirTable[conpee];\r
+ player->info.dir = DirTable[conpee];\r
\r
- if(DirTable[conpee]!=2) player[pn].pdir=DirTable[conpee];\r
- if(player[pn].q==1 &&( dir!=2 || (mx!=motion_None || my!=motion_None)))\r
+ if(DirTable[conpee]!=2) player->pdir=DirTable[conpee];\r
+ if(player->q==1 &&( dir!=2 || (mx!=motion_None || my!=motion_None)))\r
{\r
- if(dir==2) player[pn].d = player[pn].info.dir;\r
- else player[pn].d = DirTable[dir];\r
+ if(dir==2) player->d = player->info.dir;\r
+ else player->d = DirTable[dir];\r
}\r
\r
#if DEMO0\r
#endif\r
#ifdef __DEBUG_InputMgr__\r
if(dbg_testcontrolnoisy > 0)\r
-if(player[pn].info.dir!=2/*(inpu.Keyboard[def->up] || inpu.Keyboard[def->down] || inpu.Keyboard[def->left] || inpu.Keyboard[def->right])*/ || player[pn].q>1)\r
+if(player->info.dir!=2/*(inpu.Keyboard[def->up] || inpu.Keyboard[def->down] || inpu.Keyboard[def->left] || inpu.Keyboard[def->right])*/ || player->q>1)\r
{\r
- //printf("b1=%u b2=%u b3=%u b4=%u ", player[pn].info.button0, player[pn].info.button1, player[pn].info.button2, player[pn].info.button3);\r
- //printf("q=%d ", player[pn].q);\r
+ //printf("b1=%u b2=%u b3=%u b4=%u ", player->info.button0, player->info.button1, player->info.button2, player->info.button3);\r
+ //printf("q=%d ", player->q);\r
//printf("cpee=%c ", dirchar(conpee));\r
- printf("pdir=%c d=%c dir=%c ", dirchar(player[pn].pdir), dirchar(player[pn].d), dirchar(player[pn].info.dir));\r
- /*if(realdelta) */printf("dx=%d dy=%d mx=%d my=%d", player[pn].info.x, player[pn].info.y, player[pn].info.xaxis, player[pn].info.yaxis);\r
+ printf("pdir=%c d=%c dir=%c ", dirchar(player->pdir), dirchar(player->d), dirchar(player->info.dir));\r
+ /*if(realdelta) */printf("dx=%d dy=%d mx=%d my=%d", player->info.x, player->info.y, player->info.xaxis, player->info.yaxis);\r
//else if(!realdelta) printf("%c%d %c%d %c%d %c%d", dirchar(0), inpu.Keyboard[def->up], dirchar(4), inpu.Keyboard[def->down], dirchar(1), inpu.Keyboard[def->left], dirchar(3), inpu.Keyboard[def->right]);\r
printf("\n");\r
}\r
//\r
///////////////////////////////////////////////////////////////////////////\r
void\r
-IN_SetControlType(word pn,player_t *player,ControlType type)\r
+IN_SetControlType(player_t *player,ControlType type)\r
{\r
// DEBUG - check that requested type is present?\r
- player[pn].Controls = type;\r
+ player->Controls = type;\r
}\r
\r
#if DEMO0\r
}\r
\r
//init player!\r
-void IN_initplayer(player_t *player, word pn)\r
+void IN_initplayer(player_t *player)\r
{\r
- player[pn].x = player[pn].tx*TILEWH;\r
- player[pn].y = player[pn].ty*TILEWH;\r
- player[pn].triggerx = player[pn].tx;\r
- player[pn].triggery = player[pn].ty+1;\r
-/* player[0].info.x = player[0].tx;\r
- player[0].info.xaxis = player[0].tx*TILEWH;\r
- player[0].info.y = player[0].ty;\r
- player[0].info.yaxis = player[0].ty*TILEWH;*/\r
- player[pn].q=1;\r
- player[pn].d=2;\r
- player[pn].hp=4;\r
- player[pn].speed=4;\r
- player[pn].persist_aniframe=0;\r
- player[pn].spt=(TILEWH/(player[pn].speed)); //speed per tile wwww\r
+ player->x = player->tx*TILEWH;\r
+ player->y = player->ty*TILEWH;\r
+ player->triggerx = player->tx;\r
+ player->triggery = player->ty+1;\r
+ player->q=1;\r
+ player->d=2;\r
+ player->hp=4;\r
+ player->speed=4;\r
+ player->persist_aniframe=0;\r
+ player->spt=(TILEWH/(player->speed)); //speed per tile wwww\r
}\r
#include "src/lib/16_timer.h"\r
#ifdef __WATCOMC__ //borland C BCEXMM.EXE\r
#include "src/lib/16_dbg.h"\r
- #include "src/lib/bitmap.h" //old format\r
#include "src/lib/16_sprit.h"\r
- #include "src/lib/16_entity.h"\r
+ //#include "src/lib/bitmap.h" //old format\r
#endif\r
#ifdef __DEBUG__\r
#define __DEBUG_InputMgr__\r
#endif\r
\r
//if else for gfxtesting and direction\r
- #define DIRECTIONIFELSE (player->info.dir == 2)\r
+ //player[pn].d == 2 ||\r
+ //player[pn].d != 2 ||\r
+ #define DIRECTIONIFELSE (player[pn].info.dir == 2)\r
+ //#define NDIRECTIONIFELSE (player[pn].info.dir != 2)\r
\r
#define KeyInt 9 // The keyboard ISR number\r
\r
#define JoyScaleShift 8\r
#define MaxJoyValue 5000\r
\r
-#define MaxPlayers 4\r
+#define MaxPlayers 1\r
#define MaxKbds 2\r
#define MaxJoys 2\r
#define MaxPads 2\r
int persist_aniframe; /* gonna be increased to 1 before being used, so 0 is ok for default */\r
CursorInfo info;\r
ControlType Controls;\r
+ entity_t *ent;\r
+ int dx, dy, delta;\r
} player_t;\r
\r
/*\r
extern void IN_ClearKeysDown();\r
//static void INL_AdjustCursor(CursorInfo *info,word buttons,int dx,int dy);\r
extern void IN_ReadCursor(CursorInfo *info);\r
-extern void near IN_ReadControl(int pn,player_t *player);\r
-extern void IN_SetControlType(word pn,player_t *player,ControlType type);\r
+extern void near IN_ReadControl(player_t *player);\r
+extern void IN_SetControlType(player_t *player,ControlType type);\r
#if DEMO0\r
extern boolean IN_StartDemoRecord(word bufsize);\r
extern void IN_StartDemoPlayback(byte /*__segment*/ *buffer,word bufsize);\r
extern boolean IN_KeyDown(byte code);\r
extern void IN_ClearKey(byte code);\r
extern boolean IN_qb(byte kee);\r
-void IN_initplayer(player_t *player, word pn);\r
+void IN_initplayer(player_t *player);\r
\r
#endif\r
*\r
*/\r
\r
- #ifndef _LIBMAPREAD_H_\r
- #define _LIBMAPREAD_H_\r
+ #ifndef _16_MAP__H_\r
+ #define _16_MAP__H_\r
\r
- #include "jsmn/jsmn.h"\r
+ #include "src/lib/16_head.h"\r
+ #include "src/lib/jsmn/jsmn.h"\r
//#include "stdio.h" included in 16_head.h\r
//#include "stdlib.h" included in 16_head.h\r
- #include "src/lib/modex16.h"\r
- #include "src/lib/16_head.h"\r
+ #include "src/lib/16_vl.h"\r
#include "src/lib/16_ca.h"\r
#include "src/lib/16_mm.h"\r
\r
word tileWidth;\r
unsigned int rows;\r
unsigned int cols;\r
-#ifdef __DEBUG__\r
+ #ifdef __DEBUG__\r
boolean debug_text; //show the value of the tile! wwww\r
byte *debug_data;\r
-#endif\r
+ #endif\r
} tiles_t;\r
\r
//TODO: 16_mm and 16_ca must handle this\r
//unsigned planelength[3];\r
byte * huge *data; //TODO: 16_mm and 16_ca must handle this\r
tiles_t **tiles; //TODO: 16_mm and 16_ca must handle this\r
- int width, height; //this has to be signed!\r
+ unsigned int width, height; //this has to be positive\r
char name[16];\r
} map_t;\r
\r
byte *palette;\r
} planar_buf_t;\r
\r
+\r
+enum direction {STOP, UP, DOWN, LEFT, RIGHT};\r
typedef struct {\r
+ int dx, dy; //backwards compait\r
word id; /* the Identification number of the page~ For layering~ */\r
byte far* data; /* the data for the page */\r
- word dx; /* col we are viewing on the virtual screen */\r
- word dy; /* row we are viewing on the virtual screen */\r
word sw; /* screen width */\r
word sh; /* screen heigth */\r
word tw; /* screen width in tiles */\r
word stridew; /*width/4*/\r
word pagesize; /* page size */\r
word pi; /* incremention page by this much to preserve location */\r
+ word delta; // How much should we shift the page for smooth scrolling\r
+ enum direction d; // Direction we should shift the page\r
} page_t;\r
-\r
typedef struct\r
{\r
//sprite ....\r
video_t video; // video settings variable\r
ca_t ca; // ca stuff\r
pm_t pm; // pm stuff\r
- byte *pee; // message for fps\r
loghandle_t handle; //handles for file logging\r
kurokku_t kurokku; //clock struct\r
mminfo_t mm; mminfotype mmi;\r
} global_game_variables_t;\r
\r
+ extern char global_temp_status_text[512];\r
+ \r
+ #define EINVFMT EMFILE\r
+ \r
#endif /* _TYPEDEFSTRUCT_H_ */\r
*\r
*/\r
\r
-#include "src/lib/scroll16.h"\r
+#include "src/lib/zcroll16.h"\r
#include "src/lib/16_timer.h"\r
#include "src/lib/wcpu/wcpu.h"\r
+ #include "src/lib/16render.h"\r
\r
-//word far *clock= (word far*) 0x046C; /* 18.2hz clock */\r
-//bitmap_t *p;\r
global_game_variables_t gvar;\r
static map_t map;\r
-player_t player[MaxPlayers];\r
-map_view_t mv[4];\r
-//word pn=0; //i forgot ww\r
+player_t *player;\r
+map_view_t *mv;\r
float t;\r
sword bakapee;\r
pan_t pan;\r
//debugswitches\r
boolean panswitch=0,baka=0;\r
//extern boolean pageflipflop=1;\r
- unsigned int i;\r
- const char *cpus;\r
- //static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */\r
+unsigned int i;\r
+const char *cpus;\r
+//static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */\r
\r
- //map_view_db_t pgid[4];\r
- word pg;\r
+//map_view_db_t pgid[4];\r
+word pg;\r
//#ifdef FADE\r
- static word paloffset=0;\r
- byte *dpal;\r
+static word paloffset=0;\r
+byte *dpal;\r
//#endif\r
- byte *gpal;\r
- byte *ptr;\r
- byte *mappalptr;\r
+byte *gpal;\r
+byte *ptr;\r
+memptr pal;\r
\r
void main(int argc, char *argv[])\r
{\r
- byte *mesg=malloc(sizeof(dword));\r
- int i;\r
- \r
if(argv[1]) bakapee = atoi(argv[1]);\r
else bakapee = 1;\r
\r
Startup16(&gvar);\r
\r
- pan.pn=1;\r
+ pan.pn=0;\r
++ // OK, this one takes hellova time and needs to be done in farmalloc or MM_...\r
+ player = malloc(sizeof(player_t));\r
+ player->ent = malloc(sizeof(entity_t));\r
+ player->ent->spri = malloc(sizeof(struct sprite));\r
+ player->ent->spri->spritesheet = malloc(sizeof(struct vrs_container));\r
\r
- /* create the map */\r
+ // create the map \r
fprintf(stderr, "testing map load~ ");\r
loadmap("data/test.map", &map);\r
chkmap(&map, 0);\r
printf("chkmap ok ");\r
fprintf(stderr, "yay map loaded~~\n");\r
\r
- /* draw the tiles */\r
- ptr = map.data;\r
- //mappalptr = map.tiles->btdata->palette;\r
+ // data \r
+ read_vrs(&gvar, "data/spri/chikyuu.vrs", player->ent->spri->spritesheet);\r
\r
- /* data */\r
- if(CA_LoadFile("data/spri/chikyuu.vrs", &(player[0].gr), &gvar)) baka=1; else baka=0;\r
+ // input! \r
+ IN_Default(0, player,ctrl_Joystick);\r
\r
- /* create the planar buffer */\r
-////++++ (player[0].data) = *planar_buf_from_bitmap(&p);\r
- /*++++printf("load pee!! ");\r
- pp = planar_buf_from_bitmap(&p);\r
- printf("done!\n");*/\r
-\r
- /* input! */\r
- IN_Default(0,&player,ctrl_Joystick);\r
- //IN_Default(1,&player,ctrl_Joystick);\r
-\r
- /* save the palette */\r
+ // save the palette \r
dpal = modexNewPal();\r
modexPalSave(dpal);\r
modexFadeOff(4, dpal);\r
\r
textInit();\r
VGAmodeX(bakapee, 1, &gvar);\r
-// printf("%dx%d\n", gvar.video.page[0].sw, gvar.video.page[0].sh);\r
modexPalBlack(); //reset the palette~\r
\r
-// printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize());\r
-//++++ player[0].data.offset=(paloffset/3);\r
-//++++ modexPalUpdate1(&player[0].data, &paloffset, 0, 0);\r
- modexPalUpdate1(player[0].data->palette);\r
-//++++0000 modexPalUpdate1(map.tiles->btdata->palette);\r
- //printf(" %d\n", sizeof(ptmp->data));\r
- //printf("1: %d\n", paloffset);\r
-//++++ map.tiles->data->offset=(paloffset/3);\r
- //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);\r
-// printf("\n====\n");\r
-// printf("0 paloffset= %d\n", paloffset/3);\r
-// printf("====\n\n");\r
+ CA_LoadFile("data/spri/chikyuu.pal", &pal, &gvar);\r
+ modexPalUpdate1(pal);\r
\r
gpal = modexNewPal();\r
modexPalSave(gpal);\r
modexSavePalFile("data/g.pal", gpal);\r
modexPalBlack(); //so player will not see loadings~\r
-\r
- /* setup camera and screen~ */\r
+ // setup camera and screen~\r
modexHiganbanaPageSetup(&gvar.video);\r
- for(i=0;i<gvar.video.num_of_pages;i++)\r
- {\r
- mv[i].page = &gvar.video.page[i];\r
- mv[i].map = ↦\r
- mv[i].video = &gvar.video;\r
- mv[i].pan = &pan;\r
- }\r
+ mv->page = &gvar.video.page[0];\r
+ mv->map = ↦\r
+ mv->video = &gvar.video;\r
+ mv->pan = &pan;\r
+ player->ent->spri->x = player->ent->spri->y = 20;\r
\r
- /* set up paging */\r
+ // set up paging\r
//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen\r
mapGoTo(mv, 0, 0);\r
- //_fmemcpy(mv[1].page->data, mv[0].page->data, mv[0].page->pagesize);\r
+ //_fmemcpy(mv[1].page->data, mv->page->data, mv->page->pagesize);\r
\r
//TODO: put player in starting position of spot\r
//default player position on the viewable map\r
- player[0].tx = mv[0].tx + mv[0].page->tilemidposscreenx;\r
- player[0].ty = mv[0].ty + mv[0].page->tilemidposscreeny;\r
- IN_initplayer(&player, 0);\r
+ player->tx = mv->tx + mv->page->tilemidposscreenx;\r
+ player->ty = mv->ty + mv->page->tilemidposscreeny;\r
+ IN_initplayer(player);\r
//IN_initplayer(&player, 1);\r
\r
#ifndef SPRITE\r
- modexClearRegion(mv[0].page, player[0].x, player[0].y-TILEWH, 16, 32, 15);\r
- //modexClearRegion(mv[1].page, player[0].x, player[0].y-TILEWH, 16, 32, 15);\r
+ modexClearRegion(mv->page, player->x, player->y-TILEWH, 16, 32, 15);\r
+ //modexClearRegion(mv[1].page, player->x, player->y-TILEWH, 16, 32, 15);\r
#else\r
- //PBUFSFUN(mv[1].page, player[0].x, player[0].y-TILEWH, 16, 64, 24, 32, PLAYERBMPDATA);\r
- PBUFSFUN(mv[0].page, player[0].x, player[0].y-TILEWH, 16, 64, 16, 32, player[0].data);\r
+ //PBUFSFUN(mv[1].page, player->x, player->y-TILEWH, 16, 64, 24, 32, PLAYERBMPDATA);\r
+// PBUFSFUN(mv->page, player->x, player->y-TILEWH, 16, 64, 16, 32, player->data);\r
+ i = set_anim_by_id(player->ent->spri, 11);\r
+ print_anim_ids(player->ent->spri);\r
+ if (i == -1)\r
+ {\r
+ modexFadeOff(4, gpal);\r
+ VGAmodeX(0, 1, &gvar);\r
+ Shutdown16(&gvar);\r
+ printf("Wrong");\r
+ modexFadeOn(4, dpal);\r
+return;\r
+ }\r
+return;\r
+ //animate_spri(&(player->ent->spri));\r
#endif\r
\r
- if(!pageflipflop) modexShowPage(mv[1].page);\r
- else modexShowPage(mv[0].page);//!(gvar.video.p)\r
- shinku_fps_indicator_page = 0; // we're on page 1 now, shinku(). follow along please or it will not be visible.\r
+ modexShowPage(mv->page);//!(gvar.video.p)\r
+ shinku_fps_indicator_page = 0; // we're on page 1 now, shinku(). follow along please or it will not be visible.\r
\r
- /* buffer pages */\r
+ // buffer pages \r
// modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 47);\r
// modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 45);\r
// {\r
// unsigned int k,j,o;\r
-// /* fill screen with a distinctive pattern */\r
+// // fill screen with a distinctive pattern \r
// for (k=0;k < vga_state.vga_width;k++) {\r
// o = k >> 2;\r
// vga_write_sequencer(0x02/*map mask*/,1 << (k&3));\r
// vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15!\r
// }\r
// }\r
- modexClearRegion(mv[3].page, 0, 128, 24, 36, 15);\r
\r
- modexFadeOn(4, gpal);\r
- while(!IN_KeyDown(sc_Escape) && player[0].hp>0)\r
+// modexFadeOn(4, gpal);*/\r
+ while(!IN_KeyDown(sc_Escape) && player->hp>0)\r
{\r
shinku(&gvar);\r
- //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
- //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction\r
- //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
+ //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
+ //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction\r
+ //when player->tx or player->ty == 0 or player->tx == 20 or player->ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
\r
- //player movement\r
- IN_ReadControl(0,&player);\r
- if(!panswitch){\r
- walk(mv, player, 0);\r
- }else{\r
- panpagemanual(mv, player, 0);\r
- //printf(" player[0].q: %d", player[0].q); printf(" player[0].d: %d\n", player[0].d);\r
- }\r
+ //player movement\r
+ IN_ReadControl(player);\r
+ if(!panswitch){\r
+ walk(player->ent, mv);\r
+ }\r
\r
- //the scripting stuff....\r
- //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))\r
- if(((mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))\r
- {\r
- short i;\r
- for(i=800; i>=400; i--)\r
+ //the scripting stuff....\r
+/* if(((mv->map->data[(player->triggerx-1)+(map.width*(player->triggery-1))] == 0) && IN_KeyDown(0x1C))||(player->tx == 5 && player->ty == 5))\r
{\r
- sound(i);\r
+ short i;\r
+ for(i=800; i>=400; i--)\r
+ {\r
+ sound(i);\r
+ }\r
+ nosound();\r
+ }\r
+ if(player->q == (TILEWH/(player->speed))+1 && player->info.dir != 2 && (player->triggerx == 5 && player->triggery == 5)){ player->hp--; }\r
+*/ //debugging binds!\r
+ if(IN_KeyDown(2)){ modexShowPage(mv->page); pan.pn=0; }\r
+ if(IN_KeyDown(25)){ modexpdump(mv->page);\r
+ IN_UserInput(1,1);\r
+ } //p\r
+ if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv->page); IN_UserInput(1,1); }\r
+ if(IN_KeyDown(22)){\r
+ printf("2paloffset = %d\n", paloffset/3);\r
+ IN_UserInput(1,1);\r
}\r
- nosound();\r
- }\r
- if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }\r
- //debugging binds!\r
- if(IN_KeyDown(2)){ modexShowPage(mv[0].page); pan.pn=0; }\r
- if(IN_KeyDown(3)){ modexShowPage(mv[1].page); pan.pn=1; }\r
- if(IN_KeyDown(4)){ modexShowPage(mv[2].page); pan.pn=2; }\r
- if(IN_KeyDown(4+1)){ modexShowPage(mv[3].page); pan.pn=3; }\r
- if(IN_KeyDown(25)){ modexpdump(mv[0].page); modexpdump(mv[1].page);\r
- IN_UserInput(1,1);\r
- } //p\r
- if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); modexpdump(mv[1].page); IN_UserInput(1,1); }\r
- if(IN_KeyDown(22)){\r
- paloffset=0; modexPalBlack(); modexPalUpdate(player[0].data, &paloffset, 0, 0);\r
- printf("2paloffset = %d\n", paloffset/3);\r
- modexpdump(mv[0].page); modexpdump(mv[1].page);\r
- IN_UserInput(1,1);\r
- }\r
\r
- //pan switch\r
- if(IN_KeyDown(88)){panswitch=!panswitch; IN_UserInput(1,1);} //f12\r
- if(IN_KeyDown(87)) //f11\r
- {\r
- pageflipflop=!pageflipflop;\r
- IN_UserInput(1,1);\r
-// VGAmodeX(0, 0, &gvar);\r
-// IN_Shutdown();\r
-// __asm\r
-// {\r
-// mov ah,31h\r
-// int 21h\r
-// }\r
- }\r
- if(IN_KeyDown(68)) //f10\r
- {\r
- gvar.kurokku.fpscap=!gvar.kurokku.fpscap;\r
- IN_UserInput(1,1);\r
- }\r
- if(IN_KeyDown(67)) //f9\r
- {\r
- modexClearRegion(mv[1].page, 0, 0, mv[1].page->width, mv[1].page->height, 2);\r
- modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 3);\r
- modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 4);\r
- modexClearRegion(mv[3].page, 0, 0, 20, 36, 15);\r
- //IN_UserInput(1,1);\r
- }\r
- if(IN_KeyDown(66)) //f8\r
- {\r
-// modexDrawSprite(mv[0].page, 16, 16, p);\r
- modexDrawSprite(mv[0].page, 32+48, 16, (player[0].data));\r
- }\r
- //TODO fmemtest into page\r
- /*if(IN_KeyDown(4+1)) //4\r
- {\r
- pg=1;\r
- SELECT_ALL_PLANES();\r
- _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4);\r
- }*/\r
+ //pan switch\r
+ if(IN_KeyDown(88)){panswitch=!panswitch; IN_UserInput(1,1);} //f12\r
+ if(IN_KeyDown(87)) //f11\r
+ {\r
+ pageflipflop=!pageflipflop;\r
+ IN_UserInput(1,1);\r
+ }\r
+ if(IN_KeyDown(68)) //f10\r
+ {\r
+ gvar.kurokku.fpscap=!gvar.kurokku.fpscap;\r
+ IN_UserInput(1,1);\r
+ }\r
+ if(IN_KeyDown(67)) //f9\r
+ {\r
+ modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 2);\r
+ }\r
+ if(IN_KeyDown(66)) //f8\r
+ {\r
+ // modexDrawSprite(mv->page, 16, 16, p);\r
+ modexDrawSprite(mv->page, 32+48, 16, (player->data));\r
+ }\r
+ //TODO fmemtest into page\r
+ /*if(IN_KeyDown(4+1)) //4\r
+ {\r
+ pg=1;\r
+ SELECT_ALL_PLANES();\r
+ _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4);\r
+ }*/\r
\r
- //9\r
- if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate1(dpal); IN_UserInput(1,1); }\r
- //if(IN_KeyDown(11)){ modexPalOverscan(15); }\r
- if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync!\r
+ //9\r
+ if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate1(dpal); IN_UserInput(1,1); }\r
+ //if(IN_KeyDown(11)){ modexPalOverscan(15); }\r
+ if((player->q==1) && !(player->x%TILEWH==0 && player->y%TILEWH==0)) break; //incase things go out of sync!\r
+ player->hp = 0;\r
}\r
\r
/* fade back to text mode */\r
Shutdown16(&gvar);\r
printf("\nProject 16 scroll.exe. This is just a test file!\n");\r
printf("version %s\n", VERSION);\r
- printf("tx: %d ", mv[0].tx);\r
- printf("ty: %d\n", mv[0].ty);\r
+ printf("tx: %d ", mv->tx);\r
+ printf("ty: %d\n", mv->ty);\r
printf("\n");\r
printf("player vars:\n");\r
- printf(" x: %d", player[0].x); printf(" y: %d\n", player[0].y);\r
- //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8);\r
- //else printf("\nplayer[0].y: %d\n", player[0].y);\r
- printf(" tx: %d", player[0].tx); printf(" ty: %d\n", player[0].ty);\r
- printf(" triggx: %d", player[0].triggerx); printf(" triggy: %d\n", player[0].triggery);\r
- printf(" hp: %d", (player[0].hp)); printf(" q: %d", player[0].q); printf(" player.info.dir: %d", player[0].info.dir); printf(" player.d: %d ", player[0].d);\r
- printf(" pdir=%d\n", player[0].pdir);\r
- printf(" tile data value at player trigger position: %d\n\n", mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);\r
+ printf(" x: %d", player->x); printf(" y: %d\n", player->y);\r
+ //if(player->hp==0) printf("%d wwww\n", player->y+8);\r
+ //else printf("\nplayer->y: %d\n", player->y);\r
+ printf(" tx: %d", player->tx); printf(" ty: %d\n", player->ty);\r
+ printf(" triggx: %d", player->triggerx); printf(" triggy: %d\n", player->triggery);\r
+ printf(" hp: %d", (player->hp)); printf(" q: %d", player->q); printf(" player.info.dir: %d", player->info.dir); printf(" player.d: %d ", player->d);\r
+ printf(" pdir=%d\n", player->pdir);\r
+ printf(" tile data value at player trigger position: %d\n\n", mv->map->data[(player->triggerx-1)+(map.width*(player->triggery-1))]);\r
printf("Virtual Screen: %dx", gvar.video.page[0].width); printf("%d ", gvar.video.page[0].height);\r
printf("Screen: %dx", gvar.video.page[0].sw); printf("%d\n", gvar.video.page[0].sh);\r
printf("virtual tile resolution: %dx", gvar.video.page[0].tilesw); printf("%d ", gvar.video.page[0].tilesh);\r
//0000printf("\ngvar.video.tickclk=%f\n", gvar.video.tickclk);\r
//0000printf("gvar.video.clk=%f", gvar.video.clk);\r
printf("\n");\r
- //printf("map.width=%d map.height=%d map.data[0]=%d\n", mv[0].map->width, mv[0].map->height, mv[0].map->data[0]);\r
+ //printf("map.width=%d map.height=%d map.data[0]=%d\n", mv->map->width, mv->map->height, mv->map->data[0]);\r
\r
printf("\n");\r
switch(detectcpu())\r