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4ch.mooo.com Git - 16.git/log
sparky4 [Tue, 14 Feb 2017 17:38:49 +0000 (11:38 -0600)]
too tired to continue
sparky4 [Mon, 13 Feb 2017 21:20:43 +0000 (15:20 -0600)]
oddly enough defining __NEWMAPTILEDATAVARS__ in 16_tdef.h will cause a limbo to appear outside the map wwww
sparky4 [Mon, 13 Feb 2017 20:21:04 +0000 (14:21 -0600)]
==== bloody! ====
sparky4 [Mon, 13 Feb 2017 20:11:51 +0000 (14:11 -0600)]
==== bloody! ====
sparky4 [Mon, 13 Feb 2017 19:55:19 +0000 (13:55 -0600)]
wwww reverted back to before breaking
sparky4 [Mon, 13 Feb 2017 19:53:46 +0000 (13:53 -0600)]
wwww reverted back to before breaking
sparky4 [Mon, 13 Feb 2017 19:42:37 +0000 (13:42 -0600)]
wwww reverted back to before breaking
sparky4 [Mon, 13 Feb 2017 19:31:51 +0000 (13:31 -0600)]
wwww reverted back to before breaking
sparky4 [Mon, 13 Feb 2017 18:56:36 +0000 (12:56 -0600)]
revertedback\! bad bugs\!
sparky4 [Mon, 13 Feb 2017 18:55:06 +0000 (12:55 -0600)]
Merge branch 'master' of github.com:sparky4/16
sparky4 [Mon, 13 Feb 2017 18:50:09 +0000 (12:50 -0600)]
revertedback! bad bugs!
sparky4 [Mon, 13 Feb 2017 18:40:11 +0000 (12:40 -0600)]
BROKEN STILL wwww
sparky4 [Mon, 13 Feb 2017 18:28:05 +0000 (12:28 -0600)]
BROKEN something broke wwww
sparky4 [Mon, 13 Feb 2017 16:53:49 +0000 (10:53 -0600)]
did a bunch of work on map stuff going to add fg layer sometime woon
sparky4 [Mon, 13 Feb 2017 10:43:10 +0000 (04:43 -0600)]
added an old version of 16_vl.c to get the old functionality of palette updater back w
sparky4 [Mon, 13 Feb 2017 08:18:10 +0000 (02:18 -0600)]
added an old version of 16_vl.c to get the old functionality of palette updater back w
sparky4 [Mon, 13 Feb 2017 06:44:33 +0000 (00:44 -0600)]
added an old version of 16_vl.c to get the old functionality of palette updater back w
sparky4 [Fri, 10 Feb 2017 21:04:29 +0000 (15:04 -0600)]
i made that messy complex palette experiment noisy as fuck again it is short for simplicity
sparky4 [Fri, 10 Feb 2017 17:58:45 +0000 (11:58 -0600)]
i made that messy complex palette experiment noisy as fuck again
sparky4 [Fri, 10 Feb 2017 17:35:12 +0000 (11:35 -0600)]
i made that messy complex palette experiment noisy as fuck again
sparky4 [Fri, 10 Feb 2017 15:58:00 +0000 (09:58 -0600)]
something is badly broken in palette experiment
sparky4 [Fri, 10 Feb 2017 15:26:37 +0000 (09:26 -0600)]
cannot think on the pal maker
sparky4 [Fri, 10 Feb 2017 15:18:21 +0000 (09:18 -0600)]
cannot think on the pal maker
sparky4 [Wed, 8 Feb 2017 19:55:06 +0000 (13:55 -0600)]
WWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww
sparky4 [Wed, 8 Feb 2017 19:46:52 +0000 (13:46 -0600)]
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sparky4 [Wed, 8 Feb 2017 19:37:35 +0000 (13:37 -0600)]
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sparky4 [Wed, 8 Feb 2017 19:36:25 +0000 (13:36 -0600)]
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sparky4 [Wed, 8 Feb 2017 19:28:03 +0000 (13:28 -0600)]
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sparky4 [Wed, 8 Feb 2017 19:20:31 +0000 (13:20 -0600)]
WWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww
sparky4 [Wed, 8 Feb 2017 19:19:12 +0000 (13:19 -0600)]
WWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww
sparky4 [Wed, 8 Feb 2017 15:13:54 +0000 (09:13 -0600)]
working on maptest
sparky4 [Wed, 8 Feb 2017 15:09:49 +0000 (09:09 -0600)]
working on maptest
sparky4 [Wed, 8 Feb 2017 15:05:52 +0000 (09:05 -0600)]
working on maptest
sparky4 [Wed, 8 Feb 2017 14:32:30 +0000 (08:32 -0600)]
readded mapread for rework of mapreadings
sparky4 [Wed, 8 Feb 2017 14:15:20 +0000 (08:15 -0600)]
added resetting palette in cmem part of modexenter
sparky4 [Mon, 6 Feb 2017 15:02:54 +0000 (09:02 -0600)]
fps now is working with scroll wwww
sparky4 [Sat, 4 Feb 2017 19:25:13 +0000 (13:25 -0600)]
moved my palette function failure to 16_vlpal.c and fixed vsync a bit but i need some help from pngwen or jc for the vsync in game
sparky4 [Sat, 4 Feb 2017 19:04:37 +0000 (13:04 -0600)]
moved my palette function failure to 16_vlpal.c
sparky4 [Sat, 4 Feb 2017 00:41:59 +0000 (18:41 -0600)]
fixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww i am also going to work on that fps location stuff... the refresh stuff at the op of screen is very flashy chikyuu becomes transparent in upper screen
sparky4 [Fri, 3 Feb 2017 22:50:46 +0000 (16:50 -0600)]
fixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww i am also going to work on that fps location stuff
sparky4 [Fri, 3 Feb 2017 22:05:46 +0000 (16:05 -0600)]
fixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww i am also going to work on that fps location stuff
sparky4 [Fri, 3 Feb 2017 21:55:30 +0000 (15:55 -0600)]
fixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww i am also going to work on that fps location stuff
sparky4 [Fri, 3 Feb 2017 21:47:48 +0000 (15:47 -0600)]
fixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww i am also going to work on that fps location stuff
sparky4 [Fri, 3 Feb 2017 21:43:27 +0000 (15:43 -0600)]
fixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww i am also going to work on that fps location stuff
sparky4 [Fri, 3 Feb 2017 20:04:26 +0000 (14:04 -0600)]
fixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww
sparky4 [Fri, 3 Feb 2017 19:30:10 +0000 (13:30 -0600)]
something else broke when i worked on this
sparky4 [Fri, 3 Feb 2017 16:32:04 +0000 (10:32 -0600)]
just pushing before i use ZC_mapscroll
sparky4 [Fri, 3 Feb 2017 06:23:23 +0000 (00:23 -0600)]
==== old BG rendering is back ====
sparky4 [Thu, 2 Feb 2017 22:09:27 +0000 (16:09 -0600)]
==== old BG rendering is back ====
sparky4 [Thu, 2 Feb 2017 20:04:42 +0000 (14:04 -0600)]
bg preservation still in works
sparky4 [Wed, 1 Feb 2017 21:45:25 +0000 (15:45 -0600)]
working on palllist.c and no idea how to preserve bg fixed player[0].enti. wwww also i think i should readd the old bg preservication back and start working on actual game stuff wwww
sparky4 [Wed, 1 Feb 2017 17:17:19 +0000 (11:17 -0600)]
working on palllist.c and no idea how to preserve bg fixed player[0].enti. www
sparky4 [Wed, 1 Feb 2017 17:14:34 +0000 (11:14 -0600)]
working on palllist.c and no idea how to preserve bg
sparky4 [Wed, 1 Feb 2017 16:21:06 +0000 (10:21 -0600)]
working on palllist.c
sparky4 [Wed, 1 Feb 2017 16:04:22 +0000 (10:04 -0600)]
working on palllist.c
sparky4 [Wed, 1 Feb 2017 14:52:07 +0000 (08:52 -0600)]
wwww
sparky4 [Wed, 1 Feb 2017 14:48:48 +0000 (08:48 -0600)]
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sparky4 [Wed, 1 Feb 2017 14:08:20 +0000 (08:08 -0600)]
wwww
sparky4 [Tue, 31 Jan 2017 21:24:51 +0000 (15:24 -0600)]
WWWWWWWWWWWWWWWWWWWW it is fixed wwwwwwwwwww
sparky4 [Tue, 31 Jan 2017 00:53:25 +0000 (18:53 -0600)]
Merge branch 'master' of github.com:sparky4/16
sparky4 [Tue, 31 Jan 2017 00:52:45 +0000 (18:52 -0600)]
====----==== this is a messed up build that contains a busted 0.exe pan page system
sparky4 [Tue, 31 Jan 2017 00:47:32 +0000 (18:47 -0600)]
====++++==== this is a build before the breaking of 0.exe pan page system
sparky4 [Fri, 27 Jan 2017 16:05:57 +0000 (10:05 -0600)]
it is semi working the bg preservation wwww
sparky4 [Fri, 27 Jan 2017 14:48:48 +0000 (08:48 -0600)]
going to work on bg draw today!
sparky4 [Thu, 26 Jan 2017 21:02:24 +0000 (15:02 -0600)]
showing row and colum drawing i optimized it to only draw at the end of walk. this explains why it is much slower than it was before panp is now sp and p is back to it self 0.exe now replicates the functions of 16_spri
sparky4 [Thu, 26 Jan 2017 20:31:11 +0000 (14:31 -0600)]
showing row and colum drawing i optimized it to only draw at the end of walk. this explains why it is much slower than it was before panp is now sp and p is back to it self 0.exe now replicates the functions of 16_spri
sparky4 [Thu, 26 Jan 2017 19:40:13 +0000 (13:40 -0600)]
showing row and colum drawing i optimized it to only draw at the end of walk. this explains why it is much slower than it was before panp is now sp and p is back to it self
sparky4 [Thu, 26 Jan 2017 19:36:49 +0000 (13:36 -0600)]
showing row and colum drawing i optimized it to only draw at the end of walk. this explains why it is much slower than it was before panp is now sp and p is back to it self
sparky4 [Thu, 26 Jan 2017 19:19:40 +0000 (13:19 -0600)]
showing row and colum drawing i optimized it to only draw at the end of walk. this explains why it is much slower than it was before panp is now just p
sparky4 [Thu, 26 Jan 2017 19:04:15 +0000 (13:04 -0600)]
showing row and colum drawing i optimized it to only draw at the end of walk. this explains why it is much slower than it was before
sparky4 [Thu, 26 Jan 2017 18:17:04 +0000 (12:17 -0600)]
showing row and colum drawing i optimized it to only draw at the end of walk. this explains why it is much slower than it was before
sparky4 [Thu, 26 Jan 2017 18:09:59 +0000 (12:09 -0600)]
showing row and colum drawing i optimized it to only draw at the end of walk. this explains why it is much slower than it was before
sparky4 [Thu, 26 Jan 2017 17:56:53 +0000 (11:56 -0600)]
showing row and colum drawing i optimized it to only draw at the end of walk. this explains why it is much slower than it was before
sparky4 [Thu, 26 Jan 2017 17:46:10 +0000 (11:46 -0600)]
showing row and colum drawing i optimized it to only draw at the end of walk. this explains why it is much slower than it was before
sparky4 [Thu, 26 Jan 2017 17:00:13 +0000 (11:00 -0600)]
showing row and colum drawing the fore loop in draw row is causing it to be slow wwwww
sparky4 [Thu, 26 Jan 2017 16:43:43 +0000 (10:43 -0600)]
showing row and colum drawing the fore loop in draw row is causing it to be slow wwwww
sparky4 [Thu, 26 Jan 2017 16:30:13 +0000 (10:30 -0600)]
showing row and colum drawing
sparky4 [Thu, 26 Jan 2017 16:20:33 +0000 (10:20 -0600)]
showing row and colum drawing
sparky4 [Thu, 26 Jan 2017 16:02:53 +0000 (10:02 -0600)]
PRE reattempt at optimizing scroll map draw stuff
sparky4 [Thu, 26 Jan 2017 15:24:35 +0000 (09:24 -0600)]
proper sprite loading added wwwwwww
sparky4 [Thu, 26 Jan 2017 15:12:34 +0000 (09:12 -0600)]
proper sprite loading added wwwwwww
sparky4 [Thu, 26 Jan 2017 02:35:15 +0000 (20:35 -0600)]
==== animation fram walk ==== i polished the shit out of it and it works MUCH better now!! i forget about resetting page properly >.<
sparky4 [Thu, 26 Jan 2017 02:22:35 +0000 (20:22 -0600)]
==== animation fram walk ==== i polished the shit out of it and it works MUCH better now!! i forget about resetting page properly >.<
sparky4 [Thu, 26 Jan 2017 02:06:55 +0000 (20:06 -0600)]
==== animation fram walk ==== i polished the shit out of it and it works MUCH better now!!
sparky4 [Thu, 26 Jan 2017 01:01:33 +0000 (19:01 -0600)]
==== animation fram walk ==== i polished the shit out of it and it works MUCH better now!!
sparky4 [Wed, 25 Jan 2017 23:54:33 +0000 (17:54 -0600)]
==== animation fram walk ==== i polished the shit out of it and it works MUCH better now!!
sparky4 [Wed, 25 Jan 2017 23:23:44 +0000 (17:23 -0600)]
==== animation fram walk ==== i polished the shit out of it and it works MUCH better now!!
sparky4 [Tue, 24 Jan 2017 21:21:06 +0000 (15:21 -0600)]
animation fixed and sprite rendering is more flexible with overdraww and overdrawh
sparky4 [Tue, 24 Jan 2017 20:56:33 +0000 (14:56 -0600)]
animation fixed and sprite rendering is more flexible with overdraww and overdrawh
sparky4 [Tue, 24 Jan 2017 20:06:22 +0000 (14:06 -0600)]
I THINK I GOT THE ANIMATION FIXED AGAINrm data/spri/chikyuu.vrs
sparky4 [Tue, 24 Jan 2017 19:20:25 +0000 (13:20 -0600)]
something is bothering me very much on the animation part of frame. particularly on when chikyuu is in the standing state ... it is only drawed 1 time
sparky4 [Tue, 24 Jan 2017 19:08:55 +0000 (13:08 -0600)]
something is bothering me very much on the animation part of frame. particularly on when chikyuu is in the standing state ... it is only drawed 1 time
sparky4 [Tue, 24 Jan 2017 18:50:17 +0000 (12:50 -0600)]
something is bothering me very much on the animation part of frame. particularly on when chikyuu is in the standing state ... it is only drawed 1 time
sparky4 [Tue, 24 Jan 2017 16:24:01 +0000 (10:24 -0600)]
pushing some changes!
sparky4 [Tue, 24 Jan 2017 00:02:19 +0000 (18:02 -0600)]
====animation mostly converted==== old bug resurfaced as animation is
12341234 instead of the proper
11223344
sparky4 [Mon, 23 Jan 2017 23:48:16 +0000 (17:48 -0600)]
====animation mostly converted==== old bug resurfaced as animation is
12341234 instead of the proper
11223344
sparky4 [Mon, 23 Jan 2017 23:29:37 +0000 (17:29 -0600)]
====animation mostly converted==== set_anim_by_id(player[pn].ent->spri, player[pn].enti.dire) is causing stability issues and dose not overwrite the old set up also the code is quite unstable but i may of had fixed it just now.. lets see!
sparky4 [Mon, 23 Jan 2017 20:49:00 +0000 (14:49 -0600)]
====animation mostly converted==== set_anim_by_id(player[pn].ent->spri, player[pn].enti.dire) is causing stability issues and dose not overwrite the old set up also the code is quite unstable but i may of had fixed it just now.. lets see!
sparky4 [Mon, 23 Jan 2017 20:08:18 +0000 (14:08 -0600)]
====animation mostly converted==== set_anim_by_id(player[pn].ent->spri, player[pn].enti.dire) is causing stability issues and dose not overwrite the old set up also the code is quite unstable but i may of had fixed it just now.. lets see!
sparky4 [Mon, 23 Jan 2017 17:38:11 +0000 (11:38 -0600)]
dang it./wbuild.sh vga_state.vga_graphics_ram = video->omemptr; causes it to not have sprite in right spot! itis disabled wwww this is hard just to get it right wwww crap./wbuild.sh fackn hard! wwww