]> 4ch.mooo.com Git - 16.git/history - data/G.PAL
==== REPO AND DEBUG WORK==== I did many things to the repo and adding ability to...
[16.git] / data / G.PAL
2017-06-29 sparky4==== REPO AND DEBUG WORK==== I did many things to the...
2017-05-12 sparky416_ca needs huge amounts of work and I should remember...
2017-05-04 sparky416_ca needs huge amounts of work and I should remember...
2017-05-03 sparky416_ca needs huge amounts of work and I should remember...
2017-05-03 sparky416_ca needs huge amounts of work and I should remember...
2017-04-13 sparky4p16 is being worked on a bunch by me wwww [16_ca needs...
2017-04-13 sparky4p16 is being worked on a bunch by me wwww [16_ca needs...
2017-04-12 sparky4p16 is being worked on a bunch by me wwww [16_ca needs...
2017-03-16 sparky4__seguse.txt added to show _seg usage also OpenVGMFile...
2017-03-15 sparky4__seguse.txt added to show _seg usage also OpenVGMFile...
2017-03-10 sparky4__seguse.txt added to show _seg usage also OpenVGMFile...
2017-03-10 sparky4__seguse.txt added to show _seg usage also OpenVGMFile...
2017-02-15 sparky4== code at e0b1c7a and data to 588e089 ==
2017-02-15 sparky4==== INITIAL LAYER MAP STUFF DONE, added mapdraw layer...
2017-02-14 sparky4hmmm layers in map_t ....
2017-02-14 sparky4hmmm layers in map_t ....
2017-02-14 sparky4i am way too tired for this
2017-02-14 sparky4Revert "too tired to continue"
2017-02-14 sparky4too tired to continue
2017-02-10 sparky4cannot think on the pal maker
2017-01-06 sparky4makefile polished!! it seems everything works reletively ok
2017-01-06 sparky4makefile polished!!
2017-01-05 sparky4boolean IN_KeyDown(byte code) polished hmmm vrs......
2017-01-05 sparky4boolean IN_KeyDown(byte code) polished
2016-12-16 sparky4trying to figure out the issue with player sprite with pcx