]> 4ch.mooo.com Git - 16.git/log
16.git
7 years agohmmm layers in map_t ....
sparky4 [Tue, 14 Feb 2017 21:28:21 +0000 (15:28 -0600)]
hmmm layers in map_t ....

7 years agoi am way too tired for this
sparky4 [Tue, 14 Feb 2017 18:23:27 +0000 (12:23 -0600)]
i am way too tired for this

7 years agowwww reverted because zcroll broke
sparky4 [Tue, 14 Feb 2017 17:47:34 +0000 (11:47 -0600)]
wwww reverted because zcroll broke

7 years agoRevert "too tired to continue"
sparky4 [Tue, 14 Feb 2017 17:41:14 +0000 (11:41 -0600)]
Revert "too tired to continue"

 #Please enter the commit message for your changes. Lines starting
 #with '' will be ignored, and an empty message aborts the commit.
 #On branch master
 #Your branch is up-to-date with 'origin/master'.

Changes to be committed:
modified:   data/16.pal
modified:   data/G.PAL
modified:   src/lib/16_map.c
modified:   src/lib/16_tdef.h
modified:   src/lib/16_vl.c
modified:   src/lib/16_vlpal.c
modified:   src/lib/bitmap.c
modified:   src/lib/scroll16.c
modified:   src/maptest.c

 #Changes not staged for commit:

Untracked files:
0.exe
0.lnk
16.exe
16.lnk
bakapi.exe
bakapi.lnk
db.lnk
exmmtest.exe
exmmtest.lnk
inputest.exe
inputest.lnk
maptest.exe
maptest.lnk
palettec.exe
palettec.lnk
palettel.exe
palettel.lnk
palllist.exe
palllist.lnk
pcxtest.exe
pcxtest.lnk
scroll.exe
scroll.lnk
test.exe
test.lnk
tesuto.exe
tesuto.lnk
vgmtest.exe
vgmtest.lnk
vrstest.exe
vrstest.lnk
wcpu.lnk
zcroll.exe
zcroll.lnk

7 years agotoo tired to continue
sparky4 [Tue, 14 Feb 2017 17:38:49 +0000 (11:38 -0600)]
too tired to continue

7 years agooddly enough defining __NEWMAPTILEDATAVARS__ in 16_tdef.h will cause a limbo to appea...
sparky4 [Mon, 13 Feb 2017 21:20:43 +0000 (15:20 -0600)]
oddly enough defining __NEWMAPTILEDATAVARS__ in 16_tdef.h will cause a limbo to appear outside the map wwww

7 years ago==== bloody! ====
sparky4 [Mon, 13 Feb 2017 20:21:04 +0000 (14:21 -0600)]
==== bloody! ====

7 years ago==== bloody! ====
sparky4 [Mon, 13 Feb 2017 20:11:51 +0000 (14:11 -0600)]
==== bloody! ====

7 years agowwww reverted back to before breaking
sparky4 [Mon, 13 Feb 2017 19:55:19 +0000 (13:55 -0600)]
wwww reverted back to before breaking

7 years agowwww reverted back to before breaking
sparky4 [Mon, 13 Feb 2017 19:53:46 +0000 (13:53 -0600)]
wwww reverted back to before breaking

7 years agowwww reverted back to before breaking
sparky4 [Mon, 13 Feb 2017 19:42:37 +0000 (13:42 -0600)]
wwww reverted back to before breaking

7 years agowwww reverted back to before breaking
sparky4 [Mon, 13 Feb 2017 19:31:51 +0000 (13:31 -0600)]
wwww reverted back to before breaking

7 years agorevertedback\! bad bugs\!
sparky4 [Mon, 13 Feb 2017 18:56:36 +0000 (12:56 -0600)]
revertedback\! bad bugs\!

7 years agoMerge branch 'master' of github.com:sparky4/16
sparky4 [Mon, 13 Feb 2017 18:55:06 +0000 (12:55 -0600)]
Merge branch 'master' of github.com:sparky4/16

7 years agorevertedback! bad bugs!
sparky4 [Mon, 13 Feb 2017 18:50:09 +0000 (12:50 -0600)]
revertedback! bad bugs!

7 years agoBROKEN STILL wwww
sparky4 [Mon, 13 Feb 2017 18:40:11 +0000 (12:40 -0600)]
BROKEN STILL wwww

7 years agoBROKEN something broke wwww
sparky4 [Mon, 13 Feb 2017 18:28:05 +0000 (12:28 -0600)]
BROKEN something broke wwww

7 years agodid a bunch of work on map stuff going to add fg layer sometime woon
sparky4 [Mon, 13 Feb 2017 16:53:49 +0000 (10:53 -0600)]
did a bunch of work on map stuff going to add fg layer sometime woon

7 years agoadded an old version of 16_vl.c to get the old functionality of palette updater back w
sparky4 [Mon, 13 Feb 2017 10:43:10 +0000 (04:43 -0600)]
added an old version of 16_vl.c to get the old functionality of palette updater back w

7 years agoadded an old version of 16_vl.c to get the old functionality of palette updater back w
sparky4 [Mon, 13 Feb 2017 08:18:10 +0000 (02:18 -0600)]
added an old version of 16_vl.c to get the old functionality of palette updater back w

7 years agoadded an old version of 16_vl.c to get the old functionality of palette updater back w
sparky4 [Mon, 13 Feb 2017 06:44:33 +0000 (00:44 -0600)]
added an old version of 16_vl.c to get the old functionality of palette updater back w

7 years agoi made that messy complex palette experiment noisy as fuck again it is short for...
sparky4 [Fri, 10 Feb 2017 21:04:29 +0000 (15:04 -0600)]
i made that messy complex palette experiment noisy as fuck again it is short for simplicity

7 years agoi made that messy complex palette experiment noisy as fuck again
sparky4 [Fri, 10 Feb 2017 17:58:45 +0000 (11:58 -0600)]
i made that messy complex palette experiment noisy as fuck again

7 years agoi made that messy complex palette experiment noisy as fuck again
sparky4 [Fri, 10 Feb 2017 17:35:12 +0000 (11:35 -0600)]
i made that messy complex palette experiment noisy as fuck again

7 years agosomething is badly broken in palette experiment
sparky4 [Fri, 10 Feb 2017 15:58:00 +0000 (09:58 -0600)]
something is badly broken in palette experiment

7 years agocannot think on the pal maker
sparky4 [Fri, 10 Feb 2017 15:26:37 +0000 (09:26 -0600)]
cannot think on the pal maker

7 years agocannot think on the pal maker
sparky4 [Fri, 10 Feb 2017 15:18:21 +0000 (09:18 -0600)]
cannot think on the pal maker

7 years agoWWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww
sparky4 [Wed, 8 Feb 2017 19:55:06 +0000 (13:55 -0600)]
WWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww

7 years agoWWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww
sparky4 [Wed, 8 Feb 2017 19:46:52 +0000 (13:46 -0600)]
WWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww

7 years agoWWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww
sparky4 [Wed, 8 Feb 2017 19:37:35 +0000 (13:37 -0600)]
WWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww

7 years agoWWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww
sparky4 [Wed, 8 Feb 2017 19:36:25 +0000 (13:36 -0600)]
WWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww

7 years agoWWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww
sparky4 [Wed, 8 Feb 2017 19:28:03 +0000 (13:28 -0600)]
WWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww

7 years agoWWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww
sparky4 [Wed, 8 Feb 2017 19:20:31 +0000 (13:20 -0600)]
WWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww

7 years agoWWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww
sparky4 [Wed, 8 Feb 2017 19:19:12 +0000 (13:19 -0600)]
WWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww

7 years agoworking on maptest
sparky4 [Wed, 8 Feb 2017 15:13:54 +0000 (09:13 -0600)]
working on maptest

7 years agoworking on maptest
sparky4 [Wed, 8 Feb 2017 15:09:49 +0000 (09:09 -0600)]
working on maptest

7 years agoworking on maptest
sparky4 [Wed, 8 Feb 2017 15:05:52 +0000 (09:05 -0600)]
working on maptest

7 years agoreadded mapread for rework of mapreadings
sparky4 [Wed, 8 Feb 2017 14:32:30 +0000 (08:32 -0600)]
readded mapread for rework of mapreadings

7 years agoadded resetting palette in cmem part of modexenter
sparky4 [Wed, 8 Feb 2017 14:15:20 +0000 (08:15 -0600)]
added resetting palette in cmem part of modexenter

7 years agofps now is working with scroll wwww
sparky4 [Mon, 6 Feb 2017 15:02:54 +0000 (09:02 -0600)]
fps now is working with scroll wwww

7 years agomoved my palette function failure to 16_vlpal.c and fixed vsync a bit but i need...
sparky4 [Sat, 4 Feb 2017 19:25:13 +0000 (13:25 -0600)]
moved my palette function failure to 16_vlpal.c and fixed vsync a bit but i need some help from pngwen or jc for the vsync in game

7 years agomoved my palette function failure to 16_vlpal.c
sparky4 [Sat, 4 Feb 2017 19:04:37 +0000 (13:04 -0600)]
moved my palette function failure to 16_vlpal.c

7 years agofixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww i am also going...
sparky4 [Sat, 4 Feb 2017 00:41:59 +0000 (18:41 -0600)]
fixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww i am also going to work on that fps location stuff... the refresh stuff at the op of screen is very flashy chikyuu becomes transparent in upper screen

7 years agofixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww i am also going...
sparky4 [Fri, 3 Feb 2017 22:50:46 +0000 (16:50 -0600)]
fixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww i am also going to work on that fps location stuff

7 years agofixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww i am also going...
sparky4 [Fri, 3 Feb 2017 22:05:46 +0000 (16:05 -0600)]
fixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww i am also going to work on that fps location stuff

7 years agofixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww i am also going...
sparky4 [Fri, 3 Feb 2017 21:55:30 +0000 (15:55 -0600)]
fixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww i am also going to work on that fps location stuff

7 years agofixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww i am also going...
sparky4 [Fri, 3 Feb 2017 21:47:48 +0000 (15:47 -0600)]
fixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww i am also going to work on that fps location stuff

7 years agofixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww i am also going...
sparky4 [Fri, 3 Feb 2017 21:43:27 +0000 (15:43 -0600)]
fixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww i am also going to work on that fps location stuff

7 years agofixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww
sparky4 [Fri, 3 Feb 2017 20:04:26 +0000 (14:04 -0600)]
fixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww

7 years agosomething else broke when i worked on this
sparky4 [Fri, 3 Feb 2017 19:30:10 +0000 (13:30 -0600)]
something else broke when i worked on this

7 years agojust pushing before i use ZC_mapscroll
sparky4 [Fri, 3 Feb 2017 16:32:04 +0000 (10:32 -0600)]
just pushing before i use ZC_mapscroll

7 years ago==== old BG rendering is back ====
sparky4 [Fri, 3 Feb 2017 06:23:23 +0000 (00:23 -0600)]
==== old BG rendering is back ====

7 years ago==== old BG rendering is back ====
sparky4 [Thu, 2 Feb 2017 22:09:27 +0000 (16:09 -0600)]
==== old BG rendering is back ====

7 years agobg preservation still in works
sparky4 [Thu, 2 Feb 2017 20:04:42 +0000 (14:04 -0600)]
bg preservation still in works

7 years agoworking on palllist.c and no idea how to preserve bg fixed player[0].enti. wwww also...
sparky4 [Wed, 1 Feb 2017 21:45:25 +0000 (15:45 -0600)]
working on palllist.c and no idea how to preserve bg fixed player[0].enti. wwww also i think i should readd the old bg preservication back and start working on actual game stuff wwww

7 years agoworking on palllist.c and no idea how to preserve bg fixed player[0].enti. www
sparky4 [Wed, 1 Feb 2017 17:17:19 +0000 (11:17 -0600)]
working on palllist.c and no idea how to preserve bg fixed player[0].enti. www

7 years agoworking on palllist.c and no idea how to preserve bg
sparky4 [Wed, 1 Feb 2017 17:14:34 +0000 (11:14 -0600)]
working on palllist.c and no idea how to preserve bg

7 years agoworking on palllist.c
sparky4 [Wed, 1 Feb 2017 16:21:06 +0000 (10:21 -0600)]
working on palllist.c

7 years agoworking on palllist.c
sparky4 [Wed, 1 Feb 2017 16:04:22 +0000 (10:04 -0600)]
working on palllist.c

7 years agowwww
sparky4 [Wed, 1 Feb 2017 14:52:07 +0000 (08:52 -0600)]
wwww

7 years agowwww
sparky4 [Wed, 1 Feb 2017 14:48:48 +0000 (08:48 -0600)]
wwww

7 years agowwww
sparky4 [Wed, 1 Feb 2017 14:08:20 +0000 (08:08 -0600)]
wwww

7 years agoWWWWWWWWWWWWWWWWWWWW it is fixed wwwwwwwwwww
sparky4 [Tue, 31 Jan 2017 21:24:51 +0000 (15:24 -0600)]
WWWWWWWWWWWWWWWWWWWW it is fixed wwwwwwwwwww

7 years agoMerge branch 'master' of github.com:sparky4/16
sparky4 [Tue, 31 Jan 2017 00:53:25 +0000 (18:53 -0600)]
Merge branch 'master' of github.com:sparky4/16

7 years ago====----==== this is a messed up build that contains a busted 0.exe pan page system
sparky4 [Tue, 31 Jan 2017 00:52:45 +0000 (18:52 -0600)]
====----==== this is a messed up build that contains a busted 0.exe pan page system

7 years ago====++++==== this is a build before the breaking of 0.exe pan page system
sparky4 [Tue, 31 Jan 2017 00:47:32 +0000 (18:47 -0600)]
====++++==== this is a build before the breaking of 0.exe pan page system

7 years agoit is semi working the bg preservation wwww
sparky4 [Fri, 27 Jan 2017 16:05:57 +0000 (10:05 -0600)]
it is semi working the bg preservation wwww

7 years agogoing to work on bg draw today!
sparky4 [Fri, 27 Jan 2017 14:48:48 +0000 (08:48 -0600)]
going to work on bg draw today!

7 years agoshowing row and colum drawing i optimized it to only draw at the end of walk. this...
sparky4 [Thu, 26 Jan 2017 21:02:24 +0000 (15:02 -0600)]
showing row and colum drawing i optimized it to only draw at the end of walk. this explains why it is much slower than it was before panp is now sp and p is back to it self 0.exe now replicates the functions of 16_spri

7 years agoshowing row and colum drawing i optimized it to only draw at the end of walk. this...
sparky4 [Thu, 26 Jan 2017 20:31:11 +0000 (14:31 -0600)]
showing row and colum drawing i optimized it to only draw at the end of walk. this explains why it is much slower than it was before panp is now sp and p is back to it self 0.exe now replicates the functions of 16_spri

7 years agoshowing row and colum drawing i optimized it to only draw at the end of walk. this...
sparky4 [Thu, 26 Jan 2017 19:40:13 +0000 (13:40 -0600)]
showing row and colum drawing i optimized it to only draw at the end of walk. this explains why it is much slower than it was before panp is now sp and p is back to it self

7 years agoshowing row and colum drawing i optimized it to only draw at the end of walk. this...
sparky4 [Thu, 26 Jan 2017 19:36:49 +0000 (13:36 -0600)]
showing row and colum drawing i optimized it to only draw at the end of walk. this explains why it is much slower than it was before panp is now sp and p is back to it self

7 years agoshowing row and colum drawing i optimized it to only draw at the end of walk. this...
sparky4 [Thu, 26 Jan 2017 19:19:40 +0000 (13:19 -0600)]
showing row and colum drawing i optimized it to only draw at the end of walk. this explains why it is much slower than it was before panp is now just p

7 years agoshowing row and colum drawing i optimized it to only draw at the end of walk. this...
sparky4 [Thu, 26 Jan 2017 19:04:15 +0000 (13:04 -0600)]
showing row and colum drawing i optimized it to only draw at the end of walk. this explains why it is much slower than it was before

7 years agoshowing row and colum drawing i optimized it to only draw at the end of walk. this...
sparky4 [Thu, 26 Jan 2017 18:17:04 +0000 (12:17 -0600)]
showing row and colum drawing i optimized it to only draw at the end of walk. this explains why it is much slower than it was before

7 years agoshowing row and colum drawing i optimized it to only draw at the end of walk. this...
sparky4 [Thu, 26 Jan 2017 18:09:59 +0000 (12:09 -0600)]
showing row and colum drawing i optimized it to only draw at the end of walk. this explains why it is much slower than it was before

7 years agoshowing row and colum drawing i optimized it to only draw at the end of walk. this...
sparky4 [Thu, 26 Jan 2017 17:56:53 +0000 (11:56 -0600)]
showing row and colum drawing i optimized it to only draw at the end of walk. this explains why it is much slower than it was before

7 years agoshowing row and colum drawing i optimized it to only draw at the end of walk. this...
sparky4 [Thu, 26 Jan 2017 17:46:10 +0000 (11:46 -0600)]
showing row and colum drawing i optimized it to only draw at the end of walk. this explains why it is much slower than it was before

7 years agoshowing row and colum drawing the fore loop in draw row is causing it to be slow...
sparky4 [Thu, 26 Jan 2017 17:00:13 +0000 (11:00 -0600)]
showing row and colum drawing the fore loop in draw row is causing it to be slow wwwww

7 years agoshowing row and colum drawing the fore loop in draw row is causing it to be slow...
sparky4 [Thu, 26 Jan 2017 16:43:43 +0000 (10:43 -0600)]
showing row and colum drawing the fore loop in draw row is causing it to be slow wwwww

7 years agoshowing row and colum drawing
sparky4 [Thu, 26 Jan 2017 16:30:13 +0000 (10:30 -0600)]
showing row and colum drawing

7 years agoshowing row and colum drawing
sparky4 [Thu, 26 Jan 2017 16:20:33 +0000 (10:20 -0600)]
showing row and colum drawing

7 years agoPRE reattempt at optimizing scroll map draw stuff
sparky4 [Thu, 26 Jan 2017 16:02:53 +0000 (10:02 -0600)]
PRE reattempt at optimizing scroll map draw stuff

7 years agoproper sprite loading added wwwwwww
sparky4 [Thu, 26 Jan 2017 15:24:35 +0000 (09:24 -0600)]
proper sprite loading added wwwwwww

7 years agoproper sprite loading added wwwwwww
sparky4 [Thu, 26 Jan 2017 15:12:34 +0000 (09:12 -0600)]
proper sprite loading added wwwwwww

7 years ago==== animation fram walk ==== i polished the shit out of it and it works MUCH better...
sparky4 [Thu, 26 Jan 2017 02:35:15 +0000 (20:35 -0600)]
==== animation fram walk ==== i polished the shit out of it and it works MUCH better now!! i forget about resetting page properly >.<

7 years ago==== animation fram walk ==== i polished the shit out of it and it works MUCH better...
sparky4 [Thu, 26 Jan 2017 02:22:35 +0000 (20:22 -0600)]
==== animation fram walk ==== i polished the shit out of it and it works MUCH better now!! i forget about resetting page properly >.<

7 years ago==== animation fram walk ==== i polished the shit out of it and it works MUCH better...
sparky4 [Thu, 26 Jan 2017 02:06:55 +0000 (20:06 -0600)]
==== animation fram walk ==== i polished the shit out of it and it works MUCH better now!!

7 years ago==== animation fram walk ==== i polished the shit out of it and it works MUCH better...
sparky4 [Thu, 26 Jan 2017 01:01:33 +0000 (19:01 -0600)]
==== animation fram walk ==== i polished the shit out of it and it works MUCH better now!!

7 years ago==== animation fram walk ==== i polished the shit out of it and it works MUCH better...
sparky4 [Wed, 25 Jan 2017 23:54:33 +0000 (17:54 -0600)]
==== animation fram walk ==== i polished the shit out of it and it works MUCH better now!!

7 years ago==== animation fram walk ==== i polished the shit out of it and it works MUCH better...
sparky4 [Wed, 25 Jan 2017 23:23:44 +0000 (17:23 -0600)]
==== animation fram walk ==== i polished the shit out of it and it works MUCH better now!!

7 years agoanimation fixed and sprite rendering is more flexible with overdraww and overdrawh
sparky4 [Tue, 24 Jan 2017 21:21:06 +0000 (15:21 -0600)]
animation fixed and sprite rendering is more flexible with overdraww and overdrawh

7 years agoanimation fixed and sprite rendering is more flexible with overdraww and overdrawh
sparky4 [Tue, 24 Jan 2017 20:56:33 +0000 (14:56 -0600)]
animation fixed and sprite rendering is more flexible with overdraww and overdrawh

7 years agoI THINK I GOT THE ANIMATION FIXED AGAINrm data/spri/chikyuu.vrs
sparky4 [Tue, 24 Jan 2017 20:06:22 +0000 (14:06 -0600)]
I THINK I GOT THE ANIMATION FIXED AGAINrm data/spri/chikyuu.vrs

7 years agosomething is bothering me very much on the animation part of frame. particularly...
sparky4 [Tue, 24 Jan 2017 19:20:25 +0000 (13:20 -0600)]
something is bothering me very much on the animation part of frame. particularly on when chikyuu is in the standing state ... it is only drawed 1 time

7 years agosomething is bothering me very much on the animation part of frame. particularly...
sparky4 [Tue, 24 Jan 2017 19:08:55 +0000 (13:08 -0600)]
something is bothering me very much on the animation part of frame. particularly on when chikyuu is in the standing state ... it is only drawed 1 time

7 years agosomething is bothering me very much on the animation part of frame. particularly...
sparky4 [Tue, 24 Jan 2017 18:50:17 +0000 (12:50 -0600)]
something is bothering me very much on the animation part of frame. particularly on when chikyuu is in the standing state ... it is only drawed 1 time

7 years agopushing some changes!
sparky4 [Tue, 24 Jan 2017 16:24:01 +0000 (10:24 -0600)]
pushing some changes!

7 years ago====animation mostly converted==== old bug resurfaced as animation is 12341234 instea...
sparky4 [Tue, 24 Jan 2017 00:02:19 +0000 (18:02 -0600)]
====animation mostly converted==== old bug resurfaced as animation is 12341234 instead of the proper 11223344

7 years ago====animation mostly converted==== old bug resurfaced as animation is 12341234 instea...
sparky4 [Mon, 23 Jan 2017 23:48:16 +0000 (17:48 -0600)]
====animation mostly converted==== old bug resurfaced as animation is 12341234 instead of the proper 11223344